Interesting take on the template I gave ya (though that wasn't for a tanking build). Since its a tank, though, I'd drop R2 of Ice Blast for CripC and drop CripC on Ice Cage. Then R3 TK is used for the dodge buff every 10-12 sec, while ice blast w/ hard frost is ur main threat/dps attack. Then ya dun really want Elusive Monk, cause majority of the time ya wouldn't be melee-ing.
Would also prob take Warden over Guardian- for Elusive, TBD, Ruthless, and Fort Gear. Make It Count is additive blast dmg and thus not a good option, and Locus won't come into play that often in this sort of build. Guardian Mastery's dodge bonus is also very small since its only dodge rating and wasn't revised w/ the dodge nerfs/changes- Constitution Mastery is nice, though.
And yeah Vapor form is.. not great. Ice Barrier can be a decent ice tanking cd (provided the ice objects don't get swamped by splash AoE), so I'd prob take that instead- if ya wanted something a bit more out there. Would also prob drop Ice Impaler and find a means to rank up Unbreakable. Could also replace Ice Cage w/ adv w/ Firesnaske depending on whether ya want the interrupt/CC or a bit of a dps increase on Ice Blast and Avalanche.
Interesting take on the template I gave ya (though that wasn't for a tanking build). Since its a tank, though, I'd drop R2 of Ice Blast for CripC and drop CripC on Ice Cage. Then R3 TK is used for the dodge buff every 10-12 sec, while ice blast w/ hard frost is ur main threat/dps attack. Then ya dun really want Elusive Monk, cause majority of the time ya wouldn't be melee-ing.
Would also prob take Warden over Guardian- for Elusive, TBD, Ruthless, and Fort Gear. Make It Count is additive blast dmg and thus not a good option, and Locus won't come into play that often in this sort of build. Guardian Mastery's dodge bonus is also very small since its only dodge rating and wasn't revised w/ the dodge nerfs/changes- Constitution Mastery is nice, though.
And yeah Vapor form is.. not great. Ice Barrier can be a decent ice tanking cd (provided the ice objects don't get swamped by splash AoE), so I'd prob take that instead- if ya wanted something a bit more out there. Would also prob drop Ice Impaler and find a means to rank up Unbreakable. Could also replace Ice Cage w/ adv w/ Firesnaske depending on whether ya want the interrupt/CC or a bit of a dps increase on Ice Blast and Avalanche.
I do want decent damage though, which is why I have Crip on Cage instead.
Rotation would be like Blast, Cage, TK TK TK, Blast, Blast, Blast, Cage, etc. Both of them can be animation cancelled apparently so it's really not an issue to keep Elusive going.
Warden it is, then! Guardian seemed like a good thing here but I see what you mean.
How about warden mastery?
Fire snake instead of vapor form does sound like a good idea, though.
Afaik that build won't get 100% Dodge unless you have Justice and R9 mods per monsterdaddy. Otherwise you need Crashing Wave Kick to bridge the last 2-3%.
Ur not losing much dmg on Ice Blast by dropping R2 for the usual Hard Frost-tap route. When tapping, most of the dmg and threat comes from Hard Frost, and not normal ranks of the blast. CripC on the blast, however, will go a long way in making it exceptional for aggro-holding, whereas Ice Cage isn't a good dps move to have to use for CripC in itself (not having to use ice cage for CripC also frees up ur rotation for more kicks and blasting).
Kind of a concept thing, but it's not a must if it's bad. 50% damage reduction on top of 100% dodge seemed like a good idea.
I'd pass on Vapor Form just cause I'd rather be able to stay in control of all my powers when tanking, and cause re-applying the TP when coming out of it is a bit annoying. Last I checked, ya couldn't block while the form was up either, though perhaps I'm remembering the power wrong.
Afaik that build won't get 100% Dodge unless you have Justice and R9 mods per monsterdaddy. Otherwise you need Crashing Wave Kick to bridge the last 2-3%.
Eh, I'm a bit worried of the Elusive Monk uptime on this atm, but yeah I dun expect 100% dodge from it as is. Ya can always easily secure 100% dodge by adding Evasive Maneuvers in there, though, if ur privy to using it (wouldn't be as annoying on a build w/ strong ranged attacks).
At this point I'm just looking at my options in frost+MA. Might just go Defiance or what the other tanking passive was in the end, or perhaps just go aopm and not try to tank Gravy+Frosty at all.
I like the little ice cages that ice form gives, but then that passive does nothing for melee.
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My super cool CC build and how to use it.
Would also prob take Warden over Guardian- for Elusive, TBD, Ruthless, and Fort Gear. Make It Count is additive blast dmg and thus not a good option, and Locus won't come into play that often in this sort of build. Guardian Mastery's dodge bonus is also very small since its only dodge rating and wasn't revised w/ the dodge nerfs/changes- Constitution Mastery is nice, though.
And yeah Vapor form is.. not great. Ice Barrier can be a decent ice tanking cd (provided the ice objects don't get swamped by splash AoE), so I'd prob take that instead- if ya wanted something a bit more out there. Would also prob drop Ice Impaler and find a means to rank up Unbreakable. Could also replace Ice Cage w/ adv w/ Firesnaske depending on whether ya want the interrupt/CC or a bit of a dps increase on Ice Blast and Avalanche.
- Be safe and have fun, champs - for science!
Rotation would be like Blast, Cage, TK TK TK, Blast, Blast, Blast, Cage, etc. Both of them can be animation cancelled apparently so it's really not an issue to keep Elusive going.
Warden it is, then! Guardian seemed like a good thing here but I see what you mean.
How about warden mastery?
Fire snake instead of vapor form does sound like a good idea, though.
Here we go. Thoughts?
I'd pass on Vapor Form just cause I'd rather be able to stay in control of all my powers when tanking, and cause re-applying the TP when coming out of it is a bit annoying. Last I checked, ya couldn't block while the form was up either, though perhaps I'm remembering the power wrong.
Eh, I'm a bit worried of the Elusive Monk uptime on this atm, but yeah I dun expect 100% dodge from it as is. Ya can always easily secure 100% dodge by adding Evasive Maneuvers in there, though, if ur privy to using it (wouldn't be as annoying on a build w/ strong ranged attacks).
- Be safe and have fun, champs - for science!
I like the little ice cages that ice form gives, but then that passive does nothing for melee.
http://powerhouse.nullware.com/powerhouse.html?v=11&n=&d=1324ObhGHKL63815000510KD203D903A600DF00DL047G005C0J2D036603EI049Q00DM000Lg40ca13STY
Defiance or Invulnerability:
http://powerhouse.nullware.com/powerhouse.html?v=11&n=&d=1134WAMQPdb63005000510556049D037G00J503DF0O5C0J7F00DK032D03EI049Q00DM0010gA0ca13Svt