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Frosticus-ready Heavy Weapons Tank?

stellariodragonstellariodragon Posts: 588 Arc User
edited June 2014 in Builds and Roles
I need some help with my tank build. I want a "frost-tank" but I can't seem to do it with this build. He dies and can't hold frosty-threat. I dunno if that's because of too many max-min players taking threat or because the build is weak. Is a heavy weapons build too weak? Do I need to juggle my mods around? What is the strategy for tanking anyways? Is it just repeatedly hitting with a high-threat, low damage attack or is it trying to do as much damage as possible while surviving? I get a sense from the powers that it's intended to be the former, but it seems to be in practice the later. Should I be looking for attacks with High DPS or ones with threat bonuses like Crippling Challenge?

I want to keep the heavy weapons theme, but I definitely want to be able to tank frosty. Any help is appreciated.


PowerHouse (Link to this build)

Name: Heavy Weapon Tank

Archetype: Freeform

Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)

Talents:
Level 1: The Behemoth
Level 6: Enduring
Level 9: Mighty
Level 12: Tireless
Level 15: Quick Recovery
Level 18: Physical Conditioning
Level 21: Relentless

Powers:
Level 1: Bludgeon (Until Morale Improves)
Level 1: Guard (Rank 2)
Level 6: Eruption (Magma Burst, Crippling Challenge)
Level 8: Arc of Ruin (No Quarter)
Level 11: Decimate (Nailed to the Ground)
Level 14: Defiance (Rank 2, Rank 3)
Level 17: Annihilate (Rank 2, Crippling Challenge)
Level 20: Enrage (Rank 2, Endorphin Rush, Giant Growth)
Level 23: Resurgence (Rank 2, Rank 3)
Level 26: Aggressor
Level 29: Rebirth
Level 32: Unleashed Rage
Level 35: Conviction (Rank 2, Rank 3)
Level 38: Iron Cyclone (Vortex Technique)

Travel Powers:
Level 6: Athletics
Level 35: Superjump

Specializations:
Strength: Swole (3/3)
Strength: Aggression (2/2)
Strength: Brutality (1/2)
Strength: Juggernaut (3/3)
Strength: Overpower (1/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Protector: Fortified Gear (3/3)
Protector: Beacon of Hope (2/3)
Protector: Bulwark (2/2)
Protector: Resolute (3/3)
Mastery: Warden Mastery (1/1)

Primary: Strength Secondary: Constitution, Recovery

Active Offense:
Aggressor

Active Defense:
Resurgence

Passive Defense:
Defiance
(Warden Mastery - Grit)

Heal:
Resurgence, Conviction

Self-Resurrect:
Rebirth

Buff:
Enrage

Rage Builder:
Eruption


Gear:
Justice Gloves of Precision
  • 21 Defense
  • 128 offense
  • 52 Critical Strike
  • 2.5 Critical Severity
  • Rec Enc 7 x2
  • Impact Prism 7 x2


Justice Tight of Fitness
  • 82 Defense
  • 553 Max Heath Points
  • 124 Strength
  • Strength Armoring 7 x2
  • Impact Prism 7 x2

Justice Mask of Efficiency
  • 21 Defense
  • 62 Constitution
  • 62 Strength
  • 241 Cool-down Reduction
  • 202 Cost Discount
  • Con Enhancement 7
  • Str armoring 7
  • Impact Prism 7 x2

Vigilante's Impacting Belt
  • 6.5 Defense
  • 25 offense
  • 44 PSS (Strength)

Vigilante's Bolstering Bracer
  • 9.7 Defense
  • 338 Health
  • 44 PSS (Strength)

Vigilante's hastened Eyepiece
  • 6.5 Defense
  • 338 Health
  • 46 Cool-down Reduction
  • 46 Cost Discount
  • 44 PSS (Strength)

Health: 11,932
Energy: 122

STR : 459
DEX: 12
CON: 157
INT: 12
EGO: 12
PRES: 12
REC: 219
END: 15

Offense: 655.6
CRIT Chance: 14.3%
CRIT SEV 82.5%

DEF 282.6
DOGE 10%
AVOID 20%
Post edited by Unknown User on

Comments

  • cyronecyrone Posts: 1,030 Arc User
    edited June 2014
    Needs more Con. Constitution is the stat that Defiance works off of.
    download_zpsfcg5gnud.jpg
    "There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
  • kelbornekelborne Posts: 61 Arc User
    edited June 2014
    You need more con. Con will buff defiance and increase the defense you get from juggernaut and of course GIVE MORE HP!!!!. I would ignore rec in favor of getting more con If you are worried about energy, the energy return from defiance also scales with con so it will do more for your energy gains then adding more rec will ever do for this build.

