Hey, this is the first character that I reached my limit of retcons with and still not entirely happy.
Concept:
Martina Masters is an infernal(devil)-blooded sorceress whose infernal magic comes genetically from her parentage. Her mother is believed to be a woman who either fell as prey of trickery/force, or in genuine love with an infernal lord. In Tina's homeworld having a "bloodline" such as hers is not uncommon. Horns on her head and her unnatural complexion with cinderous eyes are both fairly familiar for even the human populace of her world of origin, though they often become the victim of racial prejudice.
Tina's main motive is to prove that no matter what she was born as, she's not a monster and she'll use her less than friendly abilities to further the cause of good in a world that often despises or hates her kind simply based on what her ancestors did in wars only the elderly remember anymore.
Legacy Powerset:
Tina's standard ability is that her body is of an alien constitution and it produces not only eight times the body heat of the average human being, but this energy actually coalesces into various forms of radiation and toxic substances inside her body. Her spit is corrosive, her sweat can cause skin rashes or worse in strangers, and her blood sample dissolved the needle when scientists back home tried to figure out what makes her tick.
Her corrosive breath / spit consists of highly solvent sulfic acid and radiation that is potentially lethal to those exposed to it for an extended period of time. Minute exposure causes first degree burns.
Her bone marrow contains an isotope that would periodically destroy most any living creatures when exposed to.
She is capable of creating draft gusts of what she calls "Bonewind". This is her natural ability to lower her body's temperature to that of 40 Degrees Celsius at will then instantly raise it well over 300 Degrees Celsius and turn the air around herself into cinderous plasma which she can expell around her at will lowering the temperature again thus making cold air downbursts in a radius of five to seven meters which will carry the burning radiated plasma at moderate speeds. This is easy to jump away from in open space.
Her alien physiology renders her extremely resistant to punishment. During her first arrival on Earth she left a very convincing first impression in a speeding truck that got stopped dead upon colliding with her, pushing her a yard back and partially burrowing her into the concrete waist-deep. Her body's imprint persisted through the entire front of the truck.
Combat
Tina fights unarmed with a brutal hands-on combat style reminiscent of a combination of muay thai and chinese kempo. Due to her short stature she uses her weight and low weight centre to her advantage, and typically takes glee in disabling her opponents with the cheapest of cheap shots or subjugating them and mocking them. Due to her physique a single kick from her can break a grown man's humerus if the strike hits in full.
Weaknesses:
She is extremely weak to holy means and energies, holy water burning her and divine blasts capable of striking her down in a single hit. She has been warded against this and doesn't immediately die to such a blast but it's still a surefire way of putting her out of commission.
Due to her body's weight she is very hard to drag away from danger. Her body consisting mostly of high density materials, her 148cm of height comes with a weight of 210kg. This also means she'll find it difficult to swim, let alone stay in water for elonged periods of time as it tends to turn to steam around her to begin with.
Personality and flaws:
Most things you can say about a woman born in the year of the Metal Rooster in the month of Scorpio are true about her.
Other than that: First off, Tina is more cunning than smart. Though by far not a simpleton, she'll prefer hard work to sitting and studying.
Tina has a mouth on her and her rowdy, northerner accent sets her apart from most any loud of a crowd. She is a dreadful knucklehead and despises being called a monster, and this is extended to other people as well. Her otherwise bearable manners cease as one may observe her turn into indeed a monster against people who ostracise others, she despises snobbism and cannot help but speak up against injusice.
She'll barge into a hostage situation through the wall if not stopped by her superiors, and she has very little value of human life if that life belongs to a murderer or otherwise despicable criminal. Her impatience is probably her greatest weakness. Luckily she can be reasoned with.
She can be greedy and possessive of objects and people she holds dear, though this is mostly limited to hogging all the raisins, holding onto even the smallest gifts that people she hold dear bestowed upon her, and being a little sister you can't seem to lock out of your room.
When Tina gains fondness of an individual she'll protect them - even if said person doesn't quite need protecting.
TLDR - Infernal + Martial Arts + Fire would be best but that doesn't sound doable to me.
Here are the various tries I've had.
