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a copy of a the list of known bugs compiled by a helpful member of the community on P

frankendreadzfrankendreadz Posts: 75 Arc User
hi all I think its time to repeat this
a memeber of our community has been trying to help out on PTS by creating a list of all known bugs in this game
they even broke it down by segement as an aid for the dev team
so for those of you unaware or a fan boys thinking everything is great
take a good look at this
oh to point out a lot of these were from beta or since major patch changes like ALERT and never ever fixed

thanks to the original poster championshewolf and those who helped to assist in this endevour for thier time and effort
maybe they should be employed by cryptic

Vanguard
Join Date: Jul 2012
# 1 Compiled List of Bugs Thread (v1.1) 04-22-2014, 01:24 AM




This is a list of bugs, mostly minor, that I have noticed and have been listening about and includes QOL things that I think need to also be considered as well for addressing in the game. Will add others as they are presented to the list, as long as they are presented decently. I will add bugs to the list that can be confirmed by more than one party, as well as being presented in an understandable format.They will be listed where appropriate as well, if you are presenting something that annoys you but is not a bug, then at best you can hope for is a QOL concern.

As the other thread was getting a little long, not sure how long it could get before it would run into post limit problems, I've decided to create this post as a way to update and maintain them with their own individual post runs.

The format will be listing the bugs, and at the end will have a complete date of when they were added, or in the case of fixed bugs or QOL concerns, their fix date. RED will be when they were added, and GREEN is if they are fixed.

The List









Gr aphical and Animation Bugs 04-22-2014, 01:24 AM

The following bugs are of a graphical or animation nature.

  • Dx11 mode for Champions many of the city based textures have black void splotches in them. This can appear in other "artificial" building structures but is the most prevalent in Millennium City and Vibora Bay.
  • Dx11 mode appears to have a memory leak that will result in an eventual crash to desktop of the game.
  • Beast run animation for females the left arm wobbles comically when it makes contact with the ground just before the animation recycles and loops.
  • Werewolf 01 Monstrous head for females is using the male texture instead of the female texturing, and the head is comically too small for the body.
  • Many of the tight and skin tops for females have an unsightly seem under the left arm where the texture wraps.
  • Jersey Urban Tucked has holes under the arms for females.
  • The Armor Mech Leg Accessories mesh has a point on both legs where the vector doesn't appear to be connected right to the animation resulting in two very pronounced points appearing between the female legs when the avatar is in a motion other than idle.
  • Cloaks do not rest properly and waist cape based items, specifically coats, have a very unsightly hump, especially on female characters.
  • Bow strings have a tendency not to leave the hand of the character when the character was attacking while running with a travel power, such as mach speed.
  • Storm of Arrows animation continuously starts and stops during the entirety of the maintain effect.
  • Sometimes in combat your travel power animation will stop leaving you with the default run animation.
  • Emote animations are not active when another player who had an emote on loads into your view leaving them in their default stance. Leaving the area and coming back will also load them up in their default stance as well instead of the emote they were using when last seen.
  • Cars and trollies get stuck at points creating weird traffic jam chains.
  • Some non-combat NPCs seem to rapid fire through emotes while idling or walking, often creating some very "spaztic" walking animations as they go from a normal walk, to crossed arms to waving all within a few seconds.
  • The Alert bar will open momentarily when a new alert cycles, regardless if it is closed or not.
  • The sun and the moon are behind the stars instead of in front of them.
  • The ""raid" UI is currently not working properly in Rampages.
  • The Nemesis mission, Bunker Buster, sometimes fails to activate properly at the ending resulting in the Nemesis just standing there, unable to complete said mission.
  • Shadows will flicker on medium or high with SSAO enabled on certain video cards. (Added 10 April, 14)
  • When changing zones, the zone selection will always report double the amount of friends, SG mates or team members in a zone than there actually are. EG 1 = 2, 2 = 4, 3 = 6, etc (Added 11 April, 14)
  • If you are using spawnable critters in Hi-Pan it seems to sometimes break the final part of the encounter and he is not able to be engaged. (Added 11 April, 14)
  • Hi-Pan doesn't play his entrance properly at the beginning of the Hi-Pan special alert, just wandering in then does his celestial explosion then starts talking in his new voice, completely skipping over the intro text and voice over. (Added 11 April, 14)
  • Female characters cannot change their Power Armor weapons in the tailor. (Added 18 April, 14)
  • Cyberpunk Jaw/Mouth Accessory is metal-only. (Added 18 April, 14)
  • The 'Gunblade' and 'Revolver' Anime pistols still have a 'flash' that leaves the barrel sideways. (Added 18 April, 14)
  • 'Plated Muscle' leg tights are available in all materials. 'Plated Muscle' chest/arms tights are metal only. (Added 18 April, 14)
  • Spec Ops pattern in 'tight vest' is available for females only. (Added 18 April, 14)
  • Many costume parts are still available in only metal, or have no specified material at all. (Added 18 April, 14)
  • 90's Foxbat and Sci-Fi solder tights are not available in skirts/shorts. (Added 18 April, 14)
  • Mind Break - This power has NO Sound FX, nor does it have a proper FX'd charge up animation (stance is fine, charge up FX is lacking.) This power also lacks a distinct icon to differentiate it from Ego Blast (Added 18 April, 14)
  • When previewing fighting claws in the tailor, the left claw is backwards. (Added 21 April, 14)
  • Can't use Dr. Ka boots with Dr. Ka boots on female toons - A combination the female model that sells the costume pieces is wearing. (Added 4 May, 14)

