So I tried mixing some of the UA attacks with celestial to create some sort of monk build
All but one of the UA attacks do some dimensional damage which is boosted by Seraphim
Build path isn't optimal, i just cherry picked abilities to go in
PowerHouse (Link to this build)Name:Archetype: FreeformSuper Stats:Level 6: Presence (Primary)Level 10: Dexterity (Secondary)Level 15: Constitution (Secondary)Talents:Level 1: The HeroLevel 6: FinesseLevel 9: Shrug It OffLevel 12: AcrobatLevel 15: Survival TrainingLevel 18: Covert Ops TrainingLevel 21: Sniper TrainingPowers:Level 1: Righteous FistsLevel 1: Rebuke (Rank 2, Admonish)Level 6: Celestial Conduit (Rank 2, Rank 3)Level 8: Seraphim (Rank 2, Rank 3)Level 11: One Hundred Hands (Rank 2, Ghostly Strikes)Level 14: Illumination (Rank 2, Rank 3)Level 17: Palliate (Rank 2, Absolve)Level 20: ConvictionLevel 23: Burning Chi Fist (Rank 2)Level 26: Dragon Uppercut (Rank 2, Chi Flame)Level 29: Open Palm Strike (Rank 2, Focused Chi Blast)Level 32: Vengeance (Redemption Denied)Level 35: Resurrection SerumLevel 38: AscensionTravel Powers:Level 6:Level 35:Specializations:Presence: Selfless Ally (2/2)Presence: Grandeur (3/3)Presence: Moment of Glory (3/3)Presence: Force of Will (2/2)Arbiter: Enforcer (3/3)Arbiter: Ruthless (2/2)Arbiter: Honor (2/2)Arbiter: Preservation (2/2)Arbiter: Enhanced Gear (1/3)Vindicator: Aggressive Stance (2/2)Vindicator: Merciless (3/3)Vindicator: Focused Strikes (3/3)Vindicator: Offensive Expertise (2/2)Mastery: Presence Mastery (1/1)
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PowerHouse (Link to this build)
Name: Seraphim
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Fist
Level 6: Martial Focus
Level 9: Finesse
Level 12: Healthy Mind
Level 15: Impressive Physique
Level 18: Mighty
Level 21: Intimidating
Powers:
Level 1: Righteous Fists
Level 1: One Hundred Hands (Rank 2, Rank 3, Ghostly Strikes)
Level 6: Thunderbolt Lunge
Level 8: Seraphim (Rank 2, Rank 3)
Level 11: Conviction (Rank 2, Reverence)
Level 14: Vengeance (Rank 2, Redemption Denied)
Level 17: Molecular Self-Assembly
Level 20: Fluidity (Flowing Like the River)
Level 23: Illumination (Brilliance)
Level 26: Dragon Uppercut (Rank 2, Chi Flame)
Level 29: Masterful Dodge
Level 32: Ego Surge (Nimble Mind)
Level 35: Form of the Tempest (Gifts of the Storm)
Level 38: Evasive Maneuvers (Sleight of Mind)
Travel Powers:
Level 6: Flight (Rank 2, Rank 3)
Level 35: Athletics (Rank 2)
Specializations:
Dexterity: Combat Training (3/3)
Dexterity: Brush It Off (2/2)
Dexterity: Evasion (2/2)
Dexterity: Quick Reflexes (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Arbiter: Ruthless (2/2)
Arbiter: Arbiter Aura (3/3)
Arbiter: Honor (2/2)
Arbiter: Concussion (3/3)
Mastery: Dexterity Mastery (1/1)
The build also lacks a fitting toggle form. FotTempest would be the best overall fit, and allow DU to grant Rush. FotT is a bit more random since its crit-reliant (gear heavy Dex/crit). Seraphim can auto-stack Compassion in combat if you want to go a more Support/healer route (heavier Pres gearing, then). Unfortunately, Vengeance and Rebuke's advs don't properly proc Manipulator (bleh.. if they did ya could go down a CC-route for the build w/ either Pres or Int PSS).
Ya could also replace Res Serum w/ Redemption and its AoE res adv. Also def rank up Conviction (either to rank3, or rank2 + reverence for a small splash heal). If ur going to keep Arbiter spec for Honor, I'd prob pick up Rend (can drop points in Enforcer for it, since ya dun have a combo).
