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Ramzel is back! Presenting Golden Sentinel

crgmoorecrgmoore Posts: 105 Arc User
edited June 2014 in Builds and Roles
That is right Ramzel is back, some of you may remember me as the creator of Night Arrow ( the next build I am updating for on alert, a survivable take on Archery without using dodge.). Needless to say, something is a bit messed up on the forum side of my account when I resubbed recently so from this point forward I shall posting under this username.

Now, lets move onto the fun stuff, shall we? Allow me to present Golden Sentinel! This is my take on a golden age Hero whose build has gone through a few iterations. What I wanted, was a ranged build that could still pump out significant DPS while also having the toughness to stand his own and survive random alert runs and so forth in a world where more often than not, your tank doesn't hold agro, and you're not seeing any heals other than your own.

To that end, I've put together a build that has become quite fun for me. He's been tested at level 40 and tears things apart and is currently leveling up and soloing quests/running random alerts and contributing very well to them.

If you like Cosmic powered beings, Silver Surfer, Galactus, Thanos of Titan, Quasar and etc, read on and give this build it a try. It comes very close to recreating that other worldly, Cosmic Guardian or Cosmic Terror feel that Marvel has been so great at building upon over the years.

PowerHouse (Link to this build)

Name: Golden Sentinel

Archetype: Freeform

Super Stats:
Level 6: Ego (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)

Talents:
Level 1: The Invincible
Level 6: Healthy Mind
Level 9: Ascetic
Level 12: Academics
Level 15: Field Ops Training
Level 18: Indomitable
Level 21: Enduring

Powers:
Level 1: Force Bolts (Energy Refraction)
Level 1: Protection Field
Level 6: Force Shield (Force Sheathe)
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Lightning Arc (Rank 2, Rank 3)
Level 14: Concentration
Level 17: Molecular Self-Assembly
Level 20: Thunderstrike
Level 23: Force Cascade (Rank 2, Rank 3)
Level 26: Resurgence (Rank 2, Rank 3)
Level 29: Lightning Storm (Rank 2, Rank 3)
Level 32: Unbreakable (Rank 2, Rank 3)
Level 35: Conviction (Rank 2, Rank 3)
Level 38: Ego Surge (Nimble Mind)

Travel Powers:
Level 6: Power Flight (Rank 2, Rank 3)
Level 35: Teleportation (Rank 2)

Specializations:
Ego: Mental Endurance (3/3)
Ego: Aggression (2/2)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Locus (2/2)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Avenger: Ruthless (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Relentless Assault (3/3)
Avenger: Offensive Expertise (2/2)
Mastery: Ego Mastery (1/1)

(Note) I'm making a quick edit here to point out, as a friend who is leveling the build and testing it along with me pointed out. You may benefit from switching the power selection around a little bit and taking Thunderstrike in Concentrations place if you are leveling the build and taking lighting storm at level twenty, delaying Concentration until you have your main AoE and Thunderstrike, which will serve well enough as your main AoE until you pick up Lightning Storm.

As promised I updated the build to show you can more easily make this a leveling build by taking your AoE powers sooner. (Note: Force Cascade can be switched with either Concentration or your first heal, if you feel you want/need those at that level but the build is tough enough, I feel safe delaying them a bit.)

PowerHouse (Link to this build)

Name: Golden Sentinel

Archetype: Freeform

Super Stats:
Level 6: Ego (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)

Talents:
Level 1: The Invincible
Level 6: Healthy Mind
Level 9: Ascetic
Level 12: Academics
Level 15: Field Ops Training
Level 18: Indomitable
Level 21: Enduring

