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Rampage token idea

notyuunotyuu Posts: 1,121 Arc User
edited October 2014 in Suggestions Box
Give us a vendor that will give you one rampage token of your choice, once per day, at the cost of 20-30SCR.

reason I'm suggesting is is two fold.

1: getting a Group together for fire and ice is nigh impossible (at least when i try) and going with a PUG results in a lot of pain and a failure, or very, very (like 1/100 runs) rarely success...which results in getting a fist full of Q and a costume piece/Action Figure..and never a token.

2: the mother****ing RNG never pays out until you put ungodly hours in...you get 1 token per three days per char, which is both unfair on those without a million alts, and annoying to the point where most people won't even bother trying to get a set of justice gear, maybe if it was so much more better than legion gear, yeah..but as it stands, it's only slightly better..to the point where it's barely, if even worth the effort needed to get a token, let alone enough for a full set of gear.

simply put, i am disappointed and rather annoyed by the current situation to the point where I'm half considering just giving up on CO altogether.
In all things, a calm heart must prevail.

Member of Paragon Dawn: Because some people like friendly helpful communities.

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Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Post edited by Unknown User on

Comments

  • crypticbuxomcrypticbuxom Posts: 4,620 Arc User
    edited October 2014
    The new Rampages were designed in a way that doesn't make it last beyond everyone getting their first or second set of Justice gear. If the tokens dropped at a 50% rate I can see people doing it more often for all their alts. But as it is, its not designed to last. Its been abandoned.

    Too bad the Mechanon mission chain will suffer the same fate.
  • bwdaresbwdares Posts: 1,517 Arc User
    edited October 2014
    Agreed. I got a single set and it is not worth the effort and aggrivation to get another set.
    #Mechanon!(completed) #New Zones! #Foundry!
  • bluhmanbluhman Posts: 2,410 Arc User
    edited October 2014
    On one hand, that'd be a good way to bypass the complete slog that's Sky Command/Lemurian Invasion. Those two are the big culprits as to why it's a huge pain to get the Justice Parts, because they're long. Not just that; they're also not hard. They're just overall boring, and that's bad.

    But on the other hand, collecting a lot of SCR already entitles you to getting the Heroic sets, which are the 3rd best primaries in the game, behind Legion and Justice. Having two sets you can get - one overall much stronger but longer to get, and the other weaker and quicker, seems a bit counterintuitive and redundant, and would probably destroy the niche of Heroic gear altogether (or the reverse might happen, considering the game's challenge). Also, still sort of boring and farmy. Moreso than it already is.

    What I think would be a good solution is making a couple new sets:
    • Paragon Gear - Very similar to Justice, but they come in various 'class' varieties (I.E. Sentinel Paragon Tights of Hardiness, Protector Paragon Gloves of Power) that provide bonus boosts that support the playstyle posed by that class tree (Sentinel gear granting bonus defense on healed allies, Protector gear strengthening your block, etc). Much like the unique Q sets, they can provide even greater bonuses when put together as a set.
    • Superweapons - Specialized gear you put on your vehicles, Superweapons have drastic effects: Sometimes traditional weapons, sometimes new ones (carpet bombing, dropping bomb pets beneath you, or a vehicle lunge) or even powerful passive effects (a vehicle toggle that grants energy regeneration, or a block, or some active ability).

    How do you get these? Well, Paragon Gear's gotten by gathering tokens from 4 different non-vehicle rampages (Gravitar, Fire and Ice, and 2 yet-to-be-made rampages), and the Superweapons are from 4 different vehicle-enabled rampages (Lemur Invasion, Skycommand, and 2 other ones that don't exist yet and hopefully will be really fun actually).

    That way people who want to make an epically strong character can actually fight using their character against cosmic supervillains, while people who want to drive flying cars can shoot lizard robots for a couple hours.
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  • sinistro1978sinistro1978 Posts: 280 Arc User
    edited October 2014
    These are valid points and concerns. Rampages are dying down, which makes the success rate and bad RNG seem even worse. This is one of the reasons why I suggested awhile back they add more rewards for tokens. To keep ques healthy.
    [SIGPIC][/SIGPIC]
  • flowcytoflowcyto Posts: 12,846 Arc User
    edited October 2014
    gradii wrote: »
    Point 1: Vigilante Gear is Q store.

