test content
What is the Arc Client?
Install Arc

Looking for advice on first FF

nethernynetherny Posts: 54 Arc User
edited September 2014 in Builds and Roles
Hi everyone! I'm finally preparing to try a FF toon and am still pretty new to this game. So far I've only tried couple of the Zen Store AT's.... and I like Scourge a lot.

However, Scourge isn't the most durable AT, and when overwhelmed, tends to go down fairly fast... unless you can make a fast getaway.

Anyway, I've been playing around with the Powerhouse character builder, and trying to come up with a character that has excellent all around capabilities. I just do

regular PvE missions, and want to totally faceroll everything. Otherwise, how can I really be a superhero?

In CoH / CoV I really got into playing a Mastermind. I like preparataion. I like passive stuff, not clicky stuff. This allows me to focus on tactics and using the right

offense at the right time.

Basically, I want this toon to be a walking AoE of death.

Now, don't flame me too hard, as I am certainly no expert on how the abilities of this game interact with one another, such as the "synergy" I keep hearing about. I have probably made some obvious mistakes. So, I knocked out an idea on the builder that might be okay....


http://powerhouse.nullware.com/powerhouse.html?v=9&n=Alien%20Warrior%20FF&d=1372MPGhKijM070200CC101C703Q803Q6099C01DL04QB003E05DM05H501PB009N01KF050PR10FZ50Cx9

I put in a bleed and a toxic in that build, because being a DoT ***** is something I think would insure that the enemy will die no matter what. That's right, Wisdom and

treachery can be a power unto themselves. Maybe I should consider a combo of Gadgets and Fire if I want to stack DoTs? Nothing is set in stone yet. I mean, while I'm

daydreaming, might as well say... a super tough, nigh-invulnerable character that does decent damage, and even if he has to leave, the enemy is still going to die from a

DoT.

The things I would like to have are...

1. Fire DoT - just because I'm weird that way.

2. a melee (but it doesn't have to be melee) attack that starts a bleed, because it's irritating when mobs rush you, and payback is a you-know-what

3. Lightning reflexes because, well, I've read a lot on the forums about how great it is

4. Venemous Breath - to apply poison, and because prior experience has shown me that I like it

5. Invulnerability - because.... why not?

6. and 7. Because so many players confirm they are awesome

8. Force Detonation - Because it's super cool

The rest should be self explanatory... survivability and a distraction ploy. I imagine the fights would be a bit long, but if I play it right, I should be able to win.

Now, being a fair noob at this game, maybe my selections aren't optimum. Maybe I'm missing out on some synergies. Maybe I'm missing out on some AoE goodness with these power choices. I don't know, but that's why I thought I'd ask all of you more experienced players, and see what you all think.

After all, fifty bucks is a lot to shell out, and like I said, I want to just absolutely faceroll through the normal missions. Just stand there and watch stuff dissolve lol. So, any advice you guys can give me I will certainly think over.

Many thanks to all who reply :D
Post edited by netherny on

Comments

  • jimhsuajimhsua Posts: 412 Arc User
    edited September 2014
    Welcome to freeforms! Firstly, before you proceed further, read this guide: http://champions-online.proboards.com/thread/2919/build-freeform-character-kenpo

    Secondly, you do realize that only one defensive passive can be used at one time? And that you have 4? You need to focus on the core concept of your character before you pick your passive; the passive is probably the most important power pick that you will make.

    Third, decide whether you want to be primary melee, or ranged. Again, an essential consideration before you pick powers willy-nilly; the things (forms, stats, specs) that buff melee vs ranged vary a lot.

    Since you like the scourge, I encourage you to pull it up on the Powerhouse, copy its powers, and add them to your freeform. Then decide - what powers do I like a lot? What powers am I not using? What powers do I not have, that I want?

