Hello again. I have a few characters that I plan on re-rolling (2 are level 40 but no Bound to character items and cheaper to re-roll than get retcon).
//
I want to keep to theme.
They are "Knight of the _____ Court"
I am posting on this thread of Power and optimize (If possible to keep to theme) instead of actual builds...
I am a PVE'er that does alerts and rampages between missions:
I also want to keep to theme if possible.
The characters I want to re-do are:
1) Knight of the Shadow Court that I want to be HW/Shadow .
2) Knight of the Winter Court that I want to be HW/ICE .
3) Knight of the Virtual/Digital Court (need to decide) That I want to be HW/Electricity.
4) Knight of the Summer Court That I want to be HW/FIRE
5) If anyone can stoke my interest with Knight of the "fill in the blank" court.
Looking For either Synergy or Optimal combo choices.
Looking for possible template to use for future ideas..
..
Sorry if request is confusing and thank you in advanced.
Hello again. I have a few characters that I plan on re-rolling (2 are level 40 but no Bound to character items and cheaper to re-roll than get retcon).
//
I want to keep to theme.
They are "Knight of the _____ Court"
I am posting on this thread of Power and optimize (If possible to keep to theme) instead of actual builds...
I am a PVE'er that does alerts and rampages between missions:
I also want to keep to theme if possible.
The characters I want to re-do are:
1) Knight of the Shadow Court that I want to be HW/Shadow .
2) Knight of the Winter Court that I want to be HW/ICE .
3) Knight of the Virtual/Digital Court (need to decide) That I want to be HW/Electricity.
4) Knight of the Summer Court That I want to be HW/FIRE
5) If anyone can stoke my interest with Knight of the "fill in the blank" court.
Looking For either Synergy or Optimal combo choices.
Looking for possible template to use for future ideas..
..
Sorry if request is confusing and thank you in advanced.
Knight of the Seelie Court? Using HW/Sorcery... I'm not sure how much synergy you could get out of it, but it would certainly be an interesting theme...
Like the other thread I just replied to, here you'd likely end up using HW for boss/single target dps, and the 'blank' set to cover AoE and/or utility aspects of the build.
Here's a HW hybrid that can cover most themes- take it as a very generalized template:
Block could be changed to fit the other theme chosen, if ya want- same w/ the active offense, the lunge, or the end builder (wherever applicable).
HW works pretty well w/ Fire, since Brimstone's Aftershock leaves a Flashfire patch on the ground that triggers Thermal Reverb, even if there's no targets around (just have to stay in/near it). If ur using Fire then ya could buff elemental dmg w/ Firesnake (and that also buffs Cold and Toxic dmg).
Earth Splitter could be used to supplement an Earth theme a bit. Arc of Ruin's debuff can also be help if ur supporting powerset uses Crushing dmg as well.
Other than those there's not any particular synergy between HW w/ most other trees.
Here's a Fire version of above templates. Since its using TR (End-scaling) instead of MSA (Int-scaling) the specs are a bit different:
I do want to keep the HW, BUT. Would Single blade or Double blade help any of my Concepts.
For Earth, Knight of the Volcan Court?
I know I can flavor builds to taste but may I ask why AoPM for passive?
I have Fire/Ice/Shadow at the moment. They are level 6-10 so cheap to retcon. with the HW attacks and melee range, Would Defiance help (With Energy and defense) and if so, how does that effect the character? (POwer/Spec Choices)
Again I thank you and other forum posters. I have many characters but these replies and threads are slowly helping me with the 'Science/Art' and mechanics of character building.
I do want to keep the HW, BUT. Would Single blade or Double blade help any of my Concepts.
Up to you. SB and DB both work well for the melee portion as they both can have strong single target dps. SB is more about building up bleeds to rupture for high burst dps (Reaper's Caress to 4-5x bleed -> Reaper's Embrace), and DB has more direct & constant dps (Dragon's Wrath and Blade Tempest). You'll prob want to make the call based on the looks of the blade/weapon powers and seeing which one seems the most fitting (HW = powerful and slow, blades = agile/finesse). Note for the MA blade sets that you'll prob want to change the toggle to FotT and focus more on Dex/crit than on Strength.