    I will also look into dropping protector in favor of vindicator, will give you more crit(more threat) and give you the legendary Aggressive stance/the best defense combo, combined with juggernaut will boost your defense to ridiculous levels.

    Also I don't see any combo attacks in the build so Warden mastery is doing nothing for you, I would switch it to strength mastery.
  • ajanusajanus Posts: 501 Arc User
    edited June 2014
    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Strength (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Recovery (Secondary)

    Talents:
    Level 1: Inhuman
    Level 6: Mighty
    Level 9: Enduring
    Level 12: Tireless
    Level 15: Physical Conditioning
    Level 18: Quick Recovery
    Level 21: Relentless

    Powers:
    Level 1: Bludgeon (Until Morale Improves)
    Level 1: Cleave (Rank 2, Rank 3, Challenging Strikes)
    Level 6: Decimate
    Level 8: Defiance
    Level 11: Enrage (Endorphin Rush, Giant Growth)
    Level 14: Devour Essence (Rank 2, Crippling Challenge)
    Level 17: Supernatural Power
    Level 20: Resurgence (Evanescent Emergence)
    Level 23: Unbreakable
    Level 26: Energy Shield (Laser Knight)
    Level 29: Conviction (Rank 2, Rank 3)
    Level 32: Unleashed Rage (Rank 2, Rank 3)
    Level 35: Ego Surge (Nimble Mind)
    Level 38: Miniaturization Drive (Rank 2, Reciprocating Gizmo)

    Travel Powers:
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35: Teleportation (Rank 2)

    Specializations:
    Strength: Swole (3/3)
    Strength: Aggression (2/2)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Modified Gear (2/2)
    Vindicator: Mass Destruction (3/3)
    Mastery: Strength Mastery (1/1)

    This is similar to my main tank. I know you wanted more Heavy Weapons, but thought I would share this anyways.

    Main points:

    2 Active Defenses. This is pretty crucial on boss fights, especially when you know you can take a ton of damage. Unbreakable as a filler active, Resurgence when you take a big spike to recover quickly.

    Cleave with CS for taunt, aoe, and Enrage builder.

    Devour Essence for CC and constant self heal

    Mini Drive and Disorient on builder for some debuffs to help take the least amount of damage.

    Gear:

    Keep everything as is, except this:

    On your Justice Primaries, replace all mods with the highest Con mods you have. Possibly keep 1 STR mod of the highest rank you have.


    Remember: Half the people you know are below average...

    Do not correct a fool, for he will hate you for it. Correct a wise man, for he will appreciate you for it.

    Don't be like the Qularr. They would not last one round in the Interstellar Galactic Arena...

    Handle @brayv
  • edited June 2014
    This content has been removed.
  • flowcytoflowcyto Posts: 12,864 Arc User
    edited June 2014
    Bulwark and defensive expertise are excellent for added survival. I wouldn't recommend dropping Protector if survival is the main issue vs. Frosty (but Vindicator would be better for threat/dps, even if Defense's return is poor w/ Defiance and Juggernaut adding much dmg resist already).

    Easiest way to improve ur survival for ice daggers, regardless of build, and aside from stating Con (which you should do anyways), is to just pick up Ebon Void w/ VD. Any tank build is muuuuuuch more serviceable vs. Frosty if you can keep 10 stacks of VD rolling. Its not necessary at all for most other content, but it won't be easy tanking Frosty w/o it and no backup healers- esp as a non-100% dodge build. If its a theme issue, ya can always make it the last power slot ya swap out for a diff block or ability when not doing F&I, and then re-specing it is cheap.

