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Cars, and busses, and trucks. Oh my! (a money maker for Cryptic)

captainhunter1captainhunter1 Posts: 409 Arc User
edited March 2016 in Suggestions Box
I know this has been brought up before, and it's a popular subject because a lot of people want it. It's something Cryptic can monetize and creates a win-win for everyone. :D

How about including normal cars, busses, trucks, etc. as travel items in the game?

Make them really cheap 'Become' devices that only have ground travel available to them. Sell them for like 100 Zen a piece. You think keys sell well at this price? See how much money you can make with something as popular as this!

These non-combat vehicles would be easy to include as the art assets are already in the game and no 'combat' coding would be required. Treat them as Action Figures that people can collect.

Is your alter-ego a garbage man by day, but a superhero by night? Drive your own garbage truck around the city! Are you a firefighter that is also a superhero? Drive a fire truck! Really like that VIPER cycle with the sidecar and always wanted one to zip around Vibora Bay? Now it can be yours! Want some beater car that you don't care about the paint job? Buy it from Ted's on the Westside.

teds_zps6cc690fc.jpg

Want something a little fancier? Check out the auto-mall Downtown for all your sports car needs!

cars_zps0d18c92b.jpg

Or how about a custom hog built just for you!

choppers_zpsb380bec9.jpg

The possibilities are nearly endless as there are a TON of vehicle graphics already in the game (heh, how about owning a hovercraft like the one on Monster Island on the beach near the ARGENT base?) And who cares if the graphics clip a little or the wheels don't move (and we can't be seen on them)? They're super cheap! Let us have them!

They would be a great money maker for Cryptic and a cool 'Become' item for folks to use (even if they were only restricted to 'in city' use (Millenium City or Vibora Bay). :smile:
Post edited by captainhunter1 on

Comments

  • edited July 2014
    This content has been removed.
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited July 2014
    If all those would be Hover versions, it could be doable.
    If you don't know the reason 'Why not?', try to do Search for all the ground based vehicle threads.
    The reason why they didn't make 'the great money maker' version of the Vehicles.
    would be easy to include
    Not really.
    And who cares if the graphics clip a little or the wheels don't move
    Drop the Hover Vehicle close to ground and push forward. Yea, it clips just a lil bit.
    Check the current traffic and how the cars behave when driving up the hills.
    But heck, i'd like to have a buss that could pop a wheelie and drive only on one side of wheels. And slide sideways without need of turning the wheels.
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  • captainhunter1captainhunter1 Posts: 409 Arc User
    edited July 2014
    gradii wrote: »
    so rencen would be full of people driving garbage trucks across the plaza? :cool:

    Yes! :biggrin:

    And cop cars, and armored cars, and 4 wheel drive pickups, and...

    ...hover tanks, and grav cycles, and VTOLs, and....

    ...so on and so forth. Every single one of them *Cha-Ching!* money in Cryptic's pocket. :tongue:
  • edited July 2014
    This content has been removed.
  • captainhunter1captainhunter1 Posts: 409 Arc User
    edited July 2014
    flyingfinn wrote: »
    If all those would be Hover versions, it could be doable.

    What's the point of a hover fire truck? We already have enough 'hover' vehicles coming out of our ears in-game.

    If you don't know the reason 'Why not?', try to do Search for all the ground based vehicle threads.
    The reason why they didn't make 'the great money maker' version of the Vehicles.

    I've looked at those threads, the biggest deal seems to be with the 'clipping' issues. Again - something super cheap, put a warning on them - "Cosmetic item only - don't expect them to climb stairs or hills well" lol.


    Not really.

    It would be easy - if they didn't have to do any extra work to make them climb stairs or hills well. lol! (or put riders on them :tongue:)

    Drop the Hover Vehicle close to ground and push forward. Yea, it clips just a lil bit.
    Check the current traffic and how the cars behave when driving up the hills.
    But heck, i'd like to have a buss that could pop a wheelie and drive only on one side of wheels. And slide sideways without need of turning the wheels.

    That would be cool!

    Responses in green above. :smile:
  • captainhunter1captainhunter1 Posts: 409 Arc User
    edited July 2014
    gradii wrote: »
    and making the game look less and less like a superhero game and more and more like:

    Crazy Traffic Online.

    no thanks.

    Too late. Cryptic already let that cat out of the bag with the Combat Vehicles. (and I agree with you - I don't like vehicles trumping Superheroes power-wise in the game :frown:)

    At least this way, we get many more roleplaying opportunities/'costumes' by using common ground vehicles AND a way for Cryptic to make money too. :biggrin:
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited July 2014
    What's the point of a hover fire truck? We already have enough 'hover' vehicles coming out of our ears in-game.

