Jetwings have been added to the debugger. This is the reward for Series 2 of the Lockbox Bonus Card.
Bug Fix:
Stealth Aura is back to being purple quality and bind to account on Equip.
Release Notes for FC.31.20141016.8:
Preview:
Added a second Drifter Store train vehicle: The Volitation Engine
Release Notes for FC.31.20141016.7:
Preview:
The Aeronautical Engine is now available on the Debugger. This will be a Drifter Store vehicle.
Please format any bugs you find in the following format: Bug
Where it happens
What happens
Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go elsewhere.
In particular, do not report bugs from the live game in this thread, unless they are impacted by changes in the PTS build.
As with the other train, I wish the gun barrels were "drilled out" so they looked like something shots could come out of. But still it is a fancy beast and probably far more widely useful then the evil grinning one.
The more I look at it, the more I come to the conclusion that this train was upgraded by Mechanon.
Bug: The Ghostly footprints aura doesn't work with acro properly. Specificly if you charge acrobatics and attempt to use it, it doesn't show up. If you just tap it though, it does work. Its a very odd bug.
Oh and aparently the overflow bag is borked again. Its not wanting to open when you get stuff in it.
Bug: The Ghostly footprints aura doesn't work with acro properly. Specificly if you charge acrobatics and attempt to use it, it doesn't show up. If you just tap it though, it does work. Its a very odd bug.
Its always been a problem with acrobatics and athletics where animations and auras don't work properly with them. Some animation overrides break when using fully charged running travel powers like holding weapons and now auras are being effected by this too.
Can we please get these fixed as they are a part of the same issue? Because this will persist for future auras if not.
Its always been a problem with acrobatics and athletics where animations and auras don't work properly with them. Some animation overrides break when using fully charged running travel powers like holding weapons and now auras are being effected by this too.
Can we please get these fixed as they are a part of the same issue? Because this will persist for future auras if not.
Bug fixes? Whats that? Oh! You mean the thing that Cryptic never does because bug fixes don't make money and cost money to fix.
I hope that this PTS Update will be more than just a Chrome-Ghost Vehicle Train
You know like Bug Fixes for Costumes, Missions, Powers e.t.c
No All Aboard the Hype-Train Joke for you
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
If this is supposed to be a 'flying train', perhaps the 'lean forward' animation that vehicles normally do when moving forward should be removed. I mean, I suppose it should look like the train is 'riding invisible tracks', not just flying. It's just difficult to keep the Train horizontal while moving, which is something you'd think the Train should stay as.
It makes sense, if you don't think about it.
__________________________________________________
Most often Slice N Dice@zap-the-eradicator in-game.
If this is supposed to be a 'flying train', perhaps the 'lean forward' animation that vehicles normally do when moving forward should be removed. I mean, I suppose it should look like the train is 'riding invisible tracks', not just flying. It's just difficult to keep the Train horizontal while moving, which is something you'd think the Train should stay as.
Yeah, I mean, a lot of the hover tanks and some grav bikes either have incredibly reduced lean or no lean at all, compared to jets and helicopters and chariots. The trains should have practically none whatsoever, at least when they're not ascending or descending.
Added a second Drifter Store train vehicle: The Volitation Engine
is it in the debugger or the drifter or something, because i can't find it in either of them.(as of the time of writing it is not on the PTS server at all)
In all things, a calm heart must prevail.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Looks like they have the Volitation Engine set up on PTS now. It appears to be the exact same model / smoke style / weapon loadout as the Aeronautical but more of a pleasant bronze. Might have benefitted from some gears or something to distinguish it more but the color should better with certain concepts then the prior bitey and mechanon trains.
So... that is all from this Update... Trains... yeah... hooray
I love that there is apparently enought Resources to make New Vehicles Categories and Models but not enought resources to make new powers and stufff ಠ_ಠ
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
So... that is all from this Update... Trains... yeah... hooray
I love that there is apparently enought Resources to make New Vehicles Categories and Models but not enought resources to make new powers and stufff ಠ_ಠ
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
How about an optional version with the Backpack only, until a flight or jetpack power is used, and then the wings animate and pop out, to their normal animations, until flight powers are turned off, in which case the animate sliding back in instead of the normal flapping down to out of use phase?
