If they won't even finish the personal hideouts, I think you're in for a very long wait for SG bases.
And would they really add to a personal hideout though? One of the reasons was personal crafting tables, that really isn't needed anymore. we have our personal storage space. Personal tailor, AH or any of that would actually hurt any need for an SG HQ actually. So other than more RP space, I can't really think of a use. And as much as I would like more decorative power, it still boils down to SG HQs would need the birth of functionality that Hideouts should not have.
And would they really add to a personal hideout though? One of the reasons was personal crafting tables, that really isn't needed anymore. we have our personal storage space. Personal tailor, AH or any of that would actually hurt any need for an SG HQ actually. So other than more RP space, I can't really think of a use. And as much as I would like more decorative power, it still boils down to SG HQs would need the birth of functionality that Hideouts should not have.
It's not about need or functionality, it's about attitude towards their projects. It's about how I wouldn't expect someone that builds a "house" and leaves two rooms unfinished in perpetuity to jump right on building an "apartment building".
It's not about need or functionality, it's about attitude towards their projects. It's about how I wouldn't expect someone that builds a "house" and leaves two rooms unfinished in perpetuity to jump right on building an "apartment building".
Hideouts wasn't their project. It was a pet project from Tumerboy and he got moved before he could finish it. Whether that move was mandatory or by request is another story.
Hideouts wasn't their project. It was a pet project from Tumerboy and he got moved before he could finish it. Whether that move was mandatory or by request is another story.
It wasn't sold by Tumerboy, but by company, and in Z-Store. Not in private developer workshop.
Who made it doesn't matter at this point.
If rooms can't be completed because company suddenly have no person capable of level editing (and obviously new maps were made by elves), then said rooms needs to be entirely cleaned and removed, to avoid cluttering maps.
I'm not interested in SG headquarters. They're terrible feature in STO. Game was better without them.
I'd much rather be able to see and modify the SG Leader's Rank Name since in its current state it just falls off the UI unable to be selected. Forever unchangeable.
For SG Bases, I'd imagine some kind of mini-foundry, otherwise it'll be as boring as Skyrim Housing. And since I don't see a Foundry or Mini-Foundry in our futures... Yeah, we're not getting SG Bases.
It wasn't sold by Tumerboy, but by company, and in Z-Store. Not private developer workshop.
Who made it doesn't matter at this point.
If rooms can't be completed because company suddenly have no person capable of level editing (and obviously new maps were made by elves), then said rooms needs to be entirely cleaned and removed, to avoid cluttering maps.
Exactly. The whole "well Tumerboy left..." excuse is weak and always has been. It's just sloppy management.
I'd much rather be able to see and modify the SG Leader's Rank Name since in its current state it just falls off the UI unable to be selected. Forever unchangeable.
Change your UI sizing to a smaller amount, it's on first tab on options. Make your changes and turn the UI back up.
Exactly. The whole "well Tumerboy left..." excuse is weak and always has been. It's just sloppy management.
Agreed. He's still with Cryptic they just promoted him to their flagship game. T.B is a great chap and its good Cryptic value his work but they should have had a proper replacement in place for Champions when its main environment guy boldly went.
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Agreed. He's still with Cryptic they just promoted him to their flagship game. T.B is a great chap and its good Cryptic value his work but they should have had a proper replacement in place for Champions when its main environment guy boldly went.
I'm inclined to think that they did get a proper replacement. The Lemurian Invasion map, the interior of Cyberlord's ship and the cyberscape of the SOCRATES network didn't just magic itself together in his absence.
I'm inclined to think that they did get a proper replacement. The Lemurian Invasion map, the interior of Cyberlord's ship and the cyberscape of the SOCRATES network didn't just magic itself together in his absence.
Champions got A replacement. Not a PROPER replacement. Theres a difference.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
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No, they mentioned the idea a looooong time ago, and some folks took that as a promise. That's part of why the devs gave up on telling us about what they'd like to do - people kept taking those as iron-clad promises, and blowing up the forums and the in-game chat when the ideas fell through. (cf original vehicle proposal)
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
A headquarters for Super-Heroes is integral to comics history. The Baxter Building, Hall of Justice and Xavier's School are iconic and vital parts of the super-hero lore and legends.
CO is a great super-hero game and having a headquarters for SG's to access should be a given, especially when you consider the number of MMO's that consider this feature standard.
These things aren't the fault of any "replacement" anyway; it's the fault of the people that are telling them what to do. These people aren't working in a vacuum.
the problem with that, is you get the STO starbase syndrome where super groups become required if you want the best stuff.
that should never have happened in STO and should not happen here. especially since we saw how small fleets suffered over there.
Except there's a little thing that gives you gear that, in some cases, exceeds fleet gear in terms of performance; Romulan Plasma, available from the reputation system, tends to be the superior choice over standard Plasma, which is what the fleet version uses. Not to mention sexy set bonuses from said reputation items.
