I'm pretty sure triple Ao'kabong alerts are intentional, because game developers are a cruel, devious lot.
Choose your enemies carefully, because they will define you / Make them interesting, because in some ways they will mind you
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
Specific alert bosses hang around forever because if no one queues to get it to pop, then it will never ping the server for the rotation.
If you don't want to do a specific boss or location, queue up anyways but don't hit Ready so it fails to activate. Making it do that once or twice forces it to rotate.
Well you know that's how randomization works. If you flip three quarters, every now and then Nepht will come jumping out of one of them and punch you in the gooblies.
Well you know that's how randomization works. If you flip three quarters, every now and then Nepht will come jumping out of one of them and punch you in the gooblies.
Comments
@Chimerafreek
I'm pretty sure triple Ao'kabong alerts are intentional, because game developers are a cruel, devious lot.
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
( note i want to get more community going ! which i think ill be helping more once i resub and get back in i know off subject lol )
[at]riviania Member since Aug 2009
If you don't want to do a specific boss or location, queue up anyways but don't hit Ready so it fails to activate. Making it do that once or twice forces it to rotate.
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I'll never look at a quarter the same again.
Handle: @drgmstr
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