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Munitions polish -- Sorry

jairevansjairevans Posts: 55 Arc User
edited June 2014 in Builds and Roles
There are two other Munitions builds requesting help in the first 5 posts so I feel bad about asking for help with mine too. I did look at theirs and the responses but I didn't see something I liked that I could plug in that wasn't just completely redundant to what I already have.

Basically it's always been a Gatling Gun for groups, TGM for bosses build. Bread and butter. As I got more powers I added Lead Tempest for groups that refuse to clump up for Gatling Gun but it's more of a convenience thing than a staple. But between those, form, passive, AO's, AD's, and a self heal I feel I have most of the bases covered and need a little help with the last few things to round out the build.

Any suggestions for that or for general improvements I should make in the base build would be greatly appreciated. Thanks!

PowerHouse (Link to this build)

Name:

Archetype: Freeform

Super Stats:
Level 6: Ego (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)

Talents:
Level 1: The Void
Level 6: Acrobat
Level 9: Shooter
Level 12: Ascetic
Level 15: Agile
Level 18: Enduring
Level 21: Indomitable

Powers:
Level 1: Gunslinger
Level 1: Two-Gun Mojo (Rank 2, Rank 3)
Level 6: Concentration
Level 8: Killer Instinct
Level 11: Gatling Gun (Rank 2, Rank 3)
Level 14: Targeting Computer (Rank 2, Rank 3)
Level 17: Lead Tempest (Rank 2, Rank 3)
Level 20: Bionic Shielding (Rank 2, Rank 3)
Level 23: Masterful Dodge
Level 26: Lock N Load
Level 29: Ego Surge (Nimble Mind)
Level 32:
Level 35: Implosion Engine
Level 38:

Travel Powers:
Level 6: Athletics (Rank 2, Rank 3, Versatility)
Level 35: Teleportation

Specializations:
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Ego Mastery (1/1)
Post edited by jairevans on

Comments

  • flowcytoflowcyto Posts: 12,870 Arc User
    edited June 2014
    Well, the basis of this one is a bit different, since it uses KI as the EU and favors Ego gearing over Int. TC also synergizes well w/ KI since it gives a a very nice flat crit bonus (post-buff TC is really good now, imo).

    As far as the extra powers- its up to you, since the basics of the build are solid enough as is. Ya could add Holdout Shot for a combo dmg/heal cd, or Sniper Rifle if ya want to have an easy time in Rampages shooting Gravi/Frosty out of their attack range. Or Rebirth. Or an ally res. Or a block power. Or another AD like Unbreakable or Resurgence. Or an aggro drop like Palliate/Absolve or Smoke Bomb. Or CoPD for Gravi. Or Mental Storm. Or Nanobot Swarm for the AOs. I dunno.. lotsa options avail.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • crgmoorecrgmoore Posts: 105 Arc User
    edited June 2014
    Yeah you're in the same boat that I fell into while trying to stay thematic to the core of munitions character.

    As Flowcyto said though, it comes down to your personal choice. The powers left could be anything, you could go into Gadgeteering and pick up Sonic Device to use with your attacks (Gatling Gun, Lead Tempest) and Resurrection Serum for an Ally revive, or you could go Entangling mesh to clump mobs together for Gatling gun bursts and a hold.

    Or as Flow mentioned you could go out of the technology tree and pick up some synergy from other powers. It'll all come down to your personal preference and what you can justify for your build. Some people build solely for fun and include everything, others try to keep a core concept in mind and stick to that.

    Take Flow's advice, add in any of those powers (or others) that suit you and you'll be good, the build as it is, is really quite solid at the moment. Good luck to you.
  • jairevansjairevans Posts: 55 Arc User
    edited June 2014
    Alright. I think I'll go Force Shield and Smoke Bomb to finish it off. Thanks for the feedback!

    (Do I need to rank up Smoke Bomb to make it drop aggro on bosses?)
  • flowcytoflowcyto Posts: 12,870 Arc User
    edited June 2014
    jairevans wrote: »
    Alright. I think I'll go Force Shield and Smoke Bomb to finish it off. Thanks for the feedback!

    (Do I need to rank up Smoke Bomb to make it drop aggro on bosses?)

    last I checked, the aggro drop is baseline, but I admit to not using the ability too much to know its ins and outs.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • ajanusajanus Posts: 501 Arc User
    edited June 2014
    I would probably go Evasive Maneuvers and Miniaturization Drive for the last 2 picks. Or another 'on next hit' power like Sonic Device or Toxic Nanites. Just something to make 2GM even more effective.


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