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Powerhouse target dummy room, inescapable without travel power

nextnametakennextnametaken Posts: 2,212 Arc User
edited October 2014 in Missions and Content
I went to test my chainsaw, and didn't add my travel power back on, because I always cap my powers and ranks with travel power last when I've finalized my powerhouse purchases.

I took a little jump off the platform, now I'm stuck in that room, can't even use Socrates button to escape it. The hideout 'exit' returns me to the problem location so that's no use. Good thing I have teleport to millenium city item.

Simple test of a power cost me over 30N and some L. I can imagine a lowbie character not having the item to escape or the resources to fix this situation easily and it causing some frustration.

Future level designs should be tested without travel powers available, just to be 100% certain they don't do this kind of thing. I'm surprised I didn't find this when it was on the test server, I guess I was too awestruck by the new content and weird bugs in the new Westside at the time.
Post edited by nextnametaken on

Comments

  • crusader3025crusader3025 Posts: 20 Arc User
    edited October 2014
    Stand close to the shadow of the platform, and jump. As your character gets close to getting level with the platform, move to it.

    You should be able to 'hook step' onto the edge, and get out.


    Yeah, they have target dummies down there, but didn't think a ramp was worth it in designing the interior.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    edited October 2014
    They didn't always have target dummies on the bottom; I suspect it's an accident that they're there now.
  • supersharkssupersharks Posts: 103 Arc User
    edited October 2014
    Use /killme
  • zedbrightlander1zedbrightlander1 Posts: 3,797 Arc User
    edited October 2014
    ...weird bugs in the new Westside...

    New Westside? What's new about it? Did I miss something? :confused:
    ZedBlock-200.jpg
  • wingedkagoutiwingedkagouti Posts: 565 Arc User
    edited October 2014
    Westside has seen several major changes to story arcs, just not within the last year or so.
  • nextnametakennextnametaken Posts: 2,212 Arc User
    edited October 2014
    New Westside? What's new about it? Did I miss something? :confused:

    January 2012 when we got the new powerhouse, theater, training rooms and the new Westside stuff like Little Italy, Poe warehouse exterior redesign and Q dropping Poe.

    When it was still on PTS about a week before the public reveal, there was a bug in Westside where some 10,000 telephones spawned.
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