1. Sparky/Melter - tried this with dex con and con dex, with int, end and rec as the last stat each.
http://powerhouse.nullware.com/powerhouse.html?v=11&n=&d=1137WdAPQOG63D1Q000Q30KQB00QC03K80KJ503QA002A0J130LI900EI04JE009Q03DM0011Cd3Svt42ct
Shortcomings: No unarmed attacks, mana-heavy, the form and unlock are both iffy.
Merits: Tons of aggro, nigh-unkillability
2. Jim's suggestion
http://powerhouse.nullware.com/powerhouse.html?v=11&n=&d=1137WdAPQOG63D0Q000Q305QB00QC03F803QA00QI03Q903DK032D03EI04JE009Q03DM0011Ce0dNg42ct
Shortcomings: Only Dragon Kick as martial arts, very squishy. Still not satisfied with it to be honest.
Merits: Jim says this is a good build and I believe him!
Comments
In order of leveling playability from best to worst:
Tank
Support DPS (surprisingly)
Pure DPS
Pure support (eeek).
In general, I suggest leveling with a defensive passive. (or just take Regen on everything for the cheap way out). Once you're geared in at least heroics, then you can do your own experimentation.
Really appreciate it though I'm still not entirely happy with my selection. I'm feeling that Defile is kinda slow and doesn't hit hard enough for how slow it is, for example.
Anyways, the main issue w/ the first build is that Compassion isn't being built outside of DE or using active heals, and it seems like adding Pyre and Sparkstorm on top of Epidemic is excessive (not for theme, but just in practice)- unless ya mean them to accomplish diff things.
Jim's build is a bit more refined, and w/ Sentinel Aura means ya can stack Compassion w/o needing to actively use certain powers. But it being not-squishy lies in you being more active w/ using CDs than any build using a defensive passive. The setup can be very good defensively, but ya can't slack when under fire or it will become squishy. I would generally agree that leveling w/ a defensive passive like Regen is a good idea, since the amount of cd reduction gear ya can get skyrockets only at late levels, and CDR is very important for AD-cycling builds w/ Ascension. I won't critique Empathic Healing (again), cause I know ya had a strong preference for that power, but it does somewhat fit in w/ the rest of the build at least.
Oh, and I guess a minor thing to mention is that DE's heal crits when the dmg tick its derived from crits, so the choice of Mass Destruction (for Drag Kick and Epidemic) vs. Focused Strikes (for DE) will just depend on what you prioritize.
And I wouldn't really use Defile as a main power- it can be good for its opener/debuff though.
- Be safe and have fun, champs - for science!
I have 1 last retcon on her so I want the mostest perfectest buildest ever...est. Mountains of help please!! -- sometime you guys got ten minutes to help me figure her out. If not much to ask.
I'll test it again later- mine as well.
Well, the build is starting to look more and more like a standard Infernal SN solo-king/queen build. For that I mine as well just direct ya to Taco's Chernobyl build (latest one, far as I can tell):
http://co-forum.perfectworld.com/showpost.php?p=4335921&postcount=144
that one is pretty much as close to 'tried and tested' as ya can get (at least, at max level). Ya can always take it as a template and do minor tweaks to it to fit ur theme. Huge thread of info too (though not all completely relevant).
Prob not getting on tonight, but may tomorrow.
- Be safe and have fun, champs - for science!
Ish, I'd be looking at something like this. Interrupt, a bit more focus for the unarmed attack, and if nothing else the advantage on the uppercut will be more thematic/penetrating damage doesn't suck. By all means, if anyone else wants to chime in here. I've been awake for like 2 days, but knowing what I do about this build, this is probably how I'd adjust it to add some melee in. I can't say it'd hurt too badly to have an attack to spam that's not defile while poison's running, and the knock from charged uppercuts would be a nice extra chunk of damage.
