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Suggestions for Halloween 2014

guyhumualguyhumual Posts: 2,397 Arc User
edited September 2014 in Suggestions Box
I'm thinking I could give you a few months to work on these requests:

1) stitched skin to go with the stitched face. A chest, legs, hands, and feet for the Frankenstein monsters out there.

2) Torn shirt chest piece that would work with both the newly created Stitched skin and the old werewolf skins

3) Wolf form travel power. Skin of acrobatics/athletics, only your body is replaced by a wolf.

4) Rat swarm tunnel power.

5) Coffin vehicle. Perhaps a traditional coffin for the vampires and a sarcophagus for the mummies.

If anyone else has some suggestions please feel free to add them below.
Post edited by guyhumual on

Comments

  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    edited May 2014
    1. Seriously increase the number of zombies that need to be killed to call forth an undead hero. Maybe as high as 100-200.

    2. Make the undead heroes much better. Give them better defenses, higher damage, and some kind of nasty aura/passive.

    3. Make the fight against Takofanes worthy of an entire zone of 100 heroes. Give him better defenses, more added mobs, higher damage, and more AoEs.
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  • krazykarazankrazykarazan Posts: 33 Arc User
    edited May 2014
    Would be interesting if they added a living fire/ice attack for Takofanes,
    Forcing players to search and destroy these things around the MC map before the timer runs out.

    It would allow teams of players to co-ordinate attacks and give a layer of complexity to complete the event.

    If you don't kill those targets in time, it can either heal Takofanes , increase his damage significantly or if you want to be nasty, KILL all players on the instance ( probably a bit extreme but maybe just
    all players participating in the fight)
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  • crypticbuxomcrypticbuxom Posts: 4,621 Arc User
    edited May 2014
    Its sad that we never got those travel powers that transform you to such a degree. This was a time before our vehicles and it could have been a better path to how vehicles could have been.
  • guyhumualguyhumual Posts: 2,397 Arc User
    edited May 2014
    Its sad that we never got those travel powers that transform you to such a degree. This was a time before our vehicles and it could have been a better path to how vehicles could have been.

    It really doesn't seem like such a stretch when you think about something like bat flight, sure it would be nice to be able to attack while in wolf form, but just think of how many werewolf characters there are in CO. People would want this power just for role play reasons alone.

    You have a wolf model (such as it is) you have other re-skins of the same power, seems like a no brainer.

    Also, while I'm not a fan of vehicles, I am trying to give them a Halloween crate idea here.
  • guyhumualguyhumual Posts: 2,397 Arc User
    edited May 2014
    Would be interesting if they added a living fire/ice attack for Takofanes,
    Forcing players to search and destroy these things around the MC map before the timer runs out.

    It would allow teams of players to co-ordinate attacks and give a layer of complexity to complete the event.

    If you don't kill those targets in time, it can either heal Takofanes , increase his damage significantly or if you want to be nasty, KILL all players on the instance ( probably a bit extreme but maybe just
    all players participating in the fight)
    What if, just before Tako goes up, all the undead heroes reset and in order to get to Tako they all need to be defeated within a set amount of time? As for increasing the difficulty of the undead heroes themselves, well it would be nice to keep them at a level where lower level characters can help defeat them.

    Tako himself I wouldn't mind seeing beefed up a bit.
  • chaelkchaelk Posts: 7,732 Arc User
    edited May 2014
    or simply make him immune to ALL vehicle weapons.
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  • ignengiignengi Posts: 66 Arc User
    edited May 2014
    Where Tako normally spawns, could be a portal to a new zone. This space could be an indoor environment restricting vehicles, and would also allow for more people to get in on the action as there wouldn't be the rest of zone players milling around.
  • guyhumualguyhumual Posts: 2,397 Arc User
    edited May 2014
    ignengi wrote: »
    Where Tako normally spawns, could be a portal to a new zone. This space could be an indoor environment restricting vehicles, and would also allow for more people to get in on the action as there wouldn't be the rest of zone players milling around.

    That's not a bad idea. Fight him in a pocket dimension.
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  • bludskarrbludskarr Posts: 119 Arc User
    edited May 2014
    For any of the transforming travel powers, bat flight, etc., I always thought it would make sense if the transformation only happened in "high gear". So at max speed you're a bunch of bats and when you enter combat, poof, you're a vampire again.

    For a Wolf Run maybe 'first gear' you run up right. Then 'second gear' you drop to all fours. And when you hit 'high gear' you turn into a wolf. How's that sound?




