I know this has been brought up before, and it's a popular subject because a lot of people want it. It's something Cryptic can monetize and creates a win-win for everyone.
How about including normal cars, busses, trucks, etc. as travel items in the game?
Make them really cheap 'Become' devices that only have ground travel available to them. Sell them for like 100 Zen a piece. You think keys sell well at this price? See how much money you can make with something as popular as this!
These non-combat vehicles would be easy to include as the art assets are already in the game and no 'combat' coding would be required. Treat them as Action Figures that people can collect.
Is your alter-ego a garbage man by day, but a superhero by night? Drive your own garbage truck around the city! Are you a firefighter that is also a superhero? Drive a fire truck! Really like that VIPER cycle with the sidecar and always wanted one to zip around Vibora Bay? Now it can be yours! Want some beater car that you don't care about the paint job? Buy it from Ted's on the Westside.
Want something a little fancier? Check out the auto-mall Downtown for all your sports car needs!
Or how about a custom hog built just for you!
The possibilities are nearly endless as there are a TON of vehicle graphics already in the game (heh, how about owning a hovercraft like the one on Monster Island on the beach near the ARGENT base?) And who cares if the graphics clip a little or the wheels don't move (and we can't be seen on them)? They're super cheap! Let us have them!
They would be a great money maker for Cryptic and a cool 'Become' item for folks to use (even if they were only restricted to 'in city' use (Millenium City or Vibora Bay).
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If you don't know the reason 'Why not?', try to do Search for all the ground based vehicle threads.
The reason why they didn't make 'the great money maker' version of the Vehicles. Not really. Drop the Hover Vehicle close to ground and push forward. Yea, it clips just a lil bit.
Check the current traffic and how the cars behave when driving up the hills.
But heck, i'd like to have a buss that could pop a wheelie and drive only on one side of wheels. And slide sideways without need of turning the wheels.
And playing by myself since Aug 2009
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Yes! :biggrin:
And cop cars, and armored cars, and 4 wheel drive pickups, and...
...hover tanks, and grav cycles, and VTOLs, and....
...so on and so forth. Every single one of them *Cha-Ching!* money in Cryptic's pocket.
Responses in green above.
Too late. Cryptic already let that cat out of the bag with the Combat Vehicles. (and I agree with you - I don't like vehicles trumping Superheroes power-wise in the game )
At least this way, we get many more roleplaying opportunities/'costumes' by using common ground vehicles AND a way for Cryptic to make money too. :biggrin:
Because that's the only way they can make vehicles work.
And cosmetic item vehicle. What the frag is that for?.....Yea, they look pretty while standing still.
Why waste the sparse resources something ****ty and ugly nonworking feature?
Yea right....
You can allready go stand next to all the busses and firetrucks and hogs in the MC.
So yeah, sounds like a good joke.
:biggrin:
And playing by myself since Aug 2009
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It's about doing two things at once - giving the player base something often requested while giving Cryptic a new way to make money using existing assets.
Seems like a pretty good way to efficiently use those sparse resources - - especially the money making part.
So we get ground vehicles, Cryptic doesn't have to deal with clipping unless they park on a slope which existing vehicles already do, AND we all get rides for our anthromorphic ninjas in time for the Michael Bay movie!
But a flying motorcycle looking more like a Harley with flaming tires or a flying convertible car with gravity thrusters (or whatever) would be totally cool. And I would buy the hell out of a flying cop car!
New effects for old powers
More EXP for Adventure Packs please.
My super cool CC build and how to use it.
Again.
If the 'good way to efficiently use those sparse resources and making money out of it' is making a ****ty and ugly feature no one really wants.
Or do you really, really want "Ground Vehicles" in a way they would behave right now? Give a honest answer after thinking it for a while.
And if you do, i have a 'Free Gibbs Slap' waiting.
Only working Ground Vehicles would be....Unicycles.
And playing by myself since Aug 2009
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The components needed to do it are mostly already in place. Maps have collision that can be used to gather points in space off of, and character models already have the capacity to tilt and bank. They just need to find a way to map a vehicle's points of contact with the ground to its four tires, and have the car tilt appropriately. Maybe even 5 points of contact, with the last one being the underside of the car in case it's on a weird point. Neverwinter uses this sort of technique for sure in its NPCs and Horse mounts. Pretty sure STO uses it as well, so it's clearly within the Cryptic engine's capacity.
Honestly I'd say the bigger issue of cars; even bigger than ground clipping or graphics or whatever is controls. Whereas it makes (tangental) sense that an aircraft or helicopter can strafe, cars really can't do anything like that physically. In addition alternate control schemes have been something that's long eluded cryptic here. Like "We don't know what gliding is" eluded.
I still do.
