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Mandalorian Build

maleb666maleb666 Posts: 390 Arc User
edited June 2014 in Power Discussion
Hey guys, I need some help here...

I'm thinking about doing a Mandalorian Merc when I get another FF slot, and I need some feedback/help with his build...


PowerHouse (Link to this build)

Name: Mandalorian

Archetype: Freeform

Super Stats:
Level 6: Ego (Primary)
Level 10: Recovery (Secondary)
Level 15: Intelligence (Secondary)

Talents:
Level 1: The Soldier
Level 6: Wordly
Level 9: Negotiator
Level 12: Academics
Level 15: Ascetic
Level 18: Healthy Mind
Level 21: Quick Recovery

Powers:
Level 1: Particle Rifle
Level 1: Pulse Beam Rifle (Rank 2, Rank 3)
Level 6: Bionic Shielding (Rank 2, Rank 3)
Level 8: Quarry (Rank 2, Rank 3)
Level 11: Concentration
Level 14: Gas Pellets
Level 17: Heat Wave (Rank 2, Rank 3)
Level 20: Shoulder Launcher (Rank 2, Rank 3)
Level 23: Implosion Engine (Rank 2, Rank 3)
Level 26: Strafing Run (Rank 2, Rank 3)
Level 29: Molecular Self-Assembly
Level 32: Lock N Load
Level 35: Conviction (Rank 2, Rank 3)
Level 38: Masterful Dodge

Travel Powers:
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Jet Pack (Rank 2, Rank 3)

Specializations:
Ego: Mental Endurance (3/3)
Ego: Force of Will (2/2)
Ego: Follow Through (2/3)
Ego: Sixth Sense (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Ego Mastery (1/1)

All feedback will be appreciated!! :biggrin:
eupmtpu59ppn.jpg
Post edited by Unknown User on

Comments

  • ajanusajanus Posts: 501 Arc User
    edited May 2014
    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Ego (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Recovery (Secondary)

    Talents:
    Level 1: Matter Manipulator
    Level 6: Indomitable
    Level 9: Enduring
    Level 12: Tireless
    Level 15: Ascetic
    Level 18: Quick Recovery
    Level 21: Wordly

    Powers:
    Level 1: Gunslinger
    Level 1: Tactical Missiles (Rank 2, Rank 3)
    Level 6: Mini Gun (Rank 2, U-238 Rounds)
    Level 8: Two-Gun Mojo (Rank 2, Rank 3)
    Level 11: Concentration
    Level 14: Overdrive
    Level 17: Night Warrior (Rank 2, Rank 3, Silent Running)
    Level 20: Bionic Shielding (Rank 2, Rank 3)
    Level 23: Toxic Nanites (Rank 2, Nerve Damage)
    Level 26: Telekinetic Shield (Telekinetic Reinforcement)
    Level 29: Ego Surge (Nimble Mind)
    Level 32: Unbreakable
    Level 35: Implosion Engine (Rank 2, Rank 3)
    Level 38: Entangling Mesh

    Travel Powers:
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35: Jet Pack (Rank 2, Rank 3)

    Specializations:
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Follow Through (3/3)
    Ego: Sixth Sense (2/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Modified Gear (2/2)
    Vindicator: Mass Destruction (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Mastery: Ego Mastery (1/1)

    This is the build I use for my "bounty hunter" toon.

    Note: this is nothing negative towards your build, just my personal take on it.

    I like Night Warrior for the stealth/cloaking aspect.

    I also like to use "poison" bullets/darts/attacks with Toxic Nanites, and a bit of snares to make "catching prey" easier with Entangling Mesh.

    Tactical Missiles makes a great animation and graphic, then you have Mini Gun for the shoulder gun that some BH's use, and your main attack as dual pistols with 2 Gun Mojo.

    If you prefer to not have the survivability, you can remove Unbreakable for either the Support Drones or Munitions Bots, both are within the BH theme I would think. You could also find room for Frag Grenade as well for the "thermal detonator" type attack.

    Mandalorians have a ton in their arsenal, so there are many possible builds to represent them.


    Remember: Half the people you know are below average...

    Do not correct a fool, for he will hate you for it. Correct a wise man, for he will appreciate you for it.

    Don't be like the Qularr. They would not last one round in the Interstellar Galactic Arena...

    Handle @brayv
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited May 2014
    Here's how I'd re-vamp the build, trying to keep most powers the same for the concept:

    PowerHouse (Link to this build)

    Archetype: Freeform

    Super Stats:
    Level 6: Intelligence (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Dexterity (Secondary)

    Talents:
    Level 1: The Soldier
    Level 6: Coordinated
    Level 9: Acrobat
    Level 12: Healthy Mind
    Level 15: Accurate
    Level 18: Boundless Reserves
    Level 21: Investigator

    Powers:
    Level 1: Particle Rifle
    Level 1: Pulse Beam Rifle (Rank 2, Rank 3)
    Level 6: Concentration
    Level 8: Targeting Computer (Rank 2, Rank 3)
    Level 11: Conviction (Rank 2, Rank 3)
    Level 14: Molecular Self-Assembly
    Level 17: Smoke Bomb (Concussive Escape)
    Level 20: Strafing Run (Rank 2, Rank 3)
    Level 23: Shoulder Launcher (Rank 2, Rank 3)
    Level 26: Frag Grenade (Rank 2)
    Level 29: Lock N Load (Rank 2, Rank 3)
    Level 32: Masterful Dodge
    Level 35: Implosion Engine
    Level 38: Sniper Rifle (Rank 2, Rank 3)

    Travel Powers:
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35: Jet Pack (Rank 2, Rank 3)

    Specializations:
    Intelligence: Preparation (2/2)
    Intelligence: Enlightened (3/3)
    Intelligence: Detect Vulnerability (3/3)
    Intelligence: Expertise (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Intelligence Mastery (1/1)

    Mass Destruction can be swapper for Offensive Expertise for LnL (or ES/NM, the more efficient choice).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • maleb666maleb666 Posts: 390 Arc User
    edited May 2014
    Ty for the feedback, guys... I'll do some tests as soon as I get my next FF slot :biggrin:
    eupmtpu59ppn.jpg
  • tacredlinetacredline Posts: 25 Arc User
    edited June 2014
    Anyone have luck making a Mando costume?
  • tacredlinetacredline Posts: 25 Arc User
    edited June 2014
    Oops double post :/
  • ajanusajanus Posts: 501 Arc User
    edited June 2014
    I got a pretty nice bounty hunter look using Holo Hex armor and some other random techy parts. I don't have a pic loaded or anything, but I think it's decent looking.

    No clue really on how to make the Mando Helmet look...I have mine without a helmet and just some scars and paint to look battle-worn.

    I did manage to get a really sweet looking R.I.S. setup using the new(er) robot samurai, new sci-fi armor, and a male skirt setup.


    Remember: Half the people you know are below average...

    Do not correct a fool, for he will hate you for it. Correct a wise man, for he will appreciate you for it.

    Don't be like the Qularr. They would not last one round in the Interstellar Galactic Arena...

    Handle @brayv
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