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At level 40, need help rebuilding a shooter

jonandre1jonandre1 Posts: 67 Arc User
edited August 2014 in Power Discussion
I hit level 40 a while back with this character, but lost passion for the character and played some other characters for a while. Now I'm back and I'm thinking that there are quite a few problems with this build. Don't get me wrong: It does what I want it to do, which is put out a great deal of DPS, but I know it could be better. There are four powers in this build I am not using, whatsoever, and that's not including his block (which I also don't use).

Thematically, well, he's a Silver Avenger. No magic, please. I don't want to take Ebon Void.

One thing: Please don't tell me to take Conviction. It doesn't work at all for me. I hit it and my health bar only goes down. Much rather have Bountiful Chi Resurgence.

Here's the build:

PowerHouse (Link to this build)

Name: Siver Avenger Prime

Archetype: Freeform

Super Stats:
Level 6: Dexterity (Primary)
Level 10: Ego (Secondary)
Level 15: Intelligence (Secondary)

Talents:
Level 1: Sureshot
Level 6: Acrobat
Level 9: Indomitable
Level 12: Coordinated
Level 15: Academics
Level 18: Shooter
Level 21: Covert Ops Training

Powers:
Level 1: Gunslinger
Level 1: Two-Gun Mojo (Rank 2, Rank 3)
Level 6: Bullet Beatdown (Rank 2, Rank 3)
Level 8: Holdout Shot (Stim Pack)
Level 11: Concentration (Rank 2, Rank 3)
Level 14: Killer Instinct
Level 17: Lead Tempest (Rank 2, Rank 3, Accelerated Metabolism)
Level 20: Orbital Cannon (Rank 2, Rank 3)
Level 23: Smoke Grenade
Level 26: Bountiful Chi Resurgence (Resurgent Reiki)
Level 29: Quarry (Rank 2, Rank 3)
Level 32: Lock N Load
Level 35: Ego Surge (Nimble Mind)
Level 38: Retaliation

Travel Powers:
Level 6: Swinging (Rank 2, Rank 3, Flippin')
Level 35: Athletics (Rank 2)

Specializations:
Dexterity: Gear Utilization (3/3)
Dexterity: Power Swell (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Initiative (2/2)
Vindicator: The Rush of Battle (3/3)
Vindicator: Modified Gear (2/2)
Vindicator: Mass Destruction (3/3)
Avenger: Ruthless (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Surprise Attack (2/2)
Avenger: Relentless Assault (3/3)
Mastery: Dexterity Mastery (1/1)

It should be obvious but that's not a leveling build.

Please, any feedback would be helpful.
________________________________
"My attention does not so much wander, as it takes long vacations to foreign locales and meets strange women that leave it crying and broken in the hot, hot sun." :cool:
Post edited by jonandre1 on

Comments

  • rior88rior88 Posts: 34 Arc User
    edited August 2014
    Mind you im not the greatest at analysing builds but this is what im using on my main atm:


    (not in order)

    PowerHouse (Link to this build)

    Name: Zirin

    Archetype: Freeform

    Super Stats:
    Level 6: Ego (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Intelligence (Secondary)

    Talents:
    Level 1: The Soldier
    Level 6: Shooter
    Level 9: Agile
    Level 12: Accurate
    Level 15: Impresario
    Level 18: Acrobat
    Level 21: Coordinated

    Powers:
    Level 1: Gunslinger
    Level 1: Two-Gun Mojo (Rank 2, Rank 3)
    Level 6: Concentration
    Level 8: Killer Instinct
    Level 11: Holdout Shot (Rank 2, Stim Pack)
    Level 14: Submachinegun Burst (Rank 2, Rank 3)
    Level 17: Quarry (Rank 2, Rank 3)
    Level 20: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
    Level 23: Evasive Maneuvers (Sleight of Mind)
    Level 26: Masterful Dodge
    Level 29: Ego Surge (Rank 2, Nimble Mind)
    Level 32: Frag Grenade (Rank 2, Incendiary Grenade)
    Level 35: Toxic Nanites (Rank 2, Rank 3)
    Level 38: Ice Sheath

