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Updating TK blaster Tank

gandalesgandales Posts: 340 Arc User
edited December 2014 in Builds and Roles
Hello,

I am planning to update my TK blaster tank. I am moreless satisfy in term of powers/advantages(still comments are always welcome).

My main change is in SSs and specialization.
Currently, I am DEX/CON/EGO but I am going CON/DEX/EGO

This change has to do with getting more from defiance and also getting knockback resistance which currently I can only use CoPD for that purpose.

Any thoughts?




My Current Build

PowerHouse (Link to this build)

Name: Orgun

Archetype: Freeform

Super Stats:
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Ego (Secondary)

Talents:
Level 1: Incandescent
Level 6: Shrug It Off
Level 9: Survival Training
Level 12: Command Training
Level 15: Finesse
Level 18: Sniper Training
Level 21: Lasting Impression

Powers:
Level 1: Kinetic Darts
Level 1: Telekinetic Assault (Rank 2, Crippling Challenge)
Level 6: Ego Reverberation
Level 8: Mental Discipline (Rank 2, Rank 3)
Level 11: Ego Surge (Nimble Mind)
Level 14: Telekinetic Eruption (Rank 2, Rank 3, Challenging Strikes)
Level 17: Ebon Void (Rank 2, Rank 3, Voracious Darkness)
Level 20: Conviction (Rank 2, Rank 3)
Level 23: Resurgence (Rank 2, Rank 3)
Level 26: Ice Cage (Sub-Zero Cellblock)
Level 29: Circle of Primal Dominion
Level 32: Defiance
Level 35: Shadow of Doubt
Level 38: Miniaturization Drive (Rank 2, Rank 3)

Travel Powers:
Level 6: Distortion Acrobatics (Rank 2)
Level 35: Lightning Flash

Specializations:
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (1/2)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Exhausting Strikes (2/2)
Protector: Resolute (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Dexterity Mastery (1/1)

My Proposed Build

PowerHouse (Link to this build)

Name: Orgun

Archetype: Freeform

Super Stats:
Level 6: Constitution (Primary)
Level 10: Dexterity (Secondary)
Level 15: Ego (Secondary)

Talents:
Level 1: Incandescent
Level 6: Shrug It Off
Level 9: Survival Training
Level 12: Command Training
Level 15: Finesse
Level 18: Sniper Training
Level 21: Lasting Impression

Powers:
Level 1: Kinetic Darts
Level 1: Telekinetic Assault (Rank 2, Crippling Challenge)
Level 6: Ego Reverberation
Level 8: Mental Discipline (Rank 2, Rank 3)
Level 11: Ego Surge (Nimble Mind)
Level 14: Telekinetic Eruption (Rank 2, Rank 3, Challenging Strikes)
Level 17: Ebon Void (Rank 2, Rank 3, Voracious Darkness)
Level 20: Conviction (Rank 2, Rank 3)
Level 23: Resurgence (Rank 2, Rank 3)
Level 26: Ice Cage (Sub-Zero Cellblock)
Level 29: Circle of Primal Dominion
Level 32: Defiance
Level 35: Shadow of Doubt
Level 38: Miniaturization Drive (Rank 2, Rank 3)

Travel Powers:
Level 6: Distortion Acrobatics (Rank 2)
Level 35: Lightning Flash

Specializations:
Constitution: Fuel My Fire (3/3)
Constitution: Resilient (2/2)
Constitution: Deflection (3/3)
Constitution: Adrenaline Rush (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Reactive Strikes (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Constitution Mastery (1/1)
Post edited by Unknown User on

Comments

  • flowcytoflowcyto Posts: 12,740 Arc User
    edited October 2014
    If ur going CON PSS for knock resist, ya dun really need CoPD except maybe for Gravi or Andrithal farming. If I were to include it I'd prob make it the last power/adv slot so retraining is easy.

    Ya could go for STR/Ego/Con instead- mainly for Juggernaut, Brutality, and similar knock resist from Str.

    It seems like ur skipping some extra burst dps from not having TK Lance. I'd try to find room for it and/or Mental Storm.

    Also, I'd prob take Guardian for Find the Mark over Warden.

    Although I can understand their inclusion, powers like Mini Drive, SoD, and Ice Cage w/ adv aren't essential to the build. Depends what other powers ya were considering, but I'd prob have R1 Masterful Dodge in there somewhere.

    Lastly, if ya take Concentration over Mental Disp then ya prob won't need the energy from Defiance and can use a diff defensive passive.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • gandalesgandales Posts: 340 Arc User
    edited October 2014
    flowcyto wrote: »
    If ur going CON PSS for knock resist, ya dun really need CoPD except maybe for Gravi or Andrithal farming. If I were to include it I'd prob make it the last power/adv slot so retraining is easy.

