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Mystical Master of Clicks!

dreamelderdreamelder Posts: 3 Arc User
edited February 2014 in Builds and Roles
This is an odd idea, but playing around with it on test, I had a hoot with it and want to try it out. Trouble is, I have several ideas of where to go with it.

The main character concept is a master of mystical and elemental powers. So air, ice, fire, lightning, and magic. (I'm using ego attacks as 'soul' magic.)

The mechanical concept is this: every power has to have (A) only a click activation, (no charging, maintaining, etc.) and (b) has to have a recharge. No spam-clicks. I know, weird, but the idea is to use a bunch of recharge-centric powers and cycle through them like mad. This is a PvE build.

As most clicks are DoT-based, the build happened to go that direction. I tried to have a few sources of spike damage, but a stream of little ticks can still add up.

The original level 40 build:

PowerHouse (Link to this build)

Name:

Archetype: Freeform

Super Stats:
Level 6: Recovery (Primary)
Level 10: Ego (Secondary)
Level 15: Intelligence (Secondary)

Talents:
Level 1: The Invincible
Level 6: Field Ops Training
Level 9: Quick Recovery
Level 12: Enduring
Level 15: Academics
Level 18: Ascetic
Level 21: Healthy Mind

Powers:
Level 1: Psi Lash
Level 1: Shadow of Doubt (Rank 2)
Level 6: Mental Leech (Rank 2)
Level 8: Molecular Self-Assembly
Level 11: Regeneration (Rank 2, Rank 3)
Level 14: Wall of Ice (Rank 2, Rank 3)
Level 17: Rimefire Burst (Rank 2, Rank 3)
Level 20: Flashfire (Rank 2)
Level 23: Fire Snake (Rank 2)
Level 26: Dust Devil (Rank 2, Triple Threat)
Level 29: Ball Lightning (Rank 2, Triplicity)
Level 32: Shadow Shroud (Rank 2, Rank 3)
Level 35: Hex of Suffering (Rank 2, Rank 3)
Level 38: Ego Form

Travel Powers:
Level 6: Fire Flight
Level 35: Lightning Flash

Specializations:
Recovery: Gear Utilization (3/3)
Recovery: Staying Power (2/2)
Recovery: Efficient (1/3)
Recovery: Well Rounded (2/2)
Recovery: Second Wind (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Offensive Expertise (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Recovery Mastery (1/1)


I have an issue, though. I can't stand not having a heal, and regeneration is a nice constant healing/toughness source, but I was also looking at ice form. It would bump up damage nicely, as well as giving a source of chill for extra rimefire goodness once in a while.

The other issue is that I'm going for toughness and offense, but know that I could definitely trade some of that for extra critical damage. Any thoughts out there?

*Edit* to use the extra critical severity from merciless/ruthless, the plan was to use +crit chance gear/mods to squeeze in some with the above build.
Post edited by dreamelder on

Comments

  • colonelmarikcolonelmarik Posts: 185 Arc User
    edited February 2014
    I might switch out regeneration for Seraphim and play in support or hybrid mode. It provides a bit of a healing aura, and boosts damage too. Then, I would take Resurgence for the healing click. Won't work on anyone else, though.
    Once, I was simply called Mojo. Now, I'm forced into a new name, but don't be fooled, I'm the original STO Mojo!

    Crafting, Exploration and Interaction as it should be:
    http://sto-forum.perfectworld.com/showthread.php?t=1108521
  • dreamelderdreamelder Posts: 3 Arc User
    edited February 2014
    Seraphim? Hm, I did not think of that. Thanks, I'll check that out!
    *edit* to clarify: I meant that I am hesitant to make a character without a self-heal. I'm not particularly looking to make this a support character, I have enough of those at the moment.
  • flowcytoflowcyto Posts: 12,848 Arc User
    edited February 2014
    Dust Devil's cd becomes so short at higher lvls of gear w/ lots of cd reduction, you could prob fill most ur time w/ that and r3 Shadow of Doubt alone. I see what ur trying to do w/ the build, though. Here's how I'd restructure it:

    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Intelligence (Primary)
    Level 10: Endurance (Secondary)
    Level 15: Constitution (Secondary)