    In general, you want your builds to have the following (once you know the basics, then you can play around with the exceptions). Shamelessly copied from here:
    1. An energy builder - you can only have one and they all work basically the same way with various special effects.
    2. 3 or 4 attack powers - including a single target high damage power for taking down tougher opponents, an area of effect power for taking out the trash, and maybe a power or two that place useful buffs on you or debuffs on your enemies to make your attacks more effective. Many people also take a “show opener,” a power that they use specifically at the beginning of a fight before they aggro the group, used to either weaken the group as a whole or to eliminate one or more opponents before starting the fight. (an example of a “show opener” would be Sniper Rifle)
    3. A slotted passive power - This includes powers such as Fiery Form, Invulnerability, and Aura of Radiant Protection. They come in three basic types: Offensive, Defensive, and Support.
    4. An active defense - These are powers that you can click for a quick boost to your defensive capabilities, often a lifesaver when things get hairy.
    5. An active offense - Like the active defenses but these give a temporary boost to your offensive capabilities, very useful for taking down tougher opponents.
    6. A healing power of some kind - Almost mandatory, these powers will keep you from having to fly back from the respawn point on a regular basis. Most are treated as regular powers, but one, Resurgence, counts as an active defense and will activate the shared cool down on all other active defenses you may have.
    7. An energy return - This does exactly what it says, returns energy to you allowing you to use your powers more frequently when a certain set of conditions are met. Conditions that return energy vary by power.
    8. A block enhancer - One of the various "shield" powers, these increase the effectiveness of your blocking ability and also frequently have special added effects such as the ability to damage your opponents while blocking like with Electric Shield.

    Read the guide, and have fun building!
  • nethernynetherny Posts: 54 Arc User
    edited September 2014
    Oh boy... this game is a lot more complicated than I thought it was. Anyone got any uber scourge based builds I could look at?

    And thanks for the quick reply :D
  • jimhsuajimhsua Posts: 412 Arc User
    edited September 2014
    netherny wrote: »
    Oh boy... this game is a lot more complicated than I thought it was. Anyone got any uber scourge based builds I could look at?

    And thanks for the quick reply :D

    Chernobyl is an example of what a well-built scourge could look like. I also have some infernal builds of my own; however, they are ... unconventional.

    Yea, ATs offer a lot of hand holding. Not so with the freeform system.
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited September 2014
    netherny wrote: »
    The things I would like to have are...

    1. Fire DoT - just because I'm weird that way.

    2. a melee (but it doesn't have to be melee) attack that starts a bleed, because it's irritating when mobs rush you, and payback is a you-know-what

    3. Lightning reflexes because, well, I've read a lot on the forums about how great it is

    4. Venemous Breath - to apply poison, and because prior experience has shown me that I like it

    5. Invulnerability - because.... why not?

    6. and 7. Because so many players confirm they are awesome

    8. Force Detonation - Because it's super cool
    Even if fitting all of these would make for a sub-optimal build, and its kinda unfocused and prob not what ya want any more- its a fun build exercise.. so mine as well. And hey I get to plug combo-blasting again, yay:

    PowerHouse (Link to this build)

    Super Stats:
    Level 6: Ego (Primary)
    Level 10: Endurance (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Void
    Level 6: Ascetic
    Level 9: Boundless Reserves
    Level 12: Daredevil
    Level 15: Quick Recovery
    Level 18: Wordly
    Level 21: Amazing Stamina

    Powers:
    Level 1: Infernal Bolts
    Level 1: Infernal Blast (Rank 2, Rank 3)
    Level 6: Viper's Fangs (Rank 2, Spitting Cobra)
    Level 8: Invulnerability (Rank 2, Rank 3)
    Level 11: Venomous Breath (Rank 2, Paralytic Bile, Infectious Bile)
    Level 14: Aspect of the Infernal
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Flashfire
    Level 23: Thermal Reverberation
    Level 26: Resurgence (Rank 2)
    Level 29: Ebon Void (Rank 2, Voracious Darkness)
    Level 32: Pounce
    Level 35: Force Detonation (Rank 2, Rank 3)
    Level 38: Ego Surge (Rank 2, Nimble Mind)

    Travel Powers:
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35: Earth Flight

    Specializations:
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Follow Through (3/3)
    Ego: Sixth Sense (2/3)
    Warden: Fortified Gear (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (3/3)
    Avenger: Ruthless (2/2)
    Avenger: Round 'em Up (3/3)
    Avenger: Offensive Expertise (2/2)
    Avenger: Preemptive Strike (2/3)
    Mastery: Avenger Mastery (1/1)

    Not the most practical build, and not one I'd recommend to starters.. but could def work as a lvl 40 buiild, and it looks interesting enough.

    But yeah, there's simpler and more effective ways to build a Scourge-like FF. I'd actually recommend taking the base AT build, changing/altering a few of the powers to fit ur perfs, adding some more heals and defenses, and finding a better SS setup for it.

    Tinkering w/ a decent AT's build is actually a pretty good way to start dipping in to FF building w/o going crazy (crazy = the build above).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • nethernynetherny Posts: 54 Arc User
    edited September 2014
    Thanks Flowcyto :)

    The reason I was thinking about mixing fire and toxic was because (like most of the things I have been wrong about so far in this game) I was assuming that the DoTs would stack somehow? Like... you know, if something is already ,melting with toxic stuff AND on fire, it should melt even faster?

