test content
What is the Arc Client?
Install Arc

My take on a flying brick

wrathsoul1wrathsoul1 Posts: 685 Arc User
edited June 2014 in Builds and Roles
Yep. A flying brick build.

PowerHouse (Link to this build)

Name: Pseudo-Kaiju

Archetype: Freeform

Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)

Talents:
Level 1: The Behemoth
Level 6: Relentless
Level 9: Quick Recovery
Level 12: Negotiator
Level 15: Healthy Mind
Level 18: Physical Conditioning
Level 21: Body and Mind

Powers:
Level 1: Clobber
Level 1: Defensive Combo
Level 6: Mighty Leap
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Devour Essence (Rank 2, Crippling Challenge)
Level 14: Enrage (Endorphin Rush)
Level 17: Demolish (Rank 2, Below the Belt)
Level 20: Force Shield (Force Sheathe)
Level 23: Unbreakable (Better You Than Me)
Level 26: Resurgence (Rank 2, Evanescent Emergence)
Level 29: Conviction (Rank 2, Rank 3)
Level 32: Ego Surge (Nimble Mind)
Level 35: Molecular Self-Assembly
Level 38: Unleashed Rage (Rank 2, Rank 3)

Travel Powers:
Level 6: Flight (Rank 2, Rank 3)
Level 35: Teleportation (Rank 2, Rank 3)

Specializations:
Strength: Physical Peak (3/3)
Strength: Aggression (2/2)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Defensive Expertise (2/3)
Protector: Resolute (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Mastery: Protector Mastery (1/1)

Anyone know how to make it better?
Post edited by wrathsoul1 on

Comments

  • ajanusajanus Posts: 501 Arc User
    edited June 2014
    Looks solid.

    I have 1 issue with the build, but it is probably more of the anti-brick in me speaking out:

    Unranked Defensive Combo with Devour Essence + Crippling Challenge.

    Personally, I would put Cleave in for Defensive Combo and find room for R3+Challenging Strikes. Cleave is a great Enrage builder and henchmen dispatcher and additional threat with CS.

    The rest of the build can stay as is (except the advantage points needed to rank/adv Cleave) since Cleave is a T0 power...aaaaaand, it lets you use the big samurai sword!


    Remember: Half the people you know are below average...

    Do not correct a fool, for he will hate you for it. Correct a wise man, for he will appreciate you for it.

    Don't be like the Qularr. They would not last one round in the Interstellar Galactic Arena...

    Handle @brayv
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited June 2014
    Looks solid.

    well, it is a flying brick *ba dum tsssh*

    Defense Combo can be nice to have as the CrC attack- its great at generating threat and the last hit has a small, cleave-like AoE. If keeping it, I'd move the CrC adv to that instead of DE- then defense combo becomes a 'threat' move and DE becomes the mainstay heal.

    I would prob back w/ taking Cleave, though- mainly cause DC (and DE) doesn't proc Enrage.

    Tbh, ya may not even need DE in this build, since ya have a defense passive, 2 ADs, a block, ER, and Conviction already. But I know some players really like having DE avail regardless, so that's up to you. You still would want an attack w/ the CrC adv in there anyways, for the debuff and 'taunt' feature.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • wrathsoul1wrathsoul1 Posts: 685 Arc User
    edited June 2014
    So, I tweaked the build a bit. How about that?

    PowerHouse (Link to this build)

    Name: Pseudo-Kaiju

    Archetype: Freeform

    Super Stats:
    Level 6: Strength (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Intelligence (Secondary)

    Talents:
    Level 1: The Behemoth
    Level 6: Relentless
    Level 9: Quick Recovery
    Level 12: Negotiator
    Level 15: Healthy Mind
    Level 18: Physical Conditioning
    Level 21: Body and Mind

    Powers:
    Level 1: Clobber
    Level 1: Defensive Combo (Crippling Challenge)
    Level 6: Mighty Leap
    Level 8: Invulnerability (Rank 2, Rank 3)
    Level 11: Thunderclap (Collateral Damage)
    Level 14: Enrage (Endorphin Rush)
    Level 17: Demolish (Rank 2, Below the Belt)
    Level 20: Force Shield (Force Sheathe)
    Level 23: Haymaker (Rank 2, Nullifying Punch)
    Level 26: Resurgence (Rank 2, Evanescent Emergence)
    Level 29: Conviction (Rank 2, Rank 3)
    Level 32: Ego Surge (Nimble Mind)
    Level 35: Molecular Self-Assembly
    Level 38: Unbreakable (Better You Than Me)

    Travel Powers:
    Level 6: Flight (Rank 2, Rank 3)
    Level 35: Teleportation (Rank 2, Rank 3)

    Specializations:
    Strength: Physical Peak (3/3)
    Strength: Aggression (2/2)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Protector: Fortified Gear (3/3)
    Protector: Bulwark (2/2)
    Protector: Defensive Expertise (2/3)
    Protector: Resolute (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Mastery: Protector Mastery (1/1)
  • ajanusajanus Posts: 501 Arc User
    edited June 2014
    Seeing Thunderclap makes me happy :biggrin: It's still one of my favorite abilities.

    I might have to make something with Thunderclap and Pyre...


    Remember: Half the people you know are below average...

    Do not correct a fool, for he will hate you for it. Correct a wise man, for he will appreciate you for it.

    Don't be like the Qularr. They would not last one round in the Interstellar Galactic Arena...

    Handle @brayv
Sign In or Register to comment.