On-topic, I like the idea, but I'd rather the developers work on new missions and the like before seeing something like this. There's also the functionality issue; what use would they serve when player hideouts already can do a fair bit?
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Except there's a little thing that gives you gear that, in some cases, exceeds fleet gear in terms of performance; Romulan Plasma, available from the reputation system, tends to be the superior choice over standard Plasma, which is what the fleet version uses. Not to mention sexy set bonuses from said reputation items.
On-topic, I like the idea, but I'd rather the developers work on new missions and the like before seeing something like this. There's also the functionality issue; what use would they serve when player hideouts already can do a fair bit?
It would be nice to have them like the Hideouts from CoH which gave you teleporters (when earned) to the different Zones...course they had WAY more places to go...
It would be nice to have them like the Hideouts from CoH which gave you teleporters (when earned) to the different Zones...course they had WAY more places to go...
Yeah, "Teleport to any of the 6 zones from the safety of your hideout!" doesn't quite sound like a selling point.
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That's not a problem. This is an MMO. if you can't handle this is an MMO, then you are definitely playing the wrong game.
I don't think Gradii meant "super group" in the CO sense of "themed synonym for guild", but just a large guild in general. Fleet bases in STO have a scaling problem. Large fleets can farm "crafting" mats quickly enough to max out their bases in a reasonable span of time. Small fleets, though, are on one of the worst grinds of any Cryptic game. I don't know if comparisons to the time-dilating, soul-sucking Rank 3 Crafted Travel Power farm/grind are appropriate, but that's the impression I get from some STO folks.
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It does require dedication, but small groups need to expend more effort per member to expand bases, which turns problematic when bases need dilithium (STO's Questionite-equivalent) to expand, and pretty much all the end-game gear needs dilithium to acquire. It's not as bad as the CTP grind, since you're all in this together, but it gets pretty rough if you only have a few people regularly contributing and the rest are just freeloading and dumping Fleet Marks the second a new project opens up.
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One that doesn't help make alerts based on CO's most hated zone. Cause thats what the game needed so much ...MORE LAMEuria ._.
So, you're under the impression that the Environmental Artist gets to dictate which Environment he gets to apply his Art to?
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
I would love this so much, and hey if they cared about making the game fun at all they could even allow us to set up 5v5 team duels inside the SG base!
STO guild bases have serious flaw with how their grind scales with large guilds, and how with smaller ones.
It's quite easy to level your fleet base for large guilds, but smaller ones may never see any meaningful progress, not without turning their whole gameplay into kind of unpaid, grindy work.
And that's needed for having best ships.
So, what exactly would be exclusive as a reward for heavy grind in SG bases, to make them needed in CO? Pre-alert costume unlocks, new costumes, or new gear, possibly even better than legion or justice? Whatever this thing would be, it must be something exclusive for SG bases only.
No, really. SG bases may be nice idea, but not if they will be handled like in STO. In this case, it's better to not have any.
STO system was a huge mistake and doesn't really need to be repeated in CO.
Plus, CO no longer has population to even start multiple guilds of the same size as they're in STO.
STO guild bases have serious flaw with how their grind scales with large guilds, and how with smaller ones.
It's quite easy to level your fleet base for large guilds, but smaller ones may never see any meaningful progress, not without turning their whole gameplay into kind of unpaid, grindy work.
And that's needed for having best ships.
So, what exactly would be exclusive as a reward for heavy grind in SG bases, to make them needed in CO? Pre-alert costume unlocks, new costumes, or new gear, possibly even better than legion or justice? Whatever this thing would be, it must be something exclusive for SG bases only.
No, really. SG bases may be nice idea, but not if they will be handled like in STO. In this case, it's better to not have any.
STO system was a huge mistake and doesn't really need to be repeated in CO.
Plus, CO no longer has population to even start multiple guilds of the same size as they're in STO.
Understood.
Personally, all I am looking for is a SG Hall/Meeting Place/HQ with a few skin options and some basic functionality. This would be filling out Super-Hero lore nicely in a great Super-Hero game.
SG bases could be cool if they were tied into a SG Nemesis, who was then tied into mission arcs that involved the base. E.g. a series of missions that involved the Nemesis attacking the base at some point in the mission chain. Maybe another mission chain about why the lethality settings in the danger room are disabled. And so on. Missions wouldn't be the sole reason for the base, but could be one component among others.
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Champions Online.. where we sell lockboxes by the dozen.
And would they really add to a personal hideout though? One of the reasons was personal crafting tables, that really isn't needed anymore. we have our personal storage space. Personal tailor, AH or any of that would actually hurt any need for an SG HQ actually. So other than more RP space, I can't really think of a use. And as much as I would like more decorative power, it still boils down to SG HQs would need the birth of functionality that Hideouts should not have.
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It's not about need or functionality, it's about attitude towards their projects. It's about how I wouldn't expect someone that builds a "house" and leaves two rooms unfinished in perpetuity to jump right on building an "apartment building".