I know I can flavor builds to taste but may I ask why AoPM for passive?
Just cause its the most versatile passive in the game in when Hybrid role- esp since I'm not sure what type of role or playstyle ya want for each case. Its not the best passive for a pure tank, or a pure healer, or a pure dps- but it works well if ya want a sturdy dps that has decent bonus healing for survival.
I have Fire/Ice/Shadow at the moment. They are level 6-10 so cheap to retcon. with the HW attacks and melee range, Would Defiance help (With Energy and defense) and if so, how does that effect the character? (POwer/Spec Choices)
AoPM already helps w/ energy by boosting all energy-related stats. Defiance would ofc be great for energy and tanking, but as a Defensive passive it requires you getting hit, and means you'll take a considerable hit to dps for the energy + defense increase.
Powers Level 1: Kinetic Darts - EB Level 1: Ego Blade Dash - Get to target Level 6: Id Mastery (Rank 2, Rank 3) - Damage bonus for TK Blades / Power Discount / Damage Resistance Level 8: Ego Weaponry (Rank 2, Siphoning Strikes) - COMBO and Self Heal Level 11: Ego Reverberation - Energy from EL Level 14: Ebon Void (Voracious Darkness) - Dark Shield Level 17: Ego Blade Breach (Rank 2, Rank 3) - Debuffer and DAMAGE Level 20: Ego Blade Annihilation (Rank 2, Mental Acuity) - Extra damage with EL stacks Level 23: Summon Shadows (Rank 2, Devouring Darkness) - MINIONS and HEAL Level 26: Ego Surge (Nimble Mind) - CRIT Level 29: Conviction (Rank 2, Rank 3) - SELF HEAL Level 32: Resurgence (Rank 2) - SELF HEAL Level 35: Rebirth - Self REZ Level 38: Mental Discipline (Rank 2, Rank 3) - +10% to base crit chance with 5 stacks of EL
MD --> FotT - Damage boost from focus / No need to spend 4 ADV points / Does EL count as focus?
Adv. Points: 36/36
Travel Powers Level 6: Athletics Level 35: Flight
Specializations Ego: Mental Endurance (1/3) - Slight boot to energy gain Ego: Force of Will (2/2) - DEX/CON boosts Defense Ego: Aggression (2/2) - 20% boost to Offense from gear Ego: Follow Through (2/3) - Crit Sev from EGO (Siphoning Strikes) Ego: Sixth Sense (3/3) - Crit Chance from DEX & CON Warden: Fortified Gear (2/3) - +20% Defense from Offense Warden: Slaughter (3/3) - 9% crit chance when using EGO WEAPONRY Warden: Ruthless (2/2) - +10% Srit Sev (Siphoning Strikes) Warden: The Best Defense (3/3) - 100% of Defense added to Offense Brawler: No Escape (1/3) - Slight chance Kinetic Darts can daze Brawler: Penetrating Strikes (2/2) - Melee Crit Debuff Brawler: Ruthless (2/2) - Crit Sev (Siphoning Strikes) Brawler: Finishing Blow (3/3) Single target attack (All my attacks) do extra damage to low health targets Brawler: Flanking (2/3) - Extra damage when striking from behind Mastery: Ego Mastery (1/1) - +20 to DEX & CON
I guess ur wondering if you want to switch to using FotT over MDisc? If so, you'll want to gear mostly for Dex and may consider 2/3 Follow through and 3/3 6th Sense in Ego PSS. The current setup is better at gearing for Ego, w/ 3/3 Follow Through. Also, Focus is not in the same class as Ego Leech.
Regardless, I'd consider getting Setup in Brawler for EBA. The main build works for single-target, though it lacks an AoE power.
The Darkness powers won't proc TK Reverb, so you may have some energy issues spamming Shade Storm. TK Shards can proc TK Reverb even w/o Ego Leech up yet, though; you could use that and/or change the Lariat to the TK one. I'd prob also move one point in Fort Gear to max Ruthless, and pickup Mass Destruction instead of Mod Gear (since the basic combo is an AoE now).
Thoughts and possible suggestions. Concept is knight from the realm of shadows so Using TK blade for Sword made from Darkness. Darkness powers for Shield and some ranged attacks.