    Powers:
    Level 1: Ice Shards
    Level 1: Wall of Ice (Rank 2, Rank 3)
    Level 6: Ice Cage (Sub-Zero Cellblock)
    Level 8: Stormbringer (Rank 2, Rank 3)
    Level 11: Molecular Self-Assembly
    Level 14: Dust Devil (Rank 2, Triple Threat)
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Ball Lightning (Rank 2, Triplicity)
    Level 23: Rimefire Burst (Rank 2, Rank 3)
    Level 26: Inertial Dampening Field (Rank 2, Rank 3)
    Level 29: Flashfire
    Level 32: Fire Snake (Trail Blazer)
    Level 35: Ego Surge (Nimble Mind)
    Level 38: Resurgence

    Specializations:
    Intelligence: Preparation (2/2)
    Intelligence: Enlightened (3/3)
    Intelligence: Detect Vulnerability (3/3)
    Intelligence: Expertise (2/2)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Retribution (2/2)
    Guardian: The Best Defense (3/3)
    Mastery: Intelligence Mastery (1/1)

    (2 free adv points left)

    Ice Cage doesn't tech qualify, but it helped make the build elemental-focused, and ya only really have to use it for interrupting if you want to (plus, when lvling you may have too much downtime in cds w/o it). The toggle is an issue, since none of the powers would easily or quickly stack Concentration or Manipulator (well ice cage could w/ Manip, but you didn't want to spam that). I just went w/ IDF cause it works w/ any setup. You may have energy issues, but I imagine w/ so many instant cds you'd just keep ur end builder toggled on usually. Stormbringer was chosen as the passive since most of the dmg types benefit from it.

    Lightning ball, dust devil, and flashfire cannot crit, so crit isn't as useful to this build (still a dps increase- why ES/NM still used- just not as much of one). So I instead focused more on giving you tons of offense w/ the Warden+Guardian combo (side benefit is its really good defensively). Threw some heals in there too- should not be a problem replacing Regen w/ all of this. Use the ranged role for optimal dmg.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • dreamelderdreamelder Posts: 3 Arc User
    edited February 2014
    First of all, thanks for taking the time to put together the build and advice.

    It's a different take than what I'd thought of, I'll definitely look it over.
    Hm.

    I was looking at the lack of crits, and that was why I was leaning so hard toward +offense. That said, enough could crit that it's wasted potential to just let that go entirely. Also, so many trees have crit-based possibilities, it's hard to avoid.

    I guess the other thing I'm thinking about is active offense powers. Since (as mentioned) so many powers can't crit, using an active offense to boost damage might help make up for that. With all the recharge, they become even better. Is two overkill? If I have a spare power on my damage characters, those are a nice extra to bounce between while the first recharges.

    I guess the biggest weakness on this is the lack of a good toggle form, and as noted concentration simply doesn't have many good triggers on a click build. I hadn't thought of Inertial dampening field. Might be a good place for me to look, especially on the layers of defenses side.
  • flowcytoflowcyto Posts: 12,848 Arc User
    edited February 2014
    dreamelder wrote: »

    I was looking at the lack of crits, and that was why I was leaning so hard toward +offense. That said, enough could crit that it's wasted potential to just let that go entirely. Also, so many trees have crit-based possibilities, it's hard to avoid.

    Well, you still got 4/4 Ruthless, ES/NM, higher return from any Dex you slot, and crit rating gear- so you wouldn't be forsaking crit-related stuff entirely. Int PSS is also nice cause its Detect Vuln helps all spells against everything but the lowest henchman (who die pretty easy anyways).
    I guess the other thing I'm thinking about is active offense powers. Since (as mentioned) so many powers can't crit, using an active offense to boost damage might help make up for that. With all the recharge, they become even better. Is two overkill? If I have a spare power on my damage characters, those are a nice extra to bounce between while the first recharges.

    You could add in Imbue, since it also scales w/ Constiution iirc, or yeah any other AO. Cycling between them can help make up for not using a dmg-oriented Toggle.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • helbjornhelbjorn Posts: 678 Arc User
    edited February 2014
    flowcyto wrote: »
    You could add in Imbue, since it also scales w/ Constiution iirc,

    It used to, now it's a flat +12% crit & sev with successive ranks giving only additional duration.
  • flowcytoflowcyto Posts: 12,848 Arc User
    edited February 2014
    ah I see, yeah I re-looked at its tooltip cause I hadn't in a while. I'm all for making less things scale w/ Con, but its pretty lame if that's what they ended up doing to Imbue ><
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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