Yep. A flying brick build.
PowerHouse (Link to this build)Name: Pseudo-KaijuArchetype: FreeformSuper Stats:Level 6: Strength (Primary)Level 10: Constitution (Secondary)Level 15: Intelligence (Secondary)Talents:Level 1: The BehemothLevel 6: RelentlessLevel 9: Quick RecoveryLevel 12: NegotiatorLevel 15: Healthy MindLevel 18: Physical ConditioningLevel 21: Body and MindPowers:Level 1: ClobberLevel 1: Defensive ComboLevel 6: Mighty LeapLevel 8: Invulnerability (Rank 2, Rank 3)Level 11: Devour Essence (Rank 2, Crippling Challenge)Level 14: Enrage (Endorphin Rush)Level 17: Demolish (Rank 2, Below the Belt)Level 20: Force Shield (Force Sheathe)Level 23: Unbreakable (Better You Than Me)Level 26: Resurgence (Rank 2, Evanescent Emergence)Level 29: Conviction (Rank 2, Rank 3)Level 32: Ego Surge (Nimble Mind)Level 35: Molecular Self-AssemblyLevel 38: Unleashed Rage (Rank 2, Rank 3)Travel Powers:Level 6: Flight (Rank 2, Rank 3)Level 35: Teleportation (Rank 2, Rank 3)Specializations:Strength: Physical Peak (3/3)Strength: Aggression (2/2)Strength: Brutality (2/2)Strength: Juggernaut (3/3)Protector: Fortified Gear (3/3)Protector: Bulwark (2/2)Protector: Defensive Expertise (2/3)Protector: Resolute (3/3)Warden: Fortified Gear (3/3)Warden: Ruthless (2/2)Warden: Elusive (2/2)Warden: The Best Defense (3/3)Mastery: Protector Mastery (1/1)
Anyone know how to make it better?
Comments
I have 1 issue with the build, but it is probably more of the anti-brick in me speaking out:
Unranked Defensive Combo with Devour Essence + Crippling Challenge.
Personally, I would put Cleave in for Defensive Combo and find room for R3+Challenging Strikes. Cleave is a great Enrage builder and henchmen dispatcher and additional threat with CS.
The rest of the build can stay as is (except the advantage points needed to rank/adv Cleave) since Cleave is a T0 power...aaaaaand, it lets you use the big samurai sword!
Remember: Half the people you know are below average...
Do not correct a fool, for he will hate you for it. Correct a wise man, for he will appreciate you for it.
Don't be like the Qularr. They would not last one round in the Interstellar Galactic Arena...
Handle @brayv
well, it is a flying brick *ba dum tsssh*
Defense Combo can be nice to have as the CrC attack- its great at generating threat and the last hit has a small, cleave-like AoE. If keeping it, I'd move the CrC adv to that instead of DE- then defense combo becomes a 'threat' move and DE becomes the mainstay heal.
I would prob back w/ taking Cleave, though- mainly cause DC (and DE) doesn't proc Enrage.
Tbh, ya may not even need DE in this build, since ya have a defense passive, 2 ADs, a block, ER, and Conviction already. But I know some players really like having DE avail regardless, so that's up to you. You still would want an attack w/ the CrC adv in there anyways, for the debuff and 'taunt' feature.
- Be safe and have fun, champs - for science!
PowerHouse (Link to this build)
Name: Pseudo-Kaiju
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Behemoth
Level 6: Relentless
Level 9: Quick Recovery
Level 12: Negotiator
Level 15: Healthy Mind
Level 18: Physical Conditioning
Level 21: Body and Mind
Powers:
Level 1: Clobber
Level 1: Defensive Combo (Crippling Challenge)
Level 6: Mighty Leap
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Thunderclap (Collateral Damage)
Level 14: Enrage (Endorphin Rush)
Level 17: Demolish (Rank 2, Below the Belt)
Level 20: Force Shield (Force Sheathe)
Level 23: Haymaker (Rank 2, Nullifying Punch)
Level 26: Resurgence (Rank 2, Evanescent Emergence)
Level 29: Conviction (Rank 2, Rank 3)
Level 32: Ego Surge (Nimble Mind)
Level 35: Molecular Self-Assembly
Level 38: Unbreakable (Better You Than Me)
Travel Powers:
Level 6: Flight (Rank 2, Rank 3)
Level 35: Teleportation (Rank 2, Rank 3)
Specializations:
Strength: Physical Peak (3/3)
Strength: Aggression (2/2)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Defensive Expertise (2/3)
Protector: Resolute (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Mastery: Protector Mastery (1/1)
I might have to make something with Thunderclap and Pyre...
Remember: Half the people you know are below average...
Do not correct a fool, for he will hate you for it. Correct a wise man, for he will appreciate you for it.
Don't be like the Qularr. They would not last one round in the Interstellar Galactic Arena...
Handle @brayv