So I'm going to finish my 8th set of Justice Gears and what shall do after the grinding is over.
Hero Games are not popping, I got all costumes & AFs able to get in Alerts, I'm getting tired of waiting Hero Games queue that nearly never pop.
I still want several PvP perks but...
Or bring back old "crafting" system, I just want something to do.
Crafting in MMOs is starting to die as far as utility and popularity are going.
Crafting died a long time ago, it wasn't starting to die. Once the color coded loot came and people demanded reasons to go out and kill monsters, the age of the crafter died. Champions crafting was dead. It's kind of funny really, everyone didn't care for the old crafting system, in fact despised it, but like the old saying goes, no one ever knows what they have until it is gone. Now that it is gone, the system everyone said they wouldn't care if it disappeared, everyone wants it back.
So I'm going to finish my 8th set of Justice Gears and what shall do after the grinding is over.
Hero Games are not popping, I got all costumes & AFs able to get in Alerts, I'm getting tired of waiting Hero Games queue that nearly never pop.
I still want several PvP perks but...
Or bring back old "crafting" system, I just want something to do.
Want something to do?
Okay. Aside from attending my event later this week if you can...
Open up the Perk tab and try and complete as many perks as you can. :biggrin:
Crafting died a long time ago, it wasn't starting to die. Once the color coded loot came and people demanded reasons to go out and kill monsters, the age of the crafter died. Champions crafting was dead. It's kind of funny really, everyone didn't care for the old crafting system, in fact despised it, but like the old saying goes, no one ever knows what they have until it is gone. Now that it is gone, the system everyone said they wouldn't care if it disappeared, everyone wants it back.
Speak for yourself, not everyone.
I happened to really like the old crafting system, but I didn't like a few missteps in it's implementations along the way, such as gear gained from mission [being up to 3 levels higher] always being superior to crafted gear, and the crafted travel powers being a horrific long term grind.
I'd have personally condensed down the number of crafting materials quite a bit, and altered their need and rarity along the three crafting trees, so materials that were easy to farm but barely needed for science, might be rare to find yet valuable to a Mystic or Arms crafter.. in order to stimulate a trading economy, and have about one third as many materials in total.
But everything else about it was pretty sweet. If it was up to me, I'd bring it back and make various rank Mods the basic materials for all kinds of things. Build recipes for gear that had escalating mod costs and make high level awesome gear take rank 7 or better specific stat mods to create them, etc. Bring back the slider crafted gear that you could set the quality on yourself, and have the slider cost more mods of the required rank and type to make the higher quality version of the items, etc.
Crafting died a long time ago, it wasn't starting to die. Once the color coded loot came and people demanded reasons to go out and kill monsters, the age of the crafter died.
Want to make this nifty sword? You'll need a tooth fragment that has a 1/500 drop chance from the dragon at the end of the 80 man raid, oh and it's BoP, and the gear you'll need to actually kill the dragon, unless you are the top guild in the universe, will be much higher item level than the sword you'll use the fragment to craft.
Have fun slamming your head against the raid wall!
Oh, you want to just make gear to use while leveling up? That's much easier. The materials you can gather from mobs you can actually kill will make gear for someone half your level.
This is my Risian Corvette. There are many like it, but this one is mine.
When you have to trim the fat from a system so much just to find something praise worthy to speak about it,.... that doesn't exactly speak too highly of it to begin with. I had multiple pages full of crafting mats, all the various types including the travel power stuff, but novel uses does not a good system make. Either crafting is core and useful to the system or crafting is worthless and isn't needed. There is no balanced middle. It just isn't possible because the two extremes compete too much against each other.
Crafting is worthwhile because its fun. In a game, Fun trumps all else for decision making. if it doesn't, the game often ends up stagnant and dull.
plenty of people loved the old crafting system. don't project your hatred of it on everyone :rolleyes:
I am not projecting my hatred, I am just speaking the honest truth of the matter. Seriously gradii, you're the only one that ever projects in these debates.
