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Purchased Hideout Functions

bluhmanbluhman Posts: 2,410 Arc User
edited July 2014 in Suggestions Box
So all the hideouts have spare rooms that got trashed due to basically the guy working on them (Tumerboy?) leaving for Cryptic Game that They Actually Pay Attention To #1. The two rooms included are what appear to be a gym (for dueling, most likely), and a crafting area (which is most likely left out for the best as most of them are flooded with tons of overlapping crafting stations.) These rooms are the most apparent on the Moon Base, as they're a pair of space domes that branch off of the currently accessible dome through tunnels.

Since at least one of the features in these dropped areas has been changed drastically/has had most of its focus removed, it's time to get creative as to what to put in those places - as well as maybe explore what else can be done with hideouts. Here's a rough proposal with possible items to add to the CStore, in descending order of price:
  • Garage - Unlocks the Garage (former crafting room). The Garage contains specialized storage that can be used to share vehicles and vehicle accessories between your characters. The Garage also has a cosmetic crafting table that can be used to recolor and re-style vehicles(?) by creating cosmetic mods with resources.
  • Transporter - Each base has a transporter unit installed in it. The location differs from hideout to hideout, but each can take you to the same possible locations: Renaissance Center, Project Greenskin, Steelhead, Vibora Bay, and Bureau 37. These locations are gated by level.
    • Basement - Basement window is now open, and has a ladder leading up to it.
    • Cave - Walkway leads further into the cave where owner can 'walk out'. This walkway goes into the direction where the cave opening can appear.
    • Sanctum - A ritual ring is present in the tea area at the back wall of the hideout. This is on the bottom floor, nearby where central room items can appear.
    • Moonbase - A rocket ship outside the base can be used to transport you back to earth.
    • Penthouse - Places a teleportation device on the top of your hideout, disguised as a satellite network dish. By going over the railing of the balcony and walking around the outer perimeter of the penthouse, a ladder can be found to get to the roof for non-flying heroes.
  • Gym - Unlocks the Gym Room. The Gym contains a central combat ring that players can initiate duels on. The Gym also includes a computer console where players can respec powers and abilities they have taken - for the fair price, of course.
  • Auction App - Your Base's crime computer comes with an application that can be used to remotely scan and purchase the Auction House. Use it to search for the best deals and remotely order items in the comfort of your hideout!
  • Consumable Storage Unit - Your base now comes with its own storage unit for consumable items, which can be used to quickly buy and retrieve extra items for buffs and heals. The items featured cost G, and their functionality is featured at different locations within each base type, and also feature different items:
    • Basement - Adds a refridgerator to the conference-table end of the room. This item dispenses food recovery items, such as Narcola, Sandwiches, and Cereal. They are more buff-oriented than heal-oriented.
    • Cave - A safe is added nearby your crime computer. This safe contains Arms-geared items for consumption.
    • Sanctum - Added as a pantry cabinet in the lower levels. This predicatbly contains mysticism-themed recovery items.
    • Moonbase - Items are dispensed via the containment pods nearby the tailor area. These items are Science-themed.
    • Penthouse - Food items (identical to Basement) are retrieved from the kitchen area.
  • Mail App - Your base's crime computer is capable of receiving mail, and items within your mail.
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Comments

  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited July 2014
    Access to the closed rooms like gym and storage should not be paid. Additional functionalities and consoles there - ok. But not the rooms itself.

    Cryptic already made people paying for unfinished hideouts and at least rooms should be completed. For decency.
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited July 2014
    Access to the closed rooms like gym and storage should not be paid. Additional functionalities and consoles there - ok. But not the rooms itself.

    Cryptic already made people paying for unfinished hideouts and at least rooms should be completed. For decency.

    Your logic while noble, is very flawed in this respect.
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  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited July 2014
    Your logic while noble, is very flawed in this respect.

    I see nothing flawed in asking for finally delivering what was sold.
    Worked in STO when you are paying for access to the bank console, but not for the entire ship interior.

    Cryptic had enough time to complete these few not-so-large maps. Especially when some of them are nearly finished.
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited July 2014
    I see nothing flawed in asking for finally delivering what was sold.
    Worked in STO when you are paying for access to the bank console, but not for the entire ship interior.

    Cryptic had enough time to complete these few not-so-large maps. Especially when some of them are nearly finished.

    Well what was sold to us was what we got. Hideouts with minor functionality mostly for the RP crowd. They've said they would like to expand the hideout functionality.
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  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited July 2014
    Well what was sold to us was what we got. Hideouts with minor functionality mostly for the RP crowd. They've said they would like to expand the hideout functionality.
    Then they have great opportunity to prove themselves and expand.

    By finishing what they started. RP or not, it was sold unfinished.

    At least two hideouts have all rooms completed with only door locked. Since the very beginning.

    Unless doing minor cleanups is too much for Cryptic.
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited July 2014
    Then they have great opportunity to prove themselves and expand.

    By finishing what they started. RP or not, it was sold unfinished.

    At least two hideouts have all rooms completed with only door locked. Since the very beginning.

