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Captain Millennium Build

cptmillenniumcptmillennium Posts: 451 Arc User
edited June 2014 in Builds and Roles
Captain Millennium is a pastiche of the classic flying strongmen like Superman and Captain Marvel (of the Shazam! variety). He's meant to be an iconic hero for the Champions universe in look, behavior, attitude and abilities. To do that concept justice, his build needs to be able to:
  • Be extremely durable
  • Dish out damage worthy of an iconic strongman
  • Stand toe-to-toe with the strongest bosses (primarily single target fighter)
  • Handle himself well in casual duels (an iconic hero who folds like a cheap suit or runs from a challenge won't get much respect)


Let's do some damage!

I'm always looking for ways to get more from my build, especially in terms of damage. Not that Cap can't dish it out, but an iconic flying strongman needs the power to change the course of mighty rivers and overpower locomotives, so you can never really have too much, right? I'd heard tell of folks putting 23k crits with Haymaker, so I started doing some experimenting, and here are some approximate crits I was able to get against a level 40 training dummy in the PH using different setups:

20k Crit
Unstoppable R3
Melee Damage role
3KB resist applied
Ego Surge R1
Demolish R2 (Below the Belt)

17k Crit
Unstoppable R3
Melee Damage role
3KB resist applied
Ego Surge R1

15k Crit
Invulnerability
Hybrid role
3KB resist applied
Ego Surge R1
Demolish R2 (Below the Belt)

12k Crit
Invulnerability
Hybrid role
3KB resist applied
Ego Surge R1


The Build

I sure do like the look of a 20k crit floating above my opponent's head, but to get there requires a lot of powers. The build looks something like this:


First, stats and gear

Health: 11,483
Energy: 47/120

STR: 325 (PSS)
DEX: 13
CON: 335 (SSS)
INT: 143 (SSS)
EGO: 13
PRE: 10
REC: 20
END: 18

Offense: 416.2
Crit Chance: 31.9%
Crit Severity: 99.3%

Defense: 301.7
Dodge Chance: 41.2%
Avoidance: 58.7%

All purple Heroic and Vigilante gear. Geared for crit chance, dodge/avoidance and cooldown.


PowerHouse (Link to this build)

Name: Captain Millennium

Archetype: Freeform

Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)

Talents:
Level 1: The Devastator
Level 6: Physical Conditioning
Level 9: Negotiator
Level 12: Healthy Mind
Level 15: Paramilitary Training
Level 18: Covert Ops Training
Level 21: Body and Mind

Powers:
Level 1: Clobber
Level 1: Mighty Leap (Crippling Challenge)
Level 6: Roomsweeper (Rank 2, Rank 3)
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Enrage (Endorphin Rush)
Level 14: Ego Surge (Nimble Mind)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Molecular Self-Assembly
Level 23: Resurgence
Level 26: Shockwave (Leg Rumbler, Challenging Strikes)
Level 29: Demolish (Below the Belt)
Level 32: Haymaker (Rank 2, Rank 3)
Level 35: Uppercut
Level 38: Unstoppable (Rank 2, Rank 3)

Travel Powers:
Level 6: Jet Pack (Rank 2, Rank 3)
Level 35: Athletics (Rank 2, Versatility)

Specializations:
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Retribution (2/2)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (3/3)
Vindicator: Offensive Expertise (2/2)
Mastery: Strength Mastery (1/1)

Notice I have two passives: Invulnerability and Unstoppable. It allows Cap the versatility to be either the team anchor and tank, or lay down some impressive heavy blows.

Generally speaking I don't like giving up a block, but then again I haven't really tried life without one. Specifically, I'd like to see if it makes much of a difference while tanking Gravitar, but that's really about the only time it's useful for me anyway.

You could do without Uppercut, but combined with Haymaker it builds Enrage stacks really fast, and if you're going to do any kind of dueling you really need some way to juggle your opponent or you'll never land a charged up anything, let alone the slow-moving Haymaker.

