Greetings und salutionz!
The text in orange can be skipped as it is only the intro.
I've stopped playing the game for a couple of years and returned recently to level a new character with a friend.
I started by using Chaluppa's Atomic Angel and it really teared things apart. It delivered as he promised and fit my desire to be durable while also laying the hurt.
My only problem with it is simply cosmetics and theme. For a Green Lantern blatant rip-off (energy constructs, Holoforce armor, green and black color hues) the wiggling of hands and vapor wafting out (Epidemic), the wings from Ascension and the smoke like aura of Aspect of the Infernal did not fit.
I still really liked the build and after a lot of tinkering I've decided on replacing things a bit while trying to emulate the idea.
PowerHouse (Link to this build)Name:Archetype: FreeformSuper Stats:Level 6: Strength (Primary)Level 10: Constitution (Secondary)Level 15: Intelligence (Secondary)Talents:Level 1: SuperhumanLevel 6: MightyLevel 9: EnduringLevel 12: BrilliantLevel 15: Physical ConditioningLevel 18: Healthy MindLevel 21: Body and MindPowers:Level 1: GunslingerLevel 1: Two-Gun Mojo (Rank 2, Rank 3)Level 6: ConcentrationLevel 8: Molecular Self-AssemblyLevel 11: Conviction (Rank 2, Rank 3)Level 14: Masterful DodgeLevel 17: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)Level 20: Lead Tempest (Rank 2, Rank 3)Level 23: Lock N Load (Rank 2)Level 26: Ego Surge (Rank 2, Nimble Mind)Level 29: Quarry (Rank 2, Rank 3)Level 32: Strafing Run (Rank 2, Rank 3)Level 35: Unbreakable (Rank 2)Level 38: Force Shield (Force Sheathe)Travel Powers:Level 6: Jet Pack (Rank 2, Rank 3)Level 35:Specializations:Strength: Swole (3/3)Strength: Aggression (2/2)Strength: Brutality (2/2)Strength: Juggernaut (3/3)Vindicator: Aggressive Stance (2/2)Vindicator: Merciless (3/3)Vindicator: Focused Strikes (1/3)Vindicator: Modified Gear (2/2)Vindicator: Offensive Expertise (2/2)Warden: Fortified Gear (3/3)Warden: Ruthless (2/2)Warden: Elusive (2/2)Warden: The Best Defense (3/3)Mastery: Strength Mastery (1/1)(In the planner the levels at which I picked the powers are random so it's not a leveling build template).
I think it has everything I need:
- Two active defenses to cycle with.
- Two active offenses to do the same.
- One single target power.
- One AoE power.
- Strafing Run taken both for AoE and single target (but also because it fits really well with the energy construct thing).
- Two heals, both with a short CD to feed MSA.
- Concentration not being visually intensive as Aspect of the Infernal.
I saved Force Shield with Energy Sheath for the very last power because I currently only have random greens and blues, energy is still a bit of a problem. By taking the power for last I can remove it cheaply and replace with Sonic Device whenever I wish.
Now, questions!
I've superstated STR as my primary. Obviously Ego would have been the right choice for a ranged character, but to my surprise I found too many contradictory answers when asking around.
Everything from primary stating DEX (but putting zero dex in the gear so it's just to access the DEX tree) to primary stating INT (to feed Focus both in energy returns and damage) to EGO.
STR seems to have too many goodies baked in while also increasing ranged damage which is something I appreciate when wishing to be durable.
Advice is requested.
Which leads me to the second question. I doubt I will be chasing after tokens for zhe ultimate gear. Apparently regular purples and grinding UNTIL will outfit me just fine.
What numbers should I be chasing for? 200 on both secondaries? More? Less? 450 for my primary?
Should I dump Critical Strike into my mods to reach a particular % crit chance? I do intend to cycle through Lock N Load and Ego Surge, both of which will increase crit chance.
Is there a sweetspot for CD reduction I should aim for?
Preemptive thanks for the time and help!
