It started with a silver-age approach, but the story shows promise (even better, it HAS a story, which is a lot more that could be said of Fatal Error or the Lemurian Invasion).
The brain zone has a small "reality is unrealistic" problem, but it was still nice and I liked it.
The dialogues were well written and I liked Mechanon's lines.
You provided lore on the villain and hinted at a third party potentially involved, engaging your audience.
Overall, after finishing part one, I got a distinctive Ultron/Avengers vibe, and knowing this is just part one gives me hope.
I won't say it's the best (those are still Aftershock and Whiteout), but it's finally a step in the right direction and I'm enjoying it lots.
Steel Crusade is a great first step, now let's take more.
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I don't know if I'm an optimist or a pessimist or a realist. I just want to say, good work, CN, please keep it up.
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I definitely noticed an "Ultron" type of Avengers vibe. But Mechanon has a unique backstory that's interesting.
I'm hoping that future mission updates like this are coming. The story is engaging, it's fun, and overall very well done.
More please!
The only setback is the AT and that's a minor one.
Totally agreed!
Thanks CN, I really am enjoying the new stuff!
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Serving since September, 2009 / 65 Characters, 63 Level 40's
Stats aren't big problem with the Night Avenger. Lack of energy unlock and toggle choices no allowing you to capitalise on both its melee and ranged powers are.
Take the Night Avenger as a FF, change it's toggle, give it and energy unlock and it's much better.
The same can be said about The Specialist, it lacks just energy unlock.
The new team completely won me over with a home run to remember.
Question is: Will people return to play CO? Will he receive new players? I'm actually loving the game right now, but there is so few heroes still in the fight. I want this game to be reborn so hard.
Permanent.
Also, from a recent blog post, it looks like the outerspace hub we'll get in Part 2 of this storyline will be used as a launching pad for future missions (pun not intended). That's very good news, if you ask me.
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My hope will only be renewed once the new content starts to break away from that same formula. It's quite telling that there's a greater sense novelty from the first part (the part where you spray NPCs to save them) than there is from anything that follows.
It's like, okay.. good job Cryptic... you hired a guy for story, you hired a guy for level design, you hired artists....... could you maybe hire a combat mechanics guy?
We'll see what the rest of this event holds in store.
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Good to hear. It's one thing when to have something in only for a short while if it's going to be a recurring event, like the various holiday events but, for some reason, when it's done with other content that's only a one time thing, never to return, it leaves me disinclined to even bother with it.
At the vary last part in the sewers.
[SIGPIC][/SIGPIC]
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Keep up the good work, CN!
if stuff of this quality does start coming out one a 4-5 month interval however, then its going to undo a lot of my negativity to cryptic/ncnorth and pe.
Shut up its FUTURE SCIENCE!
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They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
-.- whatchu got against the Silver Age, mortal?
Agreed on the rest being very good.
I'd like to offer specific kudos to whoever did the voice for the Overseer bot in the sewers - AND the sound design behind altering his voice. The overall effect was appropriately harsh, mechanical AND arrogant. Everything I'd expect from Mechanon based on the lore from all the old sourcebooks.
His design as well - it's obvious that this is a subordinate unit and not Mechanon proper, but the design is "Old School" Mechanon all the way. I imagine that the true Mechanon will look more like his modern version from the most recent 6th Edition sourcebook. The overseer by contrast looks a lot like the old 4th/5th Edition sourcebook Mechanon designs. So in effect this could be a slightly "obsolescent" Mechanon unit itself.
I loved his monologue, too. Totally spoon-feeds you the whole plan. It was perfect. :biggrin:
While true, it's a quick and easy 500 q daily, so I'm pretending not to notice. :biggrin:
the second part of the mission where you go inside someone's brain.... um.... lol wut? enemy mobs seemed to have totally random sizes. I might fight a group that's JUST a henchman, then have to fight a group that's 2 villains, a henchman and a master villain. the most annoying part? The upgraded version of the big bruisers was MORE difficult to fight than the mastervillains... I had to respawn until I ran out of stars, but I managed to solo it anyways.
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My Soldier on Live ran out of heal items some time before Nanobot Prime was summoned; he barely managed to get his Targeting Computer to lock on before he got aced - again.
Gonna have to try this with one of my Freeforms, I suppose. Now the question is - Captain Punchfist (melee), Starbolt (ranged DPS), or the Lawgiver (based on Automaton)?
- David Brin, "Those Eyes"
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Oh, was this a positive thread?
And playing by myself since Aug 2009
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I think you meant to say...
SUPER SCIENCE!
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:biggrin:
Thankfully, no one is turning into giant caterpillars.
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