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Blank Tank!

spinnytopspinnytop Posts: 16,450 Arc User
edited December 2014 in Power Discussion
Okay here is a building challenge for all you building enthusiasts.

The name is Blank Tank. The "theme" of the build is a hero who has two powers:

(1) Extreme super toughness, to the degree that they don't really have to do anything... in combat they just stand there, and attacks bounce off of them.

(2) The power to draw the aggression of all enemies around them, and force everyone around them to attack them and only them. Some kind of telepathic thing. Blank Tank does not have to move or do anything to activate this power.


So the challenge is to make a tank who is as close as possible to just standing there and doing nothing (visually) while still being a highly effective tank. Since there are no powers where the character just stands there doing nothing (that I'm aware of) I don't expect anyone to actually provide a build that accomplishes that exactly(but if you somehow do, I will be suitably impressed). I'm only looking to see how close people can get.

All powers allowed.
Post edited by spinnytop on

Comments

  • purin1purin1 Posts: 433 Arc User
    edited December 2014
    Inb4 Lightning Reflexes with Cleave.
    I strive to be the strongest swordsman alive.
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited December 2014
    purin1 wrote: »
    Inb4 Lightning Reflexes with Cleave.

    Swinging a giant sword around is a lot of movement o3o also Blank Tank don't need no sword u3u
  • jimhsuajimhsua Posts: 1 Arc User
    edited December 2014
    So ... something like this? Did this in a hurry, from the incompleteness.

    I think there's only one power in there that requires the character to actually move his arms, aside from the block. (Does bionic shielding have an anim?)

    PowerHouse (Link to this build)

    Name: Move, I will not

    Archetype: Freeform

    Super Stats:
    Level 6: Strength (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Intelligence (Secondary)

    Talents:
    Level 1:
    Level 6:
    Level 9:
    Level 12:
    Level 15:
    Level 18:
    Level 21:

    Powers:
    Level 1: Electric Bolt
    Level 1: Sparkstorm (Rank 2, Electric Personality, Challenging Strikes)
    Level 6: Electric Sheath (Matter – Energy Union)
    Level 8: Force Shield (Rank 2, Rank 3, Force Sheathe)
    Level 11: Invulnerability (Rank 2, Rank 3)
    Level 14: Unbreakable
    Level 17: Resurgence
    Level 20: Ego Storm (Rank 2, Malevolent Manifestation)
    Level 23: Ego Surge (Rank 2, Nimble Mind)
    Level 26: Ego Sleep (Rank 2, Plagued by Nightmares)
    Level 29: Mental Storm (Rank 2, Rank 3, Challenging Strikes)
    Level 32: Molecular Self-Assembly
    Level 35: Bionic Shielding (Rank 2)
    Level 38:

    Travel Powers:
    Level 6: Superjump
    Level 35:

    Specializations:
    Strength: Swole (3/3)
    Strength: Aggression (2/2)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Sentinel: Torment (2/2)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Moment of Need (3/3)
    Sentinel: Wither (2/2)
    Protector: Fortified Gear (3/3)
    Protector: Bulwark (2/2)
    Protector: Defensive Expertise (2/3)
    Protector: Resolute (3/3)
    Mastery: Sentinel Mastery (1/1)
  • purin1purin1 Posts: 433 Arc User
    edited December 2014
    spinnytop wrote: »
    Swinging a giant sword around is a lot of movement o3o also Blank Tank don't need no sword u3u

    I'm assuming you're not familiar with Lightning Reflexes utterly breaking the animation of Cleave. It happens at times when one's avoidance is high enough and will override other animations at times, but it is absolutely horrific with Cleave specifically.

    Roughly 3 years ago my main was a LR/Heavy Weapons tank. I'd stand in front of Gravitar not moving an inch in the Guard animation. So I was still holding the weapon up, but there was no movement involved.
    I strive to be the strongest swordsman alive.
  • flowcytoflowcyto Posts: 12,740 Arc User
    edited December 2014
    Bionic Shielding does have an anim, unfortunately.

    My Electricity tank can nearly do this as is when tanking trash (he actually lacks an active AoE)- only catch is holding down a block (Elec Shield w/ adv) to hit further-out mobs. Sparkstorm's toggle w/ CS works w/ this, though its reach is small and when standing still mobs can be knocked out of its reach.

    Anyways, my first take on it:

    PowerHouse (Link to this build)

    Super Stats:
    Level 6: Constitution (Primary)
    Level 10: Presence (Secondary)
    Level 15: Intelligence (Secondary)

    Talents:
    Level 1: The Invincible
    Level 6: Healthy Mind
    Level 9: Shrug It Off
    Level 12: Diplomatic
    Level 15: Quick Recovery
    Level 18: Negotiator
    Level 21: Lasting Impression

    Powers:
    Level 1: Infernal Bolts
    Level 1: Regeneration (Rank 2, Rank 3)
    Level 6: Compassion
    Level 8: Sparkstorm (Rank 2, Electric Personality, Challenging Strikes)
    Level 11: Nanobot Swarm (Rejuvinating Injectors)
    Level 14: Masterful Dodge
    Level 17: Unbreakable (Rank 2, Rank 3)
    Level 20: Support Drones (Rank 2, Rank 3)
    Level 23: Molecular Self-Assembly
    Level 26: Ritual of Radiant Summoning (Rank 2, Unbound Ritual)
    Level 29: Ego Sprites (Rank 2, Slave Mentality, Challenging Strikes)
    Level 32: Shadow of Doubt (Rank 2, Crippling Challenge)
    Level 35: Sonic Device
    Level 38: Lock N Load

    Travel Powers:
    Level 6:
    Level 35:

    Specializations:
    Constitution: Unyielding (1/2)
    Constitution: Fuel My Fire (2/3)
    Constitution: Resilient (2/2)
    Constitution: Quick Healing (1/3)
    Constitution: Adrenaline Rush (2/2)
    Constitution: Armored (2/2)
    Protector: Fortified Gear (3/3)
    Protector: Beacon of Hope (2/3)
    Protector: Bulwark (2/2)
    Protector: Defensive Expertise (3/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Mastery: Protector Mastery (1/1)

    Only two powers that have anims (afaik) are SoD (for CripC- subtle anim/effects though) and Ego Sprites (for far-reaching threat- which you hit twice and then just sit back and watch). Mental Leech could prob also work instead of Sprites.

    Also, worth noting that many powers that can have emanation points don't often have as obvious anims when used from the Chest- and that opens many other possibilities if ya can allow for slight motions.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • oddbirdyoddbirdy Posts: 176 Arc User
    edited December 2014
    Power armor tank, Defiance + Constitution + Int + End so he just stands there and weapons pop off him and fire

    but he doesn't ever move
  • hemslordhemslord Posts: 164 Arc User
    edited December 2014
    To me it seems like most powers that appear as though you aren't doing anything are in the Mind based powersets but they do come with some arm movement.

    Ego Storm is an obvious one alongside Sparkstorm since you can toggle it on and let it go to work. You can also use Psychic Vortex as a way of dealing damage without actually doing anything but the damage it does isn't fantastic.

    You could also go for Mind Link but that might be a bit too flashy for a character that isn't supposed to be attacking. You do turn into a large crazy floating ball that is bound to draw attention though so I guess you might be able to work it into the theme of the character.
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited December 2014
    Those were some pretty good builds for the concept, I am impressed o3o
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