Hideouts wasn't their project. It was a pet project from Tumerboy and he got moved before he could finish it. Whether that move was mandatory or by request is another story.
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It wasn't sold by Tumerboy, but by company, and in Z-Store. Not in private developer workshop.
Who made it doesn't matter at this point.
If rooms can't be completed because company suddenly have no person capable of level editing (and obviously new maps were made by elves), then said rooms needs to be entirely cleaned and removed, to avoid cluttering maps.
I'm not interested in SG headquarters. They're terrible feature in STO. Game was better without them.
For SG Bases, I'd imagine some kind of mini-foundry, otherwise it'll be as boring as Skyrim Housing. And since I don't see a Foundry or Mini-Foundry in our futures... Yeah, we're not getting SG Bases.
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Exactly. The whole "well Tumerboy left..." excuse is weak and always has been. It's just sloppy management.
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Question is, if we can count on bikini dancers in CO guild bases? If not, bases are not really needed.
So /signed.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Change your UI sizing to a smaller amount, it's on first tab on options. Make your changes and turn the UI back up.
If I wanted bikini-clad table dancers, I'll go to Caprice.
Agreed. He's still with Cryptic they just promoted him to their flagship game. T.B is a great chap and its good Cryptic value his work but they should have had a proper replacement in place for Champions when its main environment guy boldly went.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
I'm inclined to think that they did get a proper replacement. The Lemurian Invasion map, the interior of Cyberlord's ship and the cyberscape of the SOCRATES network didn't just magic itself together in his absence.
Champions got A replacement. Not a PROPER replacement. Theres a difference.
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I'll......FOAM FINGER YOUR BACK!
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CO is a great super-hero game and having a headquarters for SG's to access should be a given, especially when you consider the number of MMO's that consider this feature standard.
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@Casaubon ~
You're gonna have to define what you consider to be a "proper" replacement.
Except there's a little thing that gives you gear that, in some cases, exceeds fleet gear in terms of performance; Romulan Plasma, available from the reputation system, tends to be the superior choice over standard Plasma, which is what the fleet version uses. Not to mention sexy set bonuses from said reputation items.
On-topic, I like the idea, but I'd rather the developers work on new missions and the like before seeing something like this. There's also the functionality issue; what use would they serve when player hideouts already can do a fair bit?
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They promised nothing. It was on the UNTIL report as a future item they would like to implement, but that was back when Tumorboy was on this game.
Unless they can charge us for every little bit (which the players will complain about) I don't see this ever coming to fruition.
It would be nice to have them like the Hideouts from CoH which gave you teleporters (when earned) to the different Zones...course they had WAY more places to go...
That's not a problem. This is an MMO. if you can't handle this is an MMO, then you are definitely playing the wrong game.
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Yeah, "Teleport to any of the 6 zones from the safety of your hideout!" doesn't quite sound like a selling point.
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Better than nothing...kind of...:)
Yeah, for super group bases you should expect some sort of group be needed for something...since its a group hideout.
I don't think Gradii meant "super group" in the CO sense of "themed synonym for guild", but just a large guild in general. Fleet bases in STO have a scaling problem. Large fleets can farm "crafting" mats quickly enough to max out their bases in a reasonable span of time. Small fleets, though, are on one of the worst grinds of any Cryptic game. I don't know if comparisons to the time-dilating, soul-sucking Rank 3 Crafted Travel Power farm/grind are appropriate, but that's the impression I get from some STO folks.
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
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One that doesn't help make alerts based on CO's most hated zone. Cause thats what the game needed so much ...MORE LAMEuria ._.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
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There's quite a bit wrong with that but I can't bring myself to argue right now.
I would love this so much, and hey if they cared about making the game fun at all they could even allow us to set up 5v5 team duels inside the SG base!
A Playlist of my CO PvP video's (starting from post nerf PTS team duels)
I said HELP make. They didnt need to help make that alert they could have phoned Bono then went on hunger strike >_>
Hold up I might be confusing Tibet with Lameuria.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
It's quite easy to level your fleet base for large guilds, but smaller ones may never see any meaningful progress, not without turning their whole gameplay into kind of unpaid, grindy work.
And that's needed for having best ships.
So, what exactly would be exclusive as a reward for heavy grind in SG bases, to make them needed in CO? Pre-alert costume unlocks, new costumes, or new gear, possibly even better than legion or justice? Whatever this thing would be, it must be something exclusive for SG bases only.
No, really. SG bases may be nice idea, but not if they will be handled like in STO. In this case, it's better to not have any.
STO system was a huge mistake and doesn't really need to be repeated in CO.
Plus, CO no longer has population to even start multiple guilds of the same size as they're in STO.
Understood.
Personally, all I am looking for is a SG Hall/Meeting Place/HQ with a few skin options and some basic functionality. This would be filling out Super-Hero lore nicely in a great Super-Hero game.
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@Casaubon ~
If it was implemented as a paid feature, i would certainly spring for my SG's base.
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@Casaubon ~