Powers:
Level 1: Force Bolts (Energy Refraction)
Level 1: Protection Field
Level 6: Force Shield (Force Sheathe)
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Lightning Arc (Rank 2, Rank 3)
Level 14: Thunderstrike (Rank 2)
Level 17: Molecular Self-Assembly
Level 20: Lightning Storm (Rank 2)
Level 23: Force Cascade (Rank 2, Rank 3)
Level 26: Concentration
Level 29: Resurgence (Rank 2, Rank 3)
Level 32: Unbreakable (Rank 2, Rank 3)
Level 35: Conviction (Rank 2, Rank 3)
Level 38: Ego Surge (Nimble Mind)

Travel Powers:
Level 6: Power Flight (Rank 2, Rank 3)
Level 35: Teleportation (Rank 2)

Specializations:
Ego: Mental Endurance (3/3)
Ego: Aggression (2/2)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Locus (2/2)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Avenger: Ruthless (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Relentless Assault (3/3)
Avenger: Offensive Expertise (2/2)
Mastery: Ego Mastery (1/1)

And there we have it, an alternate power selection made for leveling all the way up to 40.

For me, I have no problems waiting until twenty and twenty three to set up our main AoE's and get our background powerframe in place, using Lighting Arc to quickly pick off mobs, one by one, but it may become to tedious to others and thus I've made this little note. You wont be missing much delaying Concentration to shift the two AoE's to an earlier selection. The choice, of course, falls to you.

Cheers and good fun to anyone trying the build out for themselves.

And now for a power breakdown and explanation.

1) Force Bolts - (Energy Refraction) Normally I'd never rank an energy builder, but this one is different. It procs and gives you a nice boost of energy becoming a temporary form allowing for full blasts of Force Cascade without messing with your normal rotation. It's purely awesome when you have to throw in the energy builder and procs very quickly making it well worth the rank points.

2) Protection Field - This we take here as a secondary, minor layer of defense. I look at it as a mini active defense that you can also toss on teammates if they get in trouble. It's handy, it's thematic, it's just plain fun.

3) Force Shield - (Force Sheath) A great block (Since we're running in hybrid form we get actual use out of this versus our purely ranged brethren) that also with the Force Sheath advantage serves to shield us and provide and energy back. It only takes a little practice to get used to blocking to activate Force Sheath before charging in, giving protection AND energy gains. It really helps to lend to that 'limitless cosmic power! feel that is built into the layers of energy gains from this build.

4) Invulnerability - (Rank 2 and 3) Is there anything more iconic to a Cosmic being than something like this? Bullets bouncing off of you, barely feeling the attacks of lowly henchmen, all lending to that feeling of being more powerful and heroic (or villainous, whatever your intentions) and above the concerns of mortal men. In practice, in game terms, it helps keep you alive in random alerts and others runs where you can often only count on yourself. You only sacrifice a small bit of potential offensive power and gain so much in return.
(Optional) You could run Stormbringer here, the passive from Weather(Wind) powerset. It buffs crushing and electrical damage, making it perfect for this build and provides resistances to both. You'd be more vulnerable but you'd gain in offensive prowess. The choice falls to you.

5) Lightning Arc - (Rank 2, Rank 3) This is our big single target killer. I picked this for several reasons. Colored a nice yellow, it really looks like a massive energy channeled blast, that reminds me of the cosmic energy blasts when the Surfer or Thanos of Titan, or Quasar are blasting foes with cosmic energy. Secondly, in game terms, its a massive damage maintain, that only improves when you have a stack of Negative Ions on your target (which is coming up soon in our power selection). Fly around, maintain this on bigger targets and watch it eat them alive.

6) Concentration - This is a wonderful ability for us even it comes out of the gadget/tech over all framework. Attack from 24 feet back or further? Gain a stack of Concentration and a bit of energy. Fully Maintain or charge an ability? Here's some more concentration and more energy! And what do those stacks do? They increase our ranged damage. Our arsenal is full of charged abilities and a maintain, and you'll generally always be back 24 feet or further. Take it, use it, love it as buffs your damage.

7) Molecular Self Assembly - The perfect energy unlock for us. We have a good amount of cooldowns which are insanely short thanks to our very high SSS'd Int. It just firs wonderfully and helps keep you full of Csmic power to blast people in the face.