Crafting died a long time ago, it wasn't starting to die. Once the color coded loot came and people demanded reasons to go out and kill monsters, the age of the crafter died. Champions crafting was dead. It's kind of funny really, everyone didn't care for the old crafting system, in fact despised it, but like the old saying goes, no one ever knows what they have until it is gone. Now that it is gone, the system everyone said they wouldn't care if it disappeared, everyone wants it back.
People complained a lot when they first announced it being removed. The dev response was "this new crafting system is just better in every way." What they meant was that no crafting was better than any crafting at all. Calling what we have now crafting was disingenuous.
All they had to do was scale the stats on crafted gear to balance for the new system. But Cryptic is either too lazy or basing their reasons on how hard they can pinch their pennies.
I am not projecting my hatred, I am just speaking the honest truth of the matter. Seriously gradii, you're the only one that ever projects in these debates.
Saying that the crafting system was bad is an opinion, not a fact.
actually I remember distinctly, when i asked about crafting. being told ;
Don't bother, it's not worth it.
you can only make junk.
It's a waste of time.
I made bags to hand out,
costumes to hand out.
Blank AF to keep. Ok i like snowball the anonymous AF.
Gear I did actually use. Ok most of it was low level but still useable.
then we had the mass farming and swapping of CTP components in the last week before On alert.
after On alert, how do I up my fusing?
Farm nodes, but that takes too long.
meanwhile the people who "wasted" their time on crafting had maxed out skill.
I wouldn't say the old crafting system was bad but most of the crafting products were pretty bad for the items and time you put into making them.
Reminds me of what a reviewer said of a graphics card - in graphics cards, there's no such thing as a bad product, only bad pricing. So if you think about crafting products in terms of time invested...
What crafting is in warframe? You have to farm for countless hours, unless you want to pay real money for said resources, then wait a set amount of time, anywhere from 12 to 36 hours give or take the project, to get an item to use. And of course that's not mentioning finding the loot to make said item you just crafted actually worth a damn.
It's not a crafting system, as a crafting system would entail that said items would be useful beyond your personal self and wouldn't actually require you to be a farming bot, or make a farming bot to get involved. It's just a time delay system reliant heavily on random luck for people that don't throw their money at the screen.
People complained a lot when they first announced it being removed. The dev response was "this new crafting system is just better in every way." What they meant was that no crafting was better than any crafting at all. Calling what we have now crafting was disingenuous.
All they had to do was scale the stats on crafted gear to balance for the new system. But Cryptic is either too lazy or basing their reasons on how hard they can pinch their pennies.
Yea I love how you usually throw easy around, when such a thing isn't easy. Crafting was dead, there were no two ways to shake a stick at it. People complained about it before, and let's face it the game really didn't change because crafting is gone now either.
Saying that the crafting system was bad is an opinion, not a fact.
Trying to claim it wasn't bad is an opinion. You have to do a lot of cutting away of the fat to make it sound even remotely good.
Crafting back then was a lot more intuitive and gave people something to do after they leveled to max and done all the content in the game.
But you continue to ignore the Action Figures, the devices, the costume pieces and the craftable travel powers. I wouldn't trim any of the fat off of how long it took to get anything because the time it took to farm for the components was worth it. It was all worth it.
Now you spend just as much time with non-diverse mods to get at most 5 more stat points. Only this time you can't just stick with certain mobs to get specific modifications, you have to wait to get the right ones thousands of times from any mob in the game.
And yes. Changing the stats on the old craftable gear is as easy as changing power and device numbers which they do ALL the time.
So. Are you having fun with all the not things to do in the game? Because it seems that you don't want any of that back because you have fun troll baiting players who just want more things to do in the game for everyone. Because from my end, crafting wasn't dead. It was actually more alive than PvP in its prime. To say otherwise is either lying, you just couldn't figure out how to do it, or you didn't care for it at all.
So I'm going to finish my 8th set of Justice Gears and what shall do after the grinding is over.
Hero Games are not popping, I got all costumes & AFs able to get in Alerts, I'm getting tired of waiting Hero Games queue that nearly never pop.
I still want several PvP perks but...
Or bring back old "crafting" system, I just want something to do.
Old Crafting was fun.
