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Shaen's Brainstorms

shaenthebrainshaenthebrain Posts: 111 Arc User
edited August 2014 in Power Discussion
Index of my Champions characters:

Brainstorm: The system wouldn't let me name it "Brainwave." Freeform Force + Infernal. Water-controlling brain-in-a-jar.

Countdown: Freeform Martial Arts + Darkness. Time-controlling speedster.

Curbstomp: Mountain+. Freeform Earth.

Inspector: Disciple+. Freeform TK Blades. Martian Manhunter homage.

The Maltese Tiger: Night Avenger+. Freeform Claw Martial Arts + Gadgets.

Santa Muerte: Freeform Munitions + Unarmed Martial Arts.

Sekhmet: Freeform Bestial Supernatural + Fire.

Slender Jack: Void+. Freeform Darkness.

Thrude: Devastator+. Freeform Heavy Weapons, with a smattering of Electricity, Ice, and Wind. Thor's daughter.
Post edited by shaenthebrain on

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  • shaenthebrainshaenthebrain Posts: 111 Arc User
    edited August 2014
    PowerHouse (Link to this build)

    Name: Slender Jack

    Archetype: Freeform

    Role: Avenger

    Stats:
    STR 010
    DEX 256 (+18% Critical Chance)
    CON 256 (+3,844 Health)
    INT 018
    EGO 250 (+34% Ranged Damage)
    PRE 033 (+9.4% Healing)
    REC 010
    END 025

    Health 8,649
    Equilibrium 40 (126 with Dark Transfusion)
    Energy 126

    Offense 299.5 (+10% Damage)
    Critical Chance 42%
    Critical Severity 94.9%

    Defense 215 (+51% Damage Resistance)
    Dodge 10%
    Avoidance 20%

    Super Stats:
    Level 6: Ego (Primary, +80) (+33% Damage at EGO 250)
    Level 10: Constitution (Secondary, +40) (+20% Damage at CON 256)
    Level 15: Dexterity (Secondary, +40) (+20% Damage at DEX 256)

    Talents:
    Level 1: The Mind (END 15, INT 13, EGO 15, PRE 15, STR 10, REC 10, DEX 10, CON 10)
    Level 6: Daredevil (EGO +5, END +5)
    Level 9: Indomitable (EGO +8)
    Level 12: Intimidating (PRE +8)
    Level 15: Prodigy (PRE +5, END +5)
    Level 18: Academics (INT +5, EGO +5)
    Level 21: Showmanship (EGO +5, PRE +5)

    Powers:
    Level 1: Shadow Bolt
    Level 1: Shadow Blast (Rank 2, Rank 3) (Ranged 100ft, Cost 11-30, Damage 809-3,174 Dimensional, 25-100% chance of Fear)
    Level 6: Shadow Form (Rank 2, Rank 3) (+100% Paranormal Damage, +26% Paranormal Damage Resistance, +108% Dimensional Damage Resistance)
    Level 8: Concentration (+11% Damage and +35 Energy per stack, 8 stacks max)
    Level 11: Spirit Reverberation (+41 Energy once per 3 seconds when attacking Feared target with Dimensional Damage)
    Level 14: Shadow Embrace (Rank 2, Rank 3) (Ranged 50ft, AoE Cone 45 degrees, Cost 9.6 per tick, Damage 305-914 Dimensional and 20% chance of Fear per tick, 5 ticks max)
    Level 17: Lifedrain (Rank 2, Rank 3) (Ranged 50ft, Cost 16 +12 per tick, Damage 537 Dimensional and Health 193 per tick, 4 ticks max)
    Level 20: Ebon Ruin (Rank 2, Nyctophobia, Paranormal Paranoia) (Ranged 100ft, Cost 23-56, Damage 1,010-3,591 Dimensional, +15% vs Feared targets, Trauma, -10% Paranormal Damage Resistance)
    Level 23: Dark Transfusion (Rank 2, Rank 3) (Recharge 10 sec, +1.2 Energy recovery and Equilibrium 126 for 15 sec, Health -400 and -75 per sec for 15 sec)
    Level 26: Ebon Void (Rank 2, Voracious Darkness) (+300% Damage Resistance, Damage 134 Dimensional and Health 49 when attacked)
    Level 29: Ego Surge (Nimble Mind) (Recharge 46 sec, EGO +66, Critical Chance +34%)
    Level 32: Unbreakable (Rank 2, Rank 3) (Recharge 46 sec, Absorbs 3,326 Damage, 1,663 restored when attacked)
    Level 35: Nanobot Swarm (Recharge 1 min 1.8 sec, -17 sec Recharge for all powers)
    Level 38: Rebirth (Recharge 2 min 34 sec)

