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Best solo ArchTypes

neverwinter1973neverwinter1973 Posts: 203 Arc User
edited October 2014 in Champions Online Discussion
I'm only gonna play 2 characters for this game and was wondering what ArchTypes are good for soloing.

The current ArchType I am usuing is Tempest which in my opinion, is a very good solo ArchType. I'm thinking about making a second character using Grimoire. Is Grimoire a pretty good solo Archtype ?
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    markhawkmanmarkhawkman Posts: 4,915 Arc User
    edited October 2014
    MY only character is Grimoire and it seems to be quite effective.
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    neverwinter1973neverwinter1973 Posts: 203 Arc User
    edited October 2014
    MY only character is Grimoire and it seems to be quite effective.

    Cool. I have an evil satanic warlock type character in mind and I'm thinking Grimoire would go good with that idea.

    What free Aura goes with Grimoire.
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    chuckwolfchuckwolf Posts: 274 Arc User
    edited October 2014
    IMHO the Impulse when you choose PFF as passive seems to have the best balance of Defense and Offense for survivability.
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    meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited October 2014
    The easiest by far is the Savage. Not the highest DPS, though, but not the lowest one either.
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    flowcytoflowcyto Posts: 12,742 Arc User
    edited October 2014
    Depends what ya mean by 'solo-ing'. If you mean 'no alert/group content' or 'no tough/lair style missions', then any of the DPS ATs w/ large reach AoE are the best since they mow through mobs the fastest and easiest (Soldier, Squall, Tempest, Inferno, Marksman, Scourge, Night Avenger w/ RT from stealth). Less dps but more hardy and still good reach AoE would be a few of the non-dps ATs (Master w/ Shuriken Storm, Specialist w/ LT, Glacier w/ Frost Breath & Avalanche, Void w/ Shadow Rift and Embrace, Mountain w/ Quicksand_Tremor, Grimoire w/ Skarn's Bane).

    I'd avoid most of the dps ATs if ur doing Alerts heavily, though- most of them are aggro magnets and are very squishy (not as much the Scourge due to Resurgence).

    If ya want great single-target dps and to be tough as nails then the Savage is the best; its AoE reach sucks so grinding can be monotonous, though. Disciple is similar- not as easy to keep alive, but the self-healing can be crazy, its dps is good, and its AoE can have good reach later on. Unleashed is also great for melee ATs in terms of decent self-healing and AoE + single target dps- but it takes a bit of leveling and gearing to make it survivable.
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    xydaxydaxydaxyda Posts: 817 Arc User
    edited October 2014
    Behemoth was the first AT I got to lvl 40 and so I have a bit of a soft spot for that AT... Unleashed was next and as has been said above it gets really awesome around mid level range. I got a 40 specialist too and it is a great AT as well... but half the abilities it gets seem to go to waste as you stand there spamming 2gm. I thought the Master was pretty good, but it takes for days to kill anything.

    Everybody says savage is great... I have tried to level one, and it gets pretty boring pretty quickly...but maybe that's just me.


    Grimoire is kinda the same for me...just haven't been able to get into it.








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    novaninja555novaninja555 Posts: 836 Arc User
    edited October 2014
    Savage is by far the best.
    The behemoth is good too. But the savage rules all other ATs in solo PVE instances. You will have trouble with killing mobs fast but that's all... You can pretty much ignore all their damage.

    "Good can be found in heights, even in the deepest pits of evil" but "The valleys of evil always exist in the mountains of good."

    ~me
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    chuckwolfchuckwolf Posts: 274 Arc User
    edited October 2014
    Savage is by far the best.
    The behemoth is good too. But the savage rules all other ATs in solo PVE instances. You will have trouble with killing mobs fast but that's all... You can pretty much ignore all their damage.

    The same is true of the Impulse, and it actually does decent damage. After level 14 an Impulse takes so little damage from normal mobs that you never need external healing or potions.

    I personally find the Behemoth too vulnerable, when's the last time a mid 20's level behemoth withstood 4 attacks, while blocking, from Grond and walked away with less than 200 points of damage, an Impulse can do that easily.

    I'm sure the savage would take more damage than that, but the savage's passive is Regen which heals nearly instantly.

    Those with invulnerability are resistant to small attacks but have less protection from burst damage.

    where the Impulse's combo of PFF and IDF provides protection from both multiple small attacks, such as mobs, and the occasional high damage attack that villain level mobs are capable of.
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    meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited October 2014
    ...

    Impulse does not even remotely compare to the Savage.

    At 14, maybe.

    Later? Lolnope.

    On top of that, thanks to stats and spec trees you can actually stack more defense and HP on the Savage than you could ever stack on the Impulse.
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    riveroceanriverocean Posts: 1,690 Arc User
    edited October 2014
    I will say the Impulse does perform steadily. As in, you can take an Impulse into higher level content and not feel totally gimped. It solos well too - and I think suffers from a bad rep.

