This should be Acknowledged since we are currently have the Warlord Custom Alert!
You should also know that this bug has been out since the On Alerts Update and still hasn't been fixed
Enemies who use the Following Powers:
- The Special Lunge used by Manimals and White Rhino
- Frag Grenade
- Shotgun Blast
- Iron Cyclone & Vicious Cyclone
- Micro Munitions (VIPERs Powerarmors can Abuse this power without Charging it)
- Chest Beam
- Vile Lariat
- Hurl (the special Hurl the 4-Armed PSI members use) By the way, it's UNBLOCKABLE, you WILL get Knocked no matter what
- Shuriken Throw (Nemesis A.I love to spam this... on a Melee powerset )
THOSE POWERS DO NOT APPLY KNOCK RESISTANCE ON PLAYERS
Enemies on big teams can literally spam those powers and Knock your character back and forth like a Tennis ball
When this is Obvious:
- Grab the Money and Run
- Harmon Lab: Warlord Alert (have fun getting all Frag Grenade and Shotgun Blast on you)
Factions who Abuse Knocks powers:
- Undead Vikings Warriors (Hrodgeir the Unending's Minions)
- Mr.Gemini Gang
- Dead Man Walking Gang (and by Dead man walking himself)
- Mafia Thugs (Devana Hawke's gang)
- Purple Gang
- Druids (Cairngorm Stoneblood's Minions)
- Horrors (Madstone's minions)
- AGENTs
- Demons
- The Shadow Army (Warlord's Minions who basically are just Thugs)
- Reprogram Robots (Madam Mayhem's minions)
- PSI
- Thugs (Nighthawk? gang)
- Escaped/Rioting Prisoners (Plus Ao-Qephoth's Prisoners Cultists and Rockjaw's Minions)
- VIPERs
- DOGz
- Trey Kings
- Lava Golems (Vikorin the Blind's Minions)
- Nemesis Minions with Military Weapons, and Nemesis themselves with Munitions
- Martial Art Nemesis
- Misfit Toys
and possible many more...
Bosses who abuse Knocks
- Vikorin the Blind and his Lava Golems
- Dead Man Walking
- Black Fang (Therakiel Temple ONLY) he has knocks and pulls that are not updated
- Madam Mayhem (She Abuse ALL the knock powers from Powerarmor)
- Viper-X (same here)
- Black Talon
- Nemesis with Munitions
- Nemesis with Single/Double Blade(s) and Martial arts (they spam Shuriken Throw that KNOCK you down)
and again I may add, those enemies has been abusing Knocks for the past 2 years!
again those power DO NOT apply
Knock Resistance on you!
I may also add that
Micro Munitions used by VIPERs' PowerArmors are also Bugged! The powerarmors can sometimes Spam them 3 times in the row without charging them, causing your character to get Blast off helpless.
This is possible due to the fact that their Jetpacks with the Special Micro Munitions animation, are being acting like an
Individual enemy!Please Fix those powers which Enemies use and make make them Apply KNOCK RESISTANCE stacks, this is getting Ridiculous
Enemies are basically using an Exploit!
The fact that has being happening the past 2 years is a SHAMEFUL!
Comments
- Be safe and have fun, champs - for science!
it's in the WHOLE GAME! Even in Westside, the first mission, is having Purple Members and Escaped Prisoners spamming Knocks on players!
again this has been happening 2 years now!
Please DEVs put an end on this Madness! NPCs' Knock powers are broken as hell! :mad:
alerts like Harmon Lab is truly a Bullet Knock Hell
So far this is only with Enemies with Range attacks!
Melee knocks apply Resistance perfectly
also ALL the Create Villains winners, have at least 1 enemy who abuse Knocks!
A Playlist of my CO PvP video's (starting from post nerf PTS team duels)
It's not only Vikorin, it's his LAVA GOLEMS which spawn at the Corners of his room when his HP is at 1/3 who will Knock you into oblivion
If you move out of the Melee range of Vikorin they will throw stuff at you and knock you Really Annoying to deal with!
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
You own my characters not 3 but 9 Knock Resistance Stacks after getting spammed by 3 Iron Cyclone mobs in the Row and getting Knocked 9 times in the row!
Frag Grenades and Shotgun Blast Spam parade
I got KNOCKED Twice in the row by Mobs' Shotgun Blast... while BLOCKING... and not a single knock resistance was given to my character
and getting Lauched in the air with VIPERs Power Armors' Micro Munitions, Since they can Spam 2 in the row without charging!
Once again, Cryptic please fix Enemies' Knock Attacks, this is getting Frustating
We are reaching the Fake Difficulty Trope here for the Bad technical aspects!
Probably is wishful thinking, but damn I'd hope so.
- Be safe and have fun, champs - for science!
/Add Misfit Toys in the list, I was watching Finkle Foundry videos on YouTube and noticed that their attacks didn't applied Knock Resistance
The Thread is still relevant since the issues has STILL not being Fixed... Dissapointed
Why am I still getting Knocked by Shotgun Blast TWICE while clearly BLOCKING?
Why Viper Powerarmors are able to Micro Munitions me into Oblivion with a single lay of their eye? MULTIPLY times
Why my characters with over 300+ STR still get knock from the said trash like they have zero resistance?
Also Congratulations CO, TvTropes gave you the Fake Difficulty Trope, and to Quote from the Main Trope
Please take some time and Fix this Issue!
Its a little stupid and makes me question the game's mechanics... -.-
I know I haven't played the game in a liitle close to a month but for the sake of CO.... just fix this.
Handle:@XG3NX
Champions Online.. where we sell lockboxes by the dozen.
In a Desperate attempt to get the DEV's Team attention
as always, if the problem is NOT fixed the Threat is still relevant
Nothing says more fun that getting knocked 6 times in the row and NOT getting a single Knock Resistance
I hear that... Nothing like having a fully ranked Ice Barrier around you and still getting tossed around like you were a rag doll in a tornado.
This knock stuff is extremely annoying. The VIPER armors the OP mentions tend to juggle you to death with their stupid missiles. The first blast sends to you to the freakin' MOON and then it is followed up by the killing blow of one or two more slams just after you hit the ground! Of course this means instant death because the impact from the initial Lunar Exploration takes all but one HP. :rolleyes:
The two spinning chain things are also EXTREMELY vexing because they just stun-lock you endlessly until they are done you can do absolutely NOTHING but take hits. :mad:
It is annoying enough that so many enemies like to stun you but add in the endless knocking and the fact that unless you block it (and even sometimes that does not help) you have no real defense against it is really frustrating. If you are a melee character prepare to spend more time in the air than the Good Year Blimp!
When they knock it's like the mobs show a chance of winning.
But I don't usually play melee.
A lot of people play melee, they get bored and frustrated quickly.
Constantly tapping a power key and maybe not doing anything because they aren't in range of anything.
A Behemoth I was with a couple minutes ago had "Don't auto target objects" turned off, somehow, and was targeting trashbags all over the place which interfered with his ability to turn in missions.
I was floating around with mental powers so if I got knocked it felt like ...psychic distress and a good time because how often can you astral travel and beat up bad guys?
Where are the horrible knocks for low level players? Thick As Thieves? In a team on difficult+ maybe. That's some crazy scaling in there. I'll have to do it again and pay attention to the knocks, they seemed ok to me, but again I don't play melee.
Now that they removed default Follow key it's going to be even worse for melee builds.
It is not that we want them to stop being able to knock altogether. It is fine that they CAN do it. The problem is that they can ignore block in some cases and that they have absolutely NO knock resistance trigger. If you knock an NPC they get a stack of resistance to your knocking. As this keeps going you hardly move them anymore. Same with stuns and such. If THEY do it to YOU then they generate none of these resistance stacks and so they can just endlessly knock you all over the place without ever giving you a chance to recover.
Their knocks are also far more powerful to begin with and tend to ignore your resistance to being knocked altogether. So it is really a broken mechanic for them. I mean it is fine if BOSSES send you flying and such but normal minions should not be able to just shove a Saturn V up your butt and send you to space whenever they feel like it.
So dumb.
Maybe I should get a Necrultic Elixir, or at least bring some consumables next time.
I ran it with two others the other night, my god dem Dark Adepts though at least 16+ LMAO. XD
Here is a breakdown of what the data suggests for the various powers listed originally:
Frag Grenade: This is a Repel rather than a Knock, and it does not apply Repel Resist.
Shotgun Blast: Did not have Knock Resist apply.
Iron Cyclone & Vicious Cyclone: Vicious Cyclone appears to have Knock Resist. Iron Cyclone does not, and it also has a Repel without Repel Resist.
Micro Munitions (VIPERs Powerarmors can Abuse this power without Charging it): Did not have Knock Resist apply. This appears to have a 20-second cooldown.
Chest Beam: Appears to have Knock Resist apply.
Vile Lariat: Appears to have Knock Resist apply.
Hurl (the special Hurl the 4-Armed PSI members use) By the way, it's UNBLOCKABLE, you WILL get Knocked no matter what): Does appear to have Knock Resist apply. BUT it is in fact unblockable, which can be changed. NOTE: The power that I found that 4-Armed PSI members use that is an unblockable Knock is called "Backhand."
Shuriken Throw (Nemesis A.I love to spam this... on a Melee powerset): Appears to have Knock Resist apply.
I'll do some testing on critters that use these powers and see what actually happens when I get knocked around.
In the meantime I'm looking into adding Knock Resist (or Repel Resist, as apppropriate) to the powers that need it (Frag Grenade, Shotgun Blast, Micro Munitions, Iron Cyclone) and making the knock on Hurl (er, "Backhand") Blockable.
Iron Cyclone & Vicious Cyclone DEFINATLY do not apply Knock resistance, I got character who got knocked 6 times in the row when two mobs where spamming it, in the same time
Repel Resist? that sounds wonderful~
Also (Shameful link to another Bugged power) could you look at Telekinetic Maelstorm Debris? the Debris is causing lag spikes, doesn't get effected by Max physics debris objects slider and is only effected by SFX quality visuals
As far as I know there isn't any repel resistance in CO, adding a repel resistance could be good but it would require some careful thoughts about how to exactly implement it. Doing it the same as knocks (3 repels before you become immune for a while) would make repels completely useless.
Also the game mechanics are such that a knock can knock you off your feet, while a repel only pushes back while you can keep attacking (not counting being pushed out of reach).
Frag Grenade and Iron Cyclone can certainly knock you off your feet, so if those are tagged as repels it might be better to fix that tagging.
/edit
Now that I think about it, Frag Grenade and Iron Cyclone being tagged as repels is probably the reason why normal knock resistance from strength and such does not work against them. So please do fix those tags.
Power Resist is generally added on a case-by-case basis. So, adding Repel Resist to the Frag Grenade power used by critters wouldn't necessarily do anything to player-used powers.
I shall add this to the list as well
○The Special Lunge used by Manimals and White Rhino does not apply Knock Resistance
Rhinoplasty was a nightmare
Hello again Jheinig, i have noticed a really big improvement with the enemies' knocks
Grab the money and Run and Warlord alerts are not by any means the Hell of annoyance it used to be! and I'm really happy for this
However, there still seem to be factions that still haven't been correctly updated!
For Example, the enemies from the DOGz faction that use knocks (Frag Grenade and Shotgun Blast) still don't give Knock Resistance stacks, and pretty much their so called "repels" are still acting like Knocks
Also, VIPER'S Power Armors are still able to spam Micro Munitions 3 times in the row without charging it and without giving the player Knock Resistance stacks!
If you could work on it a little more, I would really appreciate it