    Unless doing minor cleanups is too much for Cryptic.

    Saying that plans for expansion is proof that the hideouts were incomplete is stretching. And while they made it clear they had plans for expanding hideouts, at no point was it ever stated that the original design was sold incomplete. Plain and simple. you can see many things in game files that are incomplete past projects that just didn't work, or old projects that have long since changed and are no longer relevant and it's not limited to this game only.

    So no, we weren't sold something incomplete.
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  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited July 2014
    Of course we were. We were sold a piece of work-i-progress.

    By your logic costume sets sold with missing and incomplete texures are ok as well. Because that's exactly what was sold.

    Oh, I've completely forgot how deep is your Cryptic-oriented brainwashed apologetism... My bad. Arguing with you is pointless.


    Fanboi more.
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited July 2014
    Of course we were. We were sold a piece of work-i-progress.

    By your logic costume sets sold with missing and incomplete texures are ok as well. Because that's exactly what was sold.

    Oh, I've completely forgot how deep is your Cryptic-oriented brainwashed apologetism... My bad. Arguing with you is pointless.


    Fanboi more.

    It's not fanboing, as much as you like to believe. It was a personal pet project of a previous dev that is no longer with us.

    You are also stretching your logic badly with that costume analogy as well. Stuff is there in the game files for many things that are incomplete. Whether they revisit hideouts none of us know, but they always had the stipulation of more hideout work would happen depending on how well they would sell. Now you can keep calling it fanboism because you haven't got a proper retort and you can keep believing that just because they had expansion ideas that it's unfinished work, but considering the fact that no new hideouts have actually appeared besides the penthouse since their inception that hideouts were not a big ticket selling item like they hoped.

    This is the thing about development; Unfinished ideas does not mean incomplete content. Plans change, for various reasons whether we like it or not. They talked about expanding the hideout utility, but they never said if it would be free to the hideout or an actual paid for expansion to said hideouts. It costs resources to develop these things.
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  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited July 2014
    Of course, Cryptic will hide behind this excuse.

    It costs resource to fix their unfinished business, now.

    Soo much heavy resources to finish few nearly complete maps. Sooo much heavy work to do to open few dors and clean some unused clutter.

    As I said, fanboi more.

    Unless this company is THAT unable.
  • tditstdits Posts: 666 Arc User
    edited July 2014
    Geeze, get a room you two. :tongue:

    But seriously, I'd like it if they expanded the hideouts so they could act as supergroup bases.

    Also, I don't think the cave walkway should extend into the cave opening. I think the hideout should either extend down the eleveator shaft/stairwell or through the two doors to either side of the Crime Computer.
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  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited July 2014
    Of course, Cryptic will hide behind this excuse.

    It costs resource to fix their unfinished business, now.

    Soo much heavy resources to finish few nearly complete maps. Sooo much heavy work to do to open few dors and clean some unused clutter.

    As I said, fanboi more.

    Unless this company is THAT unable.

    Really, your attempts are quite amusing. So far you've yet to do anything other than prove you are an armchair programmer, and you obviously never took economics. Really is fanboi all you can come up with?
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  • bludskarrbludskarr Posts: 119 Arc User
    edited July 2014
    Your logic while noble, is very flawed in this respect.

    I bought all my hideouts thinking they were going to be an ongoing, developed part of the game. Your casual disregard annoys the hell out of me.




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  • beautfldssonancebeautfldssonance Posts: 53 Arc User
    edited July 2014
    I like the basic idea, but I want to have different theming options for the different hideouts instead of pre-set options. What if I use my Sanctum for alchemy rather than mysticism, or just as a library that stores things including weapons and tech? What if my cave is a primal cave made to look like the underworld and is home to an eldritch monster? What if I don't have a futuristic transporter on top of my penthouse, but a modern private jet or helicopter? What if I'm a wizard or scientist who hasn't moved out of my parent's basement? These are all completely cosmetic variations on what you said, and wouldn't really be hard to add since there are already options in hideouts.
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  • avianosavianos Posts: 6,178 Arc User
    edited July 2014
    827.png

    The Tension between Meedacthunist and Championshewolf was Sure Something here

    I just want them to just FINISH Hideouts already, those Closed rooms have so much potential (also the Basement Hideouts are really claustrophobic right now)
    There is no reason to sell something which was going to be intentional feature in the First place (Except if you are Called Capcom and Sell already in-disk locked features of a game as DLC)
    Of course, Cryptic will hide behind this excuse.

    It costs resource to fix their unfinished business, now.

    Soo much heavy resources to finish few nearly complete maps. Sooo much heavy work to do to open few dors and clean some unused clutter.

    As I said, fanboi more.

    Unless this company is THAT unable.