    Travel Powers:
    Level 6: Shadow Wings (Rank 2, Rank 3)
    Level 35: Inky Ooze Tunneling

    Specializations:
    Ego: Force of Will (2/2) (+51 Defense)
    Ego: Insight (3/3) (31% Cost discount for Ranged powers)
    Ego: Follow Through (3/3) (+25% Critical Severity)
    Ego: Sixth Sense (2/3) (+6.5% Critical Chance)
    Guardian: Fortified Gear (2/3) (+20% Defense from Gear)
    Guardian: Make It Count (3/3) (+6% Damage / Cost Discount for Blast powers)
    Guardian: Ruthless (2/2) (+10% Critical Severity)
    Guardian: The Best Defense (3/3) (+[100% of Defense] to Offense)
    Avenger: Ruthless (2/2) (+10% Critical Severity)
    Avenger: Round 'em Up (3/3) (AoE attacks give +3% AoE Damage for 10 seconds, 3 stacks max)
    Avenger: Relentless Assault (3/3) (Maintain attacks give +30 Offense per tick for 8 seconds, 5 stacks max)
    Avenger: Preemptive Strike (2/3) (Blast power gives +10% Base Damage to next non-Blast ranged power)
    Mastery: Ego Mastery (1/1) (DEX +20, CON +20)

    Gear:
    Primary Offense: Heroic Gloves of Precision (Gambler's Lucky Gem R7, DEX R7 +62, DEX R7 +62)
    Primary Defense: Heroic Breastplate of Defense (Impact Prism R7, CON R7 +62, CON R7 +62)
    Primary Utility: Heroic Helm of Speed (Impact Prism R7, CON R7 +62, DEX R7 +62)
    Secondary Offense: Vigilante Critical Belt (EGO +44)
    Secondary Defense: Vigilante Armored Bracers (EGO +44)
    Secondary Utility: Vigilante Efficient Eyepiece (EGO +44)
  • shaenthebrainshaenthebrain Posts: 111 Arc User
    edited August 2014
    PowerHouse (Link to this build)

    Name: Curbstomp

    Archetype: Freeform

    Role: Protector

    Stats:
    STR 015
    DEX 251 (+18% Critical Chance)
    CON 250 (+3,754 Health)
    INT 251 (+38% Recharge Speed, +49% Cost Discount)
    EGO 25 (+7.1% Ranged Damage)
    PRE 10
    REC 28
    END 10

    Health 10,137
    Equilibrium 46
    Energy 93

    Offense 287.9 (+10% Damage)
    Critical Chance 35.4%
    Critical Severity 70%

    Defense 203.4 (+48% Damage Resistance)
    Dodge 10%
    Avoidance 20%

    Super Stats:
    Level 6: Constitution (Primary, +80) (+17% Damage and +33% Threat at CON 250)
    Level 10: Intelligence (Secondary, +40) (+15% Damage and +19% Threat at INT 251)
    Level 15: Dexterity (Secondary, +40) (+15% Damage and +19% Threat at DEX 251)

    Talents:
    Level 1: The Fist (CON 10, END 10, STR 15, DEX 15, INT 15, EGO 10, PRE 10, REC 13)
    Level 6: Negotiator (INT +5, REC +5)
    Level 9: Academics (INT +5, EGO +5)
    Level 12: Shooter (DEX +5, EGO +5)
    Level 15: Impresario (DEX +5, REC +5)
    Level 18: Wordly (EGO +5, REC +5)
    Level 21: Enduring (CON +8)