    New effects for old powers

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  • guyhumualguyhumual Posts: 2,397 Arc User
    edited May 2014
    bludskarr wrote: »
    For any of the transforming travel powers, bat flight, etc., I always thought it would make sense if the transformation only happened in "high gear". So at max speed you're a bunch of bats and when you enter combat, poof, you're a vampire again.

    For a Wolf Run maybe 'first gear' you run up right. Then 'second gear' you drop to all fours. And when you hit 'high gear' you turn into a wolf. How's that sound?

    Well it would be cool but I somehow doubt it's something that they'd bother to do. I'm not opposed, but I'd just be happy if there was a travel power that let you turn into a wolf.
  • spordeliaspordelia Posts: 460 Arc User
    edited May 2014
    I like all the suggestions above.

    For a costume set or even standalone pieces, I'd love to see some torn/tattered stuff other than zombie, as well (i.e medium skirts, sleeves etc for an old witch/vampire whatever toon) .

    Plus:
    *Spider Necklace & earrings

    spiderlady.jpg

    I suggest these every year, practically, lol. To compliment the Halloween Webbed set we have. Two pieces, is all I'm asking! :p

    @Malckuss01 did some great designs for the Design a Costume Set, which include spider earrings, and a Crown, which was also very nice. Throw in @Lilsteffie's Steel Arachnid set as well; I think a "Spider"-themed set with all these ideas combined would be a nice release for this year's Halloween! :)
  • guyhumualguyhumual Posts: 2,397 Arc User
    edited May 2014
    Looks nice spordelia
  • guyhumualguyhumual Posts: 2,397 Arc User
    edited May 2014
    Here's another idea, that rambling monster stride that you get with the Halloween become devices? The default movement we get from become Frankenstien or mummy? Why not let us have that as a stance we get to choose from the tailor?
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited May 2014
    Theyd have to link that stance to every animation and travelpower.
    This happens with Flight...
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  • guyhumualguyhumual Posts: 2,397 Arc User
    edited May 2014
    flyingfinn wrote: »
    Theyd have to link that stance to every animation and travelpower.
    This happens with Flight...
    8edf8430-c2ad-4d43-bd28-f0595d39aff0_zps488b00af.jpg

    What's the problem :D

    So maybe make it a alternate skin for an existing travel power then? What about super jump?
  • lestylolestylo Posts: 375 Arc User
    edited May 2014
    Personally I'd love a Become Werewolf hunter. I love playing as those guys.
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  • guyhumualguyhumual Posts: 2,397 Arc User
    edited June 2014
    lestylo wrote: »
    Personally I'd love a Become Werewolf hunter. I love playing as those guys.

    They do have the become werewolf devices, might be a cool idea if we had the werewolf hunter become devices as well. Although I'm not sure how popular these become devices are now that we have vehicles.
  • shadowzero66shadowzero66 Posts: 331 Arc User
    edited July 2014
    As has been suggested several times over several years, Broom travel power.
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  • chalupaoffurychalupaoffury Posts: 2,553 Arc User
    edited July 2014
    Point: we already lose vehicles in every alert but 3, even though they all take place outdoors except harmon labs and arguably a day at the mall/the ending of pyramid power (iirc). Can we not lock content away from people who spent lots of money to get these things? I get that they're pretty strong, but they're also hella expensive to buy and trick out. It's getting rather frustrating how many calls there are for me to not be allowed to use the *15* of them I spent my money on, and I rarely get a chance to use them as is.

    Just sayin. :smile:
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  • edited July 2014
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  • chalupaoffurychalupaoffury Posts: 2,553 Arc User
    edited July 2014
    It's not like coming in first gives you better rewards now. Just sayin. Then again, I tend to use my actual characters in those fights. I just hate to see content gated from a major aspect of the game. Vehicles, like it or not, are a major aspect of the game.


    I oppose this just like I'd oppose people bringing the summon champions devices in. Anything to make it easier. We all get the same chances of a drop in the end.
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  • monaahirumonaahiru Posts: 3,073 Arc User
    edited July 2014
    me Very Very Want Tako Perception Secondary Gear Back!!!
  • highrealityhighreality Posts: 402 Arc User
    edited July 2014
    -Since we're getting an advanced Pharaoh set, maybe one can hope for advanced Frank set (suggested before) and advanced Ghost set ? Oh that would rock.

    -Streamlining the Takofight would be good too, removing some effects would help the lag issues, especially that shadow thing on your screen when you get close to him.

