Gunmetal was originally my PA build, but then I found a cape and jet pack combo in the tailor, so now I'm thinking I want to try out a Star Wars bounty hunter type build. Mandalorian, a Fett, what have you.
I've come up with this so far, but I know it can be fine tuned as far as stats and talents go. I was also wondering if there was a flame thrower type attack and if that would be too redundant with my Mini-Gun AoE. I know I want to keep the Sniper Rifle and I really like BCR+Hold Out Shot/Stim Pack, but the rest is mostly open game. Any help would be appreciated!
PowerHouse (Link to this build)Name: GunmetalArchetype: FreeformSuper Stats:Level 6: Intelligence (Primary)Level 10: Constitution (Secondary)Level 15: Ego (Secondary)Talents:Level 1: The InvincibleLevel 6: Healthy MindLevel 9: AsceticLevel 12: AcademicsLevel 15: AcrobatLevel 18: CoordinatedLevel 21: ShooterPowers:Level 1: GunslingerLevel 1: Two-Gun Mojo (Rank 2, Rank 3)Level 6: ConcentrationLevel 8: Mini Gun (Rank 2, U-238 Rounds)Level 11: Aura of Primal Majesty (Rank 2, Rank 3)Level 14: Holdout Shot (Rank 2, Stim Pack)Level 17: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)Level 20: Masterful DodgeLevel 23: Lock N Load (Rank 2)Level 26: Sniper Rifle (Rank 2, Rank 3)Level 29: Smoke Bomb (Concussive Escape)Level 32: Strafing Run (Rank 2, Rank 3)Level 35: Molecular Self-AssemblyLevel 38: Evasive Maneuvers (Sleight of Mind)Travel Powers:Level 6: Jet Pack (Rank 2, Rank 3)Level 35: SwingingSpecializations:Intelligence: Enlightened (3/3)Intelligence: Tactician (2/2)Intelligence: Detect Vulnerability (1/3)Intelligence: Tinkering (2/2)Intelligence: Expertise (2/2)Guardian: Fortified Gear (3/3)Guardian: Locus (2/2)Guardian: Tenacious (2/2)Guardian: The Best Defense (3/3)Vindicator: Aggressive Stance (2/2)Vindicator: Merciless (3/3)Vindicator: Modified Gear (2/2)Vindicator: Mass Destruction (3/3)
Comments
Anyway, these are the changes I made based on what I understood. Let me know if I missed the point or if it might work. Please and thank you =0)
PowerHouse (Link to this build)
Name: Gunmetal
Archetype: Freeform
Super Stats:
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Dexterity (Secondary)
Talents:
Level 1: The Invincible
Level 6: Healthy Mind
Level 9: Ascetic
Level 12: Academics
Level 15: Acrobat
Level 18: Coordinated
Level 21: Shooter
Powers:
Level 1: Gunslinger
Level 1: Two-Gun Mojo (Rank 2, Rank 3)
Level 6: Concentration
Level 8: Quarry (Rank 2, Rank 3)
Level 11: Mini Gun (Rank 2, U-238 Rounds, Accelerated Metabolism)
Level 14: Holdout Shot (Rank 2, Stim Pack)
Level 17: Conviction (Rank 2)
Level 20: Masterful Dodge
Level 23: Ego Surge (Rank 2, Nimble Mind)
Level 26: Strafing Run (Rank 2, Rank 3)
Level 29: Tactical Missiles (Rank 2, Rank 3)
Level 32: Lock N Load
Level 35: Molecular Self-Assembly
Level 38: Evasive Maneuvers (Sleight of Mind)
Travel Powers:
Level 6: Jet Pack (Rank 2, Rank 3)
Level 35: Swinging (Rank 2)
Specializations:
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (1/3)
Intelligence: Tinkering (2/2)
Intelligence: Expertise (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Locus (2/2)
Guardian: Tenacious (2/2)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Modified Gear (2/2)
Vindicator: Mass Destruction (3/3)
In game @Ruesteur
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Also, you can pick up Flamethrowers from Whiteout 2. Limited use but better than nothing.