    I'm with everything Meedacthunist said on the First Page
    bludskarr wrote: »
    I bought all my hideouts thinking they were going to be an ongoing, developed part of the game. Your casual disregard annoys the hell out of me.
    Quoted for Agreement
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • chaoswolf820chaoswolf820 Posts: 734 Arc User
    edited July 2014
    Agreeing with avianos here.
  • crypticbuxomcrypticbuxom Posts: 4,621 Arc User
    edited July 2014
    Phase 1 - Release Hideouts

    Phase 2 - Reveal that to acquire custom variation you must repurchase same hideouts at equal price

    Phase 3 - Release Penthouse with function to access quick return to Millennium City from anywhere without Teleport device. No older hideouts will receive unique function of same level, so you'll have to buy again to get this function.

    Stop Development - Move Dev off the game prematurely before they could finish this actively updating project that players wanted to buy into when it was done.


    Conclusion:
    Hideouts are not seen as profitable enough to reinvest dev time into.

    Why?

    Players stopped buying hideouts IMMEDIATELY after they found out that Phase 2 would make you spend another $6.50 for tiny extra customization. Then Cryptic openly announced that they will not be finishing development since no one else was buying them. They KNEW that players were waiting for the full functions of Hideouts to be out before purchasing at that point but cut off prematurely. As is their MO.

    They only cared about the immediate penny and ignored the fact that they deceived the players with how they described phases and customization and then blamed their customers for the Hideout system's failure.

    Cryptic still claims that they don't know why players were not buying anymore. IE, Cryptic can never see when they are to blame for their failures when half-assing a system they put in place, while deceiving their customers and lying about how the system will work until its too late.
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited July 2014
    <snip>

    So much wrong in that.

    Cryptic never said they stopped development on Hideouts. Players just simply seem fickle about the fact that things that cost development money and resources to do they might expect to get paid for, after all, that's what businesses look to do, to make money. It's just funny in this day and age people expect businesses to operate like charities. Hell we get more for free than any other MMO out there, even other Cryptic MMOs, and it's still not enough for this community. It's baffling.
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  • crypticbuxomcrypticbuxom Posts: 4,621 Arc User
    edited July 2014
    This argument again? I stated what actually happened with the hideout process and how it stopped getting more added onto it.

    Do you see those rooms opening up any time soon? Not since the dev was moved to STO in the middle of it.
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited July 2014
    This argument again? I stated what actually happened with the hideout process and how it stopped getting more added onto it.

    Do you see those rooms opening up any time soon? Not since the dev was moved to STO in the middle of it.

    You wrote an abridged version that pretty much doesn't even tell what actually went on, just your version of it.
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  • crypticbuxomcrypticbuxom Posts: 4,621 Arc User
    edited July 2014
    You are using abridged wrong considering what I put was pretty well in depth on specifics and the semantics of the situation.

    Hideouts were in development by Tumorboy. Tumorboy was pulled away from CO in the middle of implementing them and adding stuff to the hideouts after launch. He was willing to continue work on them and the game on the side but Cryptic wouldn't have any of that. They removed his dev access to CO.

    That's what happened. That's an abridged version.

    Cryptic really hated letting Champions keep the best part of their staff to continue working on it in his free time. They wanted him working solely on STO so much at the detriment to this game and everything he was in the middle of working on.
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited July 2014
    You are using abridged wrong considering what I put was pretty well in depth on specifics and the semantics of the situation.

    Hideouts were in development by Tumorboy. Tumorboy was pulled away from CO in the middle of implementing them and adding stuff to the hideouts after launch. He was willing to continue work on them and the game on the side but Cryptic wouldn't have any of that. They removed his dev access to CO.

    That's what happened. That's an abridged version.

    Cryptic really hated letting Champions keep the best part of their staff to continue working on it in his free time. They wanted him working solely on STO so much at the detriment to this game and everything he was in the middle of working on.
    []iAbridged[/i]

    shorten (a book, movie, speech, or other text) without losing the sense.

    And you might be right since you still got the facts wrong.

    Tumerboy was working on hideouts as a pet project, something he was doing on his own time, and the devs thought would work. He created them and engineers hooked them up. He wasn't pulled away in the middle of them being made. It was a pet project that he pitched successfully and they decided to implement.

    Tumerboy was working on them and in fact created the threads for hideout suggestions after their implementation. He wasn't moved until a bit after the Penthouse hideout released. He's an environment artist, however, all the little extra functionalities would get programmed in by someone else. And then pretending someone couldn't pick up the work seems a bit daft to me.

    The intended function of the add on rooms, many of them don't even exist. Opening them up will doubtfully do anything to make hideouts more appealing since functionality is currently a gripe going around and as hideouts didn't sell well enough that Tumerboy was either transferred or chose to be transferred to STO remains to be seen. I am thinking the latter more than the former (since I've seen threads from him saying how much he enjoys people actually enjoying the work he does for STO instead of complaining zones are too small constantly), but since I don't feel like digging through tons of STO posts to be sure, I will just leave it up as multiple choice.

    We've also been told they don't want to give too much functionality to hideouts because they don't want to take away from functionality they would want to give super group HQs. But then again, as it stands, it's anyone's guess to how well hideouts have actually done sell wise, as environment building and designing I doubt is cheap to do either. And saying that they sold various bits of hideouts separately was a major detractor always makes me laugh that people expect everything for nothing.
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