8) Thunderstrike - This ability is taken and left unranked (as was pointed out by Ajanus) the ranks could be better put to use later. We use this for one reason. Negative ions. It's also a decently hitting ability, but fully charged as an opener it lays down negative ions of every enemy it hits. Making it perfect to use against groups or ST's as an opener.

9) Force Cascade - (Rank 2, Rank 3) Ah how I love this power. The animation is great when charging it, as if preparing to unleash a huge bast of energy and then it fires off and the fun really begins. Watch it send mobs sailing ALL over the place. Not only that but on a full charge it can and will crit for us in 5-6k range quite easily and that's with fairly normal gear. Remember Energy Refraction? This is why we took it, when that procs, which it does often after firing off a blast or two of the energy builder, you get an energy form filling you with energy to fully charge this for free, basically and throw it out in the middle of groups, throw it onto a boss providing some bursty-ness to the rotation for fun and thematic effect.

10) Resurgence - Our first heal. It scales off of our Con which is quite high from gear and being SSS'd. It turns this into a nice, big heal. Perfect for those 'holy crap!' moments. It's taken this late, because with invulnerability, you don't need it any earlier honestly. You're a power house, you wreck things. If you take another passive, I'd suggest taking the heal earlier, as you will likely need it before now.

11) Lighting Storm - (Rank 2, Rank 3) Our last and final attack. This is our big, maintained, easy to aim, easy to use AoE for clearing out packs of henchmen and leaving villains and tougher mobs wounded. Fire off ThunderStrike first, fully charged, spread around Negative Ions, and watch this arc off of mobs with the debuff, hitting other mobs, doing even more damage and unleashing even more chaos and power. Very thematic, very fun.

12) Unbreakable - (Rank 2, Rank 3) Our second defensive ability, our true active defense. Pop this when you really need extra defense. That not enough? Pop this and throw on Protection field ontop of it and you'll turn into a real juggernaut for a short time. It all goes back to adding in survivability and toughness ontop of great damage potential.

13) Conviction - (Rank 2, Rank 3) A smaller heal, pop it when you need/want to top off your HP quickly. It's another layer of added protection.

14) Ego Surge - (Nimble Mind) The best active offense for us and one of the best in the game. Pop it off going into a big fight and unlease the power of the Cosmos upon your foes and make them regret ever drawing your righteous fury or wrath.
Post edited by crgmoore on

Comments

  • flowcytoflowcyto Posts: 12,859 Arc User
    edited May 2014
    If LA is ur main attack then ur prob better served w/ r3 than Never Strikes twice, at least in terms of overall dps- since dmg breaks holds early, and esp on bosses that are CC immune or highly resistant (only hold types that stay under heavy dps pressure vs, henchman are Stuns, but that requires Manip and some speccing for stronger CC duration.. plus ofc a stun ability). Also, I'm not sure Death Arc is that great anymore. If ur using Gigabolt as an opener or alpha strike then you may want that at r3 as well.

    Big thing: ur toggle is not supported by any of ur SS's. Did you mean to pick up FotTempest over Concentration? Else ya may want to find a way to have Ego or Int as a SS.

    I would prob trade r3 in Resurgence (could lead to more over-heal) for r2 in Unbreakable.. or just get MD, since that's generally better un-ranked than Unbreakable as far as ADs go.

    Its a decent build; kinda a standard LA/Electricity one, but using a defense passive.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • crgmoorecrgmoore Posts: 105 Arc User
    edited May 2014
    You might be right on the advantages, I will check them out. Personally, I'm still a fan of Unbreakable, even after the changes to it. I'll likely leave that in place where it is at the moment.

    The more I consider it, the more you might be right on FotT over concentration with the crits this build will be capable of hitting, it may be the better toggle form to benefit the build. I will check that out.