    -I like the idea of a Super strong Takofanes that you need to go do something in MC to get r

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  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited July 2014
    Maybe we will get that Dracul event they were planning for in the UNTIL report. One can hope, at least.
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  • gogoginga1gogoginga1 Posts: 107 Arc User
    edited July 2014
    how about some zombie emotes / lurching walks ,I see plenty of undead characters out there already
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    edited July 2014
    Anything to make it easier. We all get the same chances of a drop in the end.

    Really? Anything to make it easier? At this point, toons generally need to show up, hit the boss with an attack or two, and then wait for the reward.

    I don't want the game to be too tough, but I found Blood Moon way more satisfying a few years back when you weren't guaranteed an easy autowin on every single boss.

    Drops are nice, but so is a little challenging gameplay.
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  • chalupaoffurychalupaoffury Posts: 2,553 Arc User
    edited July 2014
    It's a cosmic that level 10 people can stumble across. There's still a dps gate to even place.

    Some crazy bastard still has to tank that.

    I'm all about harder content, but you really want some new player trying to find the headquarters of the supergroup he heard so much about being facerolled by a cosmic with like a trillion hit points? Thanks for cherry picking, though. I'd hate to think that... wait he still went down years ago after a minute or so, didn't he?

    Yeah, he did.

    Sorry you don't have a vehicle?
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  • tditstdits Posts: 666 Arc User
    edited July 2014
    As has been suggested several times over several years, Broom travel power.

    Preferable sidesaddle for combat speed, switching to the forward facing straddle powers at full speed. Or maybe even two powers, like athletics and acrobatics, one sidesaddle and the other forward facing.

    Also, acrobatics & superspeed skins using properly sped up bestial & bestial huge animations would be nice.
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  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    edited July 2014
    It's a cosmic that level 10 people can stumble across. There's still a dps gate to even place.

    Some crazy bastard still has to tank that.

    I'm all about harder content, but you really want some new player trying to find the headquarters of the supergroup he heard so much about being facerolled by a cosmic with like a trillion hit points? Thanks for cherry picking, though. I'd hate to think that... wait he still went down years ago after a minute or so, didn't he?

    Yeah, he did.

    Sorry you don't have a vehicle?


    I remember being in West Side during Blood Moon way back with low level toons. It was thrilling to try to take part in battles with powerful enemies, even if I got killed.

    Now, I can just take a level 12 toon into a fight with a big group, use my tier 1 attack a bunch, and get the reward. If I have a vehicle, it's even easier.

    I didn't even bother during the latest Blood Moon. It just isn't fun to click, wait, collect reward.
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  • vorshothvorshoth Posts: 596 Arc User
    edited July 2014
    First off, I'd say to add a Tako Alert. (VWOORRRP VWOOORRP TAKO ALERT TAKO ALERT)
    That way people who want to take on a ridiculously tough (as in, his attacks are very powerful, his health is high, and maybe even a 'summon more undead' mechanic where he pulls a Rakahasha and summons enemies who attack the players severely, him being a necromancer) Tako in groups of just five, with the Alert restriction on vehicles, can do so. Give them questionite for ten successful Alert wins, and a cutscene, it'll be a hit.

    This will make players who don't explore and find Tako end up trying the Alert, seeing the enemy, seeing how tough he is, and should they ever come across the overworld version after, feel proud of how much stronger they've gotten since the last time they faced the necromancer.
    It's a trick to get players feeling accomplished.

    Next, wipe out all citizens in Millenium City except the important NPCs for the holiday. Replace them with zombie and ghost enemies, all hostile. They should be weak, but still a hassle in large groups, and should have the citizen wandering around the city idle behaviour, respawning if they go too far off their scripted path if not in combat.

    Next, make there be a party of monsters in the Minefield, Caprice, and any party suitable locations.
    It will be a smash. Players will come in a flash. Even the ghouls will dash... to the Monster Mash!
    A-oooo.... A, e, awoooooo... e awooo.... e awooo...

    And, lastly, dig into the villains suitable for new Alerts and encounters from the PnP! Do we have a mummy enemy in the game? I vaguely recall a egyptian mummy somewhere in the books as an encounter for international heroes: museum mission available from SOCRATES, perhaps?

    And, addition to my lastly, make SOCRATES' hologram look like a terrifying monster's face at random intervals. That or the hologram of Doctor Destroyer's Helm at the Destroid Factory-Museum.
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  • guyhumualguyhumual Posts: 2,397 Arc User
    edited September 2014
    Well Halloween is next month so I figure I'd give this a bump. The thread will likely be redundant in a few weeks anyways.
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