If that's possible, I'd pay big money for that, not just a lockbox bonus card reward.
I think they have an issue with anything more than basic animation (rotation like the clockwork key) on costume parts. I think it was discussed at the time we were looking at the spider legs from the holoforce set that became part of the psionic dragon set.
I think they have an issue with anything more than basic animation (rotation like the clockwork key) on costume parts. I think it was discussed at the time we were looking at the spider legs from the holoforce set that became part of the psionic dragon set.
This is correct, I believe.
But man, either way, those are some freaking impressive pieces.
Absolutely loving the jet wings and the new wing attachments.
I did notice one thing with the new wing attachments. There seems to be an area in the cloth, leather, and metal textures that becomes an uncolorable deep blue.
here's a shot from the front:
and one from the back:
That blue on the wings that I've circled is not a color that I picked.
How about an optional version with the Backpack only, until a flight or jetpack power is used, and then the wings animate and pop out, to their normal animations, until flight powers are turned off, in which case the animate sliding back in instead of the normal flapping down to out of use phase?
If that's possible, I'd pay big money for that, not just a lockbox bonus card reward.
Yeah, when I make Iron Bat, I'm going to have two costumes for him - with and without the wings. Then I just have to remember to change costumes whenever I take to the air.
Which causes me to wonder - can I keybind a costume change and activation of the Jetpack power to the T key? Or do they have to have separate keys? I can work with it either way...
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
Yeah, when I make Iron Bat, I'm going to have two costumes for him - with and without the wings. Then I just have to remember to change costumes whenever I take to the air.
Which causes me to wonder - can I keybind a costume change and activation of the Jetpack power to the T key? Or do they have to have separate keys? I can work with it either way...
Jonsills check out my link to my primus page, I have some aliases and keybinds i use currently with the beetle wings open and closed that could work for you
Jonsills check out my link to my primus page, I have some aliases and keybinds i use currently with the beetle wings open and closed that could work for you
Hmm. So, keybinding the command "flyme 2" will both switch to costume 2 and activate the travel power? Want to make sure I get it right.
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
Hmm. So, keybinding the command "flyme 2" will both switch to costume 2 and activate the travel power? Want to make sure I get it right.
travel powers are a toggle remember, so yeah if you currently dont have your main TP active /flyme 2 will switch to your 3rd costume slot (they begin number 0) and activate your tp
travel powers are a toggle remember, so yeah if you currently dont have your main TP active /flyme 2 will switch to your 3rd costume slot (they begin number 0) and activate your tp
Okay, it says "flyme" is an unrecognized command. What am I getting wrong?
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
Okay, it says "flyme" is an unrecognized command. What am I getting wrong?
/flyme is a custom alias that i use in my bind files.
Save the following text into a file named CommandAliases.txt within your ..\Cryptic Studios\Champions Online\Live\localdata\ folder. Remember after editing your CommandAliases.txt in Notepad you will need to restart the CO client to use the changes.
Alias cos "setactivecostume 0 {}"
Alias landme "cos {} $$ +PowerTrayExec 14"
Alias flyme "+PowerTrayExec 14 $$ cos {}"
Alias bsave <& bind_save_file "{}.txt" &>
Alias bload <& bind_load_file "{}.txt" &>
Alias css "MakeCostumeJPeg"
alias scu "screenshot_ui_jpg"
Alias l "local {}"
Alias z "zone {}"
Alias g "group {}"
Alias t "team {}"
Alias cc <& channelsend "contests-central" "{}" &>
Alias ad "cc {} $$ zone {}"
you can then use landme and flyme as though they are build in commands.
Too bad the Damage has already been done, and people got the Aura Bound without wanting to
Even when the Fix take place, they will still have it Bound!
Hooray for nothing!
I shall call this Update Thomas the Freaking Steam Engine Update
It's sounds as exciting as it is
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
It still doesn't recognize "flyme", but your files gave me enough of the syntax that now I have j activating flight and opening the wings, and k deactivating flight (assuming I hit it in the right order! ) and folding the wings.