Second, will you be using the Minigun + 2GM bug/"feature"?
Other than that the build looks pretty solid. The only changes I'd personally make would be rearranging a few powers to get your EU and your threat wipe (Evasive Maneuvers) earlier but that's just a QoL thing that I do when actively leveling a build and not something that matters long term at all.
I'd also get Conviction to rank 3 (can drop accel metabolism and one rank of swinging for it) and replace Tac Missiles w/ a more regular AoE power from the ranged tech tree (its aoe adv could work out, but the dmg isn't great and the radius is only 10ft). Plasma Beam, SMG burst, or micro muni could also work.
Ya can prob also replace non-ranked LnL w/ Sniper Rifle if ya still wanted to have that power.
- Be safe and have fun, champs - for science!
My objective with the build is to have a dual pistol user who supplements his gear and armor with combat gadgets, like a Boba or Jango Fett. Game play wise I would probably prefer the up front kinda guy. All I really have are glass cannon toons. I wouldn't mind trying a tank, I suppose. While I prefer DPS, a tank sounds a little less stress than a healer.
I feel like Gunmetal would be a known name that bad guys run from as long as they can, and do their very best to put up a fight against a one man army when they can't. I definitely prefer the solo route. I feel like most normal content can get me to Lv40 and once I reach that point I move on to another toon. So, with that, whatever we can to do the build to make it more survivable.
I dunno what the TGM + Minigub bug/feature is. I can't say if I'll use it or not.
In game @Ruesteur
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I dunno if this would come off as rude, but I guess I'm gon' lurn t'day. I would like to please post Gunmetal's original build just to see how a PA build could be done better. If this derails the original intent, that's my fault. I can't stress how much I appreciate the help though.
PowerHouse (Link to this build)
Name: Gunmetal
Archetype: Freeform
Super Stats:
Level 6: Intelligence (Primary)
Level 10: Ego (Secondary)
Level 15: Endurance (Secondary)
Talents:
Level 1: The Invincible
Level 6: Academics
Level 9: Daredevil
Level 12: Investigator
Level 15: Negotiator
Level 18: Wordly
Level 21: Amazing Stamina
Powers:
Level 1: Gunslinger
Level 1: Tactical Missiles (Rank 2, Rank 3)
Level 6: Mini Gun (Rank 2, U-238 Rounds, Accelerated Metabolism)
Level 8: Quarry (Rank 2, Rank 3)
Level 11: Concentration
Level 14: Micro Munitions (Rank 2, Rank 3)
Level 17: Overdrive
Level 20: Conviction (Rank 2, Rank 3)
Level 23: Holdout Shot (Rank 2, Stim Pack)
Level 26: Masterful Dodge
Level 29: Ego Surge (Rank 2, Nimble Mind)
Level 32: Strafing Run (Rank 2, Rank 3)
Level 35: Evasive Maneuvers (Sleight of Mind)
Level 38: Toxic Nanites
Travel Powers:
Level 6: Jet Pack (Rank 2)
Level 35: Swinging
Specializations:
Intelligence: Preparation (2/2)
Intelligence: Enlightened (1/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Tinkering (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Locus (2/2)
Guardian: Ruthless (2/2)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Intelligence Mastery (1/1)
In game @Ruesteur
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Ya can prob replace Holdout shot w/ Reconstruction Circuits for a more thematic HoT that works w/ PA and OD. Same deal w/ Fire All Weapons instead of Strafe Run (though if you want to keep SR cause its high burst dps, then go ahead). Toxic Nanites isn't that great- would prob just take Sonic Device over it (or Mini Drive).
Also, I'd pick Enlightened over Tactician for Int, and Expertise is much better than Tinkering for most 2ndary SS setups. Since you have both Minigun and Micro Muni you'd prob want Mass Destruction over Modified Gear as well.
- Be safe and have fun, champs - for science!