I'm at level 20 and feeling stuck. I want to build a Heavy Weapons/Invulnerability character who can tank on teams but solo reasonably effectively too. I've got the beginnings of a build (posted below), but I'm not sure where to go next. I do want Invulnerability, I do want at least the 3 attacks I've already chosen, but I'm not sure what attacks to add.
(He's using an alien sword that gives him his powers, so I'm avoiding anything too "magic" looking.)
I also need to put in some aggro building advantages, but I'm not sure where best to do that. I've already started down the Warden tree, but can change if necessary.
Any help would be really appreciated. Thanks!
PowerHouse (Link to this build)Name: Ikon startArchetype: FreeformSuper Stats:Level 6: Strength (Primary)Level 10: Constitution (Secondary)Level 15: Intelligence (Secondary)Talents:Level 1: The DevastatorLevel 6: Physical ConditioningLevel 9: RelentlessLevel 12: Healthy MindLevel 15: Quick RecoveryLevel 18: Body and MindLevel 21: Covert Ops TrainingPowers:Level 1: BludgeonLevel 1: Cleave (Rank 2, Rank 3)Level 6: Eruption (Rank 2, Rank 3)Level 8: Invulnerability (Rank 2, Rank 3)Level 11: Decimate (Nailed to the Ground)Level 14: Molecular Self-AssemblyLevel 17: Enrage (Endorphin Rush)Level 20: GuardLevel 23:Level 26:Level 29:Level 32:Level 35:Level 38:Travel Powers:Level 6: Flight (Rank 2)Level 35:Specializations:Strength: Swole (2/3)Strength: Physical Peak (3/3)Strength: Aggression (2/2)Strength: Juggernaut (3/3)Warden: Fortified Gear (2/3)Warden: Slaughter (3/3)Warden: Tenacious (2/2)Warden: The Best Defense (3/3)Vindicator: Aggressive Stance (2/2)Vindicator: Merciless (3/3)Vindicator: Focused Strikes (3/3)Vindicator: Modified Gear (2/2)Mastery: Warden Mastery (1/1)
Comments
Also better to go for Mass Destruction in Vindicator over Focused Strikes. Practically everything Heavy Weapons has is AoE, and when I was working on Mina Rose way back when, cycling Eruption with rapid Initiative-boosted Skewer taps was easily the best DPS in the set. The vast majority of your damage with HW is going to be AoE-tagged, may as well get use of the fact.
Thats what Ive got right off. Heh, Im sure someone bettern I am will be along to help fill out the rest of the tree for you.
ATTN: Player previously known as DevilLordLaser, prior to Forumocalypse.
Here's a variant ya could take, one of potentially many that works:
PowerHouse (Link to this build)
Name: Ikon start
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Devastator
Level 6: Physical Conditioning
Level 9: Relentless
Level 12: Healthy Mind
Level 15: Quick Recovery
Level 18: Body and Mind
Level 21: Covert Ops Training
Powers:
Level 1: Bludgeon
Level 1: Cleave (Rank 2, Rank 3, Challenging Strikes)
Level 6: Eruption (Rank 2, Crippling Challenge)
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Enrage
Level 14: Molecular Self-Assembly
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Brimstone (Rank 2, Rank 3, Challenging Strikes)
Level 23: Decimate (Nailed to the Ground)
Level 26: Annihilate (Rank 2, Rank 3)
Level 29: Arc of Ruin (No Quarter)
Level 32: Masterful Dodge
Level 35: Guard
Level 38: Unleashed Rage (Rank 2, Rank 3)
Travel Powers:
Level 6: Flight (Rank 2)
Level 35: Athletics
Specializations:
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Aggression (2/2)
Strength: Juggernaut (2/3)
Strength: Overpower (1/3)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Brawler: The Glory of Battle (3/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Setup (2/2)
Brawler: Flanking (1/3)
Mastery: Warden Mastery (1/1)
I chose Brawler cause Setup allows ya to do good single-target dmg as HW (an area the tree usually lacks in), and cause ur using Cleave anyways. On bosses its basically Cleave -> Eruption (for CripC and MSA) or Cleave -> Annihilate (latter will hit pretty hard on knock immune mobs w/ Setup backing), also charging Arc for the Disorient and its debuff on occasion. Brimstone makes for easy AoE; just run around mobs spamming it to glue them to ya.
UR tops off the build just for burst dps. Could replace a latter power w/ Unbreakable (w/ adv) or Aggressor if ya wanted.
- Be safe and have fun, champs - for science!
Yup, blame being tired. Drag 2 of those Flanking points into Setup.
also: you saw nothing; stare into this neuralyz- I mean pen, please.
- Be safe and have fun, champs - for science!
You have enrage as a power and defiance & enrage are synergetic... personally I would pick both and use defiance while tanking for groups on elite bosses, and switch to invulnerability when solo'ing.
PowerHouse (Link to this build)
Name: Heavy Weapon solo tank
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents:
Level 1: The Devastator
Level 6: Physical Conditioning
Level 9: Relentless
Level 12: Quick Recovery
Level 15: Paramilitary Training
Level 18: Mighty
Level 21: Enduring
Powers:
Level 1: Bludgeon
Level 1: Cleave (Rank 2, Defensive Stance, Challenging Strikes)
Level 6: Defiance (Rank 2, Rank 3)
Level 8: Enrage (Endorphin Rush)
Level 11: Skewer (Rank 2, Follow Through, Initiative)
Level 14: Arc of Ruin (Rank 2)
Level 17: Invulnerability (Rank 2, Rank 3)
Level 20: Vicious Descent (Relentless)
Level 23: Guard
Level 26: Eruption (Rank 2)
Level 29: Annihilate (Rank 2, Rank 3)
Level 32: Aggressor (Rank 2)
Level 35: Unbreakable (Rank 2, Better You Than Me)
Level 38: Unleashed Rage
Travel Powers:
Level 6: Flight (Rank 2)
Level 35:
Specializations:
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Juggernaut (3/3)
Strength: Overpower (2/3)
Warden: Fortified Gear (3/3)
Warden: Slaughter (2/3)
Warden: Reactive Strikes (2/2)
Warden: The Best Defense (3/3)
Protector: Fortified Gear (3/3)
Protector: Unrelenting (2/2)
Protector: Bulwark (2/2)
Protector: Defensive Expertise (3/3)
Mastery: Protector Mastery (1/1)
This is what I would suggest with all gear concentrating on your SS's..... its just my 2 cents for ya
Personally, energy for Might/HW boils down to two options:
STR/enrage plus
INT/MSA or
REC/Defiance or Unstoppable
(NB: I personally REC in addition to Brimstone/TR, but that's largely for theme (it works, though)).
Which is better depends on how exactly you use your powers and what role you want to play (solo DPS, off-tank, dedicated tank?).
Another consideration is that Defiance is just terrible for leveling (don't get enough energy, and you are almost as squishy as an offensive passive w/o the damage).