    Point 2: Vigilante gear are SECONDARIES.

    Point 3: The stats on ARMADILLO, CYBER AUGMENTED, and SAMURAI primaries are pretty bad when compared to heroic.

    yeah I think he was just confusing the tier labels and meant Heroic gear :x

    I wouldn't be opposed to a system where the token RNG could be circumvented through a more reliable, but longer-road means. RNG isn't bad in itself, but when its the only option its very poopy indeed (*shudders at thinking about ME3's MP store*).

    It does send a hint to CN to not make fixed or long-duration content, though, and not make things that enforce roles (F&I) when the queue itself doesn't enforce roles. I mean, ya can make content like that, but then dun be surprised if it rarely ever gets run down the road.
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  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    edited October 2014
    Once I got my set of Legion Gear for my main, I stopped doing Rampages. Simple as that.

    In the time it took to get my Legion Gear, I got all the other drops from the various Rampages, many of which I didn't care for an just auctioned away.

    Rampages don't award enough Q to be worth the time and hassle.

    Having something else to spend rampage tokens on might help.
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  • bluhmanbluhman Posts: 2,410 Arc User
    edited October 2014
    gradii wrote: »
    Point 1: Vigilante Gear is Q store.

    Point 2: Vigilante gear are SECONDARIES.

    Point 3: The stats on ARMADILLO, CYBER AUGMENTED, and SAMURAI primaries are pretty bad when compared to heroic.

    **** my reputation is ruined

    The big reason those things fail on Point 3 is because their stats are horrible. Imagine having something similar to that, but with proper slots and your standard base bonuses to stuff like Efficiency/Defense/Dodge/whatever.
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  • sinistro1978sinistro1978 Posts: 280 Arc User
    edited October 2014
    Yeah RNG can be pretty horrid at times. Sometimes 1-3 attempts and a token can drop. Then there's my recent F&I activity. 15 successful attempts and not one blasted token to be seen. What makes it worse is the last time F&I was up, nothing dropped for me with 12 successful attempts. RNG has been so bad, I've even triple checked my inventory both times just to make sure I didn't overlook the token dropping. Nope.
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  • notyuunotyuu Posts: 1,121 Arc User
    edited October 2014
    Yeah the RNG is bad, but the main issue is the fact that Fire and Ice requires a private Queue with a healer and a super tank, in-order to have any hope of success, makes it more trouble than it's worth for 99% of the damn play base to get more than 1 set of gear, which is a damn shame, for the newer players that are looking to get their first justice gear set.

    but boiling it down to the core issues, finding a healer is hard(don't you dare say otherwise, it took 3 hours to find one last night) due to the fact that playing a healer is not uhh..enjoyable enough for the masses of players, finding a tank is easy because they are practically coming out of the woodwork, unfortunately most of them can't take more than 3 hits from frosticlus before needing healing, which puts a lot of strain on the healer, add the nightmarishly low drop rate from the RNG and it's not hard to see why most people no longer bother with rampages.
    In all things, a calm heart must prevail.

    Member of Paragon Dawn: Because some people like friendly helpful communities.