I made tons of Cool Devices.
I made tons of Rare Weapons.
I made tons of Bags.
I made some AFs.
I made some Costume Pieces.
I made couple of Gears. And not a single one after that.
I didn't touch the Cool Travel Powers.
Old Crafting Was fun.
They just took too much out of it.
....
Oh and waiting hours for Zombie Apocalypse not to pop up is not fun.
CHAMPIONS ONLINE:Join Date: Apr 2008
And playing by myself since Aug 2009 Godtier: Lifetime Subscriber
Yea I love how you usually throw easy around, when such a thing isn't easy. Crafting was dead, there were no two ways to shake a stick at it. People complained about it before, and let's face it the game really didn't change because crafting is gone now either.
Trying to claim it wasn't bad is an opinion. You have to do a lot of cutting away of the fat to make it sound even remotely good.
I actually liked the old Crafting. Original Crystal had Science maxed, although I deleted her to remake in an FF slot. Aeria almost maxed Arms before the patch nuked crafting too.
The items back then had more personality. They even had flavor text and everything. Now it's just generic tights, boots, helmet etc like every other RPG and progression is so vertical. Heroic -> Legion -> Justice. No variety at all
I know they were trying to streamline statting by making it easier to get the stats you want, but it really could have been done better imo. The problem wasn't the system. The system was ok - pretty intuitive even. If you want to see a bad crafting system, try DDO. Now that's a BAD system built to bloat your inventory with pointless stuff in a game with stingy inventory space and a completely arbitrary system of limiting enchantments on items. It also happens to be broken in the current patch.
It's no surprise that everyone has ignored the first half of the original post. I could care less about the old crafting system. Fix the Hero Games queue issues at the very least, Cryptic!
so which queues are actually affected. I was under the impression form the complaints about not being able to queue for Hero games that it was all of them. Then someone recently posted that ZA and another weren't affected by it.
ZA and BASH aren't affected. Stronghold, UTC and King of the Hill are devastated by the bug.
Basically, the 3 modes affected are the 3 team-oriented modes. If those queues worked properly, PvP wouldn't be nearly so dead. But getting kicked makes trying very off-putting, especially considering how hard it is to get people to queue up in the first place.
Crafting in MMOs is starting to die as far as utility and popularity are going.
And yet a game that is pretty much FULLY based around crafting is about to be released to the western market (ArcheAge) where even the PvP has crafting involved. Also in Wildstar you can craft some of the best gear to contend with raid / rated PvP stuff.
Oh also I'd expect a heavy crafting focus to be in Everquest Next.
Also PvP pl0x! :<
The queues in those 3 zones bug out where it thinks more people join than really did join and it goes crazy kicking certain people and sometimes lets teams have 6 people against 2 on the other team. The most reliable way to make it pop without this happening was when we were on vent with a group of 10 of us all queueing at the same time.
The queues are generally dead as there is no reward for doing it so we don't really get many new people all too often. The people who do PvP do it as they find it fun but they don't get anything from doing it other than some perks.
Even without rewards, team Hero Games would be enjoyed by a lot more folks if the queue wasn't broken for them. Now that Rampages have made team-oriented builds viable, those players would do quite well and have a fun time playing.
I'm in monaahiru's boat: I'm done getting Justice and now find myself with nothing to do. And the bug ubtri spoke of makes my usual "let's fool around and have fun" thing (Stronghold/UTC) non-viable.
I guess I could farm monies for costume contests.
[SIGPIC][/SIGPIC]
[thread=139701]My old, old guide for Ego Blades. Updated for On: Alert.[/thread]
[thread=154211]The Costume Contest Schedule. Stay up-to-date without having to log in![/thread]
I'm in monaahiru's boat: I'm done getting Justice and now find myself with nothing to do. And the bug ubtri spoke of makes my usual "let's fool around and have fun" thing (Stronghold/UTC) non-viable.
Grabs still aren't bad G. Fast, and the g per hour isn't horrible. Especially with a resource booster.