All that said, this build has one real problem: DPS. Yes, you can hit like a ton of bricks, but Haymaker's DPS is still pretty poor thanks to it's long charge time. Let's compare Haymaker with a couple other punchy hits (numbers are Cap's base, with only the default single stack of Enraged, his stats and gear:

Haymaker R3
Charge + Activation: 2.5 seconds
Min: 1,029 (1,536 DPS)
Max: 3,657 (1,462 DPS)

Demolish R3
Charge + Activation: 2.0 seconds
Min: 1,108 (1,654 DPS)
Max: 3,151 (1,575 DPS)

Dragon Uppercut R3
Charge + Activation: 1.5 seconds
Min: 1,100 (1,642 DPS)
Max: 2,346 (1,564 DPS)

Burning Chi Fist R3
Charge + Activation: 1.5 seconds
Min: 1,267 ( 1,891 DPS)
Max: 2,822 ( 1,881 DPS)

Keep in mind this one caveat: every attack will do more than the damage listed if you've already debuffed your opponent with Demolish, preferably with Below the Belt. You saw the crit numbers above with and without it.

So while it won't give us the heavy burst damage of Haymaker, it would seem our best bet for sustained damage is BCF...except in practice it doesn't really work that well with the build, which depends a lot on constantly trying to knock your opponent. We need to keep Enrage stacks refreshed both for the damage buff and for the constant passive healing from Endorphin Rush (which I still say is great if you have the points to snag it), and when running in Unstoppable we want the free energy from each knock. Our best sustained damage attack turns out to be Dragon Uppercut, which I've been using for some time already. Here's an alternate build:

PowerHouse (Link to this build)

Name: Captain Millennium

Archetype: Freeform

Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)

Talents:
Level 1: The Devastator
Level 6: Physical Conditioning
Level 9: Negotiator
Level 12: Healthy Mind
Level 15: Paramilitary Training
Level 18: Covert Ops Training
Level 21: Field Ops Training

Powers:
Level 1: Clobber
Level 1: Mighty Leap (Crippling Challenge)
Level 6: Roomsweeper (Rank 2, Rank 3)
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Enrage (Endorphin Rush)
Level 14: Ego Surge (Nimble Mind)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Molecular Self-Assembly
Level 23: Resurgence
Level 26: Shockwave (Leg Rumbler, Challenging Strikes)
Level 29: Demolish (Below the Belt)
Level 32: Dragon Uppercut (Rank 2, Rank 3)
Level 35: Retaliation
Level 38: Unstoppable (Rank 2, Rank 3)

Travel Powers:
Level 6: Jet Pack (Rank 2, Rank 3)
Level 35: Athletics (Rank 2, Versatility)
Specializations:
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Retribution (2/2)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (3/3)
Vindicator: Offensive Expertise (2/2)
Mastery: Strength Mastery (1/1)

This build has a couple of major advantages:
  • We're able to fit in a block (or something else if you prefer)
  • Every single tap or charge of DU results in a knock that refreshes Enrage/Endorphin Rush or gets energy returned from Unstoppable (if we're in Melee Damage role)
  • Higher sustained DPS than Haymaker
  • Ability to damage and juggle opponents with one power instead of two

Another advantage is the faster charge on DU just feels better than Haymaker. In addition, on teams Haymaker's long charge results in my targets dying from group DPS before I can get off a single blow. I haven't really tried it yet in duels, but the only way to really get the most of it is to hit them with a tapped uppercut, followed by a charged uppercut, followed by a charged Haymaker. And somewhere in there you're gonna want to at least get in a tap of Demolish first.

Frankly, I'm torn between the two. I feel like the second build is the better of the two. Sustained damage is where it's at really, but man...a 20k bursty crit is hard for an iconic strongman to turn his nose up at.

I'm still trying to decide, which is why the powers in question are last in the build. I want to be able to swap them out if I change my mind. I'm leaning toward the Haymaker setup though.

I'd welcome any insight from your experiences, especially those who've spent a lot of time perfecting similar builds (looking at you Thundrax and Real Soviet Damage :biggrin:).
__________________________________________________
The poster formerly known as Lightwave!
Post edited by cptmillennium on

Comments

  • canadascottcanadascott Posts: 1,257 Arc User
    edited June 2013
    Mine's a pretty classic, not especially efficient Might build. It does decent damage in PVE, mostly through Gigabolt and Haymaker taps against minions, and charged Uppercut/charged Haymaker combos against bosses. Gear is Legion, mostly 7s and 8s.

    Old school Might/Elec combo.