PowerHouse (Link to this build)
Name: Venom Fist
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: Superhuman
Level 6: Physical Conditioning
Level 9: Healthy Mind
Level 12: Body and Mind
Level 15: Mighty
Level 18: Enduring
Level 21: Brilliant
Powers:
Level 1: Infernal Bolts
Level 1: Devour Essence (Rank 2, Phlebotomist)
Level 6: Pestilence (Rank 2, Rank 3)
Level 8: Epidemic (Rank 2, Outbreak)
Level 11: Aspect of the Infernal
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Molecular Self-Assembly
Level 20: Bountiful Chi Resurgence (Resurgent Reiki)
Level 23: Masterful Dodge
Level 26: Defile (Rank 2, Rank 3)
Level 29: Backhand Chop (Stinging Bee)
Level 32: Unbreakable (Rank 2, Rank 3)
Level 35: Ego Surge (Nimble Mind)
Level 38: Dragon Uppercut (Rank 2, Chi Flame)
Travel Powers:
Level 6: Mystic Flight
Level 35: Lightning Flash
Specializations:
Strength: Swole (3/3)
Strength: Aggression (2/2)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Protector: Fortified Gear (3/3)
Protector: Unrelenting (1/2)
Protector: Bulwark (1/2)
Protector: Exhausting Strikes (2/2)
Protector: Defensive Expertise (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Retribution (2/2)
Guardian: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)
RIP Caine
Just as a follow-up- Did a bit more testing on this w/ the battle stations in the PH, w/ Moment of Glory for higher heal crit% than attack crit%. Still haven't noticed an instance of a DE heal crit coinciding w/ a non-crit dmg tick. I'm inclined to continue to believe that the heal ticks and dmg ticks are linked in this respect.
- Be safe and have fun, champs - for science!
I'm guessing you are correct. When a power crits, from my experience it applies the crit bonus to all the effects if applicable. For example, Holdout Shot with it's Stim Pack advantage will crit the healing effect if the shot crits. Or for attacks that do multiple types of damage, all types get the crit.
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Could do OneHundredHands, FireSnake or a Lunge in place of Defile, whichever works. Also could do dex instead of str for the Tempest Form, but I think str is superior altogether.
The fun thing with this build is that Sonic Device has a chance to stun as well, so that sentinel mastery will be really helpful.
Food for thought is that with Tempest, the heal adv could return some of the hp to the party, though it has been proven that it's pretty minimal, but it's still hp returned.
Furthermore, Sonic Device has a cooldown that's probably only worth it with INT in the equation which means less mana.
The above are really something I'd like to discuss and decide upon, and I think we're good.
PowerHouse (Link to this build)
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Dexterity (Secondary)
Talents:
Level 1: The Glacier
Level 6: Covert Ops Training
Level 9: Acrobat
Level 12: Physical Conditioning
Level 15: Martial Focus
Level 18: Quick Recovery
Level 21: Impresario
Powers:
Level 1: Rain of Steel
Level 1: Thunderbolt Lunge (Crippling Challenge)
Level 6: Form of the Tempest
Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
Level 11: Molecular Self-Assembly
Level 14: Pyre (Rank 2, Rank 3, Challenging Strikes)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Dragon Kick (Rank 2, Rank 3)
Level 23: Burning Chi Fist (Rank 2, Rank 3)
Level 26: Masterful Dodge
Level 29: Ego Surge (Nimble Mind)
Level 32: Unbreakable (Rank 2, Rank 3)
Level 35: Flashfire (Rank 2, Sweltering Heat)
Level 38: Ascension
Specializations:
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Offensive Expertise (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Strength Mastery (1/1)
Took the Fire-flavor version, but you know that if ya want Infernal's AoE ya can just sub Pyre for Epid.
To get the feeling of a 'Fire'/melee scrapper, I took flashfire as the primary cd for MSA; when not using lunge + Pyre_Epid for the AoE heat, ya can use flashfire to make it seem like ur burning up the place while meleeing targets down (fists are 'burning' too). Dragon Kick is for Rush, style points, and the stun on clumped mobs; BCF to kick **** with. Kept STR PSS for Juggy, and AoPM should give ya good enough Ego/Int/Rec/End otherwise (though maybe throw one Int mod in there).
This version isn't really a primary tank, but can pitch-hit for one pretty well. Should work just fine as a hybrid dps/tank, though.
I know ya may now be more set on other builds, but just throwing that one out there. May be on later to talk.
- Be safe and have fun, champs - for science!