    But the Savage - is just crazy good when it comes to survival. If you pick all the right specs and gear it well, you have a solid hybrid that can compete with most Free-forms.

    The soldier is also one of my favorites. it basically survives by doing a great deal of damage - from a safe distance.
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    chalupaoffurychalupaoffury Posts: 2,553 Arc User
    edited October 2014
    The Scourge.


    Constitution superstat, self heal clicky, a TON of damage. Why has this not been mentioned? I used to PVP with that thing against freeforms and win. It can also NEUTRALIZE Ao'q. It nukes all self heals by existing. Give it a few Karneeki heal devices to power though until it gets its clicky back... You can't kill a Scourge.

    If you're looking for a *free* at? The Marksman is top notch. No pun intended. Ranged really is a lot better than melee for most things, and it does some great dps. All at 100 feet or better.

    Check my sig for more feedback. I haven't done the Scourge yet, but that's only because I know it's the best.


    edit: Yeah, satanic warlock? SCOURGE. https://www.youtube.com/watch?v=gJPhZxvX2Qo
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    kittykaboomboomkittykaboomboom Posts: 104 Arc User
    edited October 2014
    easy:
    scourge, soldier, specialist, wind, lightning, Night avenger, glacier,Savage,marksman, void, grimoire,disciple, mind
    and thats just from ones I've levelled.


    threat problems;
    Fist- 100 hands
    solidier- assault rifle
    Lightning- lightning arc and gigabolt.
    night avenger- ricochet shot
    void- pretty much everything
    disciple- same
    mind- any time you try and heal


    not easy,
    inventor.

    note : if you get a ranged one. get flight. and remember go UP, not along the ground.
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    spinnytopspinnytop Posts: 16,450 Arc User
    edited October 2014
    Specialist is pretty good. Mind always seemed crazy ez for soloing as well. Savage of course, but she aint' free. Master too... or really any of the tank archetypes.
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    novaninja555novaninja555 Posts: 836 Arc User
    edited October 2014
    easy:
    scourge, soldier, specialist, wind, lightning, Night avenger, glacier,Savage,marksman, void, grimoire,disciple, mind
    and thats just from ones I've levelled.


    threat problems;
    Fist- 100 hands
    solidier- assault rifle
    Lightning- lightning arc and gigabolt.
    night avenger- ricochet shot
    void- pretty much everything
    disciple- same
    mind- any time you try and heal


    not easy,
    inventor.

    note : if you get a ranged one. get flight. and remember go UP, not along the ground.

    Savage also has threat prob. Bleeds + Massacre spam = Tons of DPS = Tons of threat

    "Good can be found in heights, even in the deepest pits of evil" but "The valleys of evil always exist in the mountains of good."

    ~me
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    meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited October 2014
    Savage also has threat prob. Bleeds + Massacre spam = Tons of DPS = Tons of threat
    This is not a problem with the Savage.
    It's a feature.
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    novaninja555novaninja555 Posts: 836 Arc User
    edited October 2014
    This is not a problem with the Savage.
    It's a feature.

    Nay I do not tend to imply its a feature. What I mean is that it is also something that adds a lotta threat. I like to gather threat on my savage actually. I pretty much take no damage unless if its an unblocked "Nighthawk?" Or "Jack Fool" . Otherwise I am like " I am just gonna scratch scratch scratch scratch scratch ! You are just gonna stand stand stand stand stand." 5 points if you see what I did there.

    "Good can be found in heights, even in the deepest pits of evil" but "The valleys of evil always exist in the mountains of good."

    ~me
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    meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited October 2014
    It's a feature because it helps in play.

    This AT is basically tank/dps hybrid. It is made to draw threat.

    It's not a "problem".
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    chuckwolfchuckwolf Posts: 274 Arc User
    edited October 2014
    ...

    Impulse does not even remotely compare to the Savage.

    At 14, maybe.

    Later? Lolnope.

    On top of that, thanks to stats and spec trees you can actually stack more defense and HP on the Savage than you could ever stack on the Impulse.

    Actually you can use specializations and gear to boost an inpulse's defense, and also it's offense, and as far as HP goes, you're right, but an Impulse's PFF is basically it's health, add raising that is simply a matter of picking the right superstat combo.
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    meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited October 2014
    Nope, it does not compare with the AT that has both the Juggernaut spec and Devour Essence to return health.

    PFF might be a makeshift "health" on the Impulse, but its strength isn't that easy to replenish as are normal hitpoints.

    I gather you like the Impulse and you might be attached to it (also, the Savage can be boring to play at times), but it isn't on the same level with the Savage.
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    novaninja555novaninja555 Posts: 836 Arc User
    edited October 2014
    It's a feature because it helps in play.

    This AT is basically tank/dps hybrid. It is made to draw threat.

    It's not a "problem".

    Like I said- i did not imply it as a problem

    "Good can be found in heights, even in the deepest pits of evil" but "The valleys of evil always exist in the mountains of good."

    ~me
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    novaninja555novaninja555 Posts: 836 Arc User
    edited October 2014
    chuckwolf wrote: »
    Actually you can use specializations and gear to boost an inpulse's defense, and also it's offense, and as far as HP goes, you're right, but an Impulse's PFF is basically it's health, add raising that is simply a matter of picking the right superstat combo.

    But PFF gets weaker as you lose health and regeneration gets stronger as I lose health. Besides, regen scales of cons. So by stacking cons, I get more health and invincibility at the same time. I have only died twice in PVE instances. Once before I got my passive (where I got overwhelmed) and once in afteshock when I jumped on 3 mobs like a monkey, in the tower.

    "Good can be found in heights, even in the deepest pits of evil" but "The valleys of evil always exist in the mountains of good."

    ~me
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    zedbrightlander1zedbrightlander1 Posts: 3,797 Arc User
    edited October 2014
    I'm only gonna play 2 characters for this game and was wondering what ArchTypes are good for soloing.

    The current ArchType I am usuing is Tempest which in my opinion, is a very good solo ArchType. I'm thinking about making a second character using Grimoire. Is Grimoire a pretty good solo Archtype ?

    Many folks here have a personal fav, while others say that there are no choices that any player cannot be successful with whatever Arch they try.

    Over on our sister site, there are a collection of builds for each Arch. Check these out, test the Arches that seem to follow your typical or preferred gaming style. Or just pick one that sounds like your fav hero from the comic books.

    All-In-One Silver Guides Thread
    http://champions-online.proboards.com/thread/362/all-silver-guides-thread

    Tammy Waffle's Archetype Builds
    http://champions-online.proboards.com/thread/2206

    My personal fav of the Silver Archtypes is The Glacier. They can take a lot of punishment and dish out even more around level 11. I also enjoy both The Tempest and The Cursed / Scourge builds that TW created. Each is played differently, since each has different strengths and different job in Alerts and such.

    Remember that it's okay to experiment. It does not take very long to get a hero to level 15 or 17 and if you have decided you don't like the way your hero is operating, feel free to start over.
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    oddbirdyoddbirdy Posts: 176 Arc User
    edited October 2014
    Tempest and Savage for sure. Tempest satisfies your need for massive damage, and the Savage gives you free healing, unlimited energy, and high HP. You can DPS or tank as you please. That'd be my choice if I only did two characters and they were restricted to archetypes.
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    thatcursedwolfthatcursedwolf Posts: 484 Arc User
    edited October 2014
    With the Siphoning Strikes advantage the Disciple is a very sturdy AT that just happens to run in Brawler.
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    neverwinter1973neverwinter1973 Posts: 203 Arc User
    edited October 2014
    From what I have read thus far, it seems that all of the Archypes are good. I guss it depends on preference.
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    meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited October 2014
    it seems that all of the Archypes are good.

    No. That's wrong assumption.

    Not all ATs are on the same level.


    If even the worst ones, like the Impulse, are defended, it's mostly because a one or two person like this particular AT, not because they're on the same level of performance with the better designed ATs.

    There are actually quite big gaps in performance between various ATs. The AT "system" isn't really balanced.

    Of course there's also the fact that CO has a very low difficulty level and regular leveling content could be played with pretty much anything, no matter how badly built it is.
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    vinxbrvinxbr Posts: 161 Arc User
    edited October 2014
    From what I have read thus far, it seems that all of the Archypes are good. I guss it depends on preference.

    yes, i think it depends more of your game style :D all the ATs have theyr advantages and desadvantages, it's just a question of adaptation.

    But if i had to sugest two i would sugest the Savagen and the Glacier :biggrin:
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    meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited October 2014
    Yes, disadvantages of some ATs are their terrible builds compared to good ATs.

    Funny how they don't really have advantages to compensate.

    :biggrin:
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    bdragon4cobdragon4co Posts: 121 Arc User
    edited October 2014
    I guess I'll through my 2 cents in. The only AT that I hit level 40 in by soloing so far has been The Inferno. Granted, I geared it up with a lot of Constitution to make up for the lack of Defensive abilities. It also made me learn new techniques and strategies to beat different villains, but I managed to make it work.
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    meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited October 2014
    gradii wrote: »
    Aside from the melee dps ATs with no healing and minimal defense, and the impulse, name one?


    You already did it.

    Place the Master next to the Fist and try to tell with a serious face it's only down to preferences. The one of them has much lower DPS, but is also much more survivable and comes with self-heal.