    Because that's the only way they can make vehicles work.

    And cosmetic item vehicle. What the frag is that for?.....Yea, they look pretty while standing still.

    Why waste the sparse resources something ****ty and ugly nonworking feature?
    Yea right....

    At least this way, we get many more roleplaying opportunities/'costumes' by using common ground vehicles AND a way for Cryptic to make money too.
    You can allready go stand next to all the busses and firetrucks and hogs in the MC.


    So yeah, sounds like a good joke.

    :biggrin:
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  • captainhunter1captainhunter1 Posts: 409 Arc User
    edited July 2014
    flyingfinn wrote: »
    Because that's the only way they can make vehicles work.

    And cosmetic item vehicle. What the frag is that for?.....Yea, they look pretty while standing still.

    Why waste the sparse resources something ****ty and ugly nonworking feature?
    Yea right....



    You can allready go stand next to all the busses and firetrucks and hogs in the MC.


    So yeah, sounds like a good joke.

    :biggrin:

    It's about doing two things at once - giving the player base something often requested while giving Cryptic a new way to make money using existing assets.

    Seems like a pretty good way to efficiently use those sparse resources - - especially the money making part. :tongue:
  • selpheaselphea Posts: 1,229 Arc User
    edited July 2014
    Why travel on the ground when you can travel underground? :O Give us subterranean vehicles using the tunnelling TP, problem solved.

    So we get ground vehicles, Cryptic doesn't have to deal with clipping unless they park on a slope which existing vehicles already do, AND we all get rides for our anthromorphic ninjas in time for the Michael Bay movie!
  • bludskarrbludskarr Posts: 119 Arc User
    edited July 2014
    As already pointed out, the game wasn't made with the ability for anything to really follow the ground when moving, cars going up hill would remain totally level and bury their noses in the ground the whole way.

    But a flying motorcycle looking more like a Harley with flaming tires or a flying convertible car with gravity thrusters (or whatever) would be totally cool. And I would buy the hell out of a flying cop car!




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  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited July 2014
    It's about doing two things at once - giving the player base something often requested while giving Cryptic a new way to make money using existing assets.

    Seems like a pretty good way to efficiently use those sparse resources - - especially the money making part. :tongue:

    Again.
    If the 'good way to efficiently use those sparse resources and making money out of it' is making a ****ty and ugly feature no one really wants.
    Or do you really, really want "Ground Vehicles" in a way they would behave right now? Give a honest answer after thinking it for a while.
    And if you do, i have a 'Free Gibbs Slap' waiting.
    Gibbs-Tony-headslap.gif
    Only working Ground Vehicles would be....Unicycles.
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  • themightyzeniththemightyzenith Posts: 4,599 Arc User
    edited July 2014
    To the Bat-Bus Robin!

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  • bluhmanbluhman Posts: 2,410 Arc User
    edited July 2014
    All things considered, implementing ground vehicles would probably be easier than some of the other graphical overhauls they could do, such as making eyes actually move around (requires a lot of replacement parts for different head models, and new animations) or weird power cosmetics (modifying how powers work, adding 0-point advs, whatever).

    The components needed to do it are mostly already in place. Maps have collision that can be used to gather points in space off of, and character models already have the capacity to tilt and bank. They just need to find a way to map a vehicle's points of contact with the ground to its four tires, and have the car tilt appropriately. Maybe even 5 points of contact, with the last one being the underside of the car in case it's on a weird point. Neverwinter uses this sort of technique for sure in its NPCs and Horse mounts. Pretty sure STO uses it as well, so it's clearly within the Cryptic engine's capacity.


    Honestly I'd say the bigger issue of cars; even bigger than ground clipping or graphics or whatever is controls. Whereas it makes (tangental) sense that an aircraft or helicopter can strafe, cars really can't do anything like that physically. In addition alternate control schemes have been something that's long eluded cryptic here. Like "We don't know what gliding is" eluded.
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  • captainhunter1captainhunter1 Posts: 409 Arc User
    edited July 2014
    flyingfinn wrote: »
    Again.
    If the 'good way to efficiently use those sparse resources and making money out of it' is making a ****ty and ugly feature no one really wants.
    Or do you really, really want "Ground Vehicles" in a way they would behave right now? Give a honest answer after thinking it for a while.
    And if you do, i have a 'Free Gibbs Slap' waiting.
    Gibbs-Tony-headslap.gif
    Only working Ground Vehicles would be....Unicycles.