1) Replacing shadow bolts with TK bolts will be no problem (Was using for look). 2) Based on gear I should be able to do 1 maintain of Shade Storm (Looking for a good Damaging Darkness power). 3 ) Dark Tether has Work Up (Healing) and Devoid (-18% resist Dimension damage -- EGO = Dimension damage) 3* ) Telekinetic Lariat Just has the Healing and can save me 2 Advantage points. 3**) Shadow Eruption Has Drag Back (Knock to) and Envelope in Shadow (AoE Devoid - See above) so can work with EGO/DARKNESS aoe and I am looking for Darkness AOE 4) Darkness AoE = Shadow Embrace - R3 ////////////////////////////////// With above characteristics and your SPEC suggestions gives me 21.5% Crit. Chance and 91.6% Crit. Severity with no gear.
If I go with Shadow eruption I would like to pair it with Shadow Embrace. And I can either change the knock to ADV or replace TK Lariat with Darkness Lunge.
Any suggestions for 2-3 Dankness powers for the characters?
/////////////////////////////////////////////////////////// Here is an updated template for the character. It needs (Tether/Lunge and 2 Darkness powers. I changed Talents to add more END.
Specializations Dexterity: Combat Training(3/3) Dexterity: Gear Utilization(3/3) Dexterity: Power Swell(2/2) Dexterity: Expose Weakness(2/2) Warden: Fortified Gear(2/3) Warden: Slaughter(3/3) Warden: Ruthless(2/2) Warden: The Best Defense(3/3) Vindicator: Aggressive Stance(2/2) Vindicator: Merciless(3/3) Vindicator: Focused Strikes(3/3) Vindicator: Mass Destruction(2/3) Mastery: Dexterity Mastery(1/1)
Ranged can be using TK Lariat to proc the EU (and HoT adv) and SEmbrace for ranged AoE. Darkness also covers the lunge and block. Else, its a competent TK Blades melee build.
Comments
Knight of the Seelie Court? Using HW/Sorcery... I'm not sure how much synergy you could get out of it, but it would certainly be an interesting theme...
Here's a HW hybrid that can cover most themes- take it as a very generalized template:
PowerHouse (Link to this build)
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Devastator
Level 6: Covert Ops Training
Level 9: Physical Conditioning
Level 12: Healthy Mind
Level 15: Body and Mind
Level 18: Quick Recovery
Level 21: Relentless
Powers:
Level 1: Bludgeon
Level 1: Cleave (Rank 2, Rank 3)
Level 6: Eruption (Rank 2, Rank 3)
Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
Level 11: Enrage (Endorphin Rush)
Level 14: Molecular Self-Assembly
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Decimate
Level 23: Unbreakable (Rank 2, Better You Than Me)
Level 26: Ego Surge (Nimble Mind)
Level 29:
Level 32:
Level 35:
Level 38:
Specializations:
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Offensive Expertise (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Warden Mastery (1/1)
And an alternative HW template using Annihilate as the primary attack instead of Cleave, but has similar principles:
PowerHouse (Link to this build)
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Devastator
Level 6: Covert Ops Training
Level 9: Physical Conditioning
Level 12: Healthy Mind
Level 15: Body and Mind
Level 18: Quick Recovery
Level 21: Relentless
Powers:
Level 1: Bludgeon
Level 1: Decimate
Level 6: Eruption (Rank 2, Rank 3)
Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
Level 11: Enrage (Endorphin Rush)
Level 14: Molecular Self-Assembly
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Annihilate (Rank 2, Rank 3)
Level 23: Unbreakable (Rank 2, Better You Than Me)
Level 26: Ego Surge (Nimble Mind)
Level 29:
Level 32:
Level 35:
Level 38:
Specializations:
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Offensive Expertise (2/2)
Mastery: Strength Mastery (1/1)
Block could be changed to fit the other theme chosen, if ya want- same w/ the active offense, the lunge, or the end builder (wherever applicable).
HW works pretty well w/ Fire, since Brimstone's Aftershock leaves a Flashfire patch on the ground that triggers Thermal Reverb, even if there's no targets around (just have to stay in/near it). If ur using Fire then ya could buff elemental dmg w/ Firesnake (and that also buffs Cold and Toxic dmg).
