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Looking for info on Shinto Deities in the CU specifically Fujin

gradiigradii Posts: 11,717 Arc User
edited December 2014 in Champions Pen and Paper RPG
http://en.wikipedia.org/wiki/F%C5%ABjin

Considering him being at least partially the source of a new character's powers.

This is actually not a wind based character, rather a swordswoman who moves extremely quickly "like the wind".

Part of the concept is she is forced to wear a blindfold to keep herself focused and her full power in check. she can sense enemies without seeing them, so this does not keep her from fighting, but it keeps her from losing control and destroying all she sees, friend or foe.

looking for possible ways I may be able to use this for a story/concept setup.

the character's name is Fujynn, an alternate spelling I came up with.

if it doesn't work out to have Fujin in her backround I can just have that be what she's called due to her speed and lethality.
Post edited by gradii on

Comments

  • tigerofcachticetigerofcachtice Posts: 551 Arc User
    edited December 2014
    I never found Fujin in CU, but there's this broad entry that explains all deities in CU, check it out:
    Long ago, gods and spirits walked the Earth freely. That
    started to change around 700 BC. Prophets like Zoroaster
    and the Buddha taught mortals to worship truth, virtue, and
    law instead of parochial gods with all-too-human failings. As
    the new “ethical religions” spread and multiplied, the gods
    found it harder to manifest on Earth. When a preacher in
    Judea declared that men need not sacrifice to gods because
    God would sacrifice himself for Man, the Ban locked shut
    completely.

    Thus, to manifest their powers, gods and spirits may use Avatars:
    Avatars: A god can materialize a body on Earth with a fraction
    of the god’s full divine power. (The character sheets for
    Tezcatlipoca and Kigatilik in this book represent avatars, not
    the actual gods...

    Thus, the character you described could be an Avatar of this god, etc.

    ---

    But just as an alternative, here's an option. Base your character not on mythology, but poetry.

    風雲 (Feng Yun or Fung Wan) simply means "the winds and the clouds". It's used in a few proverbs, such as:

    The winds and the clouds shift - means the whole world is changing.

    The winds and the clouds change quickly - means that fate is fickle indeed.

    They're an allegory for the concept of 天, the Heavens, which in Eastern thought and language is not simply Paradise, but of a higher and unquestionable power that rules all under it. It's a humble term, yet describes immense power.

    Here's an image of a Chinese comic character named 風 from a Chinese comic:
    Whispering.Wind.full.724014.jpg

    Note the key element is beneath him, the ripple in the water. He's so fast, he skims the surface.
    Banner%20Try%20Again.jpg
    More action at Champions Online Comics @ http://co-comics.webs.com
  • bulgarexbulgarex Posts: 2,310 Arc User
    edited December 2014
    CU precedents suggest you should have no problems.

    All the gods remembered by modern man have real existence, and can manifest on Earth in various ways. One way is to bestow some of their divine power on mortals, turning them into superhumans. In fact during WW II Himeki was a Japanese hero who claimed to have been given solar powers by the goddess Amaterasu.

    While some gods maintain direct control over their chosen mortal agents, others take a more hands-off approach as long as the mortal's actions generally accord with the deity's priorities. Ogun is a hero of Nigeria whose life was saved by the Yoruba forge-god of the same name, and who gave him command over metal. Ogun is a civil engineer who also fights crime, but there's no indication his patron deity dictates his agenda.

    The powers granted by a god don't necessarily have to closely mirror the god's personal attributes. The Aztec warrior now called Macahuitl protects modern Mexico using enchanted armor, shield, and namesake weapon provided by the death-god Mictlantecuhtli. The deity also augmented his physical abilities, granted him mystic senses, and a "spirit eagle" companion.
  • bulgarexbulgarex Posts: 2,310 Arc User
    edited December 2014
    Don't be afraid to interpret Fujin's wishes a little liberally. The gods are aware that the world has changed over time, and some of them embrace those changes more readily than others. And most benevolent CU gods seem to consider protecting the descendants of their people a worthwhile goal, even if most of those people no longer worship them.