Comments

  • frankendreadzfrankendreadz Posts: 75 Arc User
    edited May 2014
    Vanguard
    Join Date: Jul 2012
    # 3 Game Issues 04-22-2014, 01:25 AM



    The following bugs are related to powers, missions or NPC behaviors that aren't behaving quite right.

    • "Enter UNITY HQ" is still an option at the Blimp door. UNITY was moved a long time ago to the UNTIL building when it was added and this option on the Blimp should be removed completely now.
    • The Old "UNITY" Merits and Intelligence as well as "UNTIL" Merits are still on the currencies tab. UNITY Merits and Intelligence can also still be earned even though they have no actual worth in the game. These either need to be removed or converted to Questionite for those that still have it.
    • Several perks are not under their right heading.
      - Ironclad Offensive should be moved from Exploration to Heroic tab.
      - Voodoo Child should be moved from Exploration to the Collection tab.
      - The Gift of Winter should be moved from Character to the Events tab.
      - Above and Beyond, Army of One, Bunker Buster, Close Encounter, Cold and Calculating, Extraterrestrial Investigator, Extreme Spelunker, High Stakes and Adders, King for a Day, Malleus Maleficarum, No Sunglasses Required, Number Six, Qliphothic Warrior, Resistance Fighter, Snowcrash, Terminus, Touched by an Avatar, Veteran of the Qliphothic Wars, and Who Goes There? should all be moved from Heroic to Adventure Packs tab.
      - Vanguard should be moved from Heroic to the Character tab.
      - The Chapter 5 of Chapter and Verse tablets for Therakiel's lore do not seem to be properly spawning resulting in this Perk being uncompleted.
      - Daikaiju is listed in the Rogue's Gallery when it should be listed in Adventure Packs. (Added 11 April, 14)
    • Apocalypse Aversion is only able to be granted once a day, which is the only way to enter Therakiel's Temple, unlike other instanced dungeons. Players should be able to enter Therakiel's Temple without the need for this mission.
    • Only two of the bosses in Therakiel's Temple give Questionite reward boxes. They should all give Questionite reward boxes.
    • Hostile NPC grenades and shotguns have a very high knock rating to them, almost always being able to knock a high strength player that is blocking. This should be toned down.
    • Massacre refreshes bleeds, but the tooltip does not mention this.
    • NPCs tend to be way too chatty. Every now and then is fine but not every 3 seconds.
    • NPCs in Ren Center are too quick to congratulate people for their missions. This should be toned down as well.
    • Vehicles do not warn that they will bind on equip when placed in the devices tray. (Added 10 April, 14)
    • Aspect of the Bestial will not apply Giant Growth if you have rank 2 or rank 3 of the power. (Added 10 April, 14)
    • Ascension still allows people to fly in the Hi-Pan special alert when it is not suppose to resulting in people abusing this to bypass the mobs. (Added 11 April, 14)
    • Action Figurines Dissapear when you are getting Hold (Added 11 April, 14)
    • the option "Always let me pick which instance I go to" is NOT working! It will only show you the instance your were before without giving option to chose other Instances (Added 11 April, 14)
    • Firewall in Cybermind alert is getting Immune to all damage when you are using Crowd Control attacks with Debuffs on them (Added 11 April, 14)
    • Bionic Shielding is NOT effected by the Healing SPEC trees (Added 11 April, 14)
    • Team Teleport and Teleport to Other devices and abilities are being used to bypass boss lockout fields that players would have to otherwise wait to drop. (Added 11 April, 14)
    • Let's not forget the widely forgotten PFF regeneration bug that halves the regeneration just for entering combat. (Added 14 April, 14)
