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Unlimited Chainsaw Gauntlet

rainyfallrainyfall Posts: 6 Arc User
edited March 2014 in Builds and Roles
Is there a build out there that can make the Chainsaw Gauntlet an ability that I can use constantly as a tank? I talked to some other people who don't fully understand what I mean and they start recommending I take a martial arts form and then a dragon power for the rush bonus.. but I want to JUST use the chainsaw gauntlet. (though I don't mind using another ability at all. Just the reliance on the rush buff is something I don't want)

The problems I have are:
  • It is very endurance heavy and sucks away the blue bar when you use it.
  • When I do find a way to make it work with the blue bar by speccing endurance as primary, I have little to no knock protection. (sort of a big deal for me)
  • Can't find any advice for this build!

Alright, anyone out there, please help me!
Post edited by rainyfall on


  • kallethenkallethen Posts: 1,576 Arc User
    edited February 2014
    One thought would be Overdrive as your energy unlock since it's a Maintain power.

    Though I think perhaps going the MSA route would be better. Grab Conviction as a self heal and a lunge power to get you to your foe quickly. Stack up some INT, for MSA and for cost reduction. Both Conviction and the lunge would have a very short cooldown that triggers MSA to give you good energy management.

    EDIT: And the lunge would help close the gap when you get knocked.
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  • flowcytoflowcyto Posts: 12,223 Arc User
    edited March 2014
    Here's a GC-focused template I have for one of my toons. He doesn't use GC all the time- needs to keep Rush and Shredded up too, but otherwise its generally enough energy for 2 GC maintains in between.

    PowerHouse (Link to this build)

    Archetype: Freeform

    Super Stats:
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Intelligence (Secondary)

    Level 1: Boomerang Toss
    Level 1: Gauntlet Chainsaw (Rank 2, Rank 3)
    Level 6: Molecular Self-Assembly
    Level 8: Form of the Tempest
    Level 11: Way of the Warrior (Rank 2, Rank 3)
    Level 14: Bountiful Chi Resurgence (Resurgent Reiki)
    Level 17: Dragon's Claws (Rank 2, Rank 3)
    Level 20: Sword Cyclone (Rank 2, Rank 3)
    Level 23: Pounce
    Level 26: Resurgence (Rank 2, Evanescent Emergence)
    Level 29: Viper's Fangs (Rank 2, Rank 3)
    Level 32: Parry (The Elusive Monk)
    Level 35:
    Level 38:

    Travel Powers:
    Level 6:
    Level 35:

    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Overpower (3/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Locus (2/2)
    Guardian: Ruthless (2/2)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (2/3)
    Vindicator: Mass Destruction (3/3)
    Mastery: Strength Mastery (1/1)

    7 free adv points, left some slots open for more options.

    Also, Brawler could work well as one of the spec trees- not as good defensively, but better for dps.
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  • ashensnowashensnow Posts: 2,048 Arc User
    edited March 2014
    If Qulaar Warp Pincers (QWP) are still available as a mission rewardin Monster Island you will be able to use GC as an energy builder on a crit based build.

    The QWP give energy on crit with no internal cooldown. This takes up your Primary Offense slot so this is not an option taken lightly, but with a twice per second tick rate on CG, potentially hitting several foes with each tick, you can use GC and have a net energy gain of over 100 END per second. This allows you to spam GC indefinitely while also always having enough energy to fuel your self heals and the like.

    I should be able to check my in game notes tomorrow to see the name of the quest/quest giver. Hopefully the QWP are still available.

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  • oniganononiganon Posts: 155 Arc User
    edited March 2014
    Overdrive + Rec or MSA + Int.

    For Form, either Dex + FotT or Rec + Compassion.

    If using Compassion, can trigger using Sentinel Aura or Con Primary Adrenaline Rush, or maybe Illumination?

    Defiance + SS Con for passive. Leave at rank 1 or 2.

    Force Shield + Force Sheathe.

    Lock n Load + Two Smoking Barrels.
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