    But yeah you're right. I looked at that Chernobyl build, and it's amazing. BUT.... it just needs one or two little touches to fit my personality. (And BTW, I never use Locust Swarm / Crippling Coils, so that's one slot right there) If DoTs don't really make that much of a difference then might as well bring in some major explosive force!!!

    I started looking at the Force powerset, and noticed that there is a power in there where you get a personal force field. Now THAT'S something like I would do, and fits my personality. Every time I've ever watched Young Justice, or Dragonball or whatever, and fantasized that I could be there and help them out, I always wished I could just grab the bad guy in a powerful force bubble that he can't break out of. And if they try to attack me, one of two things... 1. They , discover that I too have a force field OR
    2. *****BOOOOOOM****** A nuclear level explosion occurs, vaporizing Darkseid or Frieza or whoever the bad guy du jour is.

    So, I wonder if there's a way to modify that Chernobyl build, and add a bad-guy-trap-force-field, and maybe a You-Shouldn't-Have-Gone-There Nuke ?

    And, I actually think the build you came up with is pretty good! And I usually just use Jet Pack and Teleport for travel and never rank them up. Since I solo all the time, I don't see why that would hurt anything. This toon is meant to be a bruiser... not in a big hurry to get anywhere. I might rank Jet Pack once though. I would rather hit a little harder than get there 3 seconds faster. Unless there's something I don't know about, like
    "Oh well, you have to be THIS fast or.... you're gonna die and the world will end. And kittens will cry."
  • jimhsuajimhsua Posts: 412 Arc User
    edited September 2014
    Sonic device could achieve that "BOOM" effect you're looking for, and synergizes well with the rest. For a personal force field, you could take Mindful Reinforcement or Protection Field, though don't know how well that works with no PRE.
  • nethernynetherny Posts: 54 Arc User
    edited September 2014
    Thanks for the reply Jimhsua :D

    Yeah, I was looking around in the Powerhouse Builder thingy and noticed that some of the powers (usually listed last) say "You may only own 1 Ultimate Power".

    "Ultimate Power?" Hmmm.

    <_<

    >_>

    "Ultimate Power"? I kinda like the sound of that. And which power set has this Sonic Device? I'm sort of messing around with the PH builder right now.

    Dang... I wish I could have lots of AoEs, AND DoTs flying everywhere. Looking at all those powers is like being a kid again, looking through the window of a toy store lol. I've pretty much decided, I'm in no hurry on this build, gonna take at least a couple weeks and really try to come up with something good.

    EDIT: How about this? http://powerhouse.nullware.com/powerhouse.html?v=9&n=Toxic%20FF%20Build%203&d=1534gNMibgjM070Q000Q609Q903QC05QH00J5037G00DL05DM00QI03JE01QG032A037D04115Y2jfD3V76

    The reason I put Pyre and then Sonic Device is because I wanted an explosive PBAoE type power... and I figure, you charge it with Sonic Device first, then hit Pyre and it should hit everything around you pretty hard? Anyone ever try that combo? it looks like Pyre has a fairly good sized area too.

    Ahh, but what do I know, I'm such a noob lol.
  • jimhsuajimhsua Posts: 412 Arc User
    edited September 2014
    Epidemic and Pyre together are a bit redundant. Both, however, are excellent powers. MSA can power both, but because of Pestilence, Epidemic will probably still win DPS-wise. Keeping one and taking fire snake for the other (for the debuff) is an excellent combo, however.

    I see you also have venomous breath for theme, but infectious bile is actually a good CC advantage. In that case, I don't think it's redundant.

    The rest actually looks pretty solid. Why don't you try it out in the PH?
  • nethernynetherny Posts: 54 Arc User
    edited September 2014
    Jimhsua, thanks again for responding, I really appreciate your advice.

    On that build flowcyto created...

    http://powerhouse.nullware.com/powerhouse.html?v=9&n=&d=1583TNQXPWa63F0Q000Q203B1059C03Q60DQH00J5032C002800QG01K705P8003E03EI050ckt3SXU2swX

    ... is there anyway to replace the melee attacks with something ranged? (Viper's Fangs and Pounce), although I think I get why he put Ego Surge... sort of a power-up before letting loose with something big? I guess I could replace Pounce with Fire Snake, and Viper's Fangs with Devour Essence?