I still... is q farming actually hard now? I just lost 800k of it to a bug (and I don't even know how to go about reporting it, it just evaporated) and I'm already back up to about 60 just from alting and helping friends alert. I guess it's probably gotta suck for people who have one main character.
Silverspar, I feel the urge to follow you around the forum and compliment you, just to even things out a little.
In game, I am @EvilTaco. Happily killing purple gang members since May 2008.
Grabs still aren't bad G. Fast, and the g per hour isn't horrible. Especially with a resource booster.
I still... is q farming actually hard now? I just lost 800k of it to a bug (and I don't even know how to go about reporting it, it just evaporated) and I'm already back up to about 60 just from alting and helping friends alert. I guess it's probably gotta suck for people who have one main character.
Silverspar, I feel the urge to follow you around the forum and compliment you, just to even things out a little.
I think his point was that Q may or may not be hard to get, but there's nothing to buy with it.
Just visited the archeage site.
It's not about crafting, it's open world Pvp.
you can collect goods and get robbed by another player,
Adventure in an open-ended MMORPG freed from predefined paths and progression. Build massive castles and lay claim to lands whose riches fuel a deep, player-driven economy. Band together to protect your fortune in epic siege battles and naval combat or live the life of an outlaw, prying glory and coin from foes left in your wake.
you can set up a trade route and get attacked by another player.
Gatherers, crafters, and traders: You are the engine that drives ArcheAge, and its economy is yours to control. Master diverse skills to craft goods and homes, galleons and castles. Transport and trade materials across the realm, braving danger and piracy to support your allies in wars that will change the fate of the world
you can make castle and get attacked b y other players.
The Land of Origin offers immense wealth to those with the will to claim it. Assemble allies and build an empire to span continents. Sabotage your enemies trade and lay waste to their armies in the field. Rally your forces and craft massive siege engines that will carry you into the heart of rivals power and help you rip it away.
yes those really sound like its based around crafting. Just like Evony.
reading through the main discussion thread on game updates
anyone who has a high ping, bad news. It will affect your battles.
even in alpha, they have a problem with too many pirates, who have too little penalty for being pirates.
gold sellers, script users and bot plagues.
Well as I said archeage is a game made to have open PvP and crafting go hand in hand. A big point in open world PvP is for pirates to attempt to ambush people doing trade runs, this is why people set up big company empire type guilds and have various guards to defend mass trade runs with 30 or so people carrying packs and 5 defending them.
There is also open world sieges where guilds can claim a keep, in fact apparently guilds can end up creating an alliance type thing and becoming a new faction in the game using the keep they took over to put buildings down to create their city. Enemy's who wish to attack the keep can craft siege weapons that can help them take it.
Even with the changes Trion made to it for the western market ArcheAge is not for the faint hearted. FYI I'm in the alpha, there is a lot of ganking but this is to be expected and is fully part of open world PvP. It is a big reason to make some friends in the game and do some crafting to get the best stuff.
So yes, the game is all based around crafting. Every part of it has crafting involved, open world PvP could almost be considered a huge part of the crafting in the game.
Oh also pirates have a really hard time in the game so I wouldn't agree with that at all. Also I don't see how going pirate helps them be gold sellers / hackers / botters...
So I'm going to finish my 8th set of Justice Gears and what shall do after the grinding is over.
Hero Games are not popping, I got all costumes & AFs able to get in Alerts, I'm getting tired of waiting Hero Games queue that nearly never pop.
I still want several PvP perks but...
Or bring back old "crafting" system, I just want something to do.
We would like to invite you to enjoy the starting a new hero and leveling through all the content of the game offer again! Enjoy good luck! New!
For a moment I didn't know what game you were talking about... then when I remembered the game and the brief time I played it and the "crafting system" of the game... my brain started screaming and forced itself to have an aneurism as a defense mechanism because it thought I might actually try to play that game again.
Warframe is a great example of how professionals in the industry are doing everything in their power to make people despise the very idea of "farm-a-bunch-of-stuff-and-click-buttons-to-combine-it" crafting systems (it's also a great example of how good gameplay can be ruined by bad progression systems).
sorry Hinky missed a comma,
there should be one after being pirates, the sentence is not saying the pirates are gold sellers etc, but there is a problem with all of them going on the game update threads I was reading through(and through)
So I'm going to finish my 8th set of Justice Gears and what shall do after the grinding is over.