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Dexterity (Secondary)
Talents:
Level 1: The Glacier
Level 6: Negotiator
Level 9: Investigator
Level 12: Covert Ops Training
Level 15: Amazing Stamina
Level 18: Boundless Reserves
Level 21: Quick Recovery
Powers:
Level 1: Infernal Bolts
Level 1: Venomous Breath (Rank 2, Rank 3, Paralytic Bile)
Level 6: Pestilence (Rank 2, Rank 3)
Level 8: Epidemic (Rank 2, Outbreak)
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Bountiful Chi Resurgence (Resurgent Reiki)
Level 17: Dragon Kick (Rank 2, Rank 3)
Level 20: Form of the Tempest
Level 23: Molecular Self-Assembly
Level 26: Burning Chi Fist (Rank 2, Rank 3)
Level 29: Ascension
Level 32: Ego Surge (Nimble Mind)
Level 35: Unbreakable (Rank 2, Rank 3)
Level 38: Masterful Dodge
Travel Powers:
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Fire Flight (Rank 2)
Specializations:
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Sentinel: Eternal Spring (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Wither (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (3/3)
Vindicator: Offensive Expertise (2/2)
Mastery: Sentinel Mastery (1/1)
Build justification:
1. Mostly no need to justify anything, the concept works and it's pretty solid so far.
2. The only thing here that might bring up questions is why not take Bite for the bleed instead of BCF.
Reasons:
a. Makes no sense by character concept. She doesn't have fangs.
II. The stun chance is a plus, really.
z. Dragon Kick is the main stun, so yeah. BCF does way better dps than Bite.
Choosing between a passive like Pestilence or Quarry vs. AoPM or vs. a defensive one just comes down to how much passive mitigation and/or extra healing ya want vs. more outright dps. As always, ya can make the passive the last power/adv slot to retrain easier, or maybe consider a dual-passive build if ya can adopt the build-swapping playstyle.
Also, I assume having both epidemic and venom breath is for the stun procs on the breath? Epidemic takes care of AoE dps otherwise.
- Be safe and have fun, champs - for science!
Needed something in that slot and she doesn't devour anything other than her lunch. I'm open to other solutions. Stun proc is a nice plus, yes.
The reason I stuck with Pestilence is that she literally burns through stuff when she gets aggro. I'd love to have sparkstorm + a bunch of other aoes to represent that, but we'd have to seriously sit down and chew through a defensive passive build that can handle itself that way and I'm pretty sure you're already weary of my nitpicky building XD
W/ the tier restrictions in mind, could always get vile lariat instead for a knockto/CC (and bleed, if ya want it), but its far from essential to the current build.
Otherwise, I dun really have much else to add it. Hope it works out well for ya.
- Be safe and have fun, champs - for science!
Name: Tinderspark v3
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)
Talents:
Level 1: The Devastator
Level 6: Amazing Stamina
Level 9: Boundless Reserves
Level 12: Quick Recovery
Level 15: Physical Conditioning
Level 18: Bodybuilder
Level 21: Relentless
Powers:
Level 1: Radiance
Level 1: Conviction (Rank 2, Rank 3)
Level 6: Unleashed Rage (Rank 2, Rank 3)
Level 8: Roomsweeper (Rank 2, Rank 3, Challenging Strikes)
Level 11: Defiance
Level 14: Dragon Kick (Rank 2, Rank 3)
Level 17: Pyre (Rank 2, Rank 3, Challenging Strikes)
Level 20: Enrage (Endorphin Rush)
Level 23: Thermal Reverberation
Level 26: Haymaker (Rank 2, Rank 3)
Level 29: Ascension
Level 32: Ego Surge (Nimble Mind)
Level 35: Unbreakable (Better You Than Me)
Level 38: Masterful Dodge
Travel Powers:
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Fire Flight (Rank 2)
Specializations:
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Offensive Expertise (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)
Done.
Thanks to @flowcyto and @Selphea, and myself for being able to make a decision finally >.>
It's workable but I'd say set your AoEs as your last picks if possible. Between Unleashed Rage, Dragon Kick, Pyre and Roomsweeper you might end up feeling like some powers are underused so that gives you the option to swap them around (and swap right back after) on the cheap. I swap Arisa's Strafing Run for Ebon Sigils when F&I is in rotation, then back to Strafing Run when Grav is in rotation for example.
She's a robot so I can handwave that as Mecha-Arisa (Heavy Firepower Loadout) and Mecha-Arisa (Thermal Retardant Loadout)
In this case I can see Demolish and Flashfire as potentially attractive powers to swap in depending on situation.