    The second one might have a superior DPS, but it does not balance anything with its lack of self heal and minimal defenses.

    One of them can be taken into adventure packs and instances on Elite and do just fine, the second one will be much harder and will require devices. The Master is clearly much more solo-friendly AT.

    And that's comparison between two premiums.

    Sorry, but telling that differences between ATs are only down to playstyle and preferences is just plain untrue. There are gaps in performance between them.

    And remind me how many ranged DPS role ATs have things like threat wipes to perform in their role. Aside of only two. One of them having a very unreliable threat wipe.

    And how many support ATs have a rez power? One.

    No, the differences aren't only down to playstyle.
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    thatcursedwolfthatcursedwolf Posts: 484 Arc User
    edited October 2014
    gradii wrote: »
    Aside from the melee dps ATs with no healing and minimal defense, and the impulse, name one?

    Melee dps especially but basically any AT without some sort of self heal or readily available damage mitigation is in a completely separate tier from the ATs that do have such things.

    The Soldier is stretching that a bit with its Breaching Rounds in Shotgun and Escape Artist in Smoke Grenade as I would call that the best of the ATs without an actual heal.

    With so much of the repeatable content having lockouts having no inherent self-healing is a major design flaw.

    I'd put the Disciple on an equal footing with the Savage even though the Disciple runs in Brawler. The Disciple would have a much easier time with things like the Cislunar Mechanon fight than a Blade even though both are Brawler Melee DPS ATs.
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    lestylolestylo Posts: 375 Arc User
    edited October 2014
    I'm only gonna play 2 characters for this game and was wondering what ArchTypes are good for soloing.

    The current ArchType I am usuing is Tempest which in my opinion, is a very good solo ArchType. I'm thinking about making a second character using Grimoire. Is Grimoire a pretty good solo Archtype ?

    It honestly depends on your playstyle. One can make any AT work well but that doesn't speak to how enjoyable it is. I can go through damn near anything (even lairs and bosses) with my Inventor but I honestly hate using it since it is such a boring process.

    Personally, I like Soldier best, with Behemoth and Savage close behind. My Disciple is good but I use him mostly for certain alerts.
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    markhawkmanmarkhawkman Posts: 4,915 Arc User
    edited October 2014
    bdragon4co wrote: »
    I guess I'll through my 2 cents in. The only AT that I hit level 40 in by soloing so far has been The Inferno. Granted, I geared it up with a lot of Constitution to make up for the lack of Defensive abilities. It also made me learn new techniques and strategies to beat different villains, but I managed to make it work.
    I spent a large part of today flying around Canada as a Level 34 Grimoire doing level 35 and 36 missions for xp. didn't get KOed once. The only times I even came close were because I did something careless and stupid.
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    neverwinter1973neverwinter1973 Posts: 203 Arc User
    edited October 2014
    The Scourge.


    Constitution superstat, self heal clicky, a TON of damage. Why has this not been mentioned? I used to PVP with that thing against freeforms and win. It can also NEUTRALIZE Ao'q. It nukes all self heals by existing. Give it a few Karneeki heal devices to power though until it gets its clicky back... You can't kill a Scourge.

    If you're looking for a *free* at? The Marksman is top notch. No pun intended. Ranged really is a lot better than melee for most things, and it does some great dps. All at 100 feet or better.

    Check my sig for more feedback. I haven't done the Scourge yet, but that's only because I know it's the best.


    edit: Yeah, satanic warlock? SCOURGE. https://www.youtube.com/watch?v=gJPhZxvX2Qo

    Cool, I'll Buy Scourge during the next Archtype sale. I've already purchased Tempest.
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    wingedkagoutiwingedkagouti Posts: 565 Arc User
    edited October 2014
    I spent a large part of today flying around Canada as a Level 34 Grimoire doing level 35 and 36 missions for xp. didn't get KOed once. The only times I even came close were because I did something careless and stupid.
    Level 34? You should try the Vibora Bay Apocalypse, go speak with Juryrig in Ren Cen to start the mission chain.
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    monaahirumonaahiru Posts: 3,073 Arc User
    edited October 2014
    Take anything but CON. o3o
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    markhawkmanmarkhawkman Posts: 4,915 Arc User
    edited October 2014
    Level 34? You should try the Vibora Bay Apocalypse, go speak with Juryrig in Ren Cen to start the mission chain.
    Ah, that did it. I had to do 3 L37 missions, but I got level 35. :D

    BTW... is there anyway to disable the shift+tab to arc keybind? it's WAY to easy to accidentally hit that in a fire fight. Maybe reassign to alt+ctrl+F13 or something? (Yes I know most modern keyboards don't have an F13 key, mine doesn't, that's kinda the point.)
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