    Oh and I have another question; The powers that say "Slotted", whether it's offensive or defensive, you can only take one of those, right? So, "Slotted" means it's like a staple power, a power that defines what the character is all about?

    He said "Tinkering w/ a decent AT's build is actually a pretty good way to start dipping in to FF building w/o going crazy (crazy = the build above)."

    Well, it's already pretty crazy, flying around King's Row, er, I mean Millennium City (heh) full of flaming toxic waste ready to explode lol.

    And yeah, I do loves me some Venomous Breath hee hee

    I would try it out in the PH, but money is super, super tight for me right now. I'm currently fighting a brain tumor and stuck in a wheelchair, BUT... if I pinch my pennies, in about a few weeks I should have the fifty bucks, so for right now, I just want to make sure I'm planning everything to get the maximum enjoyment out of it, and then I can melt FACE of bad guys :biggrin:
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited September 2014
    If ya dun want the melee attacks and can be a fully ranged build, then it becomes less.. crazy (and by that I mean less disordered). Ya can replace Pounce w/ Defile, and VF w/ Firesnake. Something like this:

    Powers:
    Level 1: Infernal Bolts
    Level 1: Infernal Blast (Rank 2, Rank 3)
    Level 6: Venomous Breath (Rank 2, Paralytic Bile, Infectious Bile)
    Level 8: Invulnerability (Rank 2, Rank 3)
    Level 11: Aspect of the Infernal
    Level 14: Conviction (Rank 2, Rank 3)
    Level 17: Thermal Reverberation
    Level 20: Flashfire
    Level 23: Resurgence (Rank 2)
    Level 26: Fire Snake (Rank 2, Trail Blazer)
    Level 29: Ebon Void (Voracious Darkness)
    Level 32: Defile (Rank 2)
    Level 35: Force Detonation (Rank 2, Rank 3)
    Level 38: Ego Surge (Rank 2, Nimble Mind)

    And ya can change the spec trees, since ur not using a melee combo then:

    Specializations:
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Follow Through (3/3)
    Ego: Sixth Sense (2/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Offensive Expertise (2/2)
    Mastery: Ego Mastery (1/1)

    That actually looks like a pretty nice build for all the mix of attack types. Venom Breath isn't high dps (ideally you'd use epidemic instead), but at least its cheap and easy to use.
    Oh and I have another question; The powers that say "Slotted", whether it's offensive or defensive, you can only take one of those, right? So, "Slotted" means it's like a staple power, a power that defines what the character is all about?
    Only one can be slotted per time, yea. You'd only want >1 passive if you plan on regularly switching between two roles or mini-builds w/ the same character.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • nethernynetherny Posts: 54 Arc User
    edited September 2014
    Now that's a very nice build... the more I look at it the more I like it.

    It fits my usual playstyle, which is... I usually try to stay flying and just blast away.

    I got into that habit back on CoH, when I made a Energy / Energy blaster named Spree, her backstory was, she lived in Skyway City and was always fighting the Trolls. I would hover over them and blast blast and... you guessed it... blast away at them, and the occasional chase lol.

    Ahhh, the memories. This character build could be like Spree all over again! :D
    Except this time, she has some defensive abilities, and isn't quite as squishy. I am very grateful for your build idea, and am going to save it with all my other saved builds hehehe.

    Hmmm, after goofing around with it a bit, I came up with this... but if you think your previous build idea is still better, I'll just stick with that....

    http://powerhouse.nullware.com/powerhouse.html?v=9&n=Scourge%20FF%206&d=1532ThGIbcfM170Q000Q201Q6099C03QH01J5032800QC05QG012D05K7042A003E03EI050ckr438W0ca1
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited September 2014
    Flashfire is usually more convenient of a Clinging Flames trigger than fully charged Pyres for ranged builds, since Pyre requires being close to hit and takes much more energy. I'd prob just trade Pyre for Flashfire (putting Flashfire at lvl 20 so ya get it earlier), and move R2 of AotI (don't need to rank up the toggle) to R3 of the blast.

    Having 2 spam-able AoE's (venom breath and epidemic) is a bit redundant, and skipping defile is not ideal, but the build can work that way too.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • nethernynetherny Posts: 54 Arc User
    edited September 2014
    Thanks for the tip Flowcyto... I think I'll just stick with your original build suggestion. It does seem to be the most versatile. The reason I tinkered with it was because I didn't quite get what Thermal Reverberation was all about. If it boosts everything, and not just fire-based powers, then I really don't need to add another fire based power to make better use of it.

