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FC.31.20141212.4/.6 PTS Update

radioscienceradioscience Posts: 80 Arc User
edited January 2015 in PTS - The Archive
This build will be available on PTS after 6pm today, 1/15/2015.

Release Notes for FC.31.20141212.6:

Preview:
  • The Debugger Store has two upcoming vehicles based on the Millennium Spirit 903E bike.


Release Notes for FC.31.20141212.4:

Preview:
  • The Debugger Store has an upcoming steampunk-styled bike for preview.
  • Added an "Uncle Sam" pattern to the February reward Stovepipe Hat.

Auras:
  • Smoke Eyes now displays the correct effects when slotted as an in-combat Aura.

Please format any bugs you find in the following format:
Bug
Where it happens
What happens


Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go elsewhere.

In particular, do not report bugs from the live game in this thread, unless they are impacted by changes in the PTS build.
Post edited by radioscience on

Comments

  • eiledoneiledon Posts: 1,287 Arc User
    edited January 2015
    This build is available on PTS today, 1/9/2015


    Release Notes for FC.31.20141212.4:

    Preview:
    • The Debugger Store has an upcoming steampunk-styled bike for preview.
    • Added an "Uncle Sam" pattern to the February reward Stovepipe Hat.

    a) new bike - nice. good to see a different color scheme.

    Bison_G_3_2_2_zpsf1fa7543.jpg~original
    Bison Model G 3 Weapon, 2 Def, 2 Sup. Mark 2 Bike with Micromunitions 2 - no 10% bonus so looks to be a cstore bike (but i may be wrong)

    b) pattern for hat. Excellent!
  • bwdaresbwdares Posts: 1,517 Arc User
    edited January 2015
    I am really trying to remain positive but that color scheme is horrid, BUT the overall design is AWESOME! There, positive.
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  • novaninja555novaninja555 Posts: 836 Arc User
    edited January 2015
    Sweet :) our requests are now being heard :D

    "Good can be found in heights, even in the deepest pits of evil" but "The valleys of evil always exist in the mountains of good."

    ~me
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited January 2015
    The bike color scheme makes it look like its made of marble with bronze decors. But the pipes and other metal bits color doesn't really match any material.
    And upwards sit position would look so much better, just like it would on the Krampus sledge.
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  • eiledoneiledon Posts: 1,287 Arc User
    edited January 2015
    we have many brown, red and green vehicles. the color scheme of the new vehicle is fine. give people more choice.

    Rather than change this one, add a new drifter one using an alternate colorscheme - copper and iron for example
  • aiqaaiqa Posts: 2,620 Arc User
    edited January 2015
    I don't mind some more unique colour schemes, but steampunk is a very distinct style with its own distinct colours. Just search for steampunk on google and you see >90% of the results (not counting clothing) in bronze, leather and wood colours.

    If at all possible on vehicles, the "brushed metal" material we have on some costumes could be used to make a very nice bronze look.
  • bazodeebazodee Posts: 151 Arc User
    edited January 2015
    gradii wrote: »
    This is probably the way to go, and adds more value to the drifter store by increasing choices for players.

    Yes, I'd like to have my steampunnk bike with a bit more steampunk styling... I'd get it.
    I don't like Sigs, but I'll leave this here anyway. At least I'm not to trying to hypnotise you with moving things!
  • stergasterga Posts: 2,353 Arc User
    edited January 2015
    Do any of the vehicles have wood or leather?
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  • novaninja555novaninja555 Posts: 836 Arc User
    edited January 2015
    sterga wrote: »
    Do any of the vehicles have wood or leather?

    One of the sleighs is made of wood I think.

    "Good can be found in heights, even in the deepest pits of evil" but "The valleys of evil always exist in the mountains of good."

    ~me
  • jonsillsjonsills Posts: 6,318 Arc User
    edited January 2015
    gradii wrote: »
    I like the dieselpunk scheme, and this vehicle looks just as dieselpunk as it does steampunk.
    Yeah, this is dieselpunk. Which is really cool. I wonder how my art-deco robot would look riding one?
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  • crosschancrosschan Posts: 920 Arc User
    edited January 2015
    Honestly, we just had a new PTS thread roughly 4 days ago and it snagged 2 pages(and generated 2 of the things in this thread). Could we maybe, on a case per case version of course, cut back a touch on this and try to build up threads so information isn't lost as easily to the archives? Because, in all honesty, we just went from .3(Costume Set Repair/Addition and Monthly Costume Unlock) to .4(Vehicle, Player Request(Hurray), and Bug Fix(1 bug fix).

