This is a list of bugs, mostly minor, that I have noticed and have been listening about and includes QOL things that I think need to also be considered as well for addressing in the game. Will add others as they are presented to the list, as long as they are presented decently. I will add bugs to the list that can be confirmed by more than one party, as well as being presented in an understandable format.They will be listed where appropriate as well, if you are presenting something that annoys you but is not a bug, then at best you can hope for is a QOL concern.
As the other thread was getting a little long, not sure how long it could get before it would run into post limit problems, I've decided to create this post as a way to update and maintain them with their own individual post runs.
The format will be listing the bugs, and at the end will have a complete date of when they were added, or in the case of fixed bugs or QOL concerns, their fix date.
RED will be when they were added, and
GREEN is if they are fixed.
The List
Comments
Silverspar on PRIMUS
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- Voodoo Child should be moved from Exploration to the Collection tab.
- The Gift of Winter should be moved from Character to the Events tab.
- Above and Beyond, Army of One, Bunker Buster, Close Encounter, Cold and Calculating, Extraterrestrial Investigator, Extreme Spelunker, High Stakes and Adders, King for a Day, Malleus Maleficarum, No Sunglasses Required, Number Six, Qliphothic Warrior, Resistance Fighter, Snowcrash, Terminus, Touched by an Avatar, Veteran of the Qliphothic Wars, and Who Goes There? should all be moved from Heroic to Adventure Packs tab.
- Vanguard should be moved from Heroic to the Character tab.
- The Chapter 5 of Chapter and Verse tablets for Therakiel's lore do not seem to be properly spawning resulting in this Perk being uncompleted.
- Daikaiju is listed in the Rogue's Gallery when it should be listed in Adventure Packs. (Added 11 April, 14)
Blocking too fast after finishing the Thundering Kicks combo, causes the dodge buff fail to activate. (Added 21 April, 14)
Silverspar on PRIMUS
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- Tank role has a -20 energy penalty that is outmoded and a legacy of when Tank role did the same damage as hybrid role. Now that tank role actually does less damage by default, the -20 energy penalty should be removed.
- The costume creator is getting really big for its breeches. As new costumes are added they just seem to get tacked onto the end. The creator needs to be alphabetized, desperately, to help make finding costume pieces easier.
- The costume creator should be opened up more to allow the players to decide what does and doesn't look good, clipping issues or no. Not every possible combo but there are some questionable lock out choices, like no hair for beast heads or things of that nature, or specific body types not allowed with jackets.
- The 3 level split for resources is a weird choice thing. The Global, National and Local tags should be removed and just left as Reosources with comas appropriately placed between 0s. Especially considering when you earn resources the game reports it to you in total Resources, not whether if it was Local, National or Global amounts.
- The Theater in the powerhouse was a great idea, but it kind of sucks you have to zone twice to reach it through the powerhouse. Can an option be added at the powerhouse entrance to go straight there, or barring that, maybe create another door in Millennium City that leads to the Costume Contest Theater and divorce it from the powerhouse?
- The Auction House really needs to be streamlined desperately at this point. More options and the game stop defaulting to level selection when you want to just search before narrowing down by level.
- An option to draw weapons or pose in a "combat" stance without the need of having to use a reset bug to maintain said poses.
- The ability to have a second chat box if you choose for additional chat conversations that you might be interested in.
- The UI streamlined and updated. Currently, the game has two separate UIs now... the original UI we currently use as well as the alerts and pop up UI that has the comic book flair. Maybe update the UI to the more comic book look.
- An actual raid UI removing the excess from current party UIs (such as their pictures) which are unnecessary.
- Target nearest to ONLY target the nearest opponent. Currently Target Nearest will cycle to targets which seem to be near the center of my screen, not the actual mob that is nearest to my character. There should be an option that also makes it target only that nearest and will not leave that target even if tabbed multiple times until that target is no longer the nearest. This option existed this way in CoH, for example.