    OTOH there's also the example of the hero Johnny Hercules. The first hero of that name was given an amulet by Zeus containing the "Hercules Force," the essence of Hercules as a demigod which he abandoned when he became fully a god. Johnny Hercules was killed by Doctor Destroyer during the Battle of Detroit; but apparently the Hercules Force survived even without the amulet, and in recent years "chose" someone to become the new Johnny Hercules. (The preceding summarized from the PDF booklet, The Hercules Force.)
  • vorshothvorshoth Posts: 596 Arc User
    edited December 2014
    Something you might find fun since we now have fox heads in the game is that Inari is the kami of industry and kitsunes.
    Basically the god of gadgeteers and smiths, maybe, for a superhero concept.
    You could play with that: consider what a standard RPG holy person, like a paladin would be like, if the traits their god likes are industriousness, cleverness, and trickery. For Inari, I'd think a power armoured rogue who literally causes deus ex machina solutions to occur.

    Go for more 'I fight in the name of God X' and you'll find it easier to swing it past people, I feel, rather than be an avatar for that god. Keep avatar and manifestations for your inevitable last minute before the end of the world power ups.
    Power can still come from that god, or an echo of that god's actions pre-Ban, but it's less of a breakdown of the Ban.
    [SIGNATURE REDACTED]
  • taintedmesstaintedmess Posts: 446 Arc User
    edited December 2014
    Seems your best bet would be to have her receive her powers by way of bestowment perhaps from a blade as you mentioned she was a swordwoman so maybe she found or was sent (if you want to play up a mystery angle) the sword upon griping it she was bestowed with a portion of Fujins power/blessing/whatever.

    Wright it in such a way that the blade empowers the person that takes hold of it but provided only power, how the holder uses the power is there choice. Think Thors hammer without the moral clause.
  • bulgarexbulgarex Posts: 2,310 Arc User
    edited December 2014
    How about this: your character is either a child of Fujin, or his bloodline is somewhere in her ancestry (not at all unprecedented in Japanese legend); but his power was latent in her until she came in contact with some item consecrated to Fujin, which awakened her semi-divine heritage.

    Going back to the blindness issue you worked in, your character could have been blind from birth or blinded at some time in her past, but her awakened power granted her sight. However, the change also released the rage of the unrestrained wind, which overwhelms her unless she blocks out part of her new abilities -- her vision. Yet she can also sense the flow of air around her, which largely compensates for inability to see.
  • taintedmesstaintedmess Posts: 446 Arc User
    edited December 2014
    The problem I think with the character is the blind fold I could be wrong but seems as if you like the idea of the blind fold but have no idea how to make it fit with a back story.

    I mean as it stands it makes little sense here we have a capable swords woman further enhanced by divine power yet she needs to ware a blind fold to keep that power in check but the power dose not seem to have anything to do with here sight. I could understand if she uncontrollable shot lightning bolts from her eyes or turned any one she looked at to stone. then yes blind fold it is.

    Perhaps fleshing out how she ended up in strong hold would be a idea work out what she did and how she did it.

    From what little I've read on Fujin it would make more sense for her to wear some kind of covering over her mouth so as to prevent her breathing causing great hurricanes that could put others in danger.
  • bulgarexbulgarex Posts: 2,310 Arc User
    edited December 2014
    I must admit some sympathy for taintedmess's point, though. No offense intended, gradii, but I've noticed that you often have very specific character concepts in mind, and you seem to go to great lengths to try to wrestle your desired background into fitting with that concept, whether or not they co-exist comfortably. It sometimes sounds like the effort stresses you. Perhaps it would be easier on you to just modify your character concept and/or background, as the design process evolves. The end result is supposed to be fun, after all. :smile:
  • bulgarexbulgarex Posts: 2,310 Arc User
    edited December 2014
    gradii wrote: »
    The backround and concept are entirely seperate much of the time, so I'm not sure what you mean.

    Exactly my point. :wink: Let me try to be clearer:
    gradii wrote: »
    Kinetik worked in a laboratory. there was a chemical spill. He got super speed.

    exactly why does a chemical spill give super speed, and why are there other hero concepts who have similar backrounds yet display vastly different abilities?

    Precisely so. There doesn't need to be a correlation between chemicals and speed. The chemicals are just an enabling device for the character's superhuman origin. Similarly, there doesn't need to be an unassailably-clear correlation between the Japanese wind-god's and your character's history, abilities, or motivation, beyond what you yourself want to incorporate. She got these powers because she got them -- the mechanism is only as important as you want to make it. What does Fujin want her to do with them? "Be a hero" is enough of an explanation for most of the superheroes in comics.

    A number of times when I've replied to your requests for lore, your response has amounted to, "I don't want that, I want this." If the lore precedents don't suit you, you can either change the character to conform to the precedents, or interpret the precedents more liberally, or just plain ignore them. Most of the rest of us won't mind which you do. Lord knows comic-book writers do that sort of thing all the time. :cool:
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