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Gunmetal - Bounty Hunter Build

xaqchancexaqchance Posts: 52 Arc User
edited July 2014 in Builds and Roles
Gunmetal was originally my PA build, but then I found a cape and jet pack combo in the tailor, so now I'm thinking I want to try out a Star Wars bounty hunter type build. Mandalorian, a Fett, what have you.

I've come up with this so far, but I know it can be fine tuned as far as stats and talents go. I was also wondering if there was a flame thrower type attack and if that would be too redundant with my Mini-Gun AoE. I know I want to keep the Sniper Rifle and I really like BCR+Hold Out Shot/Stim Pack, but the rest is mostly open game. Any help would be appreciated!

PowerHouse (Link to this build)

Name: Gunmetal

Archetype: Freeform

Super Stats:
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Ego (Secondary)

Talents:
Level 1: The Invincible
Level 6: Healthy Mind
Level 9: Ascetic
Level 12: Academics
Level 15: Acrobat
Level 18: Coordinated
Level 21: Shooter

Powers:
Level 1: Gunslinger
Level 1: Two-Gun Mojo (Rank 2, Rank 3)
Level 6: Concentration
Level 8: Mini Gun (Rank 2, U-238 Rounds)
Level 11: Aura of Primal Majesty (Rank 2, Rank 3)
Level 14: Holdout Shot (Rank 2, Stim Pack)
Level 17: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 20: Masterful Dodge
Level 23: Lock N Load (Rank 2)
Level 26: Sniper Rifle (Rank 2, Rank 3)
Level 29: Smoke Bomb (Concussive Escape)
Level 32: Strafing Run (Rank 2, Rank 3)
Level 35: Molecular Self-Assembly
Level 38: Evasive Maneuvers (Sleight of Mind)

Travel Powers:
Level 6: Jet Pack (Rank 2, Rank 3)
Level 35: Swinging

Specializations:
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (1/3)
Intelligence: Tinkering (2/2)
Intelligence: Expertise (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Locus (2/2)
Guardian: Tenacious (2/2)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Modified Gear (2/2)
Vindicator: Mass Destruction (3/3)
-
In game @Ruesteur
[SIGPIC][/SIGPIC]
Post edited by xaqchance on

Comments

  • edited July 2014
    This content has been removed.
  • xaqchancexaqchance Posts: 52 Arc User
    edited July 2014
    I appreciate any advice given. I respect the fact your take your time to help me with my builds. I'm not that great at builds because I spend most my time in the tailor =0P

    Anyway, these are the changes I made based on what I understood. Let me know if I missed the point or if it might work. Please and thank you =0)

    PowerHouse (Link to this build)

    Name: Gunmetal

    Archetype: Freeform

    Super Stats:
    Level 6: Intelligence (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Dexterity (Secondary)

    Talents:
    Level 1: The Invincible
    Level 6: Healthy Mind
    Level 9: Ascetic
    Level 12: Academics
    Level 15: Acrobat
    Level 18: Coordinated
    Level 21: Shooter

    Powers:
    Level 1: Gunslinger
    Level 1: Two-Gun Mojo (Rank 2, Rank 3)
    Level 6: Concentration
    Level 8: Quarry (Rank 2, Rank 3)
    Level 11: Mini Gun (Rank 2, U-238 Rounds, Accelerated Metabolism)
    Level 14: Holdout Shot (Rank 2, Stim Pack)
    Level 17: Conviction (Rank 2)
    Level 20: Masterful Dodge
    Level 23: Ego Surge (Rank 2, Nimble Mind)
    Level 26: Strafing Run (Rank 2, Rank 3)
    Level 29: Tactical Missiles (Rank 2, Rank 3)
    Level 32: Lock N Load
    Level 35: Molecular Self-Assembly
    Level 38: Evasive Maneuvers (Sleight of Mind)

    Travel Powers:
    Level 6: Jet Pack (Rank 2, Rank 3)
    Level 35: Swinging (Rank 2)

    Specializations:
    Intelligence: Enlightened (3/3)
    Intelligence: Tactician (2/2)
    Intelligence: Detect Vulnerability (1/3)
    Intelligence: Tinkering (2/2)
    Intelligence: Expertise (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Locus (2/2)
    Guardian: Tenacious (2/2)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Modified Gear (2/2)
    Vindicator: Mass Destruction (3/3)
    -
    In game @Ruesteur
    [SIGPIC][/SIGPIC]
  • selpheaselphea Posts: 1,229 Arc User
    edited July 2014
    First thing, what's your objective with this build? Afaik Bounty Hunters are heavy armor/tanking-oriented in SWTOR but this isn't SWTOR so I thought I'd ask. Are you going for soloable stand-in-the-middle-of-Grievous-wannabe-destroids-and-kick-**** or something more assassination-oriented? What's the toughest content you want to solo with it and/or how do you want to contribute to a group?