- Chat bubbles for emotes in the thought bubble style. Again, using CoH, it existed. Also a chat bubble for zone chat as well with the yell style look. This provides both a visual signal to players when someone is chatting and in which channel they might be chatting in.
- Tone down the graphical effect of Millennial Flight, please.
- Combine all bags into one bag please. having to open multiple bags is kind of annoying and I would personally just prefer one GUI.
- Loot all or auto loot feature that automatically lets us just pick up things as we run by it. Have it as an option for those that just want to farm without the hassle of junk.
- A memorial of City of Heroes in the park as well. Though Cryptic might have bitter feelings towards their past game, or they might not, this would go a long way to opening up a gateway to those players.
- Animation overrides tend to be too prevailent for several powers, making it difficult to impossible to tell if you did a previous action or not. Powers like dodging, certain heals, and a few other powers, the animation will override any other animation which tends to get confusing leaving you wondering if you actually performed the action. (Added 11 April, 14)
- Laser Sword's 3rd attack is NOT 100% chance to apply Particle Burn, but only a chance to. (Added 11 April, 14)
- Auras should go back to aura storage (or where ever they were before being slotted) when being removed via changing builds. (Added 11 April, 14)
- Pet AI needs to be looked at, Pets sometimes stop attacking opponents, or lack the ability to start attacking obvious targets. (Added 18 April, 14)
- Chill, Clinging Flames, Negative Ions, Poison, Bleed and other Debuffs and DoTs on Black Harbinger, cause Huge Frame rate issues due to the size of the Boss (It's not my PC, other players have been reported that) Removing the Visuals side-effects from Black Harbinger would fix that (Added 21 April, 14)
- Black Harbinger's Hitbox is ridiculous small for a Giant enemy like that (Added 21 April, 14)
- The water levels of the map makes the Short and Small characters... Swimming (this also happens in UNITY missions and whenever the map is flooded) (Added 21 April, 14)
- Make Particle Burn stacks last longer (set it the same duration with Bleed) (Added 21 April, 14)
- Allow Hairstyles, Hats/Helmets, Head Accessories, Side Accessories, Mouth Accessories for Bestial and Monster Heads (this is more like a Suggestion I know) (Added 21 April, 14)
- Necrullitic elixir has buggy visuals. The flames only randomly show up at higher video settings, and all the visual effects appear and disappear randomly when changing instances. Also the visual effects are much to strong for such a long duration item. (Added 21 April, 14)
- Tails for females in beast post will disappear into the ground and out during the idle animation. (Added 21 April, 14)
- The Superconductor Torso is male only, when the UNTIL person, a female, is wearing it. The superconductor torso needs to be for the female also. (Added 21 April, 14)
- Team/Raid leaders should have a ready-check feature that allows them to know all team members' status (Ready/Not Ready) (Added 4 May, 14)
Silverspar on PRIMUS
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- A statue for fallen players who have passed placed in the park with a fountain just to the west of the Ren Cen and south of the plane. (Would help bolster community relations feeling) (Added to the Game 17 April, 14)
- All the signs with Liberty Airlines on them are not connected to its base, floating at least 20 feet "behind" the actual base. (Fixed in Game 21 April, 14)
- Silver players still do not have an option in the C-Store to purchase a higher Resource cap. They are still stuck at a maximum of 2,500,000 (250 Global) maximum. There should be a purchasable option in the C-Store for them to buy up their Resource cap. (Resolved)
Silverspar on PRIMUS
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Silverspar on PRIMUS
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Yeah, the attack version of Rebuke is not working as a Blast- at least last I tested, all the blast-related specs were not impacting it at all. It is also not benefiting from the buff for non-Blast ranged spells from Preemptive Strikes. Makes me wonder if there's anything else wrong w/ the ability..
The preemptive buff is not bugged for Conduit, at least.
Other tool-tip typos that mislead as to function: Frenzy is labeled as a combo but doesn't get boosts like one. Shotgun Blast is also labeled as a blast, but obv isn't working as one. Lightwave Slash is mislabeled as a 'Bleed' (PB =/= Bleed mechanically), and Land Slide is not a Disorient.
