I hit level 40 a while back with this character, but lost passion for the character and played some other characters for a while. Now I'm back and I'm thinking that there are quite a few problems with this build. Don't get me wrong: It does what I want it to do, which is put out a great deal of DPS, but I know it could be better. There are four powers in this build I am not using, whatsoever, and that's not including his block (which I also don't use).
Thematically, well, he's a Silver Avenger. No magic, please. I don't want to take Ebon Void.
One thing: Please don't tell me to take Conviction. It doesn't work at all for me. I hit it and my health bar only goes down. Much rather have Bountiful Chi Resurgence.
Here's the build:
PowerHouse (Link to this build)Name: Siver Avenger PrimeArchetype: FreeformSuper Stats:Level 6: Dexterity (Primary)Level 10: Ego (Secondary)Level 15: Intelligence (Secondary)Talents:Level 1: SureshotLevel 6: AcrobatLevel 9: IndomitableLevel 12: CoordinatedLevel 15: AcademicsLevel 18: ShooterLevel 21: Covert Ops TrainingPowers:Level 1: GunslingerLevel 1: Two-Gun Mojo (Rank 2, Rank 3)Level 6: Bullet Beatdown (Rank 2, Rank 3)Level 8: Holdout Shot (Stim Pack)Level 11: Concentration (Rank 2, Rank 3)Level 14: Killer InstinctLevel 17: Lead Tempest (Rank 2, Rank 3, Accelerated Metabolism)Level 20: Orbital Cannon (Rank 2, Rank 3)Level 23: Smoke GrenadeLevel 26: Bountiful Chi Resurgence (Resurgent Reiki)Level 29: Quarry (Rank 2, Rank 3)Level 32: Lock N LoadLevel 35: Ego Surge (Nimble Mind)Level 38: RetaliationTravel Powers:Level 6: Swinging (Rank 2, Rank 3, Flippin')Level 35: Athletics (Rank 2)Specializations:Dexterity: Gear Utilization (3/3)Dexterity: Power Swell (2/2)Dexterity: Deadly Aim (3/3)Dexterity: Expose Weakness (2/2)Vindicator: Initiative (2/2)Vindicator: The Rush of Battle (3/3)Vindicator: Modified Gear (2/2)Vindicator: Mass Destruction (3/3)Avenger: Ruthless (2/2)Avenger: Round 'em Up (3/3)Avenger: Surprise Attack (2/2)Avenger: Relentless Assault (3/3)Mastery: Dexterity Mastery (1/1)
It should be obvious but that's not a leveling build.
Please, any feedback would be helpful.
Comments
(not in order)
PowerHouse (Link to this build)
Name: Zirin
Archetype: Freeform
Super Stats:
Level 6: Ego (Primary)
Level 10: Dexterity (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Soldier
Level 6: Shooter
Level 9: Agile
Level 12: Accurate
Level 15: Impresario
Level 18: Acrobat
Level 21: Coordinated
Powers:
Level 1: Gunslinger
Level 1: Two-Gun Mojo (Rank 2, Rank 3)
Level 6: Concentration
Level 8: Killer Instinct
Level 11: Holdout Shot (Rank 2, Stim Pack)
Level 14: Submachinegun Burst (Rank 2, Rank 3)
Level 17: Quarry (Rank 2, Rank 3)
Level 20: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 23: Evasive Maneuvers (Sleight of Mind)
Level 26: Masterful Dodge
Level 29: Ego Surge (Rank 2, Nimble Mind)
Level 32: Frag Grenade (Rank 2, Incendiary Grenade)
Level 35: Toxic Nanites (Rank 2, Rank 3)
Level 38: Ice Sheath
Travel Powers:
Level 6: Fire Flight (Rank 2, Rank 3)
Level 35: Acrobatics
Specializations:
Ego: Force of Will (2/2)
Ego: Insight (1/3)
Ego: Aggression (2/2)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Ego Mastery (1/1)
Though i think im gonna get Lead Tempest insted of Submachinegun Burst, something else then Frag Grenade (dno what though) and maybe switch the talents abit.