    The more I consider, the more I think you might be right on the Advantages, And yeah, this build isn't meant to break the mold, it's just meant to provide a fun, survivable playstyle while throwing down a good amount of DPS.
  • crgmoorecrgmoore Posts: 105 Arc User
    edited May 2014
    (Build has been revised for more Cosmic Power! See first post)
  • crgmoorecrgmoore Posts: 105 Arc User
    edited May 2014
    Accidental double post.
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited May 2014
    no prob.

    Yeah Unbreakable is pretty good for PvE after the changes. Unlike MD its usually nice to rank it up if you have spare points, is all I was getting at.

    I was actually formulating an Electric pure tank recently, and coincidentally also decided that FotT was a more convenient fit for that build. That was mainly due to range issues and me not having to worry about including Int or Ego SS if I wanted to use a CON/Dex/End SS setup. (have no idea how well the Elec Vengeance + Sparkstorm combo works in practice, but I figured it could be fun to try out in the future) Even if FotT isn't boosting ranged as much as melee, its still a good toggle for such a build and SS setup, and there's some passive dmg DR seeping in to not make it as big a difference.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • crgmoorecrgmoore Posts: 105 Arc User
    edited May 2014
    Yeah If I had the spare points, I'd rank it, but it fits the build both from a practical and a thematic stand point which is why I left it in as it stands unranked.

    I made the same choice with Gigabolt over Ball Lightning, which would be better for spreading negative ions and is a reason I listed it as optional. In time, if I decide something to bowl enemies back/get them out of my face, I may exchange Gigabolt for Force Eruption as it would make for a nice thematic fit and would also double almost as a little CC, simply topping mobs off of you for breathing room.

    Mmhmm, FotT is a good fit for this build it keeps you nicely topped off combined with Ionic Reverb and Forth Sheath advantage on the block. I tend to build characters that I can run, tear things up with, and have fun thematically with as little micromanagement as possible.

    This build could still work with even more firepower if you slotted in Stormbringer or Electric Form as the passivem with Stormbringer being slightly more optimal for me as it boosts electric and crushing damage and provides resistances to them as well.

    This build for me, has just been a fun way to get my toes wet while thinking of newer build ideas and working on my Night Arrow build to update it for on Alert changes.
  • crgmoorecrgmoore Posts: 105 Arc User
    edited May 2014
    Presenting Golden Sentinel 2.0 - A force/Electricity combined build that is attempt to bring a bit more of a Golden Age/Cosmic Powered feel thematically to the build.

    If you like the Silver Surfer, Quasar, Thanos, Galactus and so forth feel free to give this build. I've tested it on 5 man hard mode extensively and it mops the floor with it without breaking a sweat, while keeping steady energy gains and great damage potential while also running Invulnerability as a passive for that feel of Super Durable, beyond the mortals (read henchmen, villains and so forth and able to throw out one hell of a punch on the big baddies.

    PowerHouse (Link to this build)

    Name: Golden Sentinel

    Archetype: Freeform

    Super Stats:
    Level 6: Ego (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Invincible
    Level 6: Healthy Mind
    Level 9: Ascetic
    Level 12: Academics
    Level 15: Field Ops Training
    Level 18: Indomitable
    Level 21: Enduring

    Powers:
    Level 1: Force Bolts (Energy Refraction)
    Level 1: Protection Field
    Level 6: Force Shield (Force Sheathe)
    Level 8: Invulnerability (Rank 2, Rank 3)
    Level 11: Lightning Arc (Rank 2, Rank 3)
    Level 14: Concentration
    Level 17: Molecular Self-Assembly
    Level 20: Thunderstrike
    Level 23: Force Cascade (Rank 2, Rank 3)
    Level 26: Resurgence (Rank 2, Rank 3)
    Level 29: Lightning Storm (Rank 2, Rank 3)
    Level 32: Unbreakable (Rank 2, Rank 3)
    Level 35: Conviction (Rank 2, Rank 3)
    Level 38: Ego Surge (Nimble Mind)