Earth Splitter could be used to supplement an Earth theme a bit. Arc of Ruin's debuff can also be help if ur supporting powerset uses Crushing dmg as well.
Other than those there's not any particular synergy between HW w/ most other trees.
Here's a Fire version of above templates. Since its using TR (End-scaling) instead of MSA (Int-scaling) the specs are a bit different:
PowerHouse (Link to this build)
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)
Talents:
Level 1: The Devastator
Level 6: Physical Conditioning
Level 9: Boundless Reserves
Level 12: Bodybuilder
Level 15: Quick Recovery
Level 18: Relentless
Level 21: Amazing Stamina
Powers:
Level 1: Bludgeon
Level 1: Cleave (Rank 2, Rank 3)
Level 6: Eruption (Rank 2, Magma Burst)
Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
Level 11: Enrage (Endorphin Rush)
Level 14: Thermal Reverberation
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Brimstone (Rank 2, Aftershock)
Level 23: Unbreakable (Rank 2, Better You Than Me)
Level 26: Flashfire (Sweltering Heat)
Level 29: Decimate
Level 32: Fire Snake (Rank 2)
Level 35: Fire Shield (Rank 2)
Level 38: Ego Surge (Nimble Mind)
Specializations:
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Offensive Expertise (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Warden Mastery (1/1)
Another example- a powerlist for a mix w/ Earth:
Powers:
Level 1: Wield Earth
Level 1: Tremor (Rank 2, Rank 3)
Level 6: Land Slide
Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
Level 11: Enrage (Endorphin Rush)
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Molecular Self-Assembly
Level 20: Annihilate (Rank 2, Rank 3)
Level 23: Unbreakable (Rank 2, Better You Than Me)
Level 26: Stone Shroud
Level 29: Fissure (Rank 2, Reconstruct)
Level 32: Earth Splitter (Bend the Earth)
Level 35: Aggressor (Rank 2)
Level 38: Arc of Ruin (Rank 2, No Quarter)
And lastly one w/ Darkness:
Powers:
Level 1: Shadow Bolt
Level 1: Cleave (Rank 2, Rank 3)
Level 6: Shadow Embrace (Rank 2, Dark Displacement)
Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
Level 11: Eruption (Rank 2, Rank 3)
Level 14: Enrage (Endorphin Rush)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Molecular Self-Assembly
Level 23: Void Shift (Emerging Nightmares)
Level 26: Lifedrain (Rank 2, Vampiric Sympathy)
Level 29: Masterful Dodge
Level 32: Ebon Void (Voracious Darkness)
Level 35: Summon Shadows (Rank 2, Devouring Darkness)
Level 38: Shadow Shroud (Terrifying Visage)
etc etc.. go wild w/ altering the templates and coming up w/ w/e mixes ya want.
- Be safe and have fun, champs - for science!
I do want to keep the HW, BUT. Would Single blade or Double blade help any of my Concepts.
For Earth, Knight of the Volcan Court?
I know I can flavor builds to taste but may I ask why AoPM for passive?
I have Fire/Ice/Shadow at the moment. They are level 6-10 so cheap to retcon. with the HW attacks and melee range, Would Defiance help (With Energy and defense) and if so, how does that effect the character? (POwer/Spec Choices)
Again I thank you and other forum posters. I have many characters but these replies and threads are slowly helping me with the 'Science/Art' and mechanics of character building.
Just cause its the most versatile passive in the game in when Hybrid role- esp since I'm not sure what type of role or playstyle ya want for each case. Its not the best passive for a pure tank, or a pure healer, or a pure dps- but it works well if ya want a sturdy dps that has decent bonus healing for survival.
AoPM already helps w/ energy by boosting all energy-related stats. Defiance would ofc be great for energy and tanking, but as a Defensive passive it requires you getting hit, and means you'll take a considerable hit to dps for the energy + defense increase.
- Be safe and have fun, champs - for science!