The main thing i would tell you is get Masterfull Dodge (saved my **** a few times and even enabled me to tank for abit and works well with BCR) and Evasive Maneuvers with Sleight of Mind to drop aggro. Id prob drop Smoke Grenade and Retaliation for them.
Just my 2 cents.
PowerHouse (Link to this build)
Name: Siver Avenger Prime
Archetype: Freeform
Super Stats:
Level 6: Ego (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Invincible
Level 6: Ascetic
Level 9: Academics
Level 12: Healthy Mind
Level 15: Coordinated
Level 18: Shooter
Level 21: Acrobat
Powers:
Level 1: Gunslinger
Level 1: Two-Gun Mojo (Rank 2, Rank 3)
Level 6: Holdout Shot (Rank 2, Stim Pack)
Level 8: Concentration (Rank 2, Rank 3)
Level 11: Killer Instinct
Level 14: Lead Tempest (Rank 2, Rank 3)
Level 17: Evasive Maneuvers (Sleight of Mind)
Level 20: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 23: Quarry (Rank 2, Rank 3)
Level 26: Lock N Load (Rank 2)
Level 29: Ego Surge (Rank 2, Nimble Mind)
Level 32: Retaliation
Level 35: Masterful Dodge
Level 38:
Travel Powers:
Level 6: Swinging (Rank 2, Rank 3)
Level 35: Athletics (Rank 2, Rank 3)
Specializations:
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Avenger: Ruthless (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Relentless Assault (3/3)
Avenger: Offensive Expertise (2/2)
Mastery: Ego Mastery (1/1)
Last power (and even the block) can be w/e ya like. I ditched Bullet Ballet cause I figured it was superfluous. Also traded smoke grenade for EM w/ SoM- ya can decide to keep the SoM adv and use it as a potential aggro drop, or use it as a dodge cd and rank it up instead (then ya dun want SoM cause aggro drops can reset mobs).
Since ya wanted to keep CDR and its dmg penalty, I gave ya MD to pair w/ it. Also changed ur SS's to give ya Con SS and Int SS. W/ Quarry, Ego PSS is very good when boosted by mostly Int gearing- Audacity results in large Int and Ego boosts that make spec choices like Follow Through, 6th Sense, and Force of Will better (as well as make KI return more energy). Con gearing will also increase ur crit via Nimble Mind and 6th Sense. Ya can get crit rating on gear to keep ur cit rate high w/o the need of heavy Dex gearing. Higher Int also means shorter cd timers.
- Be safe and have fun, champs - for science!
1) Superstats. I'm DEX/EGO/INT, and I should probably have gone DEX/INT/EGO. You folks gave me three great builds, but none of them are DEX primary? I do not understand. I was under the impression that you want DEX primary for crits, to feed Killer Instinct as well as for damage. You get diminishing returns for anything over 70 EGO, and I hit that easy with gear. You want INT for energy cost reduction, but the way I'm geared I hardly ever run out of energy (I think I did, once, long ago, fighting a Mega-D, and had to use Gunslinger. For all of two seconds).
2) Molecular Self-Awareness over Killer Instinct. This character deals crits. He deals a LOT of them. Killer Instinct just makes more sense.
I know, I know, MSA + Conviction = energy every 5 seconds. But there are problems with Conviction (read below). Killer Instinct does far better for energy return, and it's a Munitions power.
3) Conviction. It's not that I don't understand it, it's just that Conviction just plain out does not work. When I click on it, nothing happens. Nothing. Not a darn thing. My health does not recover. I look at the numbers, and they do not change. This power is worthless tp me. I don't know why it works for you and not for me. But it does not work for me.
I understand there's a damage penalty with BCR. But BCR works! When I hit it, iit heals me! Why do I need to take a power that does not work???
And it's worse than being useless. When you hit it, you have a second-and-a-half animation that goes along with it that breaks your DPS output. Both my standard damage outputs are Maintains. I'd have to break off the power and pose for a second and a half for Conviction to work. A second and a half, every five seconds? That's a far greater damage penalty than BCR's 9.1%.