    Travel Powers:
    Level 6: Power Flight (Rank 2, Rank 3)
    Level 35: Teleportation (Rank 2)

    Specializations:
    Ego: Mental Endurance (3/3)
    Ego: Aggression (2/2)
    Ego: Follow Through (3/3)
    Ego: Sixth Sense (2/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Locus (2/2)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (3/3)
    Avenger: Ruthless (2/2)
    Avenger: Round 'em Up (3/3)
    Avenger: Relentless Assault (3/3)
    Avenger: Offensive Expertise (2/2)
    Mastery: Ego Mastery (1/1)
  • ajanusajanus Posts: 501 Arc User
    edited May 2014
    I'm a firm believer that if an attack is worth taking then it should be:

    1. R3
    2. R2 + Advantage
    3. Used for pure utility, therefore, not ranked at all, or just take the advantage.

    Your picks for Lightning Storm and Thunderstrike are what I am talking about. How often do you use them over Force Cascade? If you use one more than the other, then I would suggest taking the ranks off the less used power and making the other R3, then finding a replacement for the other.


    Remember: Half the people you know are below average...

    Do not correct a fool, for he will hate you for it. Correct a wise man, for he will appreciate you for it.

    Don't be like the Qularr. They would not last one round in the Interstellar Galactic Arena...

    Handle @brayv
  • crgmoorecrgmoore Posts: 105 Arc User
    edited May 2014
    Thunder Strike is used an opener. Both Single Target and groups, it's used to spread negative ions around, before either A) being used to ramp up damage on Lightning Arc or B) to cause Lightning Storm to arc and hit more mobs in the group when it hits one with a Negative Ion debuff.

    Lightning Storm is used to tear down mobs, generally killing off packs of henchmen, weakening the villains, etc. When the advantage on the energy builder procs which is quite often, you fire off full charges of Force Cascade for free, or when there are too many mobs in your face and you want to bowl them back for a little room.

    Both of them serve a purpose, but I think you might be right, Thunder Strike could have the advantage point removed and placed into Lightning Storm for better effect, as Thunderstrike is used an opener to place or replace negative ions only, generally.

    Thank you for pointing that out.

    (Edited out a silly mistake - Thank you Helbjorn)
  • crgmoorecrgmoore Posts: 105 Arc User
    edited May 2014
    Build updated, tweaked slightly, and moved to the first post for easier browsing and perusal of anyone coming by to read it. Also added a power selection/explanation breakdown for newer (and older) members to help explain why each ability was chosen and what it's function is to the build, as I know that helped me out when first starting out to understand -why- something was done/picked/what it did for the build when going on to start building my own guys.
  • helbjornhelbjorn Posts: 678 Arc User
    edited May 2014
    crgmoore wrote: »
    I think you might be rank

    That seems overly harsh - you barely know the guy... :wink:
  • crgmoorecrgmoore Posts: 105 Arc User
    edited May 2014
    helbjorn wrote: »
    That seems overly harsh - you barely know the guy... :wink:

    Haha thank you for pointing that out. I'll edit that right away. :)
  • ajanusajanus Posts: 501 Arc User
    edited May 2014
    helbjorn wrote: »
    That seems overly harsh - you barely know the guy... :wink:

    LOL, I knew what he meant. It was pretty funny though :biggrin:


    Remember: Half the people you know are below average...

    Do not correct a fool, for he will hate you for it. Correct a wise man, for he will appreciate you for it.

    Don't be like the Qularr. They would not last one round in the Interstellar Galactic Arena...