    Otherwise you need at least one regular heal and prob 2 ADs (one regular one, and one like MD ya can pop in case ya get ice prisoned). Ya can always pop MD or Unbreakable early to give you less reliance on blocking to get a threat lead, or just tell ur team you'd like some time to threat-up on Frosty before they switch to him.

    Because of F&I's high innate dmg resist, added flat threat values like in CrC/CS advs and from Defense combo are much more potent for holding threat, vs. raw dmg. You still need decent damaging moves, but the challenging advs will make the most added difference for any build. If some other tank is taunting off you w/ CrC and higher dps moves, either they know what they're doing and can handle it, or they'll just die (and conveniently have their threat wiped). Same thing w/ suped-up dps that goes balls out on Frosty and doesn't expect anything bad to come from it- their lesson to learn, not yours. They can always hit Kenina for a while if they want to keep dishing out dps, or pack a threat wipe.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • monsterdaddymonsterdaddy Posts: 795 Arc User
    edited June 2014
    Check out my HW hero Raijin.

    The problem with Defiance is that Frosticus hits too hard and too often. If you find yourself in a PUG with no healer you will be unpleasantly surprised by how quickly she takes you down. I know, I had a 243% damage resistance hero with lots of self healing and damage debuffs get snapped like a twig again and again.

    In any case, with STR PSS, Cleave is plenty enough to hold agg with Enrage as form by adding Demolish R2 w/adv to debuff will significantly increase your damage and taking Warden Mastery. BTW Raijin's DPS isn't spectacular at 2.2K vs. Regen Dummies in PH but then again she never blocks so her DPS is sustained (get Laser Knight!!!)
  • monsterdaddymonsterdaddy Posts: 795 Arc User
    edited June 2014
    flowcyto wrote: »
    Easiest way to improve ur survival for ice daggers, regardless of build, and aside from stating Con (which you should do anyways), is to just pick up Ebon Void w/ VD. Any tank build is muuuuuuch more serviceable vs. Frosty if you can keep 10 stacks of VD rolling.
    Ebon Void w/VD is very good but I think Laser Knight is superior for melee users. At high levels of damage resistance (200% to be exact) they offer the same damage mitigation. Laser Knight knocks off 25% before damage resistance. So with a 20,000 Frost Dagger, LK plus 200% damage resist means you get hit for 5,000 net. With EV adding 100% to 200% you get the same 5,000 hit. If your damage resistance is lower, then EV is better, higher then LK is better.

    But the main benefit is that LK allows you to continuously smack your target and keep agg up. There is a 9.1% damage decrease but I'm sure its still more damage than blocking all the time.
  • flowcytoflowcyto Posts: 12,864 Arc User
    edited June 2014
    yeah if LK adds a DR-less final 25% then I could see how that's better for particular high-end builds (ofc melee-only ones). My only concern w/ LK is its uptime is very short, so certain moves like Haymaker may have gaps in coverage, and you'll lose it faster if imprisoned.

    Does depend how often ya can go w/o needing to block, too. Sometimes Frosty can chain 7 or so daggers back-to-back, and I just don't see many builds being able to face-tank all that w/o backup or having to block some. To be fair, any build can learn the small interval between daggers and sneak in a quick poke or heal between blocking- hard to describe w/ words but it kinda becomes a rhythm once ya get used to it.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • monsterdaddymonsterdaddy Posts: 795 Arc User
    edited June 2014
    EV could probably work very well for a DoT tank. Lot of decent telepathic powers now including one with CC.
  • flowcytoflowcyto Posts: 12,864 Arc User
    edited June 2014
    Yup, one of my Frosty tanks is a Regen one that uses the DoTs + EV and TK as filler. Its quite a nice combo since ya can threat decently while blocking, and def can be made self-sufficient.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • stellariodragonstellariodragon Posts: 588 Arc User
    edited June 2014
    Thanks for the info everyone. I already switched in some rank 7 constitution mods and I'm noticing the difference 17% defiance stacks make. Also, thanks for pointed out that my moves weren't combos for warden mastery. I wrote down some notes on moves and specs, and will get to that later. :3
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