    I still do.

    That's exactly why I said I don't care if they clip - there's plenty of that already happening in game (you mentioned it yourself in your first response :tongue:).

    Even if they restricted these 'cosmetic-only vehicles' (cars, buses, pick-ups, etc.) to Millenium City and Vibora Bay with their paved streets (aka mostly flat terrain), that would be fine. It gives us another 'costume' option for our heroes by including these ordinary vehicles as super cheap "Become" devices.

    That's something people do want - - and something that Cryptic can make money off of with very little work.

    I gladly accept a 'Gibbs slap' for that. :biggrin:
  • beautfldssonancebeautfldssonance Posts: 53 Arc User
    edited July 2014
    I support this idea. I've always wanted a modern or old type of tank even if it was non-functional. Chariots would be cool too, and so would animals that you can ride. I mean have a biker or horseman hero would be awesome. I don't care if it clips since there's already a lot of clipping. It would add more realism (or rather fantasy/sci-fi realism) to the game.
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  • mrhinkypunkmrhinkypunk Posts: 1,569 Arc User
    edited July 2014
    Well the reason they can't make "ground mounts" currently is because the player doesn't currently change to the plane of whatever he is standing on. So this would mean as soon as you start going up a ramp it would have one wheel into the ground and one sticking out randomly which would look very bad.

    However what foxi said: a unicycle would funnily enough be a very viable thing as it wouldn't go into the floor when going up ramps. The hard part may be animating the legs unless it's an AUTO UNICYCLE :O ....

    ....I WANT THIS NAW! :<

    Neverwinter changed it so their ground mounts are viable, over there flying mounts are not viable due to how the game is made. It would take a lot of work in comparison to lots of other things they could do (For example release colour packs for our costumes or have a pack of the default costume pieces that have different textures and glow enabled, the second one certainly could literally be just a flick of a switch)
  • vorshothvorshoth Posts: 596 Arc User
    edited July 2014
    To be honest, I'm personally fine if we can get vehicles that look fine on the ground, but due to technical issues can fly. Roleplayers like me will just fly them very close to the ground.

    And besides, as someone who needs police cars like a Defender needs you to shut down all the beacons, flying cop cars kind of seem plausible in Millenium at least, if not the norm.

    Besides... Where we're going, we don't need roads. *pulls down futuristic shades and hits the accelerator*

    (or we can fly very low and pretend the car is on the road and needs the road even though it doesn't really)


    For actual specific cars, i reckon it's best to follow the Hideouts for inspiration, plus a few from the world.

    1. Taxi,
    2. Mom's Jalopy
    3. The Penthouse-owner's Limo
    4. The Non-Hover Bicycle (retroactively added hover tech attached onto the front basket via a blanket coveredvFirebug in there, aka the Spielberg Hover Device). Player has a static sitting stance on it: pedalling might be a pain to look right.
    5. FBI van: It's basically a black brick with wheels.
    6. Police Cruiser: Because Protect and Serve. And if you drive it into the water, Protect and Surf, dudes!
    7. Police Choppa: A motorbike of course, not a helicopter. Blue lights, armoured screen, maybe an integrated weapons system..


    In fact, now that I think about it, Champions Vehicles are really more of a Power Armour setup hidden in ordinary vehicles, which could allow for some fun stuff. Think 'partial Transformers transformations': rather than transforming into a robot, have sections of the car open up revealing weapons, ala popup turrets and launchers and bolters (oh my) from our bodies with Power Armour.

    But yeah, I'm fine with it all flying if there's no other option that can be done relatively cheaply, I just want to see a bunch of police cruisers all arrive at a mission instance and swarm the place with a bunch of cop toons.

    "FREEZE! THIS IS THE MCPD! WE HAVE YOUR LAIR SURROUNDED, COME OUT QUIETLY WITH YOUR APPENDAGES UP, AND NOBODY GETS HURT TODAY!"
    "Freeze, you say?"
    "DO NOT FREEZE US TO MAKE THAT JOKE OR WE WILL SHOOT YOU."
    "Oh, fine. I surrender then."
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  • newplayerguy7newplayerguy7 Posts: 61 Arc User
    edited July 2014
    vorshoth wrote: »
    To be honest, I'm personally fine if we can get vehicles that look fine on the ground, but due to technical issues can fly. Roleplayers like me will just fly them very close to the ground.

    And besides, as someone who needs police cars like a Defender needs you to shut down all the beacons, flying cop cars kind of seem plausible in Millenium at least, if not the norm.