That's exactly why I said I don't care if they clip - there's plenty of that already happening in game (you mentioned it yourself in your first response ).
Even if they restricted these 'cosmetic-only vehicles' (cars, buses, pick-ups, etc.) to Millenium City and Vibora Bay with their paved streets (aka mostly flat terrain), that would be fine. It gives us another 'costume' option for our heroes by including these ordinary vehicles as super cheap "Become" devices.
That's something people do want - - and something that Cryptic can make money off of with very little work.
I gladly accept a 'Gibbs slap' for that. :biggrin:
"There is a point beyond which there is no return. That point must be reached." - Kafka
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However what foxi said: a unicycle would funnily enough be a very viable thing as it wouldn't go into the floor when going up ramps. The hard part may be animating the legs unless it's an AUTO UNICYCLE :O ....
....I WANT THIS NAW! :<
Neverwinter changed it so their ground mounts are viable, over there flying mounts are not viable due to how the game is made. It would take a lot of work in comparison to lots of other things they could do (For example release colour packs for our costumes or have a pack of the default costume pieces that have different textures and glow enabled, the second one certainly could literally be just a flick of a switch)
A Playlist of my CO PvP video's (starting from post nerf PTS team duels)
And besides, as someone who needs police cars like a Defender needs you to shut down all the beacons, flying cop cars kind of seem plausible in Millenium at least, if not the norm.
Besides... Where we're going, we don't need roads. *pulls down futuristic shades and hits the accelerator*
(or we can fly very low and pretend the car is on the road and needs the road even though it doesn't really)
For actual specific cars, i reckon it's best to follow the Hideouts for inspiration, plus a few from the world.
1. Taxi,
2. Mom's Jalopy
3. The Penthouse-owner's Limo
4. The Non-Hover Bicycle (retroactively added hover tech attached onto the front basket via a blanket coveredvFirebug in there, aka the Spielberg Hover Device). Player has a static sitting stance on it: pedalling might be a pain to look right.
5. FBI van: It's basically a black brick with wheels.
6. Police Cruiser: Because Protect and Serve. And if you drive it into the water, Protect and Surf, dudes!
7. Police Choppa: A motorbike of course, not a helicopter. Blue lights, armoured screen, maybe an integrated weapons system..
In fact, now that I think about it, Champions Vehicles are really more of a Power Armour setup hidden in ordinary vehicles, which could allow for some fun stuff. Think 'partial Transformers transformations': rather than transforming into a robot, have sections of the car open up revealing weapons, ala popup turrets and launchers and bolters (oh my) from our bodies with Power Armour.
But yeah, I'm fine with it all flying if there's no other option that can be done relatively cheaply, I just want to see a bunch of police cruisers all arrive at a mission instance and swarm the place with a bunch of cop toons.
"FREEZE! THIS IS THE MCPD! WE HAVE YOUR LAIR SURROUNDED, COME OUT QUIETLY WITH YOUR APPENDAGES UP, AND NOBODY GETS HURT TODAY!"
"Freeze, you say?"
"DO NOT FREEZE US TO MAKE THAT JOKE OR WE WILL SHOOT YOU."
"Oh, fine. I surrender then."
hehe. love that last part.
But yeah, if really what is holding up 'ordinary' vehicles in-game is the whole nit-picky 'they have to look perfect driving' thing, then I would say this is a good compromise.
To even start wrestling with game engine limitations Cryptic would need to be sure they will sell enough of ground vehicles.
Obviously, they aren't.
Also, selling glitched ground vehicles that are terribly clipping into ground is a no way to go.
Few players may don't care, but I think more than few will start flame and complain because the rides don't work as they should.
Nobody really needs that.
In the long therm i t's also a bad presentation for the game itself to have that obviously broken content released.
Actually, I'm pretty sure STO is lacking this feature just like is CO. Character models behave exactly in the CO way on stairs or slopes, and starships also can't till to the surface with space objects, they behave exactly like our vehices in these situations.
The only difference is that you can partially match starsthip's tilt manually, with movement controls.
(°∇° ) #megalodon2015
It doesn't tilt, to begin with. It's model stretches textures across the ground.
Vehicle models are rigid, can't do the same trick.
When it's at 45 degree angle it just follows collision. Vehicles can do the same, but it never aligns them exactly with the ground.
Oh, that's a lot... Okay. We'll just never have them.
(°∇° ) #megalodon2015
My super cool CC build and how to use it.
I don't see the big problem.
I don't care if they clip, go straight down ramps, or turn side ways.
I want to drive a cop car and if the only way that can happen is to have these 'quirks', bring them on!
(Just remember what happened with AT-ATs in Star Wars Galaxies...if you NEVER want to see this happen for the players )
Necro, please!