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    Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    edited October 2014
    notyuu wrote: »
    Yeah the RNG is bad, but the main issue is the fact that Fire and Ice requires a private Queue with a healer and a super tank
    I was on about a dozen F&I pugs last night. Most of them succeeded. It is technically possible (but very difficult) to solo tank Frosty, and good healer/second rate tank, or good tank/second rate healer is doable. I suspect you can do it with a Behemoth/Glacier/Master and a Mind.
    notyuu wrote: »
    but boiling it down to the core issues, finding a healer is hard(don't you dare say otherwise, it took 3 hours to find one last night)
    I dare say otherwise, though it may depend on time of day. Couple things:
    • Don't create a PQ unless you have the important people. If I hear someone advertising 'Need 2 healers, 2 tanks for PQ', I'll choose to pug rather than join that PQ.
    • Consider having appropriate alts yourself; most people with healers have multiple alts, and would prefer to rotate the healing task between different people over different runs. Many of the people with frost-worthy tanks are the same, though it's more common to have a tank with no major alts.
    • You don't need two healers. It's nice, but you don't. You need a frost tank who can hold threat and survive if the healer gets held, a healer, and a fire tank. Lots of people can solo-tank Kenina, or can do so with nothing more than passive support (sentinel aura, radiant aura, etc).
  • notyuunotyuu Posts: 1,121 Arc User
    edited October 2014
    I was on about a dozen F&I pugs last night. Most of them succeeded. It is technically possible (but very difficult) to solo tank Frosty, and good healer/second rate tank, or good tank/second rate healer is doable. I suspect you can do it with a Behemoth/Glacier/Master and a Mind.

    I dare say otherwise, though it may depend on time of day. Couple things:
    • Don't create a PQ unless you have the important people. If I hear someone advertising 'Need 2 healers, 2 tanks for PQ', I'll choose to pug rather than join that PQ.
    • Consider having appropriate alts yourself; most people with healers have multiple alts, and would prefer to rotate the healing task between different people over different runs. Many of the people with frost-worthy tanks are the same, though it's more common to have a tank with no major alts.
    • You don't need two healers. It's nice, but you don't. You need a frost tank who can hold threat and survive if the healer gets held, a healer, and a fire tank. Lots of people can solo-tank Kenina, or can do so with nothing more than passive support (sentinel aura, radiant aura, etc).

    first, up, nearly every single pug for F&I I've done has ended in failure for one reason or another, and secondly I am working on making a healer alt, but I suck as a healer, like really, really badly, and it's not a build or gear issue, it's a user issue, I suck at being a healer, simple as.

    so in my experience, PUGs take ages to pop and almost always end in failure, and having me as a healer is like having a chainsaw as a hairbrush.

    which is why i am suggesting this alternate method of acquiring rampage tokens.
    In all things, a calm heart must prevail.

    Member of Paragon Dawn: Because some people like friendly helpful communities.

    eOGi6Cv.png9rfvawn.pngr3iD4nS.png


    Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    edited October 2014
    notyuu wrote: »
    first, up, nearly every single pug for F&I I've done has ended in failure for one reason or another, and secondly I am working on making a healer alt, but I suck as a healer, like really, really badly, and it's not a build or gear issue, it's a user issue, I suck at being a healer, simple as.
    Secret to being a healer in F&I:
    1. Go into options. Make sure 'assist target on attack' is true.
    2. Select frosticus.
    3. Press heal whenever his current target's HPs drop significantly.
  • notyuunotyuu Posts: 1,121 Arc User
    edited October 2014
    Secret to being a healer in F&I:
    1. Go into options. Make sure 'assist target on attack' is true.
    2. Select frosticus.
    3. Press heal whenever his current target's HPs drop significantly.

    when i did that everyone yelled at me for not healing the rest of the team...it's kinda like getting a warlord drop..something that isn';t going to happen for me, but besides all that, we need das vendor becasue the RNG is still evil.
    In all things, a calm heart must prevail.

    Member of Paragon Dawn: Because some people like friendly helpful communities.

    eOGi6Cv.png9rfvawn.pngr3iD4nS.png


    Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    edited October 2014
    notyuu wrote: »
    when i did that everyone yelled at me for not healing the rest of the team...
    Well, make sure you have sentinel aura. It's also nice to have aura of radiant protection, and when you have time, res people. Other than that, ignore those people, people should be able to take care of their own incidental damage. If you have two healers, sure, one of them can take over watching where Kenina's aggro goes, but team wipes generally come from frosty killing his tank and then killing everyone else one at a time. Or from various structures being detonated (fire cage, ice spire, living ice, living fire), but other than "don't walk into the fire cage" and "inform people when you're held", keeping that clear is the job of DPS.
  • notyuunotyuu Posts: 1,121 Arc User
    edited October 2014
    "don't walk into the fire cage" and "inform people when you're held", keeping that clear is the job of DPS.

    and yet people still do it despite being told being told upwards of 7 times by everyone else...but this isn't a tread on how to healer in F&I it's a therad on suggesting a vendor that for the price of 20 silver champions recengition will give you one rampage token of your choosing once per day.
    In all things, a calm heart must prevail.