    Travel Powers:
    Level 6: Fire Flight (Rank 2, Rank 3)
    Level 35: Acrobatics

    Specializations:
    Ego: Force of Will (2/2)
    Ego: Insight (1/3)
    Ego: Aggression (2/2)
    Ego: Follow Through (3/3)
    Ego: Sixth Sense (2/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (3/3)
    Guardian: The Best Defense (2/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Modified Gear (2/2)
    Mastery: Ego Mastery (1/1)



    Though i think im gonna get Lead Tempest insted of Submachinegun Burst, something else then Frag Grenade (dno what though) and maybe switch the talents abit.


    The main thing i would tell you is get Masterfull Dodge (saved my **** a few times and even enabled me to tank for abit and works well with BCR) and Evasive Maneuvers with Sleight of Mind to drop aggro. Id prob drop Smoke Grenade and Retaliation for them.

    Just my 2 cents.
  • flowcytoflowcyto Posts: 12,852 Arc User
    edited August 2014
    Here's how I'd tweak ur build, making it more or less a standard pistol Muni build:

    PowerHouse (Link to this build)

    Name: Siver Avenger Prime

    Archetype: Freeform

    Super Stats:
    Level 6: Ego (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Invincible
    Level 6: Ascetic
    Level 9: Academics
    Level 12: Healthy Mind
    Level 15: Coordinated
    Level 18: Shooter
    Level 21: Acrobat

    Powers:
    Level 1: Gunslinger
    Level 1: Two-Gun Mojo (Rank 2, Rank 3)
    Level 6: Holdout Shot (Rank 2, Stim Pack)
    Level 8: Concentration (Rank 2, Rank 3)
    Level 11: Killer Instinct
    Level 14: Lead Tempest (Rank 2, Rank 3)
    Level 17: Evasive Maneuvers (Sleight of Mind)
    Level 20: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
    Level 23: Quarry (Rank 2, Rank 3)
    Level 26: Lock N Load (Rank 2)
    Level 29: Ego Surge (Rank 2, Nimble Mind)
    Level 32: Retaliation
    Level 35: Masterful Dodge
    Level 38:

    Travel Powers:
    Level 6: Swinging (Rank 2, Rank 3)
    Level 35: Athletics (Rank 2, Rank 3)

    Specializations:
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Follow Through (3/3)
    Ego: Sixth Sense (2/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Avenger: Ruthless (2/2)
    Avenger: Round 'em Up (3/3)
    Avenger: Relentless Assault (3/3)
    Avenger: Offensive Expertise (2/2)
    Mastery: Ego Mastery (1/1)

    Last power (and even the block) can be w/e ya like. I ditched Bullet Ballet cause I figured it was superfluous. Also traded smoke grenade for EM w/ SoM- ya can decide to keep the SoM adv and use it as a potential aggro drop, or use it as a dodge cd and rank it up instead (then ya dun want SoM cause aggro drops can reset mobs).

    Since ya wanted to keep CDR and its dmg penalty, I gave ya MD to pair w/ it. Also changed ur SS's to give ya Con SS and Int SS. W/ Quarry, Ego PSS is very good when boosted by mostly Int gearing- Audacity results in large Int and Ego boosts that make spec choices like Follow Through, 6th Sense, and Force of Will better (as well as make KI return more energy). Con gearing will also increase ur crit via Nimble Mind and 6th Sense. Ya can get crit rating on gear to keep ur cit rate high w/o the need of heavy Dex gearing. Higher Int also means shorter cd timers.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • edited August 2014
    This content has been removed.
  • jonandre1jonandre1 Posts: 67 Arc User
    edited August 2014
    Okay, there are a lot of things I just don't understand.

