I had an idea for a character based on a dragon robot and would use a breath attack as his main attack (at least for AoE-ing trash mobs). For Alert bosses and other tough customers he would have some strong single attacks and would be sort of an off tank in case the need arose. Most of the powers would deal with emanation points so nothing like Lightning storm or Orbital Cannon..however if I have to take them they should make some sense for him to have.
What I am aiming for this build is to be Alert friendly, can solo all PvE content and MAYBE have a chance at fighting Gravitar or some 5 man lairs (d*mn you VIPER!). Also its meant to be a ranged toon so no melee if I can help it.
I'm stuck however. I am probably going to go with Supernatural Power as a energy unlock but it seems I'm pigeonholing myself to the supernatural tree for attacks. I already have a supernatural DPS'er and I don't want to repeat that character.
Here is my build so far. I am open to any suggestions to make this viable and still keep it within my overall theme. I can be flexible with the powersets (yay Gold) however.
PowerHouse (Link to this build)Name: Scarlet SentryArchetype: FreeformSuper Stats:Level 6: Constitution (Primary)Level 10: Dexterity (Secondary)Level 15: Recovery (Secondary)Talents:Level 1: The MasterLevel 6: Quick RecoveryLevel 9: ImpresarioLevel 12: AcrobatLevel 15: NegotiatorLevel 18: Healthy MindLevel 21: CoordinatedPowers:Level 1: Infernal BoltsLevel 1: Venomous BreathLevel 6: Regeneration (Rank 2, Rank 3)Level 8: Lightning ArcLevel 11: ConcentrationLevel 14: LifedrainLevel 17: Chest BeamLevel 20: Masterful DodgeLevel 23: ResurgenceLevel 26: Ebon VoidLevel 29: DefileLevel 32: Ego SurgeLevel 35:Level 38:Travel Powers:Level 6: Jet PackLevel 35: AthleticsSpecializations:Constitution: Unyielding (2/2)Constitution: Fuel My Fire (1/3)Constitution: Resilient (2/2)Constitution: Quick Healing (3/3)Constitution: Armored (2/2)Vindicator: Aggressive Stance (2/2)Vindicator: Merciless (3/3)Vindicator: Focused Strikes (1/3)Vindicator: Modified Gear (2/2)Vindicator: Mass Destruction (2/3)Guardian: Fortified Gear (3/3)Guardian: Ruthless (2/2)Guardian: Find the Mark (2/3)Guardian: The Best Defense (3/3)Mastery: Constitution Mastery (1/1)
Comments
- Be safe and have fun, champs - for science!
If you want to take down normal PvE content you do not need much more than a defensive passive and Hybrid role. However, if you want to Tank in Alerts you need the tanking advantages, if you want to dps/offtank you are probably good with just challenging strikes.
I took away Drain Life since it does not seem to be optimal for dps or healing without the group advantage. In comes Conviction that synergizes with MSA and also grants a good healing that can crit for nice numbers . As a single target power you should take either Lightining Arc or Defile. I have not much experience with Defile, but it seems like it is more on theme with the breath power.
PowerHouse (Link to this build)
Name: Scarlet Sentry
Archetype: Freeform
Super Stats:
Level 6: Constitution (Primary)
Level 10: Dexterity (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Glacier
Level 6: Covert Ops Training
Level 9: Survival Training
Level 12: Field Ops Training
Level 15: Acrobat
Level 18: Coordinated
Level 21: Healthy Mind
Powers:
Level 1: Infernal Bolts
Level 1: Venomous Breath (Rank 2, Rank 3, Challenging Strikes)
Level 6: Regeneration (Rank 2, Rank 3)
Level 8: Concentration
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Chest Beam (Rank 2, Rank 3)
Level 17: Resurgence (Rank 2, Rank 3)
Level 20: Defile (Rank 2, Rank 3)
Level 23: Ebon Void (Voracious Darkness)
Level 26: Ego Surge (Rank 2, Nimble Mind)
Level 29: Masterful Dodge
Level 32: Molecular Self-Assembly
Level 35: Ascension (Rank 2)
Level 38: Nanobot Swarm (Rejuvinating Injectors)
Travel Powers:
Level 6: Jet Pack (Rank 2, Rank 3)
Level 35: Athletics
Specializations:
Constitution: Unyielding (2/2)
Constitution: Fuel My Fire (1/3)
Constitution: Resilient (2/2)
Constitution: Quick Healing (3/3)
Constitution: Adrenaline Rush (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Initiative (2/2)
Vindicator: The Rush of Battle (1/3)
Vindicator: Focused Strikes (2/3)
Mastery: Constitution Mastery (1/1)
My Characters
The issue I think im going to run into is the energy unlock. MSA does solve it somewhat but I would rather not be cooldown heavy. Conviction is nice but the Life drain was there for both the utility of it being a damage/heal at range. plus it looks nice when ranked up.
Background is the tech dragon has a supernatual core powering it. It gives him access to some more options power wise.
Also I dont plan to tank in alerts...Its more that I want to laugh in the bosses face when it does attack me until the real tank gets threat back.
I'll add Sparkstorm toggle in there for some extra dmg when enemies get close to you, and it helps stack up OD and Concentration even out of combat. Else, I tried to mix some elemental type attacks since OD is a universal EU (unlike SP):
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Dexterity (Secondary)
Talents:
Level 1: The Glacier
Level 6: Coordinated
Level 9: Healthy Mind
Level 12: Acrobat
Level 15: Quick Recovery
Level 18: Negotiator
Level 21: Impresario
Powers:
Level 1: Electric Bolt
Level 1: Lightning Arc (Rank 2, Rank 3)
Level 6: Sparkstorm (Rank 2, Electric Personality)
Level 8: Concentration
Level 11: Regeneration (Rank 2, Rank 3)
Level 14: Overdrive
Level 17: Frost Breath (Rank 2, Rank 3)
Level 20: Lifedrain (Rank 2, Rank 3)
Level 23: Thunderstrike (Rank 2, Rank 3)
Level 26: Fire Shield (Rank 2)
Level 29: Resurgence (Rank 2)
Level 32: Sonic Device (Rank 2)
Level 35: Lock N Load (Rank 2, Rank 3)
Level 38: Masterful Dodge
Travel Powers:
Level 6: Athletics (Rank 2)
Level 35: Jet Pack (Rank 2)
Specializations:
Intelligence: Preparation (2/2)
Intelligence: Enlightened (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Intelligence Mastery (1/1)
I wanted to try to have an ability from fire, ice, and elec all represented. I chose LA as ur main attack since its strong single-target and works w/ OD. That meant adding Thunderstrike so you have the NI debuff to better optimize LA (only need to tap it to refresh NI debuff, and not on cd since ya dun have MSA). The mix of breath attack and shield can be w/e ya like- the breath attacks are all pretty close in dps (none of them being great for it, but all are rel cheap), and the block power is just to give you extra defenses when under fire. I kept lifedrain as ur reg heal, but you should have more than enough survivabiltiy w/ a defense passive, LD, 2 ADs, and a block power.
Other SS options that could work for the build: INT/Con/End, EGO/Con/Rec, EGO/Con/End, EGO/Con/Dex. W/e ya pick, make sure ya have enough Rec/End to help fuel OD and afford LA (and possibly breath+sparkstorm toggle). The Con PSS options can also work (mainly if knock resist is a main concern), but they'll lower ur dps a good deal.
- Be safe and have fun, champs - for science!
Also, he didn't really describe a 'tank', but an off-tank. On a committed tank build I'd have the CS/CC advs and would def find a means for knock resist. As an OT, though, ya dun really need either.
- Be safe and have fun, champs - for science!