    Clobber -1
    Aggressor-2
    Mighty Leap-2: Crippling Challenge
    Haymaker-2: Nullifying Punch
    Unleashed Rage-1
    Molecular Self Assembly
    Resurgence-3
    Uppercut-2: Head Trauma
    Roomsweeper-1
    Demolish-2: Below the Belt
    Electric Sheath-2
    Gigabolt-3: Accelerated Metabolism
    Enrage-2

    Way of the Warrior-3

    Strength
    Physical Peak-3
    Aggression-2
    Brutality-2
    Overpower-3

    Vindicator
    Aggressive Stance-2
    Merciless-3
    Focused Strikes-3
    Modified Gear-2

    Warden
    Fortified Gear-3
    Ruthless-2
    Reactive Strikes-2
    The Best Defense-3

    Strength Mastery
    /CanadaBanner4.jpg
  • helbjornhelbjorn Posts: 678 Arc User
    edited July 2013
    A couple of alternative methods for building Enraged stacks which allow you to use the clearly superior BCF without penalty (I use both on different characters and they both work great):

    Fissure is a nice AoE that readily knocks mobs down, allowing you to build stacks in the background while you're wailing away with BCF. Also pretty good damage. Theme might be an issue; YMMV.

    Unbreakable with Better You Than Me adv.. As an active defense it has lost a lot of value since On Alert, but with the adv. it's a great Enraged stack builder. With INT and cooldown reduction you can click it pretty frequently and let it work in the background like Fissure. The drawback is you have to be taking damage for it to work.

    Also, if you can find a way to work Aggressor Rank 3 in there somewhere, your DPS will improve noticeably, as will the ease with which you can maintain 8 stacks. The list of synergies it has with the Might set is impressively long.
  • cptmillenniumcptmillennium Posts: 451 Arc User
    edited July 2013
    Building and maintaining Enraged stacks has never been much of an issue for me. Roomsweeper takes care of it most of the time, and with Uppercut in the build I can toss in a quick tap now and then if I need to. Usually I'm at least partially charging Haymaker though, so I'm constantly refreshing Enrage throughout the fight.

    I do like Aggressor, but Ego Surge with Nimble Mind is a better choice for an active offense I think. I could get both if I went with the Dragon Uppercut build, but dropped Retaliation. Ranking it up could be a problem. I could lose Versatility easily, but to get to R3 I'd probably ditch Endorphin Rush.

    For now I'm really enjoying the Haymaker build though. The DPS over time may not be as good as the MA attacks, and it's sometimes hard to land...but it feels pretty darned "super".
    __________________________________________________
    The poster formerly known as Lightwave!
  • helbjornhelbjorn Posts: 678 Arc User
    edited July 2013
    This build will net you some additional DPS, and maintains a lot of the basics of your original build.

    If you're not married to off-tanking the tanking advantages can be used to rank up your Roomsweeper, otherwise it's basically there as an Enraged builder.

    If you really have to have Endorphin Rush (I've never found it that helpful) you can take a rank out of Fissure, as it's also largely there as an Enraged builder. If Fissure is theme-breaking, replace it with Unbreakable with adv.

    Conviction and Rush of Battle (and possibly Endorphin Rush) should be enough healing without Resurgence.

    The most glaring deficit is the lack of an active defense (I tend to prefer Masterful Dodge), but switching to Invulnerability can make up for that.

    Gearing suggestions: CON>>STR>INT; Crit Vigilante secondary offense slot if feasible.



    PowerHouse (Link to this build)

    Name: Captain Millennium

    Archetype: Freeform

    Super Stats:
    Level 6: Strength (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Intelligence (Secondary)

    Talents:
    Level 1: The Devastator
    Level 6: Physical Conditioning
    Level 9: Negotiator
    Level 12: Healthy Mind
    Level 15: Paramilitary Training
    Level 18: Body and Mind
    Level 21: Quick Recovery

    Powers:
    Level 1: Clobber
    Level 1: Mighty Leap (Crippling Challenge)
    Level 6: Roomsweeper (Challenging Strikes)
    Level 8: Invulnerability (Rank 2, Rank 3)
    Level 11: Enrage
    Level 14: Ego Surge (Nimble Mind)
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Molecular Self-Assembly
    Level 23: Aggressor (Rank 2, Rank 3)
    Level 26: Fissure (Rank 2, Rank 3)
    Level 29: Demolish (Rank 2, Below the Belt)
    Level 32: Burning Chi Fist (Rank 2, Rank 3)
    Level 35: Retaliation
    Level 38: Unstoppable (Rank 2, Rank 3)

    Travel Powers:
    Level 6: Jet Pack (Rank 2, Rank 3)
    Level 35: Mach Speed

    Specializations:
    Strength: Swole (3/3)
    Strength: Aggression (2/2)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: The Rush of Battle (2/3)
    Vindicator: Focused Strikes (3/3)
    Mastery: Strength Mastery (1/1)
  • carrionbaggagecarrionbaggage Posts: 729 Community Moderator
    edited July 2013
    Yes, you can hit like a ton of bricks, but Haymaker's DPS is still pretty poor thanks to it's long charge time.