    Powers:
    Level 1: Wield Earth
    Level 1: Stone Shot (Rank 2, Shard Burst) (Ranged 100ft, AoE 10ft sphere, Cost 16-29, Damage 445-1,063 Crushing to primary target, 334-797 Crushing within 5ft, 50-100% Stagger, 3 stacks max)
    Level 6: Stone Shroud (Rank 2) (Damage Resistance +300%)
    Level 8: Invulnerability (Rank 2, Rank 3) (Damage Resistance +74%, Damage Reduction 163)
    Level 11: Concentration (Damage +11% and Energy +35 per stack, 8 stacks max)
    Level 14: Hurl (Crippling Challenge) (Recharge 1.3 sec, Cost 9.2, Damage 201 Crushing, Snare 16 sec)
    Level 17: Molecular Self-Assembly (Energy +31 per 3 sec for 6 sec)
    Level 20: Cave In (Rank 2, Rank 3) (Ranged 50ft, Cost 16-44, Damage 620-2,202 Crushing, Stun 2.4 sec if Staggered)
    Level 23: Tremor (Rank 2, Rank 3, Challenging Strikes) (Ranged 50ft AoE 15ft sphere, Cost 24-48, Damage 465-1,388 Crushing, Knock-Up)
    Level 26: Fissure (Reconstruct) (Ranged 50ft, AoE 30ft, Damage 152 Crushing 51 Fire per 1 sec for 10 sec, 20% chance of Knock-Up per sec +10% per Staggered stack, Movement Speed -17%)
    Level 29: Conviction (Rank 2, Rank 3) (Recharge 2.6 sec, Cost 30, Health 813)
    Level 32: Ego Surge (Nimble Mind) (Recharge 39 sec, EGO +66, Critical Chance +34%)
    Level 35: Resurgence (Rank 2, Evanescent Emergence) (Recharge 39 sec, Health 4,627)
    Level 38: Nanobot Swarm (Recharge 52 sec, -17 sec Recharge for all powers)

    Travel Powers:
    Level 6: Earth Flight (Rank 2, Rank 3)
    Level 35: Tunneling

    Specializations:
    Constitution: Unyielding (2/2) (Hold Resistance +41%)
    Constitution: Tough (3/3) (Health +753)
    Constitution: Resilient (2/2) (Knock Resistance +100%)
    Constitution: Adrenaline Rush (2/2) (Health +202.74 when attack Critically hits)
    Constitution: Armored (1/2) (+10% Defense from gear)
    Guardian: Fortified Gear (2/3) (+20% Defense from Gear)
    Guardian: Make It Count (3/3) (+6% Damage / Cost Discount for Blast powers)
    Guardian: Ruthless (2/2) (+10% Critical Severity)
    Guardian: The Best Defense (3/3) (+[100% of Defense] to Offense)
    Avenger: Ruthless (2/2) (+10% Critical Severity)
    Avenger: Round 'em Up (3/3) (AoE attacks give +3% AoE Damage for 10 seconds, 3 stacks max)
    Avenger: Surprise Attack (2/2) (Critical Chance +20% vs targets over 90% Health)
    Avenger: Preemptive Strike (3/3) (Blast power gives +15% Base Damage to next non-Blast ranged power)
    Mastery: Constitution Mastery (1/1) (CON +20, Defense +20)

    Gear:
    Primary Offense: Heroic Gloves of Precision (Gambler's Lucky Gem R7, DEX R7 +62, INT R7 +62)
    Primary Defense: Heroic Breastplate of Defense (Impact Prism R7, DEX R7 +62, INT R7 +62)
    Primary Utility: Heroic Helm of Speed (Impact Prism R7, DEX R7 +62, INT R7 +62)
    Secondary Offense: Vigilante Critical Belt (CON +44)
    Secondary Defense: Vigilante Armored Bracers (CON +44)
    Secondary Utility: Vigilante Efficient Eyepiece (CON +44)
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