    Handle @brayv
  • crgmoorecrgmoore Posts: 105 Arc User
    edited May 2014
    Haha, yeah, thank you for pointing it out. My fingers got ahead of my brain on that one.
  • selkoraselkora Posts: 2 Arc User
    edited June 2014
    I would just like to thank you for this build, this is my first time playing and I chose your build and even though it was it was a struggle at the beginning, especially when I accidentally unequipped invincibility, it has become a fun build to play as and a strong one. I have been running normal missions at the highest level I can find with no trouble at all. Just before I posted this I discovered that yes I can indeed tank in an alert. Who knew? This build is awesome and thank you for posting it ^^.
  • crgmoorecrgmoore Posts: 105 Arc User
    edited June 2014
    selkora wrote: »
    I would just like to thank you for this build, this is my first time playing and I chose your build and even though it was it was a struggle at the beginning, especially when I accidentally unequipped invincibility, it has become a fun build to play as and a strong one. Just before I posted this I discovered that yes I can indeed tank in an alert. Who knew? This build is awesome and thank you for posting it ^^.

    Thank you. That makes it all worth it, friend. I'm glad that you're enjoying the build and I'm planning on posted an updated version beneath the orginial version for just that reason, to make it easier to level by taking the AOE's earlier and moving concentration to a later power pick.

    I am really glad that you're enjoying it. I'm enjoying it as well as it has become one of my favorite builds in the game. Strong, durable, and capable of putting out a lot of respectable damage in a Hybrid role.

    Thank you for you comment. It made my day.
  • selkoraselkora Posts: 2 Arc User
    edited June 2014
    ^^, I am glad I made your day though I do have one question about this build the Molecular Self Assembly one, you said this build has a lot of low cooldown abilities but the only two I currently have (at level 26) is thunderstrike and resurgence, am I missing something? It's still super helpful so far but I am just curious.
  • crgmoorecrgmoore Posts: 105 Arc User
    edited June 2014
    selkora wrote: »
    ^^, I am glad I made your day though I do have one question about this build the Molecular Self Assembly one, you said this build has a lot of low cooldown abilities but the only two I currently have (at level 26) is thunderstrike and resurgence, am I missing something? It's still super helpful so far but I am just curious.

    You don't have a 'ton' of abilities with a cooldown, but you'll also be getting Unbreakable as a defensive passive which has a cooldown, as well as Conviction, I believe being on a short cool down along with Ego Surge, your offensive passive.

    With Int SSS'd these passive will keep your energy pretty much full non stop and MSA was the natural choice for me, because we don't stand to benefit from knockbacks as much as a pure force build, or Negative Ion application/consumption as much as a pure electric build. MSA stands in and with SS'd Int the cool downs on your abilties are absurdly short meaning you can pop them off a lot faster for a more steady influx of enery as the build matures into higher levels.
  • ajanusajanus Posts: 501 Arc User
    edited June 2014
    In most cases, Conviction is enough to make MSA permanent on a build. You just have to make sure you use it before combat, even if you don't need the healing. Having additional cooldown abilities won't do anything else for MSA, just makes sure you can have it running just in case you forget to put something on cooldown while in the heat of battle.

    Note: I say to use it before combat in order to start MSA early in the fight so you can alpha-strike if you need to...it isn't really necessary or game-breaking if you don't do it that way.


    Remember: Half the people you know are below average...

    Do not correct a fool, for he will hate you for it. Correct a wise man, for he will appreciate you for it.

    Don't be like the Qularr. They would not last one round in the Interstellar Galactic Arena...

    Handle @brayv
  • crgmoorecrgmoore Posts: 105 Arc User
    edited June 2014
    That is correct, thank you for pointing that out Ajanus. That is a handy tip for this build or anyone running MSA/Conviction to remember.

    I'm just really pleased with all of the positive feedback this build has seen so far. I've gotten a few tells and mails in game with comments and questions.

    As always, feel free to contact me here either in this thread, message me over the forums, or find me in game through a PM or a mail with any other comments or questions you have and I'll happily answer all of them.

    Happy leveling and I'm glad you are all enjoying the build.
  • crgmoorecrgmoore Posts: 105 Arc User
    edited June 2014
    Updated the first post with an alternate power selection build primed for leveling characters who want to take the build from 1-40. Enjoy.
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