- Be safe and have fun, champs - for science!
The "Rejuvenated" spec does not work with most HoT effects.
Radiance does not proc the "Twist Fate" spec on any target.
Radiance does proc the "Exhausting Strikes", "No Escape", "Initiative" or "Can't touch this" specs on a friendly target when healing them. "Exhausting Strikes" and "No Escape" can also affect your own character.
PvP maps with auto-teaming (UTC, Stronghold, and King of the Hill) will randomly kick players, leading to lopsided teams. This did not happen prior to On Alert, which is making me wonder if something related to how Alerts queue might be causing it. As a consequence, most people simply play BASH or Zombie Apocalypse, as you don't get kicked from those. Fixing this bug would bring more players to the other three modes.
While I'm at it:
Turrets in the PvP stronghold map randomly turn invincible, with no warning and no discernible way to prevent the immunity.
[SIGPIC][/SIGPIC]
[thread=139701]My old, old guide for Ego Blades. Updated for On: Alert.[/thread]
[thread=154211]The Costume Contest Schedule. Stay up-to-date without having to log in![/thread]
Making a wild guess.
Rebuke probably has 3 relevant parts as far as the game is concerned, one part the damage effect, one part the heal effect, and one part that activates on of the two other effects depending on the target. The power itself is probably tagged as a blast attack, which stops the Preemptive Strikes spec to be consumed, but the damage dealing part of the power is not tagged properly as a blast, so non of the blast specs work on it.
not a bad guess!
It does seem curious that the Radiant pet's 'Rebuke' is split in name between its attack and heal type, whereas ours is not (choosing between attacking or healing is also responsible for some odd AI pathing behavior that's unique to that pet, and in the past that pet had issues just being active at all).
Something about making a heal/attack mix is cursed in this game's code Even if Conduit doesn't have the same issue, its chaining w/ Illumination is also kinda spotty when used offensively (though that could also just be lag).
- Be safe and have fun, champs - for science!
Particle smash
- listed under close , single target.
it's 35ft ranged AOE.
This is NOT melee range, which is 10ft, concentration gets set off at 25ft
it was changed on the PTS from Melee to ranged but put out as Melee.
Please put it into Ranged, area attacks where it should be.
typoes
motocycle boots.
bullskill helmet
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-Mechassassin shield does not face enemy on blocking (while standing)
- savage: use of massacre fires animation even when out of energy
- invincible: use of tactical missiles during mini gun does not creat animation for missiles sometimes
"Good can be found in heights, even in the deepest pits of evil" but "The valleys of evil always exist in the mountains of good."
~me
-Gravity Pulse, when interrupted due to a control effect on the user, allows the final charge and release to occur. This is not like normal powers where if you get controlled, the power or effect is simply cancelled and not allowed to fire.
In this age of knock and root spamming mobs (many of which don't build up resistance properly), this is quite annoying a side effect of the vehicle changes to have to deal with. The user should be given full control of powerful AoE knockbacks- not have them go off at the whims of mob AI.
- Be safe and have fun, champs - for science!
Oh, and Imbue still has the wrong amount of break free.
Alert bugs :- Devana Hawke (I think ?) still has "Master Villain Default" in her alerts.
-Gigaton still has gun wielding Lemurians labeled "shock trooper" in his alerts.
-Juryig still landslides at the end of "stitch in time"
(°∇° ) #megalodon2015
Juryrig's cutscene never works though. If ya never did VBA, you'd think the guy didn't even have a normal walk cycle in him
Our good old friend, Master Villain Default, also doesn't seem to perform any combat actions at all. He's in most factions w/ gangs (save for the New Purples, I think).
- Be safe and have fun, champs - for science!
Not a bug because it does have a jump animation.
Silverspar on PRIMUS
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Don't think much can be done with these as they would have to create a special animation for mech's shield, and your other two issues are probably can be attributed to either lag or just how the graphical limitations of the engine work.
