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HW Hell Fire and Brimstone... Tank?

magnathyr1magnathyr1 Posts: 20 Arc User
edited August 2014 in Builds and Roles
Right now I am working on a tank themed as titled, but functional too. He's 20th level atm... was wondering what you more exp'd players think and might suggest.....


PowerHouse (Link to this build)

Name: Tanker

Archetype: Freeform

Super Stats:
Level 6: Constitution (Primary)
Level 10: Strength (Secondary)
Level 15: Recovery (Secondary)

Talents:
Level 1: The Devastator
Level 6: Quick Recovery
Level 9: Physical Conditioning
Level 12: Paramilitary Training
Level 15: Survival Training
Level 18: Shrug It Off
Level 21: Lasting Impression

Powers:
Level 1: Bludgeon
Level 1: Cleave (Defensive Stance)
Level 6: Defiance
Level 8: Decimate (Crippling Challenge)
Level 11: Enrage (Endorphin Rush)
Level 14: Guard (Rank 2, Rank 3)
Level 17: Skullcrusher (Rank 2, Challenging Strikes)
Level 20: Haymaker (Rank 2, Nullifying Punch)
Level 23: Resurgence (Rank 2, Rank 3)
Level 26: Ascension (Rank 2, Rank 3)
Level 29: Fireball (Unstable Accelerant)
Level 32: Pyre (Backdraft)
Level 35: Conflagration (Rank 2, Rank 3)
Level 38: Brimstone (Aftershock)

Travel Powers:
Level 6: Fire Flight
Level 35: Athletics

Specializations:
Constitution: Unyielding (2/2)
Constitution: Fuel My Fire (1/3)
Constitution: Resilient (2/2)
Constitution: Quick Healing (3/3)
Constitution: Armored (2/2)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Upper Hand (3/3)
Warden: The Best Defense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Retribution (2/2)
Guardian: The Best Defense (3/3)
Mastery: Constitution Mastery (1/1)


Thanks
Post edited by magnathyr1 on

Comments

  • flowcytoflowcyto Posts: 12,847 Arc User
    edited August 2014
    Here's how I'd prob do a HW build that still used some Fire stuff, keeping it very melee-focused:

    PowerHouse (Link to this build)

    Archetype: Freeform

    Super Stats:
    Level 6: Strength (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Endurance (Secondary)

    Talents:
    Level 1: The Devastator
    Level 6: Physical Conditioning
    Level 9: Boundless Reserves
    Level 12: Bodybuilder
    Level 15: Relentless
    Level 18: Quick Recovery
    Level 21: Acrobat

    Powers:
    Level 1: Throw Fire
    Level 1: Cleave (Rank 2, Rank 3, Challenging Strikes)
    Level 6: Eruption (Magma Burst, Crippling Challenge)
    Level 8: Defiance
    Level 11: Enrage (Endorphin Rush)
    Level 14: Conviction (Rank 2, Rank 3)
    Level 17: Thermal Reverberation
    Level 20: Brimstone (Rank 2, Aftershock, Challenging Strikes)
    Level 23: Unbreakable (Rank 2, Better You Than Me)
    Level 26: Guard (Rank 2)
    Level 29: Decimate
    Level 32: Resurgence (Rank 2)
    Level 35: Ego Surge (Rank 2, Nimble Mind)
    Level 38: Immolation (Blazing Body)

    Travel Powers:
    Level 6: Fire Flight (Rank 2, Rank 3)
    Level 35: Blazing Speed

    Specializations:
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (2/3)
    Strength: Overpower (1/3)
    Brawler: The Glory of Battle (2/3)
    Brawler: Penetrating Strikes (2/2)
    Brawler: Ruthless (2/2)
    Brawler: Setup (2/2)
    Brawler: Offensive Expertise (2/2)
    Warden: Fortified Gear (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (3/3)
    Mastery: Warden Mastery (1/1)

    Cleave is the basic combo that deals good threat and applies Setup for Eruption (which applies CripC) and full-charged Brimstones (leave a flashfire patch for thermal reverb and will still hit pretty hard). Unbreakable's adv can help ya gain Enrage faster. Immolation was added at the end cause blazing body gave me something productive to use that 1 extra adv point on, since ur gonna be in melee anyways.

    Since ur already using Defiance, I dropped Defensive Stance on Cleave for a higher rank for more dps/threat. Ya can still use DS adv, but it'd only really be good for keeping Defiance rolling if ya lost aggro and weren't getting hit at all.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • magnathyr1magnathyr1 Posts: 20 Arc User
    edited August 2014
    Why Ego Surge and Immolation???..... both are active offenses and both are form powers... will they not interfere with the Enraged?... in game I thought Enraged was now a form.

    Just curious how these would work together.

    Thanks :biggrin:
  • edited August 2014
    This content has been removed.
  • jimhsuajimhsua Posts: 1 Arc User
    edited August 2014
    flowcyto wrote: »
    Here's how I'd prob do a HW build that still used some Fire stuff, keeping it very melee-focused:

    PowerHouse (Link to this build)

    Archetype: Freeform

    Super Stats:
    Level 6: Strength (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Endurance (Secondary)

    Talents:
    Level 1: The Devastator
    Level 6: Physical Conditioning
    Level 9: Boundless Reserves
    Level 12: Bodybuilder
    Level 15: Relentless
    Level 18: Quick Recovery
    Level 21: Acrobat

    Powers:
    Level 1: Throw Fire
    Level 1: Cleave (Rank 2, Rank 3, Challenging Strikes)
    Level 6: Eruption (Magma Burst, Crippling Challenge)
    Level 8: Defiance
    Level 11: Enrage (Endorphin Rush)
    Level 14: Conviction (Rank 2, Rank 3)
    Level 17: Thermal Reverberation
    Level 20: Brimstone (Rank 2, Aftershock, Challenging Strikes)
    Level 23: Unbreakable (Rank 2, Better You Than Me)
    Level 26: Guard (Rank 2)
    Level 29: Decimate
    Level 32: Resurgence (Rank 2)
    Level 35: Ego Surge (Rank 2, Nimble Mind)
    Level 38: Immolation (Blazing Body)

    Travel Powers:
    Level 6: Fire Flight (Rank 2, Rank 3)
    Level 35: Blazing Speed

    Specializations:
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (2/3)
    Strength: Overpower (1/3)
    Brawler: The Glory of Battle (2/3)
    Brawler: Penetrating Strikes (2/2)
    Brawler: Ruthless (2/2)
    Brawler: Setup (2/2)
    Brawler: Offensive Expertise (2/2)
    Warden: Fortified Gear (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (3/3)
    Mastery: Warden Mastery (1/1)

    Cleave is the basic combo that deals good threat and applies Setup for Eruption (which applies CripC) and full-charged Brimstones (leave a flashfire patch for thermal reverb and will still hit pretty hard). Unbreakable's adv can help ya gain Enrage faster. Immolation was added at the end cause blazing body gave me something productive to use that 1 extra adv point on, since ur gonna be in melee anyways.

    Since ur already using Defiance, I dropped Defensive Stance on Cleave for a higher rank for more dps/threat. Ya can still use DS adv, but it'd only really be good for keeping Defiance rolling if ya lost aggro and weren't getting hit at all.

    ^^

    After a LOT of energy testing (I have the charts and spreadsheets if you want :P), thermal reverb as an energy unlock is probably one of the more mobile ways to make a HW/might tank. That, and defiance will help you a lot there too. If you don't like brimstone that much, pick up flashfire or something.

    You may or may not need endurance in that above build; thermal reverb has the habit of stacking, and that along with defiance should be good for any energy issues. (Also helps that HW is more miserly with energy than might).
  • flowcytoflowcyto Posts: 12,847 Arc User
    edited August 2014
    magnathyr1 wrote: »
    Why Ego Surge and Immolation???..... both are active offenses and both are form powers... will they not interfere with the Enraged?... in game I thought Enraged was now a form.

    Just curious how these would work together.

    yea, as mentioned both ES/NM and Immolation are only AOs now, not also forms or slotted passives, so they won;t interfere w/ Enrage or whatnot (what you can't have now is >1 of a toggle 'form' that's not ur current one, so if ur using FotT and have Focus stacks, ya can't also have >1 stack of Enrage rolling at the same time, etc).

    AOs and AD's share a universal CD (base of 30 sec I believe), but that CD can be reduced by gear, so having >1 of an AO or AD can be a worthwhile strategy if ya have the spare power slots.


    And on the note of End SS perhaps being excessive energy: it could very well be w/ Enrage energy, Defiance energy, and TR energy- if so then ya can trade it for Dex SS for more crit, or Int SS for shorter cd timers, and maybe just keep one End mod in ur gear.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • magnathyr1magnathyr1 Posts: 20 Arc User
    edited August 2014
    jimhsua wrote: »
    ^^

    After a LOT of energy testing (I have the charts and spreadsheets if you want :P), thermal reverb as an energy unlock is probably one of the more mobile ways to make a HW/might tank. That, and defiance will help you a lot there too. If you don't like brimstone that much, pick up flashfire or something.

    You may or may not need endurance in that above build; thermal reverb has the habit of stacking, and that along with defiance should be good for any energy issues. (Also helps that HW is more miserly with energy than might).

    On the second part... let me make sure I understand that correctly... what you are saying is I shouldn't need that much max energy because I would be generating it so fast through multiple ways that when I finish using a power, it may take the majority of my energy, but it would shoot right back up for the next power... Is that right?
  • magnathyr1magnathyr1 Posts: 20 Arc User
    edited August 2014
    Just to clarify... What I am looking at specifically with this character is a teams toon only.

    I do not care if I am doing that much damage... Its all about not dying... I am looking to make a tank that can hold the agg and shrug off nearly anything... his damage at the end of the fight can be at the very bottom of the rung for all I care, just as long as I can hold the agg and have the healer work as little as possible... If I even need a healer. :wink: lol
  • flowcytoflowcyto Posts: 12,847 Arc User
    edited August 2014
    magnathyr1 wrote: »
    On the second part... let me make sure I understand that correctly... what you are saying is I shouldn't need that much max energy because I would be generating it so fast through multiple ways that when I finish using a power, it may take the majority of my energy, but it would shoot right back up for the next power... Is that right?
    More like you'll be getting so much energy when under-fire that you'll prob be max or near-max energy most of the time even w/ regular power use. That's not a bad thing, but it does mean ya can prob cut down on the energy stats a bit for more Con, Pres, or dps stats.

    Also, Thermal Reverb and Brimstone's aftershock means ya can max ur energy even before combat w/ no enemies around. Brimstone doesn't require a target to be able to use, and the flashfire patch that its adv leaves doesn't need to be hitting anything to work w/ TR (ya just have to be close to it).

    On mitigation: The build I posted has very good defenses available and should be quite hardy- as long as ya know how to use the defenses. Its not quite optimal mitigation, but ya dun really need an extreme level of survival for the vast majority of content in this game, as getting there would require a pretty sizable dps/threat hit.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • magnathyr1magnathyr1 Posts: 20 Arc User
    edited August 2014
    flowcyto wrote: »
    More like you'll be getting so much energy when under-fire that you'll prob be max or near-max energy most of the time even w/ regular power use. That's not a bad thing, but it does mean ya can prob cut down on the energy stats a bit for more Con, Pres, or dps stats.

    Also, Thermal Reverb and Brimstone's aftershock means ya can max ur energy even before combat w/ no enemies around. Brimstone doesn't require a target to be able to use, and the flashfire patch that its adv leaves doesn't need to be hitting anything to work w/ TR (ya just have to be close to it).

    On mitigation: The build I posted has very good defenses available and should be quite hardy- as long as ya know how to use the defenses. Its not quite optimal mitigation, but ya dun really need an extreme level of survival for the vast majority of content in this game, as getting there would require a pretty sizable dps/threat hit.

    Awesome! :biggrin: I appreciate the advise and info. I am looking for that survival for the most difficult content... If I get that, then the rest is cake :wink: Mmwuhahahahaha! :biggrin:
  • edited August 2014
    This content has been removed.
  • jimhsuajimhsua Posts: 1 Arc User
    edited August 2014
    Let me speak from experience.. my major "Tank" is damned-near unkillable..but even with healing, aggro-grabbing advantages,and fast ticks.. the damage on her is such she just doesn't have a hope of holding threat well.Trading too far into mitigation can actually be counterproductive as a group tank.

    ^^

    Often neglected when building a tank is threat. It's not enough to survive; as a tank, your job is also to keep threat so that others don't die. You can't test this by powerhouse or cosmic simulations, but rather real group content.

    I generally build my tanks to a) not have to block almost anything, and b) passive HoTs over pursuing the most defense possible (because of the DR). Works fine for me on anything but Frosty (but a semi-competent healer w/ AoRP makes that work).
  • magnathyr1magnathyr1 Posts: 20 Arc User
    edited August 2014
    jimhsua wrote: »
    ^^

    Often neglected when building a tank is threat. It's not enough to survive; as a tank, your job is also to keep threat so that others don't die. You can't test this by powerhouse or cosmic simulations, but rather real group content.

    I generally build my tanks to a) not have to block almost anything, and b) passive HoTs over pursuing the most defense possible (because of the DR). Works fine for me on anything but Frosty (but a semi-competent healer w/ AoRP makes that work).

    In other games in which I have tanked that's what I went for... damage mitigation through self heal out the waz, and high agg generating attacks... That's what has worked for me before.

    I am actually looking at a TK blade tank build too... I think I may have a good one, but still working on it. I will post it for comment and suggestion also.

    Thanks :smile:
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