Hero Games are not popping, I got all costumes & AFs able to get in Alerts, I'm getting tired of waiting Hero Games queue that nearly never pop.
I still want several PvP perks but...
Or bring back old "crafting" system, I just want something to do.
Simple once you done all that move onto CO's endgame. Caliga poking!
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Comments
Crafting died a long time ago, it wasn't starting to die. Once the color coded loot came and people demanded reasons to go out and kill monsters, the age of the crafter died. Champions crafting was dead. It's kind of funny really, everyone didn't care for the old crafting system, in fact despised it, but like the old saying goes, no one ever knows what they have until it is gone. Now that it is gone, the system everyone said they wouldn't care if it disappeared, everyone wants it back.
Silverspar on PRIMUS
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Want something to do?
Okay. Aside from attending my event later this week if you can...
Open up the Perk tab and try and complete as many perks as you can. :biggrin:
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I am @RavenForce in game
__________________________
Speak for yourself, not everyone.
I happened to really like the old crafting system, but I didn't like a few missteps in it's implementations along the way, such as gear gained from mission [being up to 3 levels higher] always being superior to crafted gear, and the crafted travel powers being a horrific long term grind.
I'd have personally condensed down the number of crafting materials quite a bit, and altered their need and rarity along the three crafting trees, so materials that were easy to farm but barely needed for science, might be rare to find yet valuable to a Mystic or Arms crafter.. in order to stimulate a trading economy, and have about one third as many materials in total.
But everything else about it was pretty sweet. If it was up to me, I'd bring it back and make various rank Mods the basic materials for all kinds of things. Build recipes for gear that had escalating mod costs and make high level awesome gear take rank 7 or better specific stat mods to create them, etc. Bring back the slider crafted gear that you could set the quality on yourself, and have the slider cost more mods of the required rank and type to make the higher quality version of the items, etc.
Want to make this nifty sword? You'll need a tooth fragment that has a 1/500 drop chance from the dragon at the end of the 80 man raid, oh and it's BoP, and the gear you'll need to actually kill the dragon, unless you are the top guild in the universe, will be much higher item level than the sword you'll use the fragment to craft.
Have fun slamming your head against the raid wall!
Oh, you want to just make gear to use while leveling up? That's much easier. The materials you can gather from mobs you can actually kill will make gear for someone half your level.
When you have to trim the fat from a system so much just to find something praise worthy to speak about it,.... that doesn't exactly speak too highly of it to begin with. I had multiple pages full of crafting mats, all the various types including the travel power stuff, but novel uses does not a good system make. Either crafting is core and useful to the system or crafting is worthless and isn't needed. There is no balanced middle. It just isn't possible because the two extremes compete too much against each other.
Silverspar on PRIMUS
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I am not projecting my hatred, I am just speaking the honest truth of the matter. Seriously gradii, you're the only one that ever projects in these debates.
Silverspar on PRIMUS
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Warframe?
People complained a lot when they first announced it being removed. The dev response was "this new crafting system is just better in every way." What they meant was that no crafting was better than any crafting at all. Calling what we have now crafting was disingenuous.
All they had to do was scale the stats on crafted gear to balance for the new system. But Cryptic is either too lazy or basing their reasons on how hard they can pinch their pennies.
Saying that the crafting system was bad is an opinion, not a fact.
Don't bother, it's not worth it.
you can only make junk.
It's a waste of time.
I made bags to hand out,
costumes to hand out.
Blank AF to keep. Ok i like snowball the anonymous AF.
Gear I did actually use. Ok most of it was low level but still useable.
then we had the mass farming and swapping of CTP components in the last week before On alert.
after On alert, how do I up my fusing?
Farm nodes, but that takes too long.
meanwhile the people who "wasted" their time on crafting had maxed out skill.
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Reminds me of what a reviewer said of a graphics card - in graphics cards, there's no such thing as a bad product, only bad pricing. So if you think about crafting products in terms of time invested...