So thanks! I've already started leveling Iron Bat using the Mechanical Wings and the folded Insect Wing carapace, but he'll upgrade as soon as the next Lockbox comes out.
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
Absolutely loving the jet wings and the new wing attachments.
I did notice one thing with the new wing attachments. There seems to be an area in the cloth, leather, and metal textures that becomes an uncolorable deep blue.
here's a shot from the front:
and one from the back:
That blue on the wings that I've circled is not a color that I picked.
The wings are great, but the same as other wings, could we have an option that won't flap when flying. I like the last mechanical and tk wings included but only if they don't flap. It will give us a new set of styles for us to use.:biggrin:
The wings are great, but the same as other wings, could we have an option that won't flap when flying. I like the last mechanical and tk wings included but only if they don't flap. It will give us a new set of styles for us to use.:biggrin:
^This.
Please, when wings look very techy, it sometimes makes no sense with certain costumes when they flap in flight.
Especially with jetpack engaged.
they flap when you are stationary. in flight when you are up to speed they stabilise to fixed position
Also if you don't charge up your flight (and with Jet Boots or Jetpack, you can't), they flap in the two low "gears", only settling into position when you reach the speed where you're lying down. At those lower speeds, however, it also becomes apparent that the two circular fanlike things on the side of the jetpack portion aren't exhaust ducts - they're wing pivots.
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
Comments
Also Heavy Cannon Mk2 and Railgun Mk2 are reasonable weapon choices.
Hopefully will be no more than 250 DS like the other Mark 2 Drifter Vehicles
@Liath | My PRIMUS Page | Altaholics | New Vehicle Models | New Emblems | Flag Tights
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"Good can be found in heights, even in the deepest pits of evil" but "The valleys of evil always exist in the mountains of good."
~me
The more I look at it, the more I come to the conclusion that this train was upgraded by Mechanon.
Touch
"Good can be found in heights, even in the deepest pits of evil" but "The valleys of evil always exist in the mountains of good."
~me
PARSER USAGE GUIDE: click here for an easy how-to ٩(๑・ิᴗ・ิ)۶٩(・ิᴗ・ิ๑)۶
Spectre beats Eido in an SG run: VIDEO HERE
http://fc09.deviantart.net/fs71/i/2014/233/e/2/steampunk_train_02_png_stock_by_jumpfer_stock-d7w42k6.png
Its a bit late, but can we get the Unicorn horn added to Top Accessory? Sometimes horns appear through helmets and other head wear.
Bug: The Ghostly footprints aura doesn't work with acro properly. Specificly if you charge acrobatics and attempt to use it, it doesn't show up. If you just tap it though, it does work. Its a very odd bug.
Oh and aparently the overflow bag is borked again. Its not wanting to open when you get stuff in it.
Its always been a problem with acrobatics and athletics where animations and auras don't work properly with them. Some animation overrides break when using fully charged running travel powers like holding weapons and now auras are being effected by this too.
Can we please get these fixed as they are a part of the same issue? Because this will persist for future auras if not.
Bug fixes? Whats that? Oh! You mean the thing that Cryptic never does because bug fixes don't make money and cost money to fix.
You know like Bug Fixes for Costumes, Missions, Powers e.t.c
No All Aboard the Hype-Train Joke for you
@Chimerafreek
If this is supposed to be a 'flying train', perhaps the 'lean forward' animation that vehicles normally do when moving forward should be removed. I mean, I suppose it should look like the train is 'riding invisible tracks', not just flying. It's just difficult to keep the Train horizontal while moving, which is something you'd think the Train should stay as.
__________________________________________________
Most often Slice N Dice@zap-the-eradicator in-game.
Yeah, I mean, a lot of the hover tanks and some grav bikes either have incredibly reduced lean or no lean at all, compared to jets and helicopters and chariots. The trains should have practically none whatsoever, at least when they're not ascending or descending.
@Liath | My PRIMUS Page | Altaholics | New Vehicle Models | New Emblems | Flag Tights
Asterelle's Forum Enhancement Extension | Game Side Panel Add-In | Game Server Status Add-In
Preview:
is it in the debugger or the drifter or something, because i can't find it in either of them.(as of the time of writing it is not on the PTS server at all)
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Ok, thats good to know, I was about to ask about it myself.