    Also, you can pick up Flamethrowers from Whiteout 2. Limited use but better than nothing.

    Second, will you be using the Minigun + 2GM bug/"feature"?
  • edited July 2014
    This content has been removed.
  • crgmoorecrgmoore Posts: 105 Arc User
    edited July 2014
    Tactical Missile can be slotted with an Advantage to make it an AoE attack, which should serve you reasonably well when you do need a radius AoE attack. I can understand why you want to keep it as I can see what you're going for with this build.

    Other than that the build looks pretty solid. The only changes I'd personally make would be rearranging a few powers to get your EU and your threat wipe (Evasive Maneuvers) earlier but that's just a QoL thing that I do when actively leveling a build and not something that matters long term at all.
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited July 2014
    PBR would prob be a closer fit to the theme than TGM, and ya can still use the PA toggle 'feature' w/ PBR if you know how to time it. Using the 'feature', OD could also work as the EU if ya dun want to have to interrupt PBR w/ cd powers to keep MSA going, and Int w/ a side of Rec would prob be enough to power it.

    I'd also get Conviction to rank 3 (can drop accel metabolism and one rank of swinging for it) and replace Tac Missiles w/ a more regular AoE power from the ranged tech tree (its aoe adv could work out, but the dmg isn't great and the radius is only 10ft). Plasma Beam, SMG burst, or micro muni could also work.

    Ya can prob also replace non-ranked LnL w/ Sniper Rifle if ya still wanted to have that power.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • xaqchancexaqchance Posts: 52 Arc User
    edited July 2014
    Alright, answering the advice and/or questions in the order they were given:
    First thing, what's your objective with this build? Afaik Bounty Hunters are heavy armor/tanking-oriented in SWTOR but this isn't SWTOR so I thought I'd ask. Are you going for soloable stand-in-the-middle-of-Grievous-wannabe-destroids-and-kick-**** or something more assassination-oriented? What's the toughest content you want to solo with it and/or how do you want to contribute to a group?

    Also, you can pick up Flamethrowers from Whiteout 2. Limited use but better than nothing.

    Second, will you be using the Minigun + 2GM bug/"feature"?

    My objective with the build is to have a dual pistol user who supplements his gear and armor with combat gadgets, like a Boba or Jango Fett. Game play wise I would probably prefer the up front kinda guy. All I really have are glass cannon toons. I wouldn't mind trying a tank, I suppose. While I prefer DPS, a tank sounds a little less stress than a healer.
    I feel like Gunmetal would be a known name that bad guys run from as long as they can, and do their very best to put up a fight against a one man army when they can't. I definitely prefer the solo route. I feel like most normal content can get me to Lv40 and once I reach that point I move on to another toon. So, with that, whatever we can to do the build to make it more survivable.

    I dunno what the TGM + Minigub bug/feature is. I can't say if I'll use it or not.
    It's looking more solid now to my eyes, certainly. May have trouble if you get mobbed as you don' t have a radius AoE, but is the only issue I see, and in Alerts-era, not a real problem. PvE mission content might have issues if you solo tho, so watch out for that.[/QUOTE
    ]
    So yeah, I'll need help making it more suitable for PvE. I'll do Alerts when I think the "easy" ones are up, otherwise I'll do missions by myself.
    Tactical Missile can be slotted with an Advantage to make it an AoE attack, which should serve you reasonably well when you do need a radius AoE attack. I can understand why you want to keep it as I can see what you're going for with this build.

    Other than that the build looks pretty solid. The only changes I'd personally make would be rearranging a few powers to get your EU and your threat wipe (Evasive Maneuvers) earlier but that's just a QoL thing that I do when actively leveling a build and not something that matters long term at all.

    I do apologize for my ignorance, but you taking the time to even go this far helps matters greatly for me. I feel like half the game is missing for me, I'm so far behind on understanding builds. I don't understand what EU or QoL are. But the gist of what you're saying is try to get Evasive Maneuvers sooner. And also to get a better AoE for leveling. A radius AoE as opposed to cone, which is what I'm trying to use.
    PBR would prob be a closer fit to the theme than TGM, and ya can still use the PA toggle 'feature' w/ PBR if you know how to time it. Using the 'feature', OD could also work as the EU if ya dun want to have to interrupt PBR w/ cd powers to keep MSA going, and Int w/ a side of Rec would prob be enough to power it.