    Are the DPS numbers you listed taken from the tooltip, or from parsed combat logs? If it's from the tooltip, I wonder if delays between power activations would actually give Haymaker an edge due to its longer charge time.
  • cptmillenniumcptmillennium Posts: 451 Arc User
    edited July 2013
    The DPS numbers are from the tooltip. I've used the combat log parser in the past and Dragon Uppercut had clearly superior DPS to Haymaker over time though. Maybe I'll try it again with these builds.
    __________________________________________________
    The poster formerly known as Lightwave!
  • amazingprotonamazingproton Posts: 146 Arc User
    edited July 2013
    Helbjorn, The build you posted has 2 Passives... Was this meant to be in there or a mistake?
    FORMERLY KNOWN AS NOT0FTHISWOR1D\\My Lightning Toon
  • invinciblegirlinvinciblegirl Posts: 60 Arc User
    edited July 2013
    Helbjorn, The build you posted has 2 Passives... Was this meant to be in there or a mistake?

    Nope, he only modified Capt's original build idea. It has 2 passives.
  • cptmillenniumcptmillennium Posts: 451 Arc User
    edited July 2013
    I love having both passives, btw!
    __________________________________________________
    The poster formerly known as Lightwave!
  • invinciblegirlinvinciblegirl Posts: 60 Arc User
    edited July 2013
    So Capt, which build did you finally decide on using? :cool:
  • cptmillenniumcptmillennium Posts: 451 Arc User
    edited July 2013
    I ended up going with this one:

    PowerHouse (Link to this build)

    Name: Captain Millennium

    Archetype: Freeform

    Super Stats:
    Level 6: Strength (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Intelligence (Secondary)

    Talents:
    Level 1: The Devastator
    Level 6: Physical Conditioning
    Level 9: Negotiator
    Level 12: Healthy Mind
    Level 15: Paramilitary Training
    Level 18: Covert Ops Training
    Level 21: Body and Mind

    Powers:
    Level 1: Clobber
    Level 1: Mighty Leap (Crippling Challenge)
    Level 6: Roomsweeper (Rank 2, Rank 3)
    Level 8: Invulnerability (Rank 2, Rank 3)
    Level 11: Enrage (Endorphin Rush)
    Level 14: Ego Surge (Nimble Mind)
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Molecular Self-Assembly
    Level 23: Resurgence
    Level 26: Shockwave (Leg Rumbler, Challenging Strikes)
    Level 29: Demolish (Below the Belt)
    Level 32: Haymaker (Rank 2, Rank 3)
    Level 35: Uppercut
    Level 38: Unstoppable (Rank 2, Rank 3)

    Travel Powers:
    Level 6: Jet Pack (Rank 2, Rank 3)
    Level 35: Athletics (Rank 2, Versatility)

    Specializations:
    Strength: Swole (3/3)
    Strength: Physical Peak (2/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Tenacious (2/2)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Offensive Expertise (2/2)
    Mastery: Strength Mastery (1/1)


    I've picked up a Legion's gloves of Piercing, which added over 10% crit severity but gave up some offense, so I made some specialization changes that sacrificed a bit of healing/survivability in favor of some added offense and crit chance. I crit more often, and my Haymaker crits are hitting for over 21k in Brawler with Unstoppable now (using same criteria as my OP - against a level 40 training dummy with a fully charged Demolish with Below the Belt). I really enjoy this build. There are melee setups that can pull off much higher DPS, but if you like punching things really, really hard...this feels pretty great.