And I don't want to have to hit the same power every freakin' five seconds. I just want to jump in, blast away and kill things. I don't want to have to have a timer I have to keep hitting. BCR just fits my playstyle better, it works, and I like it better.
4) Swinging. Swinging has this nice 2-point advantage called Flippin'. It adds to your Dodge when you have Swinging active. Not when you're using the power, when you have it active. Even just standing there. I've checked, power on and power off, and Flippin' definitely adds to Dodge.
5) Masterful Dodge. Just no. Won't use it. Won't ever use any Active Defenses. If I'm in trouble, I hit BCR and Holdout Shot, and that generally saves my butt. The few times I'm really in trouble, I can either hit Heroic Resurgence for a full health boost, or there's no way Masterful Dodge is going to save my hind end in the first place.
You had some great ideas, and I thank you all for those.
Based on what y'all posted, here's what I'm thinking of going for, until I hear feedback on the points I brought up:
PowerHouse (Link to this build)
Name: SAJA
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Intelligence (Secondary)
Level 15: Ego (Secondary)
Talents:
Level 1: The Marksman
Level 6: Coordinated
Level 9: Shooter
Level 12: Impresario
Level 15: Academics
Level 18: Negotiator
Level 21: Wordly
Powers:
Level 1: Gunslinger
Level 1: Two-Gun Mojo (Rank 2, Rank 3)
Level 6: Holdout Shot (Rank 2, Stim Pack)
Level 8: Quarry (Rank 2, Rank 3)
Level 11: Concentration
Level 14: Killer Instinct
Level 17: Lead Tempest (Rank 2, Rank 3)
Level 20: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 23: Evasive Maneuvers (Sleight of Mind)
Level 26: Gas Pellets (Oversized Pellet Bag)
Level 29: Bolas (Nailed to the Ground)
Level 32: Lock N Load
Level 35: Ego Surge (Nimble Mind)
Level 38: Strafing Run (Rank 2, Rank 3)
Travel Powers:
Level 6: Swinging (Rank 2, Rank 3, Flippin')
Level 35: Athletics
Specializations:
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Avenger: Anguish (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Relentless Assault (3/3)
Avenger: Offensive Expertise (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Make It Count (2/3)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
"My attention does not so much wander, as it takes long vacations to foreign locales and meets strange women that leave it crying and broken in the hot, hot sun." :cool:
Ego is ranged damage,
it's spec tree is crit/crit chance.(follow through and sixth sense.)
Int gives you cost discount but it's stat tree gives you
offence for your secondary stats,
extra bonus for your non super stats
detect vulnerability - penetration
bonuses to your secondary superstats bonus- like ego ranged damage, dex -, crits
dex spec tree is a lot of dodge /avoid
http://co-forum.perfectworld.com/showthread.php?t=145720
read through them.
Conviction is about 55 energy to cast(with 35 Int, so less after). if you're doing it in an emergency, do you have the energy to make it go off?
You get diminishing returns on all stats except Con.
your secondary stats, doesn't mater which order they are in, they get the same bonus.
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I already explained my SS choices to you Unless ya want more details..
Ya can def keep Dex PSS, but w/ a Quarry build I'd drop Ego SS entirely for Con SS if using Dex PSS. Audacity is already giving ya Ego based on ur Int, and Ego's additive ranged bonus diminishes harshly past 70 (and ya dun really need much energy from KI, besides), so ya dun really need Ego higher than that if ur not going to be using Ego's excellent PSS tree (like my build would).
There's a number of good SS setups that can work for Muni, each w/ their own perks, and honestly none of the fitting ones is really going to steer you wrong. I *would* find a means to have Con as a SS, though- in this age of nerfed dodge rating, being low-health as a dps is just too risky imo.
I don't understand. Conviction returns about 820 health at base at lvl 40, and more w/ healing bonuses ofc- and unlike BCR it can crit (more potent on crit-heavy builds like this). How is it 'not working' for you? Is the power literally not healing anything at all (barring being at max health already)? Cause that sounds like a terrible bug that I've never run into before.
Well, this doesn't really concern my build since I kept BCR for ya instead. But there's actually no activation time listed for Conviction- its delay is pretty much how fast ya can hit it while using other abilities. So it does have a delay, but its based on human input. The animation doesn't really factor into it at all since ya can immediately use a spell after pressing it- just like on-next hit powers ala Sonic Device.
What Conviction does have going against it is the cost. Its pretty damn expensive to use on cd, and w/o MSA that could give ya energy issues where before ya had none, and yes that could be a dps loss. MSA + Conviction is a great combo simply because even w/ just 10 Int, MSA can pay-back Conviction's cost over time.
If ya wanna keep Flippin', then go ahead. I wouldn't normally use Swinging as a TP, but its all up to ur prefs.
Well, MD is one of the best mitigation cds atm, and esp efficient for ur build cause you have BCR/RR, RR works really well when MD is up. Only stipulation, ofc, is that ya need to be getting hit for the combo to work out well (and when it does, its excellent). Resurgence is good, and I'd prob keep that regardless, but ya can have >1 one AD and do well.
- Be safe and have fun, champs - for science!
It's fun to see multiple Mojo builds side-by-side. It's like they all have the same college major, but different minors.
It's actually a big enough gap now that Chernobyl might get swapped over, too. It's sad how hard that nerf hit Dex. I went from half of my characters stacking it, to right now I think 2 are, and even that probably not for long.
RIP Caine
What Gradii's build does, is let them not worry about adding any extra DEX (thought they might) but instead just stack lots of INT and CON.
This works for Quarry Passive, because Quarry will get the EGO stat up enough. If you're going with a different Passive, you may be better served with EGO as a super stat.
Ah, but there's the thing. Ego PSS runs just as well, and quarry still buffs that.
I dunno, I've run a few experiments, and Dex really seems to have dropped quite a bit in terms of usefulness. Given the parses I've seen and ran, it took a serious hit. My Dex cascaders and gunslingers have fallen pretty far behind my Ego versions, running the same passive. I haven't come to a definite conclusion yet, but it was sure enough to get a retcon for a few of my favorites. The dps has improved.
RIP Caine
Dex PSS w/ Dex Mastery may still pull ahead w/ decent enough crit rates (or fast enough attacks) when expose weakness can be kept at 5 stacks (EW is really the deal breaker here, imo), but Ego PSS can get close, and is better defensively (& lighter on energy use).
- Be safe and have fun, champs - for science!
Unfortunately his build is illegal: It's not possible to get Lead Tempest before level 17. His build puts it at level 14. and you need 5 powers from Munitions or 6 non-Energy building powers before taking it. Apparently Concentration doesn't count as a power from Munitions, for some strange reason. (It's a technology-generic power.) Powerhouse lets you do it, but the game doesn't. (It didn't let me.)
I've modified his build by taking Quarry at level 14, and plan on taking Lead Tempest at 17. I'll also try Conviction on the build, since it seems to work fairly well on my other toons. It may have been a bug that got fixed since the time I tried it.
Other than that, I'll probably follow his build strictly, except that at some point I'll have to slot Submachinegun Burst. The character is an ex-member of the New Purple Gang, and I'll have to use a Tommy Gun, of course.
"My attention does not so much wander, as it takes long vacations to foreign locales and meets strange women that leave it crying and broken in the hot, hot sun." :cool:
- Be safe and have fun, champs - for science!
I mean, what the hell, it's not like I'm going to grab Implosion Engine...
"My attention does not so much wander, as it takes long vacations to foreign locales and meets strange women that leave it crying and broken in the hot, hot sun." :cool:
Can't do that, if you take Quarry or Concentration in the build before Level 17... and if you take them both, you have to wait to level 20 before you take Lead Tempest.
Since I was planning on taking SMG Burst anyway, I took it instead. I think it'll work just as well as LT until I can get LT.
"My attention does not so much wander, as it takes long vacations to foreign locales and meets strange women that leave it crying and broken in the hot, hot sun." :cool: