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Roomsweeper bug on Live.

xcaligaxxcaligax Posts: 1,096 Arc User
edited March 2014 in Gameplay Bugs
It generates more than 1 stack of enrage on a single target, than the intended nature of chance per target.

I just did a roomsweeper on a single regenerating test dummy, and got 4 enrage stacks. I keept repeating this, and it keeps doing the same thing. This is a bug, and I dont know how long it's been active, but nobody has chosen to report it. A single full roomsweeper charge can generate more enrage stacks on a single target, than an uppercut and haymaker combo. This is a bug, and is not how Roomsweeper was in the past. Please correct this.
Post edited by xcaligax on

Comments

  • championshewolfchampionshewolf Posts: 4,376 Arc User
    edited March 2014
    This is a hairy one. Because of how the power works, it generates a stack of enrage at 50% charge automatically, which means if you are using enrage that Roomsweeper can generate two stacks of enrage on single target, and additional stack of enrage per target hit.

    Is generating 4 stacks of enrage on a single target a bug? Probably. Now the real question is were you sure you didn't catch anything else in the arc? Since they don't exactly put those dummies in spaces that you can easily lock down just one. However, I think I might have an idea what's happening in that case. Since Roomsweeper has a special clause attached to it, it sounds like in addition to the check it does for knock up, it is doing an additional check for controlled targets which is generating an additional stack of enrage on its own as well. So most likely this is a related to the knock mechanic enrage generation of the system thus its getting multiple stacks on a single check.

    Otherwise, Roomsweeper is suppose to generate multiple stacks of enrage under specific criteria.
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  • viivsyn2viivsyn2 Posts: 28 Arc User
    edited March 2014
    you sure it was a single target? i've done it on chairs before and hit like 3 or 4 chairs and gotten 3 or 4 stacks.. seems like a pretty reasonable thing.. and you have you wait something like 3 seconds before you can get anymore stacks

    lets not nerf it.. lets not nerf anymore stuff please and thank you
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  • aceretrieveraceretriever Posts: 239 Arc User
    edited March 2014
    I had no idea that was bug; I just thought that's it worked. o.o Guess I should actually read the descriptions more often...

    As far as I can remember, Roomsweeper was like that when I first got it on Lupine, and that was September 2012. But, since it's a bug I won't be against them fixing it.
    Champions: @ace112233
  • xcaligaxxcaligax Posts: 1,096 Arc User
    edited March 2014
    viivsyn2 wrote: »
    you sure it was a single target? i've done it on chairs before and hit like 3 or 4 chairs and gotten 3 or 4 stacks.. seems like a pretty reasonable thing.. and you have you wait something like 3 seconds before you can get anymore stacks

    lets not nerf it.. lets not nerf anymore stuff please and thank you

    Yeah it was single target. I made sure it was the only one. This was on the Regen Dummy B, where nothing else is near it.
  • chimerafreekchimerafreek Posts: 411 Arc User
    edited March 2014
    "It generates more than 1 stack of enrage on a single target, than the intended nature of chance per target." It's a bug I can get behind and I'd thank you all not to ruin it for me D:

    Seriously, how about we fix aspect of the bestial R2/3 or Laser Swords Plasma burn not refreshing first. Those haven't been "working as intended" for AWHILE now, and those are actually broken in that they don't work.
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  • rtmartma Posts: 1,200 Arc User
    edited March 2014
    Give the Brick Melee Powers their 20% Damage nerfed back when Aggressor was a Toggle back in line...
    Want to get to know me a bit better, Click me and take a read of My Dragon Profile Page, it's a bit dated but still relevant.

    I take this quote from a review that I agree with.

    "customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
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