Silverspar on PRIMUS
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No it doesn't. When you are using a superspeed TP and you jump, your character leaps into the air but is still doing the running animation, not a jump animation.
(°∇° ) #megalodon2015
Yes, I have a super speedster, they have a jump animation. It uses the default jump animation everyone has.
Silverspar on PRIMUS
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-Rank 2 and 3 of Fire All Weapons and Conviction have them lose their audio effects on use, which were present w/ rank 1 of the spells (Conviction also loses its 'aura vestige' visual effect).
- Be safe and have fun, champs - for science!
Really? When ever I use them they keep doing the running animation.
For some reason when I bought lightspeed and noticed it didn't have a jump animation I sent a ticket, and got answered "We just gave you your zen back : enjoy !". I indeed had received 500 zen and I kept light speed. Is the bug so deep that they'd rather give away 5 bucks of free zen than fix it ?
(°∇° ) #megalodon2015
Silverspar on PRIMUS
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(°∇° ) #megalodon2015
That just proves that its a bug and not an animation limit.
* Can't use Dr. Ka boots with Dr. Ka boots on female toons - A combination the female model that sells the costume pieces is wearing.
Suggestions:
* Team/Raid leaders should have a ready-check feature that allows them to know all team members' status (Ready/Not Ready)
*
championswiki.com
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
First one I don't know about so not commenting on.
Second one, he doesn't prioritize melee, he prioritizes the highest threat target, and places the living ice prison near that person. It just happens that melee get hit by it if you have an effective tank holding aggro.
Silverspar on PRIMUS
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That is still unfair for melee builds, but guess better than it being random and having the healer randomly held now and then.
Not really. You have an effective ten foot range to melee, and one of my pet peeves are other melee that stand on top of me when I am trying to angle a boss away from the rest of the group and they wonder why they die to AE and other such effects. Basic group mechanics 101.
Silverspar on PRIMUS
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That is not enough to avoid being targeted by the ice prisons.
Welcome to raiding. It isn't going to be fair it requires the group to act as a team. People going in trying to be a lone hero should and will likely be punished for it.
Silverspar on PRIMUS
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Gravitar's Geyser and Grav Pull both can reach >100ft too, but notably not her Gravity Cascades or bubbles.
- Be safe and have fun, champs - for science!
This could probably be a fairly simple fix, and it was due to (no doubt) Developer oversight. I mean, just because they both start with 'Red' doesn't mean they're the same item >_>
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Most often Slice N Dice@zap-the-eradicator in-game.
The energy cost of Smoke Bomb is not being capped at some percentage of maximum energy. Currently, with Recovery as a Primary Superstat, equilibrium can greatly exceed maximum energy and Smoke Bomb will become unusable since its cost exceeds maximum energy.
Compare Smoke Bomb with the Sorcery Circles and (especially) Ice Barrier, powers that cost the lower of half maximum energy and some percentage of equilibrium.
Shuriken Storm is using old Tier 3 requirements
Shuriken Storm is using the old Tier 3 requirements of 5 framework powers or any 8 non-energy builder powers. At some point, the tier requirements were relaxed and the Tier 3 requirements became 5 framework powers or any 6 non-energy builder powers. Shuriken Storm was not updated to the new standard.
Catalyst's Neutral Heirloom Glasses Not Counted For Set Bonus
In the Gigaton City Hall Alert (and I *think* a few other alerts that use Destroids) The storm trooper destroids have been replaced by Lemurians since the Lemurian Invasion.
The alert window for Dockside Dust-up with Hrodiger the Unending is still missing the face asset.
And I'm not sure if they ever fixed Master Villain Default's name in the goons mob group.
I actually don't want this fixed. I like trying to save those guys for last and pretending I have angry mobster pets.
RIP Caine
Silverspar on PRIMUS
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Did you look at the various stickies at the top of this forum?
Silverspar on PRIMUS
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