    Also....vehicle ugly. As someone who very much likes Steampunk I can't help notice...
    1. It's teal.
    2. It would probably look better with brass piping and maybe use the grey for the panneling(or brown woodgrain and then use the grey for the body?
    3. The back of the seat looks "odd."
    4. A Steampunk bike would likely be over busy/detailed and therefore have a semi-ellaborate leg harness system...or a sit in cockpit.
    5. GEARS. Where are the gears?

    Just for some random idea tossing here....

    Hover_Bike_by_MeckanicalMind.jpg
    12612b6b71daba214137513bc7ff1470.jpg
    f084e26187159ad50895182288aa045d.jpg
    b042f035067e1cbd42a7fb1a79af2aa4.jpg

    Note: These are just style references(since I didn't make any of these myself) but...yeah...see what I'm saying here?
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  • crosschancrosschan Posts: 920 Arc User
    edited January 2015
    Image Limitation 4...not 5...and smilies of all things count? Bah.

    And as for Dieselpunk...
    cf84b96b84d4af65a7aab89a33b909ff.jpg

    c1745a2ab3068497b576279233085b87.jpg
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  • novaninja555novaninja555 Posts: 836 Arc User
    edited January 2015
    gradii wrote: »
    The first image in the first post looked dieselpunk to me. Plus now I WANT that as a vehicle.

    Ikr! It looks so damn hot!

    "Good can be found in heights, even in the deepest pits of evil" but "The valleys of evil always exist in the mountains of good."

    ~me
  • stergiosmanstergiosman Posts: 717 Arc User
    edited January 2015
    flyingfinn wrote: »
    And upwards sit position would look so much better, just like it would on the Krampus sledge.

    Type /movementreset and the problem is fixed.:wink:
  • chaelkchaelk Posts: 7,732 Arc User
    edited January 2015
    I agree on the pipes, need to be brass- yellow brown, or bronze- black brown in metallics.
    in the colour chart that's,
    column 3& 4, 8th one down counting from the top

    for a lighter brass, 2nd from the bottom in column 4.

    and the green colour is seafoam, teal is usually a darker blue green , if they added the swirl pattern to it, along with another pale green, you would have marble.
    this one, the top is column 3, the bottom column 4
    head is swirl pattern in seafoam, pale blue, yellow, white,and the red I forgot to remove.
    Costume_CloudsatDawn_ninja_CC_Comic_Page_Blue_474382425_zpscb47e90f.jpg
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  • zamuelpwezamuelpwe Posts: 668 Arc User
    edited January 2015
    I agree that this vehicle is a unique color scheme and should be kept. However, I also agree that this and the Millennium Spirit both need more options in other colors. Go ahead and make a more overtly steampunk style bronze. Likewise, I can easily see sci fi police variants working for them and the Millennium Spirit having a New Purple Gang variant since they're comic book mafia.
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  • bwdaresbwdares Posts: 1,517 Arc User
    edited January 2015
    The whole color scheme issue would be fixed if they just gave us back the color editor. -_-
    I know they won't but it would make things so much nicer.
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  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited January 2015
    Why this vehicle needs a steampunk color scheme?


    It's clearly a dieselpunk styled bike...



    The description is wrong, not the model.
  • jonsillsjonsills Posts: 6,318 Arc User
    edited January 2015
    gradii wrote: »
    ^

    This. but more options are better, it wouldn't hurt to have alternate schemes.
    Alternate steampunk style: brass pipes, wooden structure (rather than the riveted green steel of the dieselpunk design), and maybe not the '50s-style fins stretching out back.

    The more designs, the better!
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

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  • radioscienceradioscience Posts: 80 Arc User
    edited January 2015
    This build will be available on PTS after 6pm today, 1/15/2015.