Lastly, I'd prob rank up Vengeance over Palm Strike- the latter is better as an AoE KB, but Vengeance won't be as disruptive to positioning. Conduit w/ Illumination debuff can also work for AoE, but the chaining can be a bit unreliable, and you def want the AoE adv on Illumination over rank3. An alternative route for AoE is picking up Energy Wave w/ Rev Polarity in PA- even if its out-of-theme, it can pull mobs in for 100Hands.
Ironcore's build seems pretty good. I wouldn't bother w/ Illumination w/o Celestial Conduit- its too small a buff/debuff otherwise. And ya may want a diff block than Fluidity.
FotT's Gifts of the Storm doesn't scale up very well, last I checked, and procs not very frequently- not worth the whopping 3 adv points, imo.
- Be safe and have fun, champs - for science!
Ya can pretty much pick any other block power ya want (including none) if you like the looks of it. For melee builds, Parry and Energy Shield stand out for Elusive Monk and Laser Knight, Ebon Void's VD adv is great if you have to continually block, Force Shield's adv allows ya to get some extra energy from tapping it, TK Shield has a small lingering effect for its adv, Retaliation/Guard give ya a dmg buff for blocking, etc. Each block tends to have its own advantages, but most do the same basic function.
- Be safe and have fun, champs - for science!
Unsure on SS's
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Intelligence (Primary)
Level 10: Presence (Secondary)
Level 15: Dexterity (Secondary)
Talents:
Level 1: The Glacier
Level 6: Diplomatic
Level 9: Coordinated
Level 12: Finesse
Level 15: Shrug It Off
Level 18: Healthy Mind
Level 21: Acrobat
Powers:
Level 1: Righteous Fists
Level 1: One Hundred Hands (Rank 2, Ghostly Strikes)
Level 6: Thundering Kicks
Level 8: Celestial Conduit (Rank 2, Rank 3, Accelerated Metabolism)
Level 11: Seraphim (Rank 2, Rank 3)
Level 14: Illumination (Rank 2, Brilliance)
Level 17: Intensity
Level 20: Conviction (Rank 2, Reverence)
Level 23: Burning Chi Fist (Rank 2, Rank 3)
Level 26: Dragon Uppercut (Rank 2, Chi Flame)
Level 29: Open Palm Strike (Rank 2, Focused Chi Blast)
Level 32: Redemption (Rank 2, Salvation)
Level 35: Form of the Tiger
Level 38: Retaliation
Travel Powers:
Level 6: Cape Glide
Level 35: Ninja Vanish
Specializations:
Intelligence: Preparation (2/2)
Intelligence: Enlightened (1/3)
Intelligence: Tactician (2/2)
Intelligence: Revitalize (2/3)
Intelligence: Detect Vulnerability (3/3)
Arbiter: Enforcer (3/3)
Arbiter: Ruthless (2/2)
Arbiter: Rend (2/2)
Arbiter: Preservation (2/2)
Arbiter: Enhanced Gear (1/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Offensive Expertise (2/2)
Mastery: Arbiter Mastery (1/1)
Level 23: Burning Chi Fist (Rank 2, Rank 3)
Level 26: Dragon Uppercut (Rank 2, Chi Flame)
Level 29: Open Palm Strike (Rank 2, Focused Chi Blast)
Maybe choose one and then take Masterful Dodge and an Active Offense of some sort.
Intensity is a active offense and all three benefit from Seraphim and proc Form of the Tiger
Energy wouldn't be as bad w/o using 100Hands heavily, though. Its a very good dps spell, but ya can still get nice enough results w/ DU charges (for Rush) and BCF (or using R3 TK w/ Brawler Setup to combo into DU or BCF). That could also free a power slot for something like MD or Ascension.
Palm Strike could be okay for AoE, but its kinda disruptive. Were ya planning on using Illumination + Conduit taps for AoE/cleaves, or just healing? Conduit won't proc FotTiger (since its ranged).
- Be safe and have fun, champs - for science!
100 hands is for leveling atm, i have a full retcon available to remove it later
Palm Strike is the hardest to remove as its the UA power that benefits the most from Seraphim and would serve as a nice alpha strike on bosses
- Be safe and have fun, champs - for science!
Could then swap out OPS for something else