...if that's what it takes to get these to cycle into rotation more often.
Egads, I've seen some AWESOME Nemesis's in the Alerts I play. Some funny, some just outright stunning in their design.
BUT... Nem Alerts come and go in like 30 seconds. Missed that last Nem Alert? Good luck, it'll be back up tomorrow for 30 seconds. :mad: In the meantime here's three Ao'quotpth Alerts to enjoy...that will stay up for 20 minutes at a time... and then cycle to another Ao'quopth Alert because NO ONE plays them...because they suck.
And please do something about the frequency of 'generic' Nems in the rare, rare times Nem Alerts actually pop. It's so frustrating to have 4 out of 5 people in an Alert have Nems and then have 'Lilith' or any of the other terribad generic Nems show up. Generics should ONLY appear if NO ONE has a Nem in the Alert.
TL;DR - Remove Questionite from Alerts if that's what it takes to get these to pop more often, and make Generic Nems as rare as Nem Alerts currently are. :biggrin:
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And I never see a shortage of people queuing for Ao, If we're talking about smashes, almost every time people just overpower his healing, and he goes down just as fast as anyone else.
But I will agree on the generic nemesis complaints.
@dr490nbr347hi / Playing since January 25, '11
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Nemesises are... special. They're a community event, a collaborative effort to amuse and entertain, at times.
People are going to queue for them regardless. Perhaps favour them if only to see the unique design someone's made, or see which of the random generics has popped up.
Questionite is highly unecessary.
What I would suggest, as a replacement, is for there to be a tracking of which Alert has the most people quitting associated with it. Then, each month, that specific Alert is nominated automatically to be a Extra Incentive Alert, where the boss drops questionite.
So, if Ao'gethimoff is giving players trouble one month, the next month he'll drop a paltry sum of questionite to those who can face him the next.
If VIPER X can't be mongoose Z'd down to size, then the next month his alert would be nominated, turning off the Ao Incentive and activating the Viper Incentive.
it'd be cool to have a questionite reward applied onto the 'hardest alert' of the time, incentivising players to try stuff they would think is hard, and get the alert queue moving.
Now, you're lucky to get 3 Nemesis Alerts in a row.
Or you've been playing different game than me....
And playing by myself since Aug 2009
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Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Then the way it works got changed, currently it's supposed to be, if no one queues it goes away.
WE have Bursts with a similar problem, pyramid power stays up a long time, radiation rumble vanishes after 1 or 2 goes.
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Good lord what game are you playing? (sounds like a Bizarro universe where everything is backwards from ours!) I want to be there!
But yeah, some of the suggestions to improve the duration/quality of Nem Alerts above are spot on.
Give Nems their own Alert slot and have a 2k q daily for it every day. Nems don't drop q boxes and the Nem alert only shows up if you actually have one built.
I can do crisis missions every day for q, why not something that's actually awesome like curbstomping someone's custom build enemy?
[at]riviania Member since Aug 2009
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A better solution would be to make all bosses drop questionite. We would have less ppl complaining about alerts as well!
"Good can be found in heights, even in the deepest pits of evil" but "The valleys of evil always exist in the mountains of good."
~me
That wasn't "better solution" before. Why they'd bring it back.....
Questionite was a reason why Nemesis Alerts were farged up in a 1st place.
And people would complain no matter what. Are you new in video games?????
And playing by myself since Aug 2009
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However... reducing it to a 50% chance or something would be an acceptable loss if it means Nem alerts show up more often.
Alert bosses like Ao'nothimagain, that are generally avoided, should definitely have a high chance to drop Q boxes though...
Removing Q boxes from them does absolutely nothing. The reason why alerts get cycled out so fast is because the alert gets queued for. Alerts stay in rotation when no one makes the queue pop.
So why does Nemesis alert hardly show up? Its because of the bosses they keep adding to the rotation. The Make a Villain contest winners put a wrench in the works especially since they can appear in ANY location and type of alert.
Want to make Nemesis appear more often? Let them show up in bursts, Day at the Mall, and Museum Heist.
I've become so numb to "gamer outrage" over the years. It now ranks lower than those teenage girls who have a bad hair day and try to make it out to be literally the end of their lives...... because hey, a bad hair day could make you end up not getting Tommy to ask you to the prom. A meaningless change in a video game? Nothing by comparison.
I spent a hundred bucks on this game like two weeks ago.... I still don't feel like I need to be outraged about anything.
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????
You're saying people would never, ever again play Nemesis Alerts because a single Q-box reward was removed (even though the other standard Alert rewards remain?)
*confused* ????
Not talking about Nemcon, only Alerts.
Yep.
Line41: Questionitebox=1
Line73: NemAlertRotationseqence=.05%
Change to...
Line41: Questionitebox=0
Line73: NemAlertRotationseqence=20%
Yep, too much programming. :rolleyes:
Maybe you avoid them... but don't worry, there are players in the game interested in playing heroes, who will take care of those bosses you are afraid to face I know because I see lots of them every time those bosses show up
Yeah I know, because people refuse to play any alert where the boss doesn't have a chance of dropping a questionite box....
Oh wait, that's not even remotely true
Nemesis alerts are so rare.... how can their boxes be such a big deal if we almost never even get them anyway?
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I'm under the same impression... It's far too coincidental that the most popular alerts vanish as quickly as they appear, and the most disliked ones linger forever... There has to be some sort of built in limit to how many of one alert gets run before it changes in addition to the timer
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Do you really think that if they removed Q boxes from Nemesis that it won't effect the ones everywhere else in the game? They all share the same loot table. The devs won't take the time to make it unique per instance simply because Nemesis development is dead.
I say the only Nemesis changes we need ever is that someone with an actual nemesis gets priority spawn over generics.
I think you may be mistaken.
I don't think Q-boxes are inherently 'linked' to Nemesis only content. They drop elsewhere in the game. One huge example of the Devs being able to 'turn on and off' Q-boxes in individual Alerts was Blackfang. That Alert used to drop it, until it became THE way to farm Questionite. Then the Devs simply set "Questionitebox=1" to "Questionitebox=0" in that Alert and bingo! that's the end of that.
Again, to state the simple title to this thread....if having Questionite in Nemesis Alerts is making them rotate at a smaller frequency than others (because of the 'value' of Q-boxes), then remove the boxes and up the rotation frequency of the MOST VARIED/BEST/FUNNEST Alerts in the game (Nemesis Alerts )
Since when has Rakshasa been challenging? No, seriously, I find him to be slightly annoying at times, but challenging? No way. Ao'Q isn't bad in regular alerts, especially if you have decent dps. I wouldn't bother with him in a burst since that just seems like it'd be too tedious and boring.
I'd say Val and Baron would be challenging since they can rip your face off. If you're going to complain about challenging content, why not bring them up?
And what's wrong with having challenging content? What's wrong with wanting challenging content? Are you somehow being slighted because there is content that makes someone else happy? A few alert bosses that you don't feel like you can do is an insignificant portion of content that is always around should you ever become more skilled. Is it really so offensive that these bosses are in the game? This isn't a massive, one week only, hard-core raid with awesome loot that you aren't skilled enough to participate in and will never have the opportunity to play since it'll only be around for a short time.
[at]riviania Member since Aug 2009
The loot tables are per entity, not per instance/event. Every instance of a nemesis is guaranteed to drop a Q box on death. And prior to the change all instances of Blackfang also were nearly guaranteed to drop a Q box on death. ("nearly guaranteed", because he unlike nemeses, did have a chance to not drop one, it was like a 2% chance but it was there)
When Blackfang's Q Box dropping was changed for alerts, so too was his drops elsewhere.
There's a difference between Challenging and Punishing. Baron & Jack Fool are challenging, they make you re-evaluate how you do things and work to counter their specific mechanics without punishing you should another member in your party be ignorant of their mechanics. Whereas Ao'qephoth is punishing, sure he can be countered, and when countered properly he melts like butter, but it only takes one person either not paying attention or not knowing how to counter him to turn him unkillable by all but the absolute best of DPSers.
If the content can be completed half a dozen ways but requires you to think differently or work around mechanics you normally wouldn't encounter, then the content can be called challenging.
If the content can only be completed one or two ways and requires you to think differently and work around mechanics you normally wouldn't encounter, then the content is punishing.
This can be compounded by internal mechanics such as a boss having an enhanced version of an ability that normally is less than half as effective.
So Nemesis Alerts weren't popular before they switched Alerts around, when you could do over 30 Nemesis Alerts in a row? When Nemesis Alerts use to give XP.
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
Before they switched alerts around they were on a set timer and would change at preset intervals... they were literally clockwork... with some real good teams you could do close to 100 Nem Alerts in a row back then... Little is actually known about how the current rotation really works though... but it certainly seems like popular alerts get rotated out a lot quicker than unpopular ones.
This is really what it feels like needs to be done. Simply make them show up more often. Trying to have the Q removed almost feels vindictive and is the wrong solution for the problem.
-Sterga
Epic Stronghold
Block timing explained
It's not bad content though, I find it very enjoyable, as do many other people, and we can't very well all be masochists... I know I'm certainly not - the second a game is unenjoyable, I stop playing.
Why remove content just because some people don't like it?
Can't tell if just really in love with stupidly easy content, or just has even shorter attention span than I do...
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