http://en.wikipedia.org/wiki/F%C5%ABjin
Considering him being at least partially the source of a new character's powers.
This is actually not a wind based character, rather a swordswoman who moves extremely quickly "like the wind".
Part of the concept is she is forced to wear a blindfold to keep herself focused and her full power in check. she can sense enemies without seeing them, so this does not keep her from fighting, but it keeps her from losing control and destroying all she sees, friend or foe.
looking for possible ways I may be able to use this for a story/concept setup.
the character's name is Fujynn, an alternate spelling I came up with.
if it doesn't work out to have Fujin in her backround I can just have that be what she's called due to her speed and lethality.
Comments
Thus, to manifest their powers, gods and spirits may use Avatars:
Thus, the character you described could be an Avatar of this god, etc.
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But just as an alternative, here's an option. Base your character not on mythology, but poetry.
風雲 (Feng Yun or Fung Wan) simply means "the winds and the clouds". It's used in a few proverbs, such as:
The winds and the clouds shift - means the whole world is changing.
The winds and the clouds change quickly - means that fate is fickle indeed.
They're an allegory for the concept of 天, the Heavens, which in Eastern thought and language is not simply Paradise, but of a higher and unquestionable power that rules all under it. It's a humble term, yet describes immense power.
Here's an image of a Chinese comic character named 風 from a Chinese comic:
Note the key element is beneath him, the ripple in the water. He's so fast, he skims the surface.
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All the gods remembered by modern man have real existence, and can manifest on Earth in various ways. One way is to bestow some of their divine power on mortals, turning them into superhumans. In fact during WW II Himeki was a Japanese hero who claimed to have been given solar powers by the goddess Amaterasu.
While some gods maintain direct control over their chosen mortal agents, others take a more hands-off approach as long as the mortal's actions generally accord with the deity's priorities. Ogun is a hero of Nigeria whose life was saved by the Yoruba forge-god of the same name, and who gave him command over metal. Ogun is a civil engineer who also fights crime, but there's no indication his patron deity dictates his agenda.
The powers granted by a god don't necessarily have to closely mirror the god's personal attributes. The Aztec warrior now called Macahuitl protects modern Mexico using enchanted armor, shield, and namesake weapon provided by the death-god Mictlantecuhtli. The deity also augmented his physical abilities, granted him mystic senses, and a "spirit eagle" companion.
OTOH there's also the example of the hero Johnny Hercules. The first hero of that name was given an amulet by Zeus containing the "Hercules Force," the essence of Hercules as a demigod which he abandoned when he became fully a god. Johnny Hercules was killed by Doctor Destroyer during the Battle of Detroit; but apparently the Hercules Force survived even without the amulet, and in recent years "chose" someone to become the new Johnny Hercules. (The preceding summarized from the PDF booklet, The Hercules Force.)
Basically the god of gadgeteers and smiths, maybe, for a superhero concept.
You could play with that: consider what a standard RPG holy person, like a paladin would be like, if the traits their god likes are industriousness, cleverness, and trickery. For Inari, I'd think a power armoured rogue who literally causes deus ex machina solutions to occur.
Go for more 'I fight in the name of God X' and you'll find it easier to swing it past people, I feel, rather than be an avatar for that god. Keep avatar and manifestations for your inevitable last minute before the end of the world power ups.
Power can still come from that god, or an echo of that god's actions pre-Ban, but it's less of a breakdown of the Ban.
Wright it in such a way that the blade empowers the person that takes hold of it but provided only power, how the holder uses the power is there choice. Think Thors hammer without the moral clause.
Going back to the blindness issue you worked in, your character could have been blind from birth or blinded at some time in her past, but her awakened power granted her sight. However, the change also released the rage of the unrestrained wind, which overwhelms her unless she blocks out part of her new abilities -- her vision. Yet she can also sense the flow of air around her, which largely compensates for inability to see.
I mean as it stands it makes little sense here we have a capable swords woman further enhanced by divine power yet she needs to ware a blind fold to keep that power in check but the power dose not seem to have anything to do with here sight. I could understand if she uncontrollable shot lightning bolts from her eyes or turned any one she looked at to stone. then yes blind fold it is.
Perhaps fleshing out how she ended up in strong hold would be a idea work out what she did and how she did it.
From what little I've read on Fujin it would make more sense for her to wear some kind of covering over her mouth so as to prevent her breathing causing great hurricanes that could put others in danger.
Exactly my point. Let me try to be clearer:
Precisely so. There doesn't need to be a correlation between chemicals and speed. The chemicals are just an enabling device for the character's superhuman origin. Similarly, there doesn't need to be an unassailably-clear correlation between the Japanese wind-god's and your character's history, abilities, or motivation, beyond what you yourself want to incorporate. She got these powers because she got them -- the mechanism is only as important as you want to make it. What does Fujin want her to do with them? "Be a hero" is enough of an explanation for most of the superheroes in comics.
A number of times when I've replied to your requests for lore, your response has amounted to, "I don't want that, I want this." If the lore precedents don't suit you, you can either change the character to conform to the precedents, or interpret the precedents more liberally, or just plain ignore them. Most of the rest of us won't mind which you do. Lord knows comic-book writers do that sort of thing all the time. :cool: