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Noire: Freeform Build Help

ebonanubis88ebonanubis88 Posts: 5 Arc User
edited August 2014 in Power Discussion
So I made a character, mostly a handguns build, bit of shotgun and want to get a gatling gun. Pretty decent and dmg but lacking in defense. Alot! I'm getting tired of dying so can someone point out what I'm doing wrong?

: Level 40 Champion

Superstats:
The Inferno
Level 6: Dexterity
Level 10: Endurance
Level 15: Recovery

Powers:
Level 1: Gunslinger -- Trick Shot, Rank 2
Level 1: Two-Gun Mojo -- Close the Gap, Rank 2
Level 6: Bullet Beatdown -- Not Without Incident, Break the Trigger
Level 6: Swinging -- Rank 2
Level 8: Concentration -- Rank 2
Level 11: Breakaway Shot -- Rank 2, U-238 Rounds, Accelerated Metabolism
Level 14: Unstoppable -- Rank 2
Level 17: Holdout Pistol -- Stim Pack
Level 20: Lead Tempest -- Tread Softly
Level 23: Shotgun -- Breaching Round
Level 26: Lock n Load -- Two Smoking Barrels, Rank 2
Level 29: Killer Instinct -- Rank 2

Currently at lvl 31.

Talents:
Level 1: Agile
Level 6: Boundless Reserves
Level 9: Accurate
Level 12: Impresario
Level 15: Quick Recovery
Level 18: Amazing Stamina

Specialization Tree
(Dexterity)
Brush it off 2/2
Gear Utilization 2/3
Combat Training 1/3
Quick Reflexes 2/3
Deadly Aim 2/3
Evasion 1/2
(Guardian)
Make it count 2/3
Ruthless 2/2
Fortified Gear 2/3
he Best Defense 2/3
Find the Mark 1/3
Tenacious 1/2
(Warden)
Fortified Gear 2/3
Post edited by ebonanubis88 on

Comments

  • jairevansjairevans Posts: 55 Arc User
    edited August 2014
    You've got two energy stats, no SS Con, no Conviction, no Nimble Mind, and no Masterful Dodge would be the first few things that jump out at me.
  • flowcytoflowcyto Posts: 12,852 Arc User
    edited August 2014
    I assume Rank2 of KI is a typo, cause that's not possible atm :x

    Well, ur build is squishy for a number of reasons:

    - No Con SS. After the dodge rating/gear nerf, non-tank builds lost much passive mitigation available from gearing alone, and this is best made-up for by SS-ing and gearing some Con for higher health.

    - Only Holdout shot's stim pack for a heal. Although stim pack is decent enough, you'll want more or bigger heals also avail to recover larger chunks of health. Conviction, Resurgence, Palliate, Bionic Shielding can all do this to varying degrees. I'd recommend picking up at least one of em.

    - No other tanky moves- Masterful Dodge, a block power, or Unbreakable. Not neccessary, but can be added later for another layer of defense.

    - Inappropriate passive. Although most offensive passives aren't good for defenses, choosing Unstoppable means most tougher mobs will still be hitting you hard, as its damage shield is rather paltry. Also, because its not a great passive for a ranged build, you'll be taking a bit longer to kill mobs w/ most moves, which gives them more time to damage you back. If you wanted a melee build centered on Bullet Beatdown (prob not the case here), then WotW, Earth Form, or Quarry would be better picks. For typical ranged Muni builds, Quarry, Targeting Comp, Earth Form, KM, or Night Warrior are all better choices than Unstoppable as an offensive passive.

    (edit: pretty much what jairevans was getting at above)

    There's a few other things, but they're more for tweaking the build to be more optimal. Here's how I'd re-tune ur build, going upto lvl 40:

    PowerHouse (Link to this build)

    Archetype: Freeform

    Super Stats:
    Level 6: Dexterity (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Glacier
    Level 6: Covert Ops Training
    Level 9: Coordinated
    Level 12: Acrobat
    Level 15: Healthy Mind
    Level 18: Quick Recovery
    Level 21: Negotiator

    Powers:
    Level 1: Gunslinger
    Level 1: Two-Gun Mojo (Rank 2, Close the Gap)
    Level 6: Killer Instinct
    Level 8: Concentration
    Level 11: Quarry (Rank 2, Rank 3)
    Level 14: Shotgun Blast (Breaching Round)
    Level 17: Lead Tempest
    Level 20: Conviction (Rank 2, Rank 3)
    Level 23: Holdout Shot (Rank 2, Stim Pack)
    Level 26: Bullet Beatdown (Rank 2, Not Without Incident)
    Level 29: Masterful Dodge
    Level 32: Gatling Gun (Rank 2, Rank 3)
    Level 35: Ego Surge (Rank 2, Nimble Mind)
    Level 38:

    Travel Powers:
    Level 6: Athletics (Rank 2)
    Level 35: Swinging (Rank 2)

    Specializations:
    Dexterity: Gear Utilization (3/3)
    Dexterity: Brush It Off (2/2)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Dexterity Mastery (1/1)

    Last 1-2 power slots can be w/e ya want. There's other basic ways to build a typical Muni concept; its a good powerset, and this is just one setup out of many that could work out well.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • jairevansjairevans Posts: 55 Arc User
    edited August 2014
    Here's one way you could go:

    PowerHouse (Link to this build)

    Name: Noire

    Archetype: Freeform

    Super Stats:
    Level 6: Ego (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Void
    Level 6: Shooter
    Level 9: Ascetic
    Level 12: Acrobat
    Level 15: Sniper Training
    Level 18: Survival Training
    Level 21: Field Ops Training

    Powers:
    Level 1: Gunslinger
    Level 1: Two-Gun Mojo (Rank 2, Rank 3)
    Level 6: Concentration
    Level 8: Killer Instinct
    Level 11: Kinetic Manipulation (Rank 2, Rank 3)
    Level 14: Holdout Shot (Stim Pack)
    Level 17: Lead Tempest (Rank 2, Rank 3)
    Level 20: Smoke Bomb
    Level 23: Masterful Dodge
    Level 26: Ego Surge (Rank 2, Nimble Mind)
    Level 29: Conviction (Rank 2, Rank 3)
    Level 32: Gatling Gun (Rank 2, Rank 3)
    Level 35: Shotgun Blast (Breaching Round)
    Level 38: Bullet Beatdown (Rank 2, Rank 3)

    Travel Powers:
    Level 6: Swinging (Rank 2, Rank 3, Flippin')
    Level 35:

    Specializations:
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Follow Through (3/3)
    Ego: Exploit Opening (1/2)
    Ego: Sixth Sense (1/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Retribution (1/2)
    Guardian: Find the Mark (1/3)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Ego Mastery (1/1)

    Though I don't know that Gatling Gun, Shotgun, or Bullet Beatdown bring much to the table when you've got Two Gun Mojo and Lead Tempest for single target and multitarget dps. But if you want for thematic reasons I would hold off on them until you have most of your survival and quality of life talents taken care of first. Also I wouldn't recommend Unstoppable for a mostly ranged munitions build. If you want an Unstoppable Broken Trigger Bullet Beatdown build that's an entirely different direction.
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