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New options for summoners

axenomeaxenome Posts: 97 Arc User
edited November 2014 in Suggestions Box
How about a power selection that will permit you to summon an extra of a single type of summoned pet when using that power? Or, alternately, let players take a pet power multiple times? I would love to play a character who could summon multiple demons, or a wolf pack, or a bunch of support drones. Thematically, it would look significantly cooler than a mish-mashed hodgepodge of pets, and would be enormously enjoyable for players who want to build a character who can call angels to his/her side, rather than just one angel.

Alternately, can we get re-skin options for pets to follow a single theme?
Post edited by axenome on

Comments

  • blackwolf305blackwolf305 Posts: 169 Arc User
    edited November 2014
    Oh my gosh yes, I would soo love to have a wolf pack, perfect for my character

    Signed
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited November 2014
    2-pt advantage that doubles the number of summons. ez.


    Letting you take the same power multiple times - unlikely.
  • axenomeaxenome Posts: 97 Arc User
    edited November 2014
    spinnytop wrote: »
    2-pt advantage that doubles the number of summons. ez.


    Letting you take the same power multiple times - unlikely.

    No, that would start getting into polygon issues as there's going to be someone out there who decides to have all the pets with all the doubles, and trolls taking that into rencen to crash people's graphic cards or something. I'm not looking to cause trolls, I just want to have a pack of angels or a whole bunch of laser support drones.

    I'd even be cool with it being a purchasable, something that lets you take an additional copy of a power for like 500k Questionite. You could purchase it multiple times, it's a thing you'd have to buy per pet power and multiple times per time you want to be able to buy it, and something that would stabilize the failing Q-Z economy.
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited November 2014
    axenome wrote: »
    No, that would start getting into polygon issues as there's going to be someone out there who decides to have all the pets with all the doubles, and trolls taking that into rencen to crash people's graphic cards or something. I'm not looking to cause trolls, I just want to have a pack of angels or a whole bunch of laser support drones.

    I'd even be cool with it being a purchasable, something that lets you take an additional copy of a power for like 500k Questionite. You could purchase it multiple times, it's a thing you'd have to buy per pet power and multiple times per time you want to be able to buy it, and something that would stabilize the failing Q-Z economy.

    No, the trolls will continue to use Telekenetic Maelstrom for that. They're not gonna make a whole build to troll with when they can just retcon a single power that will be ten times more effective.
  • taintedmesstaintedmess Posts: 446 Arc User
    edited November 2014
    I would prefer more skins for the existing pet powers so that they could be used out with there intended theme.

    For example give the arcane summons (both pets and sigals) a tech skin with visual similarities to the existing heal drones and gun bots.

    add zombie/voodoo theme as much of the visual looks already present in game

    the aforementioned Angelic and Demonic skins as well (the fire daemon could be skinned to look like a warrior angel with its fiery sword)

    If need be charge for a it have a couple made free of charge (Im thinking generic tech and generic summon) to golds and the others in the store the free ones could be worked into a new a pair of new ATs

    the ATs would be summoner ATs the tech one a mixture of advanced fire arms and robots while the generic summoner would use spells and a assortment of summoned creatures

    store would be stuff like

    Zombie/voodoo
    Clowns/circus
    Angelic
    Demonic
    Toys

    they could even link skin packs to mission rewards want a pack of mechanon drones or junk bots following you around best get farming the appropriate missions. or hows about a hord of namless horrors from the Q realm could be a good way to rekindle intrest in the old adventure packs. provided of course they dont make the mistake of them being 2 rare
  • bluhmanbluhman Posts: 2,410 Arc User
    edited November 2014
    spinnytop wrote: »
    2-pt advantage that doubles the number of summons. ez.


    Letting you take the same power multiple times - unlikely.

    I like this idea, but that's going to stop players from taking the third rank of a given pet - which can be an issue if the R3 appearance of a pet is one they really prefer. That, and also some R3 abilities can be pretty useful.

    My suggestion? A 1-point advantage called "Preferred Pet" on all permanent pets, which has several effects:
      [*]+200% damage output
      [*]+30% max health
      [*]Pet grants radial damage and resistance buff to surrounding pets that belong to you. (disputing this...)
      [*]Pet gains the Regen passive.
      [*]doubled energy efficiency debuff
      [*]loss of 'I'm a pet!' AoE resistance.
      [*]only one Preferred Pet summon can be deployed at once. (disputing this...)


      This way, if you really want to focus on pet summoning, what you'll want to do is take a pet (or several) and put the Preferred Pet advantage on them. Depending on whether several preferred pets can be out at once, the result is either a leader pet that provides buffs to your other pets, or just a big mob of highly-damaging, sturdier pets that have an extreme drain on the user's energy costs.

      In either case, it solves the potential issue of having way too many character models on screen - which is a legitimate issue. Even on a fairly good system setup, most of the slowdown I've seen happen to me is due to lots of models being displayed. And if we take Anniversary into account, most of the crashing I've seen is also due to this.
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    • spinnytopspinnytop Posts: 16,450 Arc User
      edited November 2014
      bluhman wrote: »
      I like this idea, but that's going to stop players from taking the third rank of a given pet - which can be an issue if the R3 appearance of a pet is one they really prefer. That, and also some R3 abilities can be pretty useful.

      My suggestion? A 1-point advantage called "Preferred Pet" on all permanent pets, which has several effects:
        [*]+200% damage output
        [*]+30% max health
        [*]Pet grants radial damage and resistance buff to surrounding pets that belong to you. (disputing this...)
        [*]Pet gains the Regen passive.
        [*]doubled energy efficiency debuff
        [*]loss of 'I'm a pet!' AoE resistance.
        [*]only one Preferred Pet summon can be deployed at once. (disputing this...)


        This way, if you really want to focus on pet summoning, what you'll want to do is take a pet (or several) and put the Preferred Pet advantage on them. Depending on whether several preferred pets can be out at once, the result is either a leader pet that provides buffs to your other pets, or just a big mob of highly-damaging, sturdier pets that have an extreme drain on the user's energy costs.

        In either case, it solves the potential issue of having way too many character models on screen - which is a legitimate issue. Even on a fairly good system setup, most of the slowdown I've seen happen to me is due to lots of models being displayed. And if we take Anniversary into account, most of the crashing I've seen is also due to this.

        Don't forget that a lot of pets won't be getting to rank 3 anyway, since they need to spend 2 points to be permanent summons rather than "stay in the ring/one at a time" summons. Having to give up a rank is fair to have twice the pets - I doubt that third rank is doubling the effectiveness of any of those pets.

        Your 1-pt advantage is neat, but it doesn't seem to relate to the point of this thread which is getting multiples of the same kind of summon. :|
      • axenomeaxenome Posts: 97 Arc User
        edited November 2014
        bluhman wrote: »
        I like this idea, but that's going to stop players from taking the third rank of a given pet - which can be an issue if the R3 appearance of a pet is one they really prefer. That, and also some R3 abilities can be pretty useful.

        My suggestion? A 1-point advantage called "Preferred Pet" on all permanent pets, which has several effects:
          [*]+200% damage output
          [*]+30% max health
          [*]Pet grants radial damage and resistance buff to surrounding pets that belong to you. (disputing this...)
          [*]Pet gains the Regen passive.
          [*]doubled energy efficiency debuff
          [*]loss of 'I'm a pet!' AoE resistance.
          [*]only one Preferred Pet summon can be deployed at once. (disputing this...)


          This way, if you really want to focus on pet summoning, what you'll want to do is take a pet (or several) and put the Preferred Pet advantage on them. Depending on whether several preferred pets can be out at once, the result is either a leader pet that provides buffs to your other pets, or just a big mob of highly-damaging, sturdier pets that have an extreme drain on the user's energy costs.

          In either case, it solves the potential issue of having way too many character models on screen - which is a legitimate issue. Even on a fairly good system setup, most of the slowdown I've seen happen to me is due to lots of models being displayed. And if we take Anniversary into account, most of the crashing I've seen is also due to this.