KNIGHT OF THE SHADOW COURT (TK BLADE/DARKNESS)
Knight of the Shadow Court - Freeform
Super Stats
Level 6: Ego (Primary) - TK Blade damage based on EGO
Level 10: Dexterity (Secondary) - CRITS
Level 15: Constitution (Secondary) - HEALTH
Talents
Level 1: The Void (Con: 10, End: 10, Dex: 8, Ego: 10)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Ascetic (Con: 5, Ego: 5)
Level 12: Shooter (Dex: 5, Ego: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Impresario (Dex: 5, Rec: 5)
Level 21: Wordly (Ego: 5, Rec: 5)
Powers
Level 1: Kinetic Darts - EB
Level 1: Ego Blade Dash - Get to target
Level 6: Id Mastery (Rank 2, Rank 3) - Damage bonus for TK Blades / Power Discount / Damage Resistance
Level 8: Ego Weaponry (Rank 2, Siphoning Strikes) - COMBO and Self Heal
Level 11: Ego Reverberation - Energy from EL
Level 14: Ebon Void (Voracious Darkness) - Dark Shield
Level 17: Ego Blade Breach (Rank 2, Rank 3) - Debuffer and DAMAGE
Level 20: Ego Blade Annihilation (Rank 2, Mental Acuity) - Extra damage with EL stacks
Level 23: Summon Shadows (Rank 2, Devouring Darkness) - MINIONS and HEAL
Level 26: Ego Surge (Nimble Mind) - CRIT
Level 29: Conviction (Rank 2, Rank 3) - SELF HEAL
Level 32: Resurgence (Rank 2) - SELF HEAL
Level 35: Rebirth - Self REZ
Level 38: Mental Discipline (Rank 2, Rank 3) - +10% to base crit chance with 5 stacks of EL
MD --> FotT - Damage boost from focus / No need to spend 4 ADV points / Does EL count as focus?
Adv. Points: 36/36
Travel Powers
Level 6: Athletics
Level 35: Flight
Specializations
Ego: Mental Endurance (1/3) - Slight boot to energy gain
Ego: Force of Will (2/2) - DEX/CON boosts Defense
Ego: Aggression (2/2) - 20% boost to Offense from gear
Ego: Follow Through (2/3) - Crit Sev from EGO (Siphoning Strikes)
Ego: Sixth Sense (3/3) - Crit Chance from DEX & CON
Warden: Fortified Gear (2/3) - +20% Defense from Offense
Warden: Slaughter (3/3) - 9% crit chance when using EGO WEAPONRY
Warden: Ruthless (2/2) - +10% Srit Sev (Siphoning Strikes)
Warden: The Best Defense (3/3) - 100% of Defense added to Offense
Brawler: No Escape (1/3) - Slight chance Kinetic Darts can daze
Brawler: Penetrating Strikes (2/2) - Melee Crit Debuff
Brawler: Ruthless (2/2) - Crit Sev (Siphoning Strikes)
Brawler: Finishing Blow (3/3) Single target attack (All my attacks) do extra damage to low health targets
Brawler: Flanking (2/3) - Extra damage when striking from behind
Mastery: Ego Mastery (1/1) - +20 to DEX & CON
Did I miss interpret anything?
Regardless, I'd consider getting Setup in Brawler for EBA. The main build works for single-target, though it lacks an AoE power.
- Be safe and have fun, champs - for science!
TK Blade and Darkness - Freeform
v2.3.1-25
Super Stats
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Gunslinger (Dex: 10, Con: 10, Ego: 8, Rec: 10)
Level 6: Agile (Dex: 8)
Level 9: Enduring (Con: 8)
Level 12: Tireless (Rec: 8)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Impresario (Dex: 5, Rec: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Shadow Bolt
Level 1: Ego Weaponry (Stressed Out, Siphoning Strikes)
Level 6: Ebon Void (Voracious Darkness)
Level 8: Dark Tether (Work Up, Devoid)
Level 11: Id Mastery (Rank 2, Rank 3)
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Mental Discipline
Level 20: Ego Blade Annihilation (Rank 2, Mental Acuity)
Level 23: Shade Storm (Rank 2, Rank 3)
Level 26: Ego Surge (Nimble Mind)
Level 29: Telekinetic Reverberation
Level 32: Rebirth
Level 35:
Level 38:
Adv. Points: 30/36
Travel Powers
Level 6: Athletics
Level 35: Teleportation
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Power Swell (2/2)
Dexterity: Expose Weakness (2/2)
Warden: Fortified Gear (3/3)
Warden: Slaughter (3/3)
Warden: Ruthless (1/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Dexterity Mastery (1/1)
Level 35 at the moment. Not optimal DPS but survivable DPS.