    1) Superstats. I'm DEX/EGO/INT, and I should probably have gone DEX/INT/EGO. You folks gave me three great builds, but none of them are DEX primary? I do not understand. I was under the impression that you want DEX primary for crits, to feed Killer Instinct as well as for damage. You get diminishing returns for anything over 70 EGO, and I hit that easy with gear. You want INT for energy cost reduction, but the way I'm geared I hardly ever run out of energy (I think I did, once, long ago, fighting a Mega-D, and had to use Gunslinger. For all of two seconds).

    2) Molecular Self-Awareness over Killer Instinct. This character deals crits. He deals a LOT of them. Killer Instinct just makes more sense.

    I know, I know, MSA + Conviction = energy every 5 seconds. But there are problems with Conviction (read below). Killer Instinct does far better for energy return, and it's a Munitions power.

    3) Conviction. It's not that I don't understand it, it's just that Conviction just plain out does not work. When I click on it, nothing happens. Nothing. Not a darn thing. My health does not recover. I look at the numbers, and they do not change. This power is worthless tp me. I don't know why it works for you and not for me. But it does not work for me.

    I understand there's a damage penalty with BCR. But BCR works! When I hit it, iit heals me! Why do I need to take a power that does not work???

    And it's worse than being useless. When you hit it, you have a second-and-a-half animation that goes along with it that breaks your DPS output. Both my standard damage outputs are Maintains. I'd have to break off the power and pose for a second and a half for Conviction to work. A second and a half, every five seconds? That's a far greater damage penalty than BCR's 9.1%.

    And I don't want to have to hit the same power every freakin' five seconds. I just want to jump in, blast away and kill things. I don't want to have to have a timer I have to keep hitting. BCR just fits my playstyle better, it works, and I like it better.

    4) Swinging. Swinging has this nice 2-point advantage called Flippin'. It adds to your Dodge when you have Swinging active. Not when you're using the power, when you have it active. Even just standing there. I've checked, power on and power off, and Flippin' definitely adds to Dodge.

    5) Masterful Dodge. Just no. Won't use it. Won't ever use any Active Defenses. If I'm in trouble, I hit BCR and Holdout Shot, and that generally saves my butt. The few times I'm really in trouble, I can either hit Heroic Resurgence for a full health boost, or there's no way Masterful Dodge is going to save my hind end in the first place.

    You had some great ideas, and I thank you all for those.

    Based on what y'all posted, here's what I'm thinking of going for, until I hear feedback on the points I brought up:

    PowerHouse (Link to this build)

    Name: SAJA

    Archetype: Freeform

    Super Stats:
    Level 6: Dexterity (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Ego (Secondary)

    Talents:
    Level 1: The Marksman
    Level 6: Coordinated
    Level 9: Shooter
    Level 12: Impresario
    Level 15: Academics
    Level 18: Negotiator
    Level 21: Wordly

    Powers:
    Level 1: Gunslinger
    Level 1: Two-Gun Mojo (Rank 2, Rank 3)
    Level 6: Holdout Shot (Rank 2, Stim Pack)
    Level 8: Quarry (Rank 2, Rank 3)
    Level 11: Concentration
    Level 14: Killer Instinct
    Level 17: Lead Tempest (Rank 2, Rank 3)
    Level 20: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
    Level 23: Evasive Maneuvers (Sleight of Mind)
    Level 26: Gas Pellets (Oversized Pellet Bag)
    Level 29: Bolas (Nailed to the Ground)
    Level 32: Lock N Load
    Level 35: Ego Surge (Nimble Mind)
    Level 38: Strafing Run (Rank 2, Rank 3)

    Travel Powers:
    Level 6: Swinging (Rank 2, Rank 3, Flippin')
    Level 35: Athletics

