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Demoiselle Nocturne - Alert!

chalupaoffurychalupaoffury Posts: 2,553 Arc User
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My face when this happens:

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Guess she just got home from church and has a few errands to run.
In game, I am @EvilTaco. Happily killing purple gang members since May 2008.
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RIP Caine
Post edited by chalupaoffury on

Comments

  • edited June 2014
    This content has been removed.
  • chimerafreekchimerafreek Posts: 397 Arc User
    edited June 2014
    I see it happen from time to time, usually Nocturne, Rock Jaw, or Ao'. Yet it rarely ever happens with Valerian Scarlet.
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  • sistersiliconsistersilicon Posts: 1,687 Arc User
    edited June 2014
    gradii wrote: »
    I've seen that happen with Ao'quephoth.

    I'm pretty sure triple Ao'kabong alerts are intentional, because game developers are a cruel, devious lot.
    Choose your enemies carefully, because they will define you / Make them interesting, because in some ways they will mind you
    They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
  • fookilafookila Posts: 72 Arc User
    edited June 2014
    I have seen that Hi-Pan alerts once. Man, I'm sure about that with him was on the high.
  • droadbanedroadbane Posts: 15 Arc User
    edited June 2014
    lol wow very nice !

    ( note i want to get more community going ! which i think ill be helping more once i resub and get back in i know off subject lol )
  • stergasterga Posts: 2,353 Arc User
    edited June 2014
    I wish that would happen with Nem alerts. As it is, they normally rotate out quickly while jerks like Ao'Q hang around FOREVER.
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  • crypticbuxomcrypticbuxom Posts: 4,620 Arc User
    edited June 2014
    Specific alert bosses hang around forever because if no one queues to get it to pop, then it will never ping the server for the rotation.

    If you don't want to do a specific boss or location, queue up anyways but don't hit Ready so it fails to activate. Making it do that once or twice forces it to rotate.
  • edited June 2014
    This content has been removed.
  • nextnametakennextnametaken Posts: 2,212 Arc User
    edited June 2014
    It should be all nemesis all the time and nemesis creation should start at the end of the tutorial.
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited June 2014
    Well you know that's how randomization works. If you flip three quarters, every now and then Nepht will come jumping out of one of them and punch you in the gooblies.
  • drgmstrdrgmstr Posts: 886 Arc User
    edited June 2014
    spinnytop wrote: »
    Well you know that's how randomization works. If you flip three quarters, every now and then Nepht will come jumping out of one of them and punch you in the gooblies.

    I'll never look at a quarter the same again.

    Handle: @drgmstr

    "Embrace your dreams"

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