    Release Notes for FC.31.20141212.6:

    Preview:
    • The Debugger Store has two upcoming vehicles based on the Millennium Spirit 903E bike.
  • eiledoneiledon Posts: 1,287 Arc User
    edited January 2015
    Millennium Spirit 905E (White) - Mark 2 3/2/2 slots, Micro Munitions Mark 2 - Looks like C-Store Variant
    Millennium Spirit 909E (Champagne) - Mark 2 4/2/2 Slots, Singularity Bomb 2, Anti Aircraft Missiles 2 - has 10% bonus looks like Drifter Variant.

    spirit-variants_zpsa2811bfb.jpg~original







    Nice additions to the range. I am enjoying the recent color variations as a nice change from black/red and green. My only suggestion would be to make the metalwork on the 909E more chrome and reflective which would fit the era and the coloring - give it a Great Gatsby feel.
  • thelastsonofzodthelastsonofzod Posts: 658 Arc User
    edited January 2015
    Really digging the white one. Very appropriate for a classy retro style character...which I don't have one in mind yet, but still, quite shiny. It gives me something to think about with new characters, and thats always a plus.

    I did really like the idea someone posted about having a purple gang variant. If we could get a purple 'lowrider variant' I'd love that. A black one with orange flames would also be cool.

    Sidebar: The names suck. Lets not make them boring by using model numbers. Give them model names like the other vehicles have.

    I vote 'Tux' for the white one, and 'Nugget' for the gold one.
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    edited January 2015
    Suggestion: Instead of champagne color, go with bronze/brass more steampunk look.


    I really wish we could have a hovercar that used a character sitting stance. The motorcycle pose in a hovercar doesn't look good to me.

    Alternately, a closed-off hovercar, with opaque windows, would be awesome.
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  • thelastsonofzodthelastsonofzod Posts: 658 Arc User
    edited January 2015
    Suggestion: Instead of champagne color, go with bronze/brass more steampunk look.


    I really wish we could have a hovercar that used a character sitting stance. The motorcycle pose in a hovercar doesn't look good to me.

    Alternately, a closed-off hovercar, with opaque windows, would be awesome.

    I really like the champagne color. I love steam punk, and happily buy vehicles in that style, but I think this one should be lept as is. More color variants are of course welcome.
  • zamuelpwezamuelpwe Posts: 668 Arc User
    edited January 2015
    Sidebar: The names suck. Lets not make them boring by using model numbers. Give them model names like the other vehicles have.

    The catch to this is that model numbers fit in line with the idea of the hovercars being cars. Granted, names make it easier to tell them apart at a glance and there's nothing stopping the devs from doing both model numbers and a secondary name.
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  • sanguinevipersanguineviper Posts: 451 Arc User
    edited January 2015
    Can we make the white one the objectively better one? Please? It's the closest thing to a car I'll ever probably get, and I've been hoping for a white or pink vehicle of some sort to at least be able to say I -want- a vehicle.

    Or, re-hook up the coloring tech that worked on vehicles back when they were first prototyped and limit it to gold players/C-store token purchases. That'd be cool too.

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  • thelastsonofzodthelastsonofzod Posts: 658 Arc User
    edited January 2015
    zamuelpwe wrote: »
    The catch to this is that model numbers fit in line with the idea of the hovercars being cars. Granted, names make it easier to tell them apart at a glance and there's nothing stopping the devs from doing both model numbers and a secondary name.

    My thing is even car companies take care to distinquish models by name. Its not a high performance mustang custom, its a Shelby Cobra. Its not an extra shiny Dodge Charger, its a Challenger. I'm sure car buffs could give better examples.

    Names also help for zone sales. Its a lot easier to say Adder, than 'the green extra shiny grav bike.
  • jonsillsjonsills Posts: 6,318 Arc User
    edited January 2015
    My thing is even car companies take care to distinquish models by name.
    You mean like the Tesla Model S-P85D? (My current "if I won the lottery" car.) Or the Chrysler 300? Mazda 6? BMW Models 3 and 4?

    :biggrin:
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

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  • biffsmackwellbiffsmackwell Posts: 4,739 Arc User
    edited January 2015
    Can we make the white one the objectively better one?

    I want this too. White would clash less with a lot more characters. The gold one is kind of specific.
    biffsig.jpg
  • chaelkchaelk Posts: 7,732 Arc User
    edited January 2015
    no,
    huge old style radio.

    major hood ornament

    huge gattling guns from those side pipes which accidentally drop down if stuck in traffic too long
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