    And if Fire Snake is better than Flash Fire, then I'll just go with that. Knowing the NPC AI, they are likely to jump out of the AoE anyway, while a Fire Snake would be able to chase them around while I shoot at them lol. @_@
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited September 2014
    You actually want both firesnake and flashfire, ideally. Although firesnake can proc clinging flames, its a low proc rate and isn't guaranteed. Flashfire guarantees at least 1 stack of clinging flames on the target, so its usually the one Fire spell chosen when someone picks Thermal Reverb as their EU (though for melee or committed Fire builds, full charged Pyre or Brimstone w/ Aftershock can work too, since they leave the same flashfire patch).

    The reason ya still want firesnake w/ flashfire is just cause firesnake is a really good debuff for all elemental damage- it actually has little to do w/ clinging flames itself. If ya use any build that's heavy in fire, ice, and/or toxic damage, firesnake's debuff provides a considerable dps increase.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • nethernynetherny Posts: 54 Arc User
    edited September 2014
    Hi again Flowcyto! :D

    Well, I did it! I have made Saryn... based on your ideas

    http://powerhouse.nullware.com/powerhouse.html?v=9&n=Scourge%20FF%20Build%204&d=1583TNQXPWaM070Q000Q203Q3049C03Q60DQH01J5032C002800QG01K7052D013E03EI050ckt3SXU2swX

    Which I Oh So Creatively named the build Scourge FF Build #4 lol

    Anyways... I just made her, and I'm gonna have some fun running around doing the noob missions. And best of all I get a free vehicle this weekend lol. Thanks for all the help bud!
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited September 2014
    sure thing. One last small tweak I'd make to the powers is moving R2 of Aspect of the Infenral to Trail Blazer for Firesnake.

    Also, the build doesn't have a combo anymore, so Warden's Slaughter isn't doing anything for the build.

    Ya could either take this setup for Warden (more survival-oriented w/ Elusive vs. AoE):

    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)

    .. or trade it for Guardian (more dps from Find the Mark w/ Ranged spells):

    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)

    Ya may also want to trade Avenger for Vindicator and take Ego Mastery (more versatile, better defenses):

    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (1/3)
    Vindicator: Offensive Expertise (2/2)
    Vindicator: Mass Destruction (2/3)
    Mastery: Ego Mastery (1/1)
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • nethernynetherny Posts: 54 Arc User
    edited September 2014
    Yes, you're right about that... okay, making adjustments to the build now...

    You know... they really should have more of a tutorial thing in the Powerhouse or something, when it comes to FF's, because... dang man, I was almost totally at a loss for where to look to choose the powers that become available, and then how you click and drag them into the right build.... and then there's the fact that you can't run some of them in certain build roles... like, for example, with Invulnerability thrown in there (which I wouldn't trade for anything BTW), it seems I can only have it thrown into my toolbar when in Hybrid or Tank roles, but not straight up ranged mode.

    It's just a bit confusing for a first-timer FF player... knowing to look up top of that power selection window for those tiny little icons, etc. But... I guess that's why you decided to put Aspect of the Infernal in there? Maybe? I dunno what I'm talking about lol.

    The only change I've made so far early on, is, I've changed the order of Quick Recovery and Boundless Reserves, because I need a bit more Recovery early on with this build. Also, at first I thought it was crazy putting Devour Essence in there. Heh.

    Heh heh heh. HEH HEH HEH MWA HAHAHA!!! *ahem*...(straightens back up) and... that's all I'll say about that.

    Yesterday was a very hectic day, but I did manage to get just past the Kevin Poe mission and was on the first few Chief Surhoff ones when I literally nodded off at the keyboard lol. SO.... time to make more coffee, and get back at it!!!
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited September 2014
    Yeah, totally wrapping one's head around the FF system takes a while. Getting more experience w/ the game's basic mechanics prob accounts for more than fully optimizing a build.

    Does make me feel bad for more naive players leveling the new AT w/o shortcuts (retrain token, vehicle, etc)- CN seems to assume that just cause ya got one lvl 40 that ur experienced enough to fully level a bad AT build. LOLNO!

    Even w/ the double XP buff, and given how fast it is to reach max lvl in this game, I wouldn't force anyone to have to slog through the AT just to get to the new powers. Even I'm finding it a chore, and I've endured the Impulse, Mind, Blade, and Inventor leveling.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
Sign In or Register to comment.