By default, the sysrq(aka PrtScn) key is bound to take a JPG screenshot - which is a lossy image format. Steam's screenshot system is the same way. However, just using /Screenshot takes the picture in a TGA format, generating a larger image with no compression.
The only issue from there is getting a program to open the image. Usually, the best thing to use is Irfanview for basic viewing and re-saving as a more accessible format.
By default, the sysrq(aka PrtScn) key is bound to take a JPG screenshot - which is a lossy image format. Steam's screenshot system is the same way. However, just using /Screenshot takes the picture in a TGA format, generating a larger image with no compression.
Luckily I have GIMP on my system and am experienced with using it. So TGA shouldn't be a problem for me to edit and convert to other formats. Thanks for the tip!
As bluhman above said...here's the jpg version and the tga versions of the code.
I have tested the jpg (renderscale 2) versus the tga (normal render) and in photoshop they are identical FYI. Not sure on tga (render 2) for quality though.
Comments
/bind sysrq Screenshot
By default, the sysrq(aka PrtScn) key is bound to take a JPG screenshot - which is a lossy image format. Steam's screenshot system is the same way. However, just using /Screenshot takes the picture in a TGA format, generating a larger image with no compression.
The only issue from there is getting a program to open the image. Usually, the best thing to use is Irfanview for basic viewing and re-saving as a more accessible format.
/bind sysrq renderscale 2 $$ screenshot_jpg $$ renderscale 1
Changes it to a higher render, takes a screenshot and then changes it back.
Luckily I have GIMP on my system and am experienced with using it. So TGA shouldn't be a problem for me to edit and convert to other formats. Thanks for the tip!
Good tip!
/bind sysrq renderscale 2 $$ screenshot_tga $$ renderscale 1
Is the above kosher syntax to tell the application to save the shot as TGA?
/bind sysrq renderscale 2 $$ screenshot_jpg $$ renderscale 1
/bind sysrq renderscale 2 $$ screenshot $$ renderscale 1
As bluhman above said...here's the jpg version and the tga versions of the code.
I have tested the jpg (renderscale 2) versus the tga (normal render) and in photoshop they are identical FYI. Not sure on tga (render 2) for quality though.
Thanks to you both for clearing this up for me. The difference in shots is definitely noticable.