    • Ice grenades work on enemies they are not supposed to work on. You can use them to interrupt Gravitar's sphere attack, or Cybermind's rain attack if you use it while they are charging their attacks. (Added 18 April, 14)
    • New Telepathy as a whole (excluding Congress of Selves for obvious reasons) does not work or correctly activate the energy unlock [Telepathic Reverberation]. This bug covers the following powers: Shadow of Doubt, Mental Leech, Mental Storm, Mind Break and interestingly Mind Link. This is because they do not count as Mentalist attacks for Telepathic Reverberation (Added 18 April, 14)
    • Congress of Selves Advantage, Conditioning, does not appear to work with the following Mentalist powers; Ego Placate, Ego Sleep and Mind Lock. It also doesn't appear to work with any other form of control power that is not a part of the Mentalist tree. (Added 18 April, 14)
    • Rebuke does not work with the Preemptive Strike spec. (Added 21 April, 14)
    • Powers knock much faster than they do damage, it is even possible to knock your target out of reach before the power has a chance to do damage. This happens regularly with Force Detonation. (Added 21 April, 14)
      Blocking too fast after finishing the Thundering Kicks combo, causes the dodge buff fail to activate. (Added 21 April, 14)
    • SMASH:Trainstopping Defeating Enemies behind the Barrier while waiting for players will make the alert Unbeatable because the Enemy Counter doesn't appear during the waiting progress like Stich in Time! (even if you kill 1 Hechman you bug the alert, really frustating because some people actually attack them :|) This has been like that since the Alerts update... and still not fixed. (Added 21 April, 14)
    • Neither Vengeance nor Condemn with the Redemption Denied Advantage Triggers Manipulator (Added 21 April, 14)
    • Rebuke with Admonish doesn't trigger Manipulator (Added 21 April, 14)
    • Energy Builders DO NOT generate Energy against Firewalls in Cybermind (apparently because they are classifieed as Objects and NOT as enemies) (Added 21 April, 14)
    • You cannot apply FEAR on Cybermind's Firewall, leaving characters with Spirit Reverberation as Energy Unlock helpless (again that's because the firewalls have been marked as Objects) (Added 21 April, 14)
    • Cybermind can be "Teddyfied" by the Experimental Blaster's random effect! The teddy form is KNOCKABLE, if the Teddy Cybermind gets knocked from the center, this cause him to be unbeatable (for Melee characters at least) (Added 21 April, 14)
    • The Tough spec in Con tree still only gives 0.75 hp per pt of SS instead of 1.5 (at 3/3) (Added 21 April, 14)
    • The "Rejuvenated" spec does not work with most HoT effects. (Added 21 April, 14)
    • Radiance does not proc the "Twist Fate" spec on any target. (Added 21 April, 14)
    • Radiance does proc the "Exhausting Strikes", "No Escape", "Initiative" or "Can't touch this" specs on a friendly target when healing them. "Exhausting Strikes" and "No Escape" can also affect your own character. (Added 21 April, 14)
    • PvP maps with auto-teaming (UTC, Stronghold, and King of the Hill) will randomly kick players, leading to lopsided teams. This did not happen prior to On Alert, which is making me wonder if something related to how Alerts queue might be causing it. As a consequence, most people simply play BASH or Zombie Apocalypse, as you don't get kicked from those. Fixing this bug would bring more players to the other three modes (Added 22 April, 14)
    • Turrets in the PvP stronghold map randomly turn invincible, with no warning and no discernible way to prevent the immunity (Added 22 April, 14)
    • Hex of Suffering (Rank 2) with Rune of Lethargy advantage will not proc Manipulator stacks. (Added 28 April, 14)
  • frankendreadzfrankendreadz Posts: 75 Arc User
    edited May 2014
    Vanguard
    Join Date: Jul 2012
    # 4 Desired QOL Changes 04-22-2014, 01:26 AM




    The following is a list of desired QOL changes to the game.

