test content
What is the Arc Client?
Install Arc

The best way to take screenshots in game

synthozoicsynthozoic Posts: 61 Arc User
edited April 2014 in Costumes and Concepts
I'm on a Steam account playing Champions and I was wondering what's the best way to take nice clear screenshots of characters in game?

I do this with F12 and PRTSCR and the result is pretty muddy. What am I doing wrong here? Any tips?
Post edited by synthozoic on

Comments

  • bluhmanbluhman Posts: 2,410 Arc User
    edited April 2014
    Rebind sysrq to just be Screenshot.

    /bind sysrq Screenshot

    By default, the sysrq(aka PrtScn) key is bound to take a JPG screenshot - which is a lossy image format. Steam's screenshot system is the same way. However, just using /Screenshot takes the picture in a TGA format, generating a larger image with no compression.

    The only issue from there is getting a program to open the image. Usually, the best thing to use is Irfanview for basic viewing and re-saving as a more accessible format.
    How to block a user with μblock:
    forum.arcgames.com##.Comment:has(.CommentHeader:has-text(username))
    
  • solardynamosolardynamo Posts: 139 Arc User
    edited April 2014
    I use this myself...

    /bind sysrq renderscale 2 $$ screenshot_jpg $$ renderscale 1

    Changes it to a higher render, takes a screenshot and then changes it back.
    inS6EEjxY0bBVXuqyVWD1NidpgxpduJXW5_YMzhL0zc?size=1280x960&size_mode=2
  • synthozoicsynthozoic Posts: 61 Arc User
    edited April 2014
    bluhman wrote: »
    Rebind sysrq to just be Screenshot.

    /bind sysrq Screenshot

    By default, the sysrq(aka PrtScn) key is bound to take a JPG screenshot - which is a lossy image format. Steam's screenshot system is the same way. However, just using /Screenshot takes the picture in a TGA format, generating a larger image with no compression.

    Luckily I have GIMP on my system and am experienced with using it. So TGA shouldn't be a problem for me to edit and convert to other formats. Thanks for the tip!

    I use this myself...

    /bind sysrq renderscale 2 $$ screenshot_jpg $$ renderscale 1

    Changes it to a higher render, takes a screenshot and then changes it back.

    Good tip!

    /bind sysrq renderscale 2 $$ screenshot_tga $$ renderscale 1


    Is the above kosher syntax to tell the application to save the shot as TGA?
  • bluhmanbluhman Posts: 2,410 Arc User
    edited April 2014
    Just screenshot works. By default, prtscn's bound to do screenshot_jpg, so the TGA version, in terms of macros, is actually the default!
    How to block a user with μblock:
    forum.arcgames.com##.Comment:has(.CommentHeader:has-text(username))
    
  • solardynamosolardynamo Posts: 139 Arc User
    edited April 2014

    /bind sysrq renderscale 2 $$ screenshot_jpg $$ renderscale 1


    /bind sysrq renderscale 2 $$ screenshot $$ renderscale 1


    As bluhman above said...here's the jpg version and the tga versions of the code.

    I have tested the jpg (renderscale 2) versus the tga (normal render) and in photoshop they are identical FYI. Not sure on tga (render 2) for quality though.
    inS6EEjxY0bBVXuqyVWD1NidpgxpduJXW5_YMzhL0zc?size=1280x960&size_mode=2
  • synthozoicsynthozoic Posts: 61 Arc User
    edited April 2014
    bluhman wrote: »
    Just screenshot works. By default, prtscn's bound to do screenshot_jpg, so the TGA version, in terms of macros, is actually the default!
    As bluhman above said...here's the jpg version and the tga versions of the code.

    Thanks to you both for clearing this up for me. The difference in shots is definitely noticable.
Sign In or Register to comment.