- Be safe and have fun, champs - for science!
1) Replacing shadow bolts with TK bolts will be no problem (Was using for look).
2) Based on gear I should be able to do 1 maintain of Shade Storm (Looking for a good Damaging Darkness power).
3 ) Dark Tether has Work Up (Healing) and Devoid (-18% resist Dimension damage -- EGO = Dimension damage)
3* ) Telekinetic Lariat Just has the Healing and can save me 2 Advantage points.
3**) Shadow Eruption Has Drag Back (Knock to) and Envelope in Shadow (AoE Devoid - See above) so can work with EGO/DARKNESS aoe and I am looking for Darkness AOE
4) Darkness AoE = Shadow Embrace - R3
//////////////////////////////////
With above characteristics and your SPEC suggestions gives me 21.5% Crit. Chance and 91.6% Crit. Severity with no gear.
If I go with Shadow eruption I would like to pair it with Shadow Embrace. And I can either change the knock to ADV or replace TK Lariat with Darkness Lunge.
Any suggestions for 2-3 Dankness powers for the characters?
///////////////////////////////////////////////////////////
Here is an updated template for the character. It needs (Tether/Lunge and 2 Darkness powers. I changed Talents to add more END.
TK Blade and Darkness - Freeform
v2.3.1-25
Super Stats
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Gunslinger (Dex: 10, Con: 10, Ego: 8, Rec: 10)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Amazing Stamina (Rec: 5, End: 5)
Level 18: Boundless Reserves (Con: 5, End: 5)
Level 21: Accurate (Dex: 5, End: 5)
Powers
Level 1: Kinetic Darts
Level 1: Ego Weaponry (Stressed Out, Siphoning Strikes)
Level 6: Id Mastery (Rank 2, Rank 3)
Level 8: Mental Discipline
Level 11: Telekinetic Reverberation
Level 14: Ego Surge (Nimble Mind)
Level 17: Ego Blade Annihilation (Rank 2, Mental Acuity)
Level 20: Conviction (Rank 2, Rank 3)
Level 23: Resurgence
Level 26: Rebirth
Level 29: Ebon Void (Voracious Darkness)
Level 32:
Level 35:
Level 38:
Adv. Points: 24/36
Travel Powers
Level 6: Athletics
Level 35: Teleportation (Rank 2, Rank 3)
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Power Swell (2/2)
Dexterity: Expose Weakness (2/2)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Dexterity Mastery (1/1)
Any other suggestions?
TK Blade and Darkness - Freeform
v2.3.1-25
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Gunslinger (Dex: 10, Con: 10, Ego: 8, Rec: 10)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Amazing Stamina (Rec: 5, End: 5)
Level 18: Boundless Reserves (Con: 5, End: 5)
Level 21: Accurate (Dex: 5, End: 5)
Powers
Level 1: Shadow Bolt
Level 1: Ego Weaponry (Stressed Out, Siphoning Strikes)
Level 6: Id Mastery (Rank 2, Rank 3)
Level 8: Mental Discipline
Level 11: Telekinetic Reverberation
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Shadow Embrace (Rank 2, Dark Displacement)
Level 20: Ego Blade Annihilation (Rank 2, Mental Acuity)
Level 23: Telekinetic Lariat (Inner Peace)
Level 26: Resurgence (Rank 2)
Level 29: Void Shift (Emerging Nightmares)
Level 32: Ebon Void (Rank 2, Voracious Darkness)
Level 35: Ego Surge (Nimble Mind)
Level 38: Rebirth
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2)
Level 35: Teleportation (Rank 2)
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Power Swell (2/2)
Dexterity: Expose Weakness (2/2)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Dexterity Mastery (1/1)
Ranged can be using TK Lariat to proc the EU (and HoT adv) and SEmbrace for ranged AoE. Darkness also covers the lunge and block. Else, its a competent TK Blades melee build.
- Be safe and have fun, champs - for science!
Tall bald and dressed like a policeman.