    I mostly run in Brawler with Unstoppable, but if things get out of hand I drop into Hybrid with Invulnerability. Against Gravitar I use the Tank role to get the buff to my health. Helps me survive those yellow bubbles.
    __________________________________________________
    The poster formerly known as Lightwave!
  • rykus83rykus83 Posts: 337 Arc User
    edited July 2013
    I'd just like to say this build is awesome I redid one of my 40ths to this build and I'm no were near your stats in STR and CON and I seem to already have that super strength badass feel so thanks for sharing it. :biggrin:
  • cptmillenniumcptmillennium Posts: 451 Arc User
    edited July 2013
    Glad you're having fun with it! One thing I'm going to experiment with is swapping out a STR mod for another CON. I expect I'd only sacrifice a few percentage points of additive damage, but make up for it with how CON plays into my specializations - adding defense from juggernaut that translates directly to offense from best defense, as well as higher crit severity from brutality. More health is never a bad thing either. The only downside is that I wouldn't be able to lift the heaviest objects in the game anymore without switching to a build dedicated to higher STR, but that'd mean I'd still be capable of it when I really want it.

    I plan to experiment with it on Test later today. I'll let you know how it goes.
    __________________________________________________
    The poster formerly known as Lightwave!
  • rykus83rykus83 Posts: 337 Arc User
    edited July 2013
    Hey Cap I was wondering if u could look at my heavy weapons build and give some advise on tweaking it I'm only 34 at the moment and I roll over pve content easy but in alerts it feels like I'm not putting out a lot of damage it would be nice to have your captain millennium feel to my heavy weapons guy. That being said heres my build any help would be great.

    PowerHouse (Link to this build)

    Name: Ka'ar Draaga

    Archetype: Freeform

    Super Stats:
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Hero
    Level 6: Acrobat
    Level 9: Martial Focus
    Level 12: Physical Conditioning
    Level 15: Relentless
    Level 18: Impresario
    Level 21: Quick Recovery

    Powers:
    Level 1: Bludgeon
    Level 1: Cleave (Rank 2, Rank 3, Accelerated Metabolism)
    Level 6: Decimate
    Level 8: Defiance (Rank 2)
    Level 11: Enrage (Endorphin Rush)
    Level 14: Brimstone (Rank 2, Rank 3, Challenging Strikes)
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Guard
    Level 23: Annihilate (Rank 2, Rank 3)
    Level 26: Arc of Ruin (No Quarter)
    Level 29: Resurgence (Rank 2)
    Level 32: Aggressor (Rank 2)
    Level 35: Unleashed Rage (Rank 2, Rank 3)
    Level 38: Unbreakable (Rank 2)

    Travel Powers:
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35: Flight

    Specializations:
    Strength: Physical Peak (3/3)
    Strength: Aggression (2/2)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Locus (2/2)
    Guardian: Ruthless (2/2)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Modified Gear (2/2)
    Vindicator: Mass Destruction (3/3)
    Mastery: Strength Mastery (1/1)
  • cptmillenniumcptmillennium Posts: 451 Arc User
    edited July 2013
    That's where having that second passive comes in handy. I run through most content in Brawler role with Unstoppable now, and just keep Invulnerability in my back pocket for emergencies, dueling or tanking Gravitar.