Viper farming in the middle of MI(near Major Kwame)
Viper farming on MI docks, south west side.
dinosaur farming.
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What crafting is in warframe? You have to farm for countless hours, unless you want to pay real money for said resources, then wait a set amount of time, anywhere from 12 to 36 hours give or take the project, to get an item to use. And of course that's not mentioning finding the loot to make said item you just crafted actually worth a damn.
It's not a crafting system, as a crafting system would entail that said items would be useful beyond your personal self and wouldn't actually require you to be a farming bot, or make a farming bot to get involved. It's just a time delay system reliant heavily on random luck for people that don't throw their money at the screen.
Yea I love how you usually throw easy around, when such a thing isn't easy. Crafting was dead, there were no two ways to shake a stick at it. People complained about it before, and let's face it the game really didn't change because crafting is gone now either.
Trying to claim it wasn't bad is an opinion. You have to do a lot of cutting away of the fat to make it sound even remotely good.
Silverspar on PRIMUS
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But you continue to ignore the Action Figures, the devices, the costume pieces and the craftable travel powers. I wouldn't trim any of the fat off of how long it took to get anything because the time it took to farm for the components was worth it. It was all worth it.
Now you spend just as much time with non-diverse mods to get at most 5 more stat points. Only this time you can't just stick with certain mobs to get specific modifications, you have to wait to get the right ones thousands of times from any mob in the game.
And yes. Changing the stats on the old craftable gear is as easy as changing power and device numbers which they do ALL the time.
So. Are you having fun with all the not things to do in the game? Because it seems that you don't want any of that back because you have fun troll baiting players who just want more things to do in the game for everyone. Because from my end, crafting wasn't dead. It was actually more alive than PvP in its prime. To say otherwise is either lying, you just couldn't figure out how to do it, or you didn't care for it at all.
I made tons of Cool Devices.
I made tons of Rare Weapons.
I made tons of Bags.
I made some AFs.
I made some Costume Pieces.
I made couple of Gears. And not a single one after that.
I didn't touch the Cool Travel Powers.
Old Crafting Was fun.
They just took too much out of it.
....
Oh and waiting hours for Zombie Apocalypse not to pop up is not fun.
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
I actually liked the old Crafting. Original Crystal had Science maxed, although I deleted her to remake in an FF slot. Aeria almost maxed Arms before the patch nuked crafting too.
The items back then had more personality. They even had flavor text and everything. Now it's just generic tights, boots, helmet etc like every other RPG and progression is so vertical. Heroic -> Legion -> Justice. No variety at all
I know they were trying to streamline statting by making it easier to get the stats you want, but it really could have been done better imo. The problem wasn't the system. The system was ok - pretty intuitive even. If you want to see a bad crafting system, try DDO. Now that's a BAD system built to bloat your inventory with pointless stuff in a game with stingy inventory space and a completely arbitrary system of limiting enchantments on items. It also happens to be broken in the current patch.
What made CO crafting bad was the itemization.
Which maps?
Which level groups?
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Basically, the 3 modes affected are the 3 team-oriented modes. If those queues worked properly, PvP wouldn't be nearly so dead. But getting kicked makes trying very off-putting, especially considering how hard it is to get people to queue up in the first place.
And yet a game that is pretty much FULLY based around crafting is about to be released to the western market (ArcheAge) where even the PvP has crafting involved. Also in Wildstar you can craft some of the best gear to contend with raid / rated PvP stuff.
Oh also I'd expect a heavy crafting focus to be in Everquest Next.
Also PvP pl0x! :<
The queues in those 3 zones bug out where it thinks more people join than really did join and it goes crazy kicking certain people and sometimes lets teams have 6 people against 2 on the other team. The most reliable way to make it pop without this happening was when we were on vent with a group of 10 of us all queueing at the same time.
The queues are generally dead as there is no reward for doing it so we don't really get many new people all too often. The people who do PvP do it as they find it fun but they don't get anything from doing it other than some perks.
