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Melee powers knock range.

robert5600robert5600 Posts: 34 Arc User
edited July 2014 in Power Discussion
Dear Developers,

Haymaker and Roomsweeper powers require fixing. Their knock range is way too high and that makes characters win duels easily by increasing their strength and knocking the opponent out of the duel area.


Example 1:
You are already able to knock 128 feet with 78 strength.

3lsisvdt.jpg

Example 2:
453 feet with 529 strength.

j9by434n.jpg


This means if the character able to acquire 700 strength which is possible with Aura of Primal Majesty, they can easily knock 600+ feet.

Link to the video: https://www.youtube.com/watch?v=eXjgtMQnLAM&feature=youtu.be
Post edited by robert5600 on

Comments

  • bluhmanbluhman Posts: 2,410 Arc User
    edited July 2014
    I doubt that anyone will actually get knocked out that far in practice. Being knocked that far is about the equivalent to four Mayor Bizelle speech squares. If you were fighting in the RenCen nearby the powerhouse stairs, you might be able to use your knock to get a person on top of the tailor awnings.

    Guess you could test this with a video!
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  • cptmillenniumcptmillennium Posts: 451 Arc User
    edited July 2014
    I like knocking things back a whole lot. In the event anyone decides to run with this suggestion though, remember if knockback is dropped on a power, the damage has to come up to compensate for it.
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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited July 2014
    OR... maybe.... just maybe.... instead of nerfing two of the game's most fun melee powers... they just make the duel bubble bigger (or get rid of it entirely).

    Did I mention the time I Haymaker'd Caliga clear over the RenCen powerhouse enterance from the far side of the duel ring? uwu
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited July 2014
    Haymaker and Roomsweeper powers require fixing. Their knock range is way too high and that makes characters win duels easily by increasing their strength and knocking the opponent out of the duel area.

    Yes. Best way to "fix" this is to go and mess with the Powers.
    They should also fix the 'But, but he did not do anything and he won!!!' victory. You know, when someone challenges you to a duel and you just stand there and the challangee waits for half and hour and then leaves and then you get the text *You have won! The other dude left*
    Easy wins! That just so unfair.
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  • imthenightmareimthenightmare Posts: 45 Arc User
    edited July 2014
    ur js jalos that hod dominate hole coa pls hgo dye hair.................:cool:
  • imthenightmareimthenightmare Posts: 45 Arc User
    edited July 2014
    ur js jalos that hod dominate hole coa pls hgo dye hair.................:cool:

    WOW! you freaking troll.
  • kallethenkallethen Posts: 1,576 Arc User
    edited July 2014
    Set up a Team Duel, no ring to get knocked out of then.
    100% of the world is crazy, 95% are in denial.

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  • imthenightmareimthenightmare Posts: 45 Arc User
    edited July 2014
    kallethen wrote: »
    Set up a Team Duel, no ring to get knocked out of then.

    they nok u out th map u frkin frker fruit frak fog frog
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited July 2014
    robert5600 wrote: »
    I think you never dueled anybody and leaving the duel area BEFORE the duel starts does not count as win, you must deal damage to make it count.

    Also, Annihilate does not knock as far as Haymaker or Roomsweeper does. You really want to tell me that you knock farther with a fist rather than a sword?

    #missed sarcasm

    Ofcourse you knock farther with a fist than a sword. Sword cuts, fist is a blunt object. It's simple physics. In a superhero videogame.
    You can try that at home also. Take a long bladed knife, cardboard box, measuring tape. Make a sweeping move with a knife to upwards targeting the cardboard box. Then do the same with your fist. Measure the distance that cardboard box has moved with each strike, make notes, compare.
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  • oddbirdyoddbirdy Posts: 176 Arc User
    edited July 2014
    Is knockback resistance broken or something?
  • salutage14xxsalutage14xx Posts: 170 Arc User
    edited July 2014
    Or make the bubble solid a.k.a u bounce of it so u cant leave it and cant be knocked until 1 dies!!
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  • salutage14xxsalutage14xx Posts: 170 Arc User
    edited July 2014
    gradii wrote: »
    Salutage speaks wisdom? :eek:

    but it's true? well he has a point although there should just be an option, dome or no dome. same idea.

    the OP is just another lousy pvp sore loser who wants what beats him nerfed.

    thats how cool powers like mini mines got to be so terrible, and a big part of why crowd control is so weak.

    1st of all thank yu and second thank yu :)
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  • jasinblazejasinblaze Posts: 1,360 Arc User
    edited July 2014
    I can't think of any major knocks without a windup.

    A

    force detonation is a click, my 700+ ego can ringout in a second
  • jasinblazejasinblaze Posts: 1,360 Arc User
    edited July 2014
    Single stating can be rewarding actually, like +30% damage per stack of concentration. don't knock it till you try it. also single stacking a secondarycan be rewarding as well.
  • chaoswolf820chaoswolf820 Posts: 734 Arc User
    edited July 2014
    spinnytop wrote: »
    OR... maybe.... just maybe.... instead of nerfing two of the game's most fun melee powers... they just make the duel bubble bigger (or get rid of it entirely).

    Did I mention the time I Haymaker'd Caliga clear over the RenCen powerhouse enterance from the far side of the duel ring? uwu

    I love using my knocks on Brick - it's really plausible that a giant stone guy could punch a random mook a couple dozen yards in on shot.

    "I call it my Rocket Punch, because when I hit you, you reach orbit."
  • xydaxydaxydaxyda Posts: 817 Arc User
    edited July 2014
    The only time I've really got a problem with knocks is during nemesis dockside dustup alerts. PvP wise who cares.

    Oh no I got knocked out of the dueling dome...boohoo, so unfair.
  • selpheaselphea Posts: 1,229 Arc User
    edited July 2014
    Knocks are a little over the top imo.

    Not speaking from a PvP perspective but they're so troublesome to work around. Way too easy to knock something out of range for you to lunge to it or worse, knock it till it gets stuck in geodata like a crate or truck that mysteriously LOSes the mob and no one in the party has a 360 AoE to hit it.

    Of course it would be pretty cool to have wall bouncing or bonus wall damage with knocks, or even destructible walls :O~
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited July 2014
    Knocks are one of the few things CO has going for it. Nerf those, you're stabbing the game directly in its left butt cheek.


    Hey OP, get over yourself. You lost a duel to someone who entirely bases their build around ringouts. Join BASH and laugh at them as they can't do anything to anyone in real pvp.
  • selpheaselphea Posts: 1,229 Arc User
    edited July 2014
    They just need to make some kind of special pursuit ability to chain after a knock so that you can chase the target being knocked into the air while spamming Viper's Fangs and some announcer in the background yells "MARVELOUS!"
  • xcaligaxxcaligax Posts: 1,096 Arc User
    edited July 2014
    knocks are not broken.

    The way it calculates knock resistance is broken. Nobody knows how this formula works at all, or if it can even be tested properly.
  • tditstdits Posts: 666 Arc User
    edited July 2014
    Knock Resistance is screwy. That's the real problem.
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