Comments
Want to be more geared towards damage? Primary dex with no dex investment in gear (at most a vigilante critical belt secondary gear). Get your int into in the mid/high 300 range and con in the mid 200. Gear mods/type should be offense, defense, and cooldown reduction. Try to get ahold of a Ameliorating secondary defense and a Hospitable secondary utility.
Want more survivability but less damage? Str is a good option as it provides KB resistance and Juggernaut, you'd need around 200 to notice anything.
If you don't care about KB resistance I'd opt for Ego due to your ranged nature. You need around 200ish Ego to get the full benefit out of the Follow Through spec. Con should be around 200 and the rest into int. Gear mods should be crit, defense, and cooldown reduction. Same secondaries.
With a ranged character you want to pump as much into int as possible to boost your form, Quarry, and drop your cooldowns, while keeping con at a healthy level to fuel Ego Surge. Your third stat should meet whatever barebone requirements it needs to function.
As a side note you don't need two active defenses or two heals. If you're sacrificing powers you want don't hesitate to drop Bountiful Chi Resurgence (its heal is low and lowers your damage) and/or one of the active defenses.
What does EGO bring, by the way, for durability? The defense from the secondaries seems to be the only defensive specialization.
As for the powers I'm fine as it is. I don't really see what else I'd want. Two attack clickies and three attacks seem plenty and since I seem to be constantly drawing agro the two defense clickies are usually in use at some point. BCR's -10% damage hurts though, I could look for another quick heal I can click and forget. Maybe even the drones (they would go well with the Green Lantern rif-off theme, though I find I need to summon them after each fight since at least one died from the AoEs.
I suppose it's more to feed MSA, given that it's based on the Atomic Angel build.
But yes, Bountiful Chi Resurgence could be replaced. Since you're taking after Munitions powers, perhaps Holdout Shot is right up your alley. single-target disengage, with a healing-over-time ability with advantage.
[SIGPIC][/SIGPIC]
Ya can get higher Offense from Str PSS depending on the other specs (The Best Defense + Aggressive Stance), but the amount isn't as significant since Offense rating is on a heavy DR and is not fully multiplicative (generally find that the diff in offense between Juggernaut + TBD/AS and just TBD/AS is about 3.0-4.5%). Most targets have some innate resist (only henchman ranks have very little to none) so Expose Weakness can be very nice. Taking Dex Mastery also means ya can forgo gearing for severity and slot for bonus heal w/o much of a drawback (stronger self-heals), to counteract Dex PSS's weak survivability increases- higher general crit also means crit-able heals kick in more.
So yes, the dps diff would be in the realm of 15% vs. most targets, I'd wager. If that's a fine enough gap for you to value the knock resist and higher health/defense, then so be it.
Force of Will is like a mini-Juggernaut- not as good, but still pretty nice when combo'd w/ TBD/AS. Ego PSS also has more energy efficiency for ranged builds, and dps that's between Str PSS and Dex PSS in scale (though after crit rating got nerfed on the high-end, its moved a bit closer to Dex PSS on the scale). It can get very high crit, ala Dex PSS, and unlike Str PSS's Overpower this is generalized crit.
Selphea's SS comparison spreadsheet (gleaned from Sniper Rifle testing w/ 3 diff passives) may be of interest to you. Its all pre-built and may not exactly reflect ur gearing or build, but it can offer some more detailed insights:
http://worldsojourner.wordpress.com/2014/07/08/champions-online-ten-things-i-learned-from-spamming-sniper-rifle/
- Be safe and have fun, champs - for science!
Nuclear Winter (STR PSS, Rimefire/Ice Blast tank) once hit 4.3K DPS vs. Gravitar and that was the same DPS when I tested with DEX on Dummies. Plus I saved a power by not having to use CoPD.
DEX PSS should enable a Healing Glove as Primary Offense which can help a bit. But I find STR PSS for ranged tanks to be real useful. I would use EGO PSS if you have severe power cost issues like a Force Cascade build.