          This is a cool idea too, but i'd like to be able to either a) summon 4, 5, or 6 muni bots in a single spell (Possibly at the cost of 3 or 4 powers points to do it) or else have 3 separate instances of muni bots that can be summoned. Thematically and RP wise this is not unreasonable. It wouldn't even necessarily be that difficult to code, they'd only need to append a letter to give a unique title to separate instances of muni bots (such as appending a letter (a, b, c etc)) to all variables and lines of code and such that makes the summon Muni Bots unique so that summoning muni bot power #2 doesn't despawn muni bot power #1.

          But as cool as this idea is, I doubt it will be implemented because individual pet commands are STILL broken and have been for as long as I've been playing. If they won't even look at that, they're not going to address new pet powers. But I thank everyone that has shared the pipe dream with me for a day.
        • roughbearmattachroughbearmattach Posts: 4,784 Arc User
          edited November 2014
          Just allowing more pet reskins to be swapped around would be enough for me.
          ___________________________________________________________

          Whoever you are, be that person one hundred percent. Don't compromise on your identity.
        • axenomeaxenome Posts: 97 Arc User
          edited November 2014
          Just allowing more pet reskins to be swapped around would be enough for me.

          There'd be some difficulties with that, though, from a visual perspective. How do you re-skin and re-skeleton wolves to be angels? It'd be less work for the dev team to just allow multiple selections of a power. And the amount of work they have to put in is definitely a factor, given they have a smaller dev team than League of Legends, which only puts out new content in the form of 2-3 skins at a time, or 1 champion, or spends a year re-doing the look of a single map.
        • spinnytopspinnytop Posts: 16,450 Arc User
          edited November 2014
          axenome wrote: »
          There'd be some difficulties with that, though, from a visual perspective. How do you re-skin and re-skeleton wolves to be angels? It'd be less work for the dev team to just allow multiple selections of a power. And the amount of work they have to put in is definitely a factor, given they have a smaller dev team than League of Legends, which only puts out new content in the form of 2-3 skins at a time, or 1 champion, or spends a year re-doing the look of a single map.

          The LoL devs are lazy, everyone knows that.
        • axenomeaxenome Posts: 97 Arc User
          edited November 2014
          spinnytop wrote: »
          The LoL devs are lazy, everyone knows that.

          Lazy? Maybe so. but their performance is adequate to the needs of that community. And it still doesn't invalidate the fact that by comparison, the per-dev workload here at CO is much higher, and the stability of the CO platform is much worse than that of LoL. This isn't really that unreasonable a request, and I was stating the easiest method I could think of to fill it.

          Edit: And the comment on the stability of CO isn't a shot at them, CO has exchanged hands and had a lot of unresolved issues that aren't even remotely their fault. I appreciate the work that they do for us.
        • roughbearmattachroughbearmattach Posts: 4,784 Arc User
          edited November 2014
          The Command Animals power already has a bunch of options. Excellent.

          I think some other summons could simply use skin choices already available on others without any other changes. For instance, the Ebon summons (demons) could be a skin for the shadow demon.
          ___________________________________________________________

          Whoever you are, be that person one hundred percent. Don't compromise on your identity.
        • axenomeaxenome Posts: 97 Arc User
          Okay, so: Updated concept- a Powers purchase the increases the number of Advantage points for a specific pet summoning power by 4. This, coupled with new advantages (2-3 points: Summons 1 additional pet) could ALSO conceivably be a way to upgrade pet powers.
          The upgrade could be designed to require you to purchase the pet power it applies to (Muni bots, etc) and they'd still summon as a single group. Summoned pet penalties to energy etc would still all apply as normal. This is ANOTHER way that this concept would be relatively easily implemented. Having multiple levels of this upgrade could make a narrowly focused but specialized pet summoner that wouldn't be too terribly imbalanced- and while, yes, it might enable a summoner to have a seal less level 3 summoned angel, it'd be no more imbalanced than having 2-3 level 2's, which imo isn't a terrible trade off for spending a power point on.
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