    • Tank role has a -20 energy penalty that is outmoded and a legacy of when Tank role did the same damage as hybrid role. Now that tank role actually does less damage by default, the -20 energy penalty should be removed.
    • The costume creator is getting really big for its breeches. As new costumes are added they just seem to get tacked onto the end. The creator needs to be alphabetized, desperately, to help make finding costume pieces easier.
    • The costume creator should be opened up more to allow the players to decide what does and doesn't look good, clipping issues or no. Not every possible combo but there are some questionable lock out choices, like no hair for beast heads or things of that nature, or specific body types not allowed with jackets.
    • Silver players still do not have an option in the C-Store to purchase a higher Resource cap. They are still stuck at a maximum of 2,500,000 (250 Global) maximum. There should be a purchasable option in the C-Store for them to buy up their Resource cap.
    • The 3 level split for resources is a weird choice thing. The Global, National and Local tags should be removed and just left as Reosources with comas appropriately placed between 0s. Especially considering when you earn resources the game reports it to you in total Resources, not whether if it was Local, National or Global amounts.
    • The Theater in the powerhouse was a great idea, but it kind of sucks you have to zone twice to reach it through the powerhouse. Can an option be added at the powerhouse entrance to go straight there, or barring that, maybe create another door in Millennium City that leads to the Costume Contest Theater and divorce it from the powerhouse?
    • The Auction House really needs to be streamlined desperately at this point. More options and the game stop defaulting to level selection when you want to just search before narrowing down by level.
    • An option to draw weapons or pose in a "combat" stance without the need of having to use a reset bug to maintain said poses.
    • The ability to have a second chat box if you choose for additional chat conversations that you might be interested in.
    • The UI streamlined and updated. Currently, the game has two separate UIs now... the original UI we currently use as well as the alerts and pop up UI that has the comic book flair. Maybe update the UI to the more comic book look.
    • An actual raid UI removing the excess from current party UIs (such as their pictures) which are unnecessary.
    • Target nearest to ONLY target the nearest opponent. Currently Target Nearest will cycle to targets which seem to be near the center of my screen, not the actual mob that is nearest to my character. There should be an option that also makes it target only that nearest and will not leave that target even if tabbed multiple times until that target is no longer the nearest. This option existed this way in CoH, for example.
    • Chat bubbles for emotes in the thought bubble style. Again, using CoH, it existed. Also a chat bubble for zone chat as well with the yell style look. This provides both a visual signal to players when someone is chatting and in which channel they might be chatting in.
    • Tone down the graphical effect of Millennial Flight, please.
    • Combine all bags into one bag please. having to open multiple bags is kind of annoying and I would personally just prefer one GUI.
    • Loot all or auto loot feature that automatically lets us just pick up things as we run by it. Have it as an option for those that just want to farm without the hassle of junk.
    • A memorial of City of Heroes in the park as well. Though Cryptic might have bitter feelings towards their past game, or they might not, this would go a long way to opening up a gateway to those players.
    • Animation overrides tend to be too prevailent for several powers, making it difficult to impossible to tell if you did a previous action or not. Powers like dodging, certain heals, and a few other powers, the animation will override any other animation which tends to get confusing leaving you wondering if you actually performed the action. (Added 11 April, 14)
    • Laser Sword's 3rd attack is NOT 100% chance to apply Particle Burn, but only a chance to. (Added 11 April, 14)
    • Auras should go back to aura storage (or where ever they were before being slotted) when being removed via changing builds. (Added 11 April, 14)
    • Pet AI needs to be looked at, Pets sometimes stop attacking opponents, or lack the ability to start attacking obvious targets. (Added 18 April, 14)
    • Chill, Clinging Flames, Negative Ions, Poison, Bleed and other Debuffs and DoTs on Black Harbinger, cause Huge Frame rate issues due to the size of the Boss (It's not my PC, other players have been reported that) Removing the Visuals side-effects from Black Harbinger would fix that (Added 21 April, 14)
    • Black Harbinger's Hitbox is ridiculous small for a Giant enemy like that (Added 21 April, 14)
    • The water levels of the map makes the Short and Small characters... Swimming (this also happens in UNITY missions and whenever the map is flooded) (Added 21 April, 14)
    • Make Particle Burn stacks last longer (set it the same duration with Bleed) (Added 21 April, 14)
    • Allow Hairstyles, Hats/Helmets, Head Accessories, Side Accessories, Mouth Accessories for Bestial and Monster Heads (this is more like a Suggestion I know) (Added 21 April, 14)
    • Necrullitic elixir has buggy visuals. The flames only randomly show up at higher video settings, and all the visual effects appear and disappear randomly when changing instances. Also the visual effects are much to strong for such a long duration item. (Added 21 April, 14)
    • Tails for females in beast post will disappear into the ground and out during the idle animation. (Added 21 April, 14)
    • The Superconductor Torso is male only, when the UNTIL person, a female, is wearing it. The superconductor torso needs to be for the female also. (Added 21 April, 14)
    • Team/Raid leaders should have a ready-check feature that allows them to know all team members' status (Ready/Not Ready) (Added 4 May, 14)
  • biffsmackwellbiffsmackwell Posts: 4,743 Arc User
    edited May 2014
    Thanks but this thread already exists in the proper place.

    Also please take some time to review PWE Community Rules and Policies
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