    Member of Paragon Dawn: Because some people like friendly helpful communities.

    eOGi6Cv.png9rfvawn.pngr3iD4nS.png


    Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
  • monsterdaddymonsterdaddy Posts: 793 Arc User
    edited October 2014
    For the folks that want to make a soloable Frosticus tank, we need the horrid pugs to test them out. And those successful builds can carry a healerless pug to victory as Will-O-Wisp did three times in a row today.

    Pugs can be fun because they're challenging. We had a successful pug with no tanks, just a bunch of decent HP dps who knew when to press MD and block. We passed agro amongst ourselves while the poor but amazing healer Horus kept us going.

    But all in all, F&I is still way way more fun than SkyCom and LI. If you don't want to fix those Rampages (and given all the bugs you aren't willing to fix either) then I'd like the SCR exchange idea.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    edited October 2014
    While I dislike replacing the rampages with a simple UNITY grind, it might be interesting to have an alternate method of getting each token, possibly by running a lair. Some thoughts:
    • Hypercooled Ignimbrite: make Entering Andrith repeatable (20h), and give 'Raw Ignimbrite' as a reward. Make Infiltrating Project Awakening repeatable, skull-scale the mobs in Project Awakening, and grant Ice something. Allow combining the two.
    • Lemurian Scale: make Arvad, Alone and Dethroned repeatable (20h), and give a Lemurian Scale as a reward.
    • Destrium Bearing: make Search and Destroyer repeatable (20h), make Destroyer's Robot Factory skull-scaled, and give a Destrium Bearing as a reward.
    • Hypercompressed Diamond: not sure, doesn't obviously fit any other themes, since Teleios Tower, Moreau's Lab, and Viper's Nest are all biotech, and Burial Caves is magic. Teleios Tower, with its giant telescope and all, seems like the closest fit, but is also a really boring lair.
  • xrazamaxxrazamax Posts: 979 Arc User
    edited October 2014
    I think fire and Ice would be doable if only for one change: Frosticus' ice daggers were a charge power, so tanks (or anyone else) could block in time. Right now, you get a huge spike of damage without any warning. Either that or just reduce Frosty's damage slightly.

    Besides that, make Sky command not take fooooorreevvvver to complete.

    Lastly, don't reduce the drop rate after the first pick up. There may be a healer or a tank that would like to run some rampage alerts with the group just so they have someone to help increase the chance of success, but they are going to drop out after that first token because they know they probably aren't going to get another one. There are plenty of healers around, but their desire to heal isn't going be there if they aren't getting rewarded for it.

    If the drop chance doesn't get reduced after your first token, they'd just stay on their healer character or tank and farm tokens for their other characters.
  • sinistro1978sinistro1978 Posts: 280 Arc User
    edited October 2014
    xrazamax wrote: »
    I think fire and Ice would be doable if only for one change: Frosticus' ice daggers were a charge power, so tanks (or anyone else) could block in time. Right now, you get a huge spike of damage without any warning. Either that or just reduce Frosty's damage slightly.

    Besides that, make Sky command not take fooooorreevvvver to complete.

    Lastly, don't reduce the drop rate after the first pick up. There may be a healer or a tank that would like to run some rampage alerts with the group just so they have someone to help increase the chance of success, but they are going to drop out after that first token because they know they probably aren't going to get another one. There are plenty of healers around, but their desire to heal isn't going be there if they aren't getting rewarded for it.

    If the drop chance doesn't get reduced after your first token, they'd just stay on their healer character or tank and farm tokens for their other characters.

    Don't leave it at that. Increase the drop rate chance on the first one as well. I see a lot of posts about F&I successful pugs being rare. Well, I just did 15+ successful pugs the last time it was up. Not one token! :mad: Most of the problem is the poor drop rate and RNG sucking at times.
    [SIGPIC][/SIGPIC]
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