    I'd also get Conviction to rank 3 (can drop accel metabolism and one rank of swinging for it) and replace Tac Missiles w/ a more regular AoE power from the ranged tech tree (its aoe adv could work out, but the dmg isn't great and the radius is only 10ft). Plasma Beam, SMG burst, or micro muni could also work.

    Ya can prob also replace non-ranked LnL w/ Sniper Rifle if ya still wanted to have that power.

    For TGM I thought I read something about a debuff, how does that work? I'm using PBR on a couple toons and haven't used TGM on any yet, so I was hoping it would work out here. How much is it holding me back?

    More healing doesn't sound like a bad idea, I'll go ahead and rank up Conviction. And I was using Tactical Missiles so I wasn't using only Mini-Gun. since that's an AoE, I thought I'd rank up Tac Missiles just for the blast damage. I was thinking I could use a "magic" power and color it to look like fire, or just use a radius fire AoE, but I don't know the powers well enough to know what might be fitting.


    It sounds like the PA powers are throwing things outta whack, or I'm just not picking the better ones. Would it be better just to be a Bounty Hunter through his bio and stick with his PA powerset? Is this concept do-able?

    Again, thanks so much for all the help!
    -
    In game @Ruesteur
    [SIGPIC][/SIGPIC]
  • edited July 2014
    This content has been removed.
  • xaqchancexaqchance Posts: 52 Arc User
    edited July 2014
    Duh. Hehe. Thanks!

    I dunno if this would come off as rude, but I guess I'm gon' lurn t'day. I would like to please post Gunmetal's original build just to see how a PA build could be done better. If this derails the original intent, that's my fault. I can't stress how much I appreciate the help though.


    PowerHouse (Link to this build)

    Name: Gunmetal

    Archetype: Freeform

    Super Stats:
    Level 6: Intelligence (Primary)
    Level 10: Ego (Secondary)
    Level 15: Endurance (Secondary)

    Talents:
    Level 1: The Invincible
    Level 6: Academics
    Level 9: Daredevil
    Level 12: Investigator
    Level 15: Negotiator
    Level 18: Wordly
    Level 21: Amazing Stamina

    Powers:
    Level 1: Gunslinger
    Level 1: Tactical Missiles (Rank 2, Rank 3)
    Level 6: Mini Gun (Rank 2, U-238 Rounds, Accelerated Metabolism)
    Level 8: Quarry (Rank 2, Rank 3)
    Level 11: Concentration
    Level 14: Micro Munitions (Rank 2, Rank 3)
    Level 17: Overdrive
    Level 20: Conviction (Rank 2, Rank 3)
    Level 23: Holdout Shot (Rank 2, Stim Pack)
    Level 26: Masterful Dodge
    Level 29: Ego Surge (Rank 2, Nimble Mind)
    Level 32: Strafing Run (Rank 2, Rank 3)
    Level 35: Evasive Maneuvers (Sleight of Mind)
    Level 38: Toxic Nanites

    Travel Powers:
    Level 6: Jet Pack (Rank 2)
    Level 35: Swinging

    Specializations:
    Intelligence: Preparation (2/2)
    Intelligence: Enlightened (1/3)
    Intelligence: Tactician (2/2)
    Intelligence: Detect Vulnerability (3/3)
    Intelligence: Tinkering (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Locus (2/2)
    Guardian: Ruthless (2/2)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: The Rush of Battle (3/3)
    Vindicator: Modified Gear (2/2)
    Mastery: Intelligence Mastery (1/1)
    -
    In game @Ruesteur
    [SIGPIC][/SIGPIC]
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited July 2014
    I'd prob use INT/Dex/End or INT/Con/End, w/ a bit of Rec or Ego gearing on the side (Int will still be what's mostly powering OD since it'll be the main stat - End/Rec is just for a higher energy pool for PA moves).

    Ya can prob replace Holdout shot w/ Reconstruction Circuits for a more thematic HoT that works w/ PA and OD. Same deal w/ Fire All Weapons instead of Strafe Run (though if you want to keep SR cause its high burst dps, then go ahead). Toxic Nanites isn't that great- would prob just take Sonic Device over it (or Mini Drive).

    Also, I'd pick Enlightened over Tactician for Int, and Expertise is much better than Tinkering for most 2ndary SS setups. Since you have both Minigun and Micro Muni you'd prob want Mass Destruction over Modified Gear as well.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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