    Specializations:
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Avenger: Anguish (2/2)
    Avenger: Round 'em Up (3/3)
    Avenger: Relentless Assault (3/3)
    Avenger: Offensive Expertise (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Make It Count (2/3)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Mastery: Dexterity Mastery (1/1)
    ________________________________
    "My attention does not so much wander, as it takes long vacations to foreign locales and meets strange women that leave it crying and broken in the hot, hot sun." :cool:
  • chaelkchaelk Posts: 7,732 Arc User
    edited August 2014
    regarding the stat choices,
    Ego is ranged damage,
    it's spec tree is crit/crit chance.(follow through and sixth sense.)
    Int gives you cost discount but it's stat tree gives you
    offence for your secondary stats,
    extra bonus for your non super stats
    detect vulnerability - penetration
    bonuses to your secondary superstats bonus- like ego ranged damage, dex -, crits

    dex spec tree is a lot of dodge /avoid
    http://co-forum.perfectworld.com/showthread.php?t=145720
    read through them.
    Conviction is about 55 energy to cast(with 35 Int, so less after). if you're doing it in an emergency, do you have the energy to make it go off?
    You get diminishing returns on all stats except Con.
    your secondary stats, doesn't mater which order they are in, they get the same bonus.
    Stuffing up Freeform builds since Mid 2011
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  • flowcytoflowcyto Posts: 12,852 Arc User
    edited August 2014
    jonandre1 wrote: »
    Okay, there are a lot of things I just don't understand.

    1) Superstats. I'm DEX/EGO/INT, and I should probably have gone DEX/INT/EGO. You folks gave me three great builds, but none of them are DEX primary? I do not understand. I was under the impression that you want DEX primary for crits, to feed Killer Instinct as well as for damage. You get diminishing returns for anything over 70 EGO, and I hit that easy with gear. You want INT for energy cost reduction, but the way I'm geared I hardly ever run out of energy (I think I did, once, long ago, fighting a Mega-D, and had to use Gunslinger. For all of two seconds).

    I already explained my SS choices to you :p Unless ya want more details..

    Ya can def keep Dex PSS, but w/ a Quarry build I'd drop Ego SS entirely for Con SS if using Dex PSS. Audacity is already giving ya Ego based on ur Int, and Ego's additive ranged bonus diminishes harshly past 70 (and ya dun really need much energy from KI, besides), so ya dun really need Ego higher than that if ur not going to be using Ego's excellent PSS tree (like my build would).

    There's a number of good SS setups that can work for Muni, each w/ their own perks, and honestly none of the fitting ones is really going to steer you wrong. I *would* find a means to have Con as a SS, though- in this age of nerfed dodge rating, being low-health as a dps is just too risky imo.
    3) Conviction. It's not that I don't understand it, it's just that Conviction just plain out does not work. When I click on it, nothing happens. Nothing. Not a darn thing. My health does not recover.

    I don't understand. Conviction returns about 820 health at base at lvl 40, and more w/ healing bonuses ofc- and unlike BCR it can crit (more potent on crit-heavy builds like this). How is it 'not working' for you? Is the power literally not healing anything at all (barring being at max health already)? Cause that sounds like a terrible bug that I've never run into before.
    I understand there's a damage penalty with BCR. But BCR works! When I hit it, iit heals me! Why do I need to take a power that does not work???

    And it's worse than being useless. When you hit it, you have a second-and-a-half animation that goes along with it that breaks your DPS output. Both my standard damage outputs are Maintains. I'd have to break off the power and pose for a second and a half for Conviction to work. A second and a half, every five seconds? That's a far greater damage penalty than BCR's 9.1%.

    Well, this doesn't really concern my build since I kept BCR for ya instead. But there's actually no activation time listed for Conviction- its delay is pretty much how fast ya can hit it while using other abilities. So it does have a delay, but its based on human input. The animation doesn't really factor into it at all since ya can immediately use a spell after pressing it- just like on-next hit powers ala Sonic Device.

    What Conviction does have going against it is the cost. Its pretty damn expensive to use on cd, and w/o MSA that could give ya energy issues where before ya had none, and yes that could be a dps loss. MSA + Conviction is a great combo simply because even w/ just 10 Int, MSA can pay-back Conviction's cost over time.
    4) Swinging. Swinging has this nice 2-point advantage called Flippin'. It adds to your Dodge when you have Swinging active. Not when you're using the power, when you have it active. Even just standing there. I've checked, power on and power off, and Flippin' definitely adds to Dodge.

    If ya wanna keep Flippin', then go ahead. I wouldn't normally use Swinging as a TP, but its all up to ur prefs.
    5) Masterful Dodge. Just no. Won't use it. Won't ever use any Active Defenses. If I'm in trouble, I hit BCR and Holdout Shot, and that generally saves my butt. The few times I'm really in trouble, I can either hit Heroic Resurgence for a full health boost, or there's no way Masterful Dodge is going to save my hind end in the first place.

    Well, MD is one of the best mitigation cds atm, and esp efficient for ur build cause you have BCR/RR, RR works really well when MD is up. Only stipulation, ofc, is that ya need to be getting hit for the combo to work out well (and when it does, its excellent). Resurgence is good, and I'd prob keep that regardless, but ya can have >1 one AD and do well.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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  • carrionbaggagecarrionbaggage Posts: 729 Community Moderator
    edited August 2014
    I use a DEX primary on my gunner as well. One of the side-effects I like is that DEX Mastery takes care of severity rating, and between DEX and Combat Training the build can get around a 30% crit rate. That leaves room to gear for multiple healing bonuses, which makes a big difference when you don't have a pocket healer. It's a bit more vulnerable to burst damage compared to some of the other superstat setups, but it weathers damage-over-time very well.

    It's fun to see multiple Mojo builds side-by-side. It's like they all have the same college major, but different minors.
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  • chalupaoffurychalupaoffury Posts: 2,553 Arc User
    edited August 2014
    Odd, I found I got higher damage overall with ego primary. I'm slowly coming to that across the board, in fact, the crit nerfs really put a beating into Dex's viability. Dex might throw a tiny bit more of a consistent crit, but with all of the "a crit makes your next attack X% stronger, adds X% severity" stuff my ego tests were throwing dps higher enough to be comical.

    It's actually a big enough gap now that Chernobyl might get swapped over, too. It's sad how hard that nerf hit Dex. I went from half of my characters stacking it, to right now I think 2 are, and even that probably not for long.
    In game, I am @EvilTaco. Happily killing purple gang members since May 2008.
    dbnzfo.png
    RIP Caine
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  • joybuzzerxjoybuzzerx Posts: 882 Arc User
    edited August 2014
    Odd, I found I got higher damage overall with ego primary. I'm slowly coming to that across the board, in fact, the crit nerfs really put a beating into Dex's viability. Dex might throw a tiny bit more of a consistent crit, but with all of the "a crit makes your next attack X% stronger, adds X% severity" stuff my ego tests were throwing dps higher enough to be comical.

    It's actually a big enough gap now that Chernobyl might get swapped over, too. It's sad how hard that nerf hit Dex. I went from half of my characters stacking it, to right now I think 2 are, and even that probably not for long.

    What Gradii's build does, is let them not worry about adding any extra DEX (thought they might) but instead just stack lots of INT and CON.

    This works for Quarry Passive, because Quarry will get the EGO stat up enough. If you're going with a different Passive, you may be better served with EGO as a super stat.
  • chalupaoffurychalupaoffury Posts: 2,553 Arc User
    edited August 2014
    joybuzzerx wrote: »
    What Gradii's build does, is let them not worry about adding any extra DEX (thought they might) but instead just stack lots of INT and CON.

    This works for Quarry Passive, because Quarry will get the EGO stat up enough. If you're going with a different Passive, you may be better served with EGO as a super stat.

    Ah, but there's the thing. Ego PSS runs just as well, and quarry still buffs that.

    I dunno, I've run a few experiments, and Dex really seems to have dropped quite a bit in terms of usefulness. Given the parses I've seen and ran, it took a serious hit. My Dex cascaders and gunslingers have fallen pretty far behind my Ego versions, running the same passive. I haven't come to a definite conclusion yet, but it was sure enough to get a retcon for a few of my favorites. The dps has improved.
    In game, I am @EvilTaco. Happily killing purple gang members since May 2008.
    dbnzfo.png
    RIP Caine
  • flowcytoflowcyto Posts: 12,852 Arc User
    edited August 2014
    Yeah, as I mentioned before, like w/ Dex PSS where ya instead focus on the SSS's, w/ Quarry ya also worry about the SSS's w/ Ego PSS (instead of Ego). W/ Dex PSS it boosts the severity and lessens the impact of the crit DR- and if ya use Dex mastery (usually a good choice, but not always the one) ya can skip severity gearing for more crit rating. W/ Ego PSS, SSS's give ya better crit% and defense, while audacity helps boost severity and cost discount from the added Ego. The severity will be lower w/ the Ego option, but the additive ranged bonus a bit higher, comparable crit rate (or better) w/ 6th sense, and severity from gear usually nets more severity than w/ Dex Mastery.

    Dex PSS w/ Dex Mastery may still pull ahead w/ decent enough crit rates (or fast enough attacks) when expose weakness can be kept at 5 stacks (EW is really the deal breaker here, imo), but Ego PSS can get close, and is better defensively (& lighter on energy use).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • jonandre1jonandre1 Posts: 67 Arc User
    edited August 2014
    So I decided to test flowcyto's EGO-based build by making a new Munitions DP character and using his build. So far I'm up to level 15, and seeing comparable performance to what my level 40 did at that level.

    Unfortunately his build is illegal: It's not possible to get Lead Tempest before level 17. His build puts it at level 14. and you need 5 powers from Munitions or 6 non-Energy building powers before taking it. Apparently Concentration doesn't count as a power from Munitions, for some strange reason. (It's a technology-generic power.) Powerhouse lets you do it, but the game doesn't. (It didn't let me.)

    I've modified his build by taking Quarry at level 14, and plan on taking Lead Tempest at 17. I'll also try Conviction on the build, since it seems to work fairly well on my other toons. It may have been a bug that got fixed since the time I tried it.

    Other than that, I'll probably follow his build strictly, except that at some point I'll have to slot Submachinegun Burst. The character is an ex-member of the New Purple Gang, and I'll have to use a Tommy Gun, of course.
    ________________________________
    "My attention does not so much wander, as it takes long vacations to foreign locales and meets strange women that leave it crying and broken in the hot, hot sun." :cool:
  • flowcytoflowcyto Posts: 12,852 Arc User
    edited August 2014
    yeah its a bug being fixed in the next PH build- my bad. Although I wouldn't have both LT and SMG Burst for Muni AoE, since they are kinda redundant.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • jonandre1jonandre1 Posts: 67 Arc User
    edited August 2014
    In this case, Submachinegun Burst is being used not for damage, but for effect, since as an ex-member of the New Purple Gang, the character needs to use a New Purple Gang Tommy Gun at some point.

    I mean, what the hell, it's not like I'm going to grab Implosion Engine...
    ________________________________
    "My attention does not so much wander, as it takes long vacations to foreign locales and meets strange women that leave it crying and broken in the hot, hot sun." :cool:
  • jonandre1jonandre1 Posts: 67 Arc User
    edited August 2014
    Apparently you can't pick up Lead Tempest at level 17 either. Or I should have grabbed Submachinegun Burst at 14. Champions Online wouldn't let me grab LT at 17. You need 5 Munitions powers or 6 non-energy powers to grab LT.

    Can't do that, if you take Quarry or Concentration in the build before Level 17... and if you take them both, you have to wait to level 20 before you take Lead Tempest.

    Since I was planning on taking SMG Burst anyway, I took it instead. I think it'll work just as well as LT until I can get LT.
    ________________________________
    "My attention does not so much wander, as it takes long vacations to foreign locales and meets strange women that leave it crying and broken in the hot, hot sun." :cool:
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