    Ya could go for STR/Ego/Con instead- mainly for Juggernaut, Brutality, and similar knock resist from Str.

    It seems like ur skipping some extra burst dps from not having TK Lance. I'd try to find room for it and/or Mental Storm.

    Also, I'd prob take Guardian for Find the Mark over Warden.

    Although I can understand their inclusion, powers like Mini Drive, SoD, and Ice Cage w/ adv aren't essential to the build. Depends what other powers ya were considering, but I'd prob have R1 Masterful Dodge in there somewhere.

    Lastly, if ya take Concentration over Mental Disp then ya prob won't need the energy from Defiance and can use a diff defensive passive.

    Thanks for so detailed analisys. I think CoPD could still be useful for certain fights. I like your point about TK lance, I exchanged Mental Discipline for Concentration so I freed 4 adv, and I exchanged SoD for TK lance with rank 3(not sure about the infusion adv). I took off the rank 3 of miniDrive for recip Gizmo for extra dmg. I took warden for reactive strikes for Therakiel temple.

    Your consideration about Str as pss intrigues me for a ranged character. However, I think having huge con with defiance which I need because I can save adv points on it. Also TK is a bit energy intensive so I could use as much energy management help as possible.

    I read your builds on the build directory and I found them pretty good. Hopefully, if I have more time I will work on my other char builds.

    Here is the new build I am considering, taking into account some of your recomendations.

    PowerHouse (Link to this build)

    Name: Orgun

    Archetype: Freeform

    Super Stats:
    Level 6: Constitution (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Ego (Secondary)

    Talents:
    Level 1: Incandescent
    Level 6: Shrug It Off
    Level 9: Survival Training
    Level 12: Command Training
    Level 15: Finesse
    Level 18: Sniper Training
    Level 21: Lasting Impression

    Powers:
    Level 1: Kinetic Darts
    Level 1: Telekinetic Assault (Rank 2, Crippling Challenge)
    Level 6: Ego Reverberation
    Level 8: Concentration
    Level 11: Ego Surge (Nimble Mind)
    Level 14: Telekinetic Eruption (Rank 2, Rank 3, Challenging Strikes)
    Level 17: Ebon Void (Rank 2, Rank 3, Voracious Darkness)
    Level 20: Conviction (Rank 2, Rank 3)
    Level 23: Resurgence (Rank 2, Rank 3)
    Level 26: Ice Cage (Sub-Zero Cellblock)
    Level 29: Miniaturization Drive (Rank 2, Reciprocating Gizmo)
    Level 32: Defiance
    Level 35: Telekinetic Lance (Rank 2, Rank 3)
    Level 38: Circle of Primal Dominion

    Travel Powers:
    Level 6: Distortion Acrobatics (Rank 2)
    Level 35: Lightning Flash

    Specializations:
    Constitution: Fuel My Fire (3/3)
    Constitution: Resilient (2/2)
    Constitution: Deflection (3/3)
    Constitution: Adrenaline Rush (2/2)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Reactive Strikes (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Modified Gear (2/2)
    Mastery: Constitution Mastery (1/1)
  • flowcytoflowcyto Posts: 12,740 Arc User
    edited October 2014
    When I last tested Id Infusion on my TK dps FF, I didn't find it to be a dps increase overall vs. R3 on TK Lance. I suppose it depends on how often ya cast TK Lance, but once ya get Ego Infusion rolling (after casting the first TKL at 4-5 stacks) you'll get back to 4-5 stacks pretty quickly while channeling TKA.

    W/ Defiance, Ego Reverb, and Conc ya should be set on energy. My TK dps build almost never runs out of energy, and that's w/ just Conc and Ego Reverb (but prob more Ego gearing than for this tank build, which should focus a bit more on Con).

    STR PSS is good for ranged toons that don't really need an SS aside from Con and Ego_Int.. which is kinda the case here. Juggernaut is a large EHP increase, over even what Con PSS provides- and STR PSS is more dps due to Brutality's severity. Esp true if ya pair it w/ TBD/Agressive Stance for huge offense and defense gains. However- Con Mastery, Adren Rush, FMF, and Deflection_Armored are still nice perks to Con PSS (plus 40-60 more Con naturally).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • lordwolfylordwolfy Posts: 140 Arc User
    edited December 2014
    Hey gandales, not to detract or hijack your thread but do you happen to have a bigger pic of your avatar? It looks pretty cool from what I can see of it but I would love to see it up close.

    Sorry again...we now return you to your regularly scheduled thread discussion!
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