It turns out there was a miscommunication. The correct version will be pushed to PTS either later tonight or tomorrow morning. Sorry about that!
Good to know! Now I just hope my cold doesn't because worst.
Infernal Engine: Minigun. Heavy Cannon Mk 2, Singularity Bomb Mk 2.
Aeronautical Engine: Minigun. Heavy Cannon Mk 2, Railgun Mk 2.
Volitation Engine: Minigun. Heavy Cannon Mk 2, Railgun Mk 2.
Its nice to see a steampunk option at long last. Fenegar will be most pleased
I love that there is apparently enought Resources to make New Vehicles Categories and Models but not enought resources to make new powers and stufff ಠ_ಠ
I know right? cause, Business...
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Preview:
Bug Fix:
It come with Pack and Wings, Wings only and Pack only options.
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
If that's possible, I'd pay big money for that, not just a lockbox bonus card reward.
@Liath | My PRIMUS Page | Altaholics | New Vehicle Models | New Emblems | Flag Tights
Asterelle's Forum Enhancement Extension | Game Side Panel Add-In | Game Server Status Add-In
This is correct, I believe.
But man, either way, those are some freaking impressive pieces.
They truly are. I love 'em.
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
I did notice one thing with the new wing attachments. There seems to be an area in the cloth, leather, and metal textures that becomes an uncolorable deep blue.
here's a shot from the front:
and one from the back:
That blue on the wings that I've circled is not a color that I picked.
@Liath | My PRIMUS Page | Altaholics | New Vehicle Models | New Emblems | Flag Tights
Asterelle's Forum Enhancement Extension | Game Side Panel Add-In | Game Server Status Add-In
Which causes me to wonder - can I keybind a costume change and activation of the Jetpack power to the T key? Or do they have to have separate keys? I can work with it either way...
- David Brin, "Those Eyes"
Get the Forums Enhancement Extension!
Jonsills check out my link to my primus page, I have some aliases and keybinds i use currently with the beetle wings open and closed that could work for you
@Liath | My PRIMUS Page | Altaholics | New Vehicle Models | New Emblems | Flag Tights
Asterelle's Forum Enhancement Extension | Game Side Panel Add-In | Game Server Status Add-In
- David Brin, "Those Eyes"
Get the Forums Enhancement Extension!
travel powers are a toggle remember, so yeah if you currently dont have your main TP active /flyme 2 will switch to your 3rd costume slot (they begin number 0) and activate your tp
@Liath | My PRIMUS Page | Altaholics | New Vehicle Models | New Emblems | Flag Tights
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- David Brin, "Those Eyes"
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/flyme is a custom alias that i use in my bind files.
Save the following text into a file named CommandAliases.txt within your ..\Cryptic Studios\Champions Online\Live\localdata\ folder. Remember after editing your CommandAliases.txt in Notepad you will need to restart the CO client to use the changes.
you can then use landme and flyme as though they are build in commands.
@Liath | My PRIMUS Page | Altaholics | New Vehicle Models | New Emblems | Flag Tights
Asterelle's Forum Enhancement Extension | Game Side Panel Add-In | Game Server Status Add-In
Hooray for nothing!
I shall call this Update Thomas the Freaking Steam Engine Update
It's sounds as exciting as it is
So thanks! I've already started leveling Iron Bat using the Mechanical Wings and the folded Insect Wing carapace, but he'll upgrade as soon as the next Lockbox comes out.
- David Brin, "Those Eyes"
Get the Forums Enhancement Extension!
The wings are great, but the same as other wings, could we have an option that won't flap when flying. I like the last mechanical and tk wings included but only if they don't flap. It will give us a new set of styles for us to use.:biggrin:
^This.
Please, when wings look very techy, it sometimes makes no sense with certain costumes when they flap in flight.
Especially with jetpack engaged.
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
@Liath | My PRIMUS Page | Altaholics | New Vehicle Models | New Emblems | Flag Tights
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- David Brin, "Those Eyes"
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Whoever you are, be that person one hundred percent. Don't compromise on your identity.