    Besides... Where we're going, we don't need roads. *pulls down futuristic shades and hits the accelerator*

    (or we can fly very low and pretend the car is on the road and needs the road even though it doesn't really)


    For actual specific cars, i reckon it's best to follow the Hideouts for inspiration, plus a few from the world.

    1. Taxi,
    2. Mom's Jalopy
    3. The Penthouse-owner's Limo
    4. The Non-Hover Bicycle (retroactively added hover tech attached onto the front basket via a blanket coveredvFirebug in there, aka the Spielberg Hover Device). Player has a static sitting stance on it: pedalling might be a pain to look right.
    5. FBI van: It's basically a black brick with wheels.
    6. Police Cruiser: Because Protect and Serve. And if you drive it into the water, Protect and Surf, dudes!
    7. Police Choppa: A motorbike of course, not a helicopter. Blue lights, armoured screen, maybe an integrated weapons system..


    In fact, now that I think about it, Champions Vehicles are really more of a Power Armour setup hidden in ordinary vehicles, which could allow for some fun stuff. Think 'partial Transformers transformations': rather than transforming into a robot, have sections of the car open up revealing weapons, ala popup turrets and launchers and bolters (oh my) from our bodies with Power Armour.

    But yeah, I'm fine with it all flying if there's no other option that can be done relatively cheaply, I just want to see a bunch of police cruisers all arrive at a mission instance and swarm the place with a bunch of cop toons.

    "FREEZE! THIS IS THE MCPD! WE HAVE YOUR LAIR SURROUNDED, COME OUT QUIETLY WITH YOUR APPENDAGES UP, AND NOBODY GETS HURT TODAY!"
    "Freeze, you say?"
    "DO NOT FREEZE US TO MAKE THAT JOKE OR WE WILL SHOOT YOU."
    "Oh, fine. I surrender then."

    hehe. love that last part.

    But yeah, if really what is holding up 'ordinary' vehicles in-game is the whole nit-picky 'they have to look perfect driving' thing, then I would say this is a good compromise.
  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited July 2014
    A moneymaker is a moneymaker only if it gives you enough return of investment.

    To even start wrestling with game engine limitations Cryptic would need to be sure they will sell enough of ground vehicles.

    Obviously, they aren't.

    Also, selling glitched ground vehicles that are terribly clipping into ground is a no way to go.

    Few players may don't care, but I think more than few will start flame and complain because the rides don't work as they should.
    Nobody really needs that.

    In the long therm i t's also a bad presentation for the game itself to have that obviously broken content released.
    bluhman wrote: »
    Pretty sure STO uses it as well, so it's clearly within the Cryptic engine's capacity.

    Actually, I'm pretty sure STO is lacking this feature just like is CO. Character models behave exactly in the CO way on stairs or slopes, and starships also can't till to the surface with space objects, they behave exactly like our vehices in these situations.
    The only difference is that you can partially match starsthip's tilt manually, with movement controls.
  • highrealityhighreality Posts: 402 Arc User
    edited July 2014
    Ooze tunneling's puddle sticks to the ground and tilts just right. So ?

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  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited July 2014
    Ooze tunneling's puddle sticks to the ground and tilts just right. So ?
    So nothing?
    It doesn't tilt, to begin with. It's model stretches textures across the ground.
    Vehicle models are rigid, can't do the same trick.
    When it's at 45 degree angle it just follows collision. Vehicles can do the same, but it never aligns them exactly with the ground.
  • highrealityhighreality Posts: 402 Arc User
    edited July 2014
    Right.. So ground vehicles *could* work in MC where the roads aren't wavy, but in desert, canada or MI they would just be clipping/hovering ridiculously half of the time.. Wheels would also need to be separately animated, according to wether you're going forward, backward, or stationnary. Also side movement and jumping would have to be disabled, which I'm not even sure the engine allows. Oh and also it would have to also tilt when you make big jumps, not remain horizontal in the air, which would just look broken.
    Oh, that's a lot... Okay. We'll just never have them.

    (°∇° ) #megalodon2015
  • newplayerguy7newplayerguy7 Posts: 61 Arc User
    edited July 2014
    spinnytop wrote: »

    I don't see the big problem.

    I don't care if they clip, go straight down ramps, or turn side ways.

    I want to drive a cop car and if the only way that can happen is to have these 'quirks', bring them on!

    (Just remember what happened with AT-ATs in Star Wars Galaxies...if you NEVER want to see this happen for the players :frown:)
  • ealford1985ealford1985 Posts: 3,582 Arc User
    Bump? Lol


    Necro, please!
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