I am not looking for a traditional tank role (getting agro and keeping it) but since I tend to jump into things, pop a defensive clickie and then start AoEing that's what tends to happen anyway.
But this thread enlightened me, and I can see that once I get more experience under my belt then switching to Ego can be a thing, especially since gear (apparently) is quick to get (around a week, was it?) and a SS/specialization respec is only 50g.
So, according to Kaizerin:
Ameliorating secondary defense, Hospitable secondary utility, barebones STR (200ish), barebones CON (200ish), then as much INT as I can. Gear mods aimed at crit, defense, CD reduction.
Is this correct? I've done my missions and got enough tokens for my first bit of gear but didn't buy anything until I get a better grasp of what type of it I should get.
But yea, if ur going against Gravi, Str PSS prob would be equivalent or better just cause that fight emphasizes knock resist much moreso than normal. Knock resist in general can lead to higher dps uptime, but not consistently nor everywhere, and that generally applies more to melee than ranged.
Its kinda similar lesson to how Int PSS is usually a no-go w/ a DUC, but if ur building specifically for F&I (for ex) it can be a good thing to have high -resist. In the end, much of the stat weight can depend what content ur doing or deem most significant for the build.
Ya dun necc need Str to 200+ unless ur valuing knock resist highly (ala vs Gravi, or soloing certain liars)- Kaiz I believe was referencing the knock resistance when he talked about having Str at 200. Its not an incorrect premise or anything (KB resistance is chance-based and small amounts aren't always that helpful), but its up to you how much a priority KB resist is in particular.
More CON not only gives you more health (which is good if survival is a concern) but also more dps via Ego Surge's Nimble Mind (when its up). Ofc, gearing Int should be ur focus for dps, energy return, and cd reduction, but get as much Con as you feel gives ya a healthy HP buffer to use (imo). I'd prob aim for a particular max HP range you'd like to have by lvl 40 (7k? 10k? 12k?) and gear Con and growth mods (+maxHP) accordingly.
- Be safe and have fun, champs - for science!
Glad you pointed this out because I never fully thought out why DEX wasn't giving as much DPS as I expected.
- Be safe and have fun, champs - for science!
Selphea's damage calculator (which is linked not as often as I expect) takes parameters like these into account. Any other parameters can be derived in game and/or with the Character Sheet in my sig ... since I haven't received any complaints, I assume it's reasonably accurate at this point.
I think the part of Exploit Opening is interesting. Jim, you would understand if I am calculating this right. The correct damage calculation for Exploit Opening would be best approximated by a binomial distribution analysis? (Forgive me if I get the terms wrong.)
Don't think Selphea's calculator can do that approximation.
i.e. both crit, crit, crit, crit and normal, normal, normal, normal = no value from Exploit Opening
This is one reason I basically just use AO Parser on full builds to determine efficacy. So many powers that look good on paper aren't so hot in PH. I've been disappointed with Bullet Beatdown, Haymaker, One Hundred Hands, Force Cascade, and even Laser Sword.
Since Selphea isn't around here as much lately, though, ya could always sig that link if you want it to be spread more.
- Be safe and have fun, champs - for science!
I thought of an interesting discussion involving Bernoulli trials, infinite series, markov chains, etc, but really it's not relevant, and the math part of my brain isn't working right now.
Still, in summary:
See this (implicit) graph:
Red line: EO 2/2 vs Sixth sense 2/3
Blue line: EO 2/2 vs Sixth sense 3/3
Should you take EO or Sixth sense?
Find your crit chance (x-axis) and total secondary superstats (y-axis), and plot a point.
If that point is below the line, EO does more damage.
If that point is above the line, sixth sense does more damage.
Caveats:
Not really knowing the math behind it too well, the only other thing I could add to EO is that it's a short duration buff (5 sec), so its kinda a 'use it or lose it' thing. On paper, that prob isn't a factor, but it could be in practice sometimes.
- Be safe and have fun, champs - for science!