    Your build looks solid though. If you're geared well you should be getting about as much damage as you can out of it if you're staying in Hybrid. How are you doing with energy? Is Defiance keeping you fueled so you can keep up your big attacks?
    __________________________________________________
    The poster formerly known as Lightwave!
  • cptmillenniumcptmillennium Posts: 451 Arc User
    edited July 2013
    Also, I ended up not sacrificing A STR mod for more CON. Didn't really make any real difference in my damage, though the added health was pretty nice.
    __________________________________________________
    The poster formerly known as Lightwave!
  • rykus83rykus83 Posts: 337 Arc User
    edited July 2013
    My energy seems fine when I have the attention of the alert bosses but if I don't if find that I'm using my EB a lot. I was running with unstoppable with my build and the damage was great but survivability wasn't and I found myself blocking more then attacking.
  • cptmillenniumcptmillennium Posts: 451 Arc User
    edited July 2013
    Energy management was why I chose INT as a SSS over DEX. Faster recharges and lower costs, but just as importantly it fuels MSA, which keeps me in the blue just by throwing a quick lunge into my rotation now and then. Of course, I have a lower chance to crit (sitting at about 38% in my single-target attacks), but I think it's worth the trade-off.
    __________________________________________________
    The poster formerly known as Lightwave!
  • rykus83rykus83 Posts: 337 Arc User
    edited July 2013
    Thanks for the advise I went with MSA at 35th instead and changed my SS to Str, Con, Int. I was thinking at 38th either taking Unstoppable or Way of the Warrior and I was wondering if I should take the 3 point in mass destruction or 3 in focused strikes, mass destruction will increase my crit chance with my cleave and brimstone powers and focused strikes will increase crit chance of Annihilate I'm leaning towards focused strikes for the bigger alpha strike hits.
  • cptmillenniumcptmillennium Posts: 451 Arc User
    edited July 2013
    I'd go Focused Strikes. AoEs are for clearing henchmen, who shouldn't be a challenge anyway. Critting more often with your heavy-hitting single-target attacks is what you want.
    __________________________________________________
    The poster formerly known as Lightwave!
  • rykus83rykus83 Posts: 337 Arc User
    edited July 2013
    That's what I was thinking and thanks for the help and sorry for hijacking your thread.:redface:
  • cptmillenniumcptmillennium Posts: 451 Arc User
    edited July 2013
    Always happy to help!
    __________________________________________________
    The poster formerly known as Lightwave!
  • supremewomansupremewoman Posts: 11 Arc User
    edited May 2014
    This is the thread that motivated me to upgrade my PC, subscribe to this game and buy Zen. I used to play COX and my build will be pretty similar to this one. How is your current build looking?.

    My character's source of power is magic and i'm not a big fan of sending my opponents flying, i like to get them close,reeealy close and hit them hard with my fist.Any suggestions for a Supergirl/Wonder Woman type Build?

    screenshot_2013_07_03_23_40_01.jpg

    P.S. I'm such a fan. Would love to meet you and fight crime someday.
  • flowcytoflowcyto Posts: 12,816 Arc User
    edited May 2014
    If ya don't want to knock thugs around, a big punch attack that avoids it is Burning Chi Fist in Unarmed MA. Ya can always mix MA moves w/ non-knocking Might powers w/ a Focus toggle- you'd be primarily gearing Dex (and Con) then, though can still pick up some Strength for melee bonus and the knock resist. Can also pick up things like Iron Cyclone or iron Lariat if ur going for the 'whip' aesthetic for theme (chain powers are the closest you'll get to that in CO).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • bravehoptoadbravehoptoad Posts: 248 Arc User
    edited May 2014
    This is the thread that motivated me to upgrade my PC, subscribe to this game and buy Zen. I used to play COX and my build will be pretty similar to this one. How is your current build looking?.

    My character's source of power is magic and i'm not a big fan of sending my opponents flying, i like to get them close,reeealy close and hit them hard with my fist.Any suggestions for a Supergirl/Wonder Woman type Build?

    Cap's build depends on knocking people because that gives him energy (through Unstoppable) and builds his Enrage stacks. If you don't want to knock at all, you're looking at a different build altogether. You'll want to search the forum for Unarmed builds -- you can still be tough and strong, but getting energy for them is a different thing.

    If you don't mind knocking things down or up instead of far away, you could just about take this build and plug in alternatives: Dragon Uppercut for Haymaker, Inexorable Tides or Havoc Stomp for Roomsweeper, etc. Or if you wanted more Wonder Woman than Supergirl, you could look for Heavy Weapons attacks.

    Cap updated his build, incidentally, in this thread: http://co-forum.perfectworld.com/showthread.php?t=238091

    And then most recently here: http://co-forum.perfectworld.com/showthread.php?t=262591
  • cptmillenniumcptmillennium Posts: 451 Arc User
    edited May 2014
    True that I rely on knocks for energy, but I use three tapped Uppercuts to apply quick, cheap knock resist stacks before I go all out with a charged Haymaker so knocks aren't an issue for me. I've also dropped Roomsweeper and primarily rely on Defensive Combo and devices for AoE, or leave the trash mobs to the rest of the team while I grab aggro from the boss.

    I'm also glad to hear I helped inspire you to give the game a try! There's a lot to love here.
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    The poster formerly known as Lightwave!
  • jeffometerjeffometer Posts: 14 Arc User
    edited June 2014
    Cap, do you find Unstoppable gives you decent enough survivability? I run a build very similar to yours, except I go for Invulnerability. I have to admit the Damage bonus from Unstoppable is appealing however I'd love to get your thoughts on this.
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