A Playlist of my CO PvP video's (starting from post nerf PTS team duels)
I guess I could farm monies for costume contests.
[SIGPIC][/SIGPIC]
[thread=139701]My old, old guide for Ego Blades. Updated for On: Alert.[/thread]
[thread=154211]The Costume Contest Schedule. Stay up-to-date without having to log in![/thread]
Yup you could farm mega-d's with your ve-
I mean you could farm for Q and use it to-
I mean you could farm for lockboxes and buy keys.
A Playlist of my CO PvP video's (starting from post nerf PTS team duels)
Grabs still aren't bad G. Fast, and the g per hour isn't horrible. Especially with a resource booster.
I still... is q farming actually hard now? I just lost 800k of it to a bug (and I don't even know how to go about reporting it, it just evaporated) and I'm already back up to about 60 just from alting and helping friends alert. I guess it's probably gotta suck for people who have one main character.
Silverspar, I feel the urge to follow you around the forum and compliment you, just to even things out a little.
RIP Caine
I think his point was that Q may or may not be hard to get, but there's nothing to buy with it.
It's not about crafting, it's open world Pvp.
you can collect goods and get robbed by another player,
Adventure in an open-ended MMORPG freed from predefined paths and progression. Build massive castles and lay claim to lands whose riches fuel a deep, player-driven economy. Band together to protect your fortune in epic siege battles and naval combat or live the life of an outlaw, prying glory and coin from foes left in your wake.
you can set up a trade route and get attacked by another player.
Gatherers, crafters, and traders: You are the engine that drives ArcheAge, and its economy is yours to control. Master diverse skills to craft goods and homes, galleons and castles. Transport and trade materials across the realm, braving danger and piracy to support your allies in wars that will change the fate of the world
you can make castle and get attacked b y other players.
The Land of Origin offers immense wealth to those with the will to claim it. Assemble allies and build an empire to span continents. Sabotage your enemies trade and lay waste to their armies in the field. Rally your forces and craft massive siege engines that will carry you into the heart of rivals power and help you rip it away.
yes those really sound like its based around crafting. Just like Evony.
reading through the main discussion thread on game updates
anyone who has a high ping, bad news. It will affect your battles.
even in alpha, they have a problem with too many pirates, who have too little penalty for being pirates.
gold sellers, script users and bot plagues.
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There is also open world sieges where guilds can claim a keep, in fact apparently guilds can end up creating an alliance type thing and becoming a new faction in the game using the keep they took over to put buildings down to create their city. Enemy's who wish to attack the keep can craft siege weapons that can help them take it.
Even with the changes Trion made to it for the western market ArcheAge is not for the faint hearted. FYI I'm in the alpha, there is a lot of ganking but this is to be expected and is fully part of open world PvP. It is a big reason to make some friends in the game and do some crafting to get the best stuff.
So yes, the game is all based around crafting. Every part of it has crafting involved, open world PvP could almost be considered a huge part of the crafting in the game.
Oh also pirates have a really hard time in the game so I wouldn't agree with that at all. Also I don't see how going pirate helps them be gold sellers / hackers / botters...
A Playlist of my CO PvP video's (starting from post nerf PTS team duels)
We would like to invite you to enjoy the starting a new hero and leveling through all the content of the game offer again! Enjoy good luck! New!
My super cool CC build and how to use it.
For a moment I didn't know what game you were talking about... then when I remembered the game and the brief time I played it and the "crafting system" of the game... my brain started screaming and forced itself to have an aneurism as a defense mechanism because it thought I might actually try to play that game again.
Warframe is a great example of how professionals in the industry are doing everything in their power to make people despise the very idea of "farm-a-bunch-of-stuff-and-click-buttons-to-combine-it" crafting systems (it's also a great example of how good gameplay can be ruined by bad progression systems).
My super cool CC build and how to use it.
there should be one after being pirates, the sentence is not saying the pirates are gold sellers etc, but there is a problem with all of them going on the game update threads I was reading through(and through)
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They didn't listen to me when I asked.
I really miss the French Fries.
Simple once you done all that move onto CO's endgame. Caliga poking!
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!