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So, red mage builds?

wrathsoul1wrathsoul1 Posts: 679 Arc User
edited February 2014 in Power Discussion
Any builds that look red mage-ish?

If you don't, well, any tips on building one?
Post edited by wrathsoul1 on

Comments

  • ashensnowashensnow Posts: 2,048 Arc User
    edited February 2014
    Is a red mage something other than a magic user who wears red ?

    Happy to help, but need more of an idea of what you are going for.

    'Caine, miss you bud. Fly high.
  • avianosavianos Posts: 6,021 Arc User
    edited February 2014
    ashensnow wrote: »
    Is a red mage something other than a magic user who wears red ?

    Happy to help, but need more of an idea of what you are going for.

    TvTropes to the Rescue

    The Red Mage: The Mage knows both healing and damaging magic.
    redmage2_5301.jpg

    I don't think is really hard to make in this game... but yet I still haven't came up with a Balance Black Mage- Elemental Mage build myself :/
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
  • wrathsoul1wrathsoul1 Posts: 679 Arc User
    edited February 2014
    avianos wrote: »
    TvTropes to the Rescue

    The Red Mage: The Mage knows both healing and damaging magic.
    redmage2_5301.jpg

    I don't think is really hard to make in this game... but yet I still haven't came up with a Balance Black Mage- Elemental Mage build myself :/

    This. Although I need to find ways to make it survivable.

    I do know I'll need this in it, though:

    -Single blade
    -Celestial (healing magic)
    -Sorcery, Energy Projection or Darkness (damaging magic)
  • flowcytoflowcyto Posts: 12,740 Arc User
    edited February 2014
    Yeah if you mix in the conventional use of a sword, ala a spellblade, it can be tricky to find an appropriate build that's still practical w/ its mix of heals and attack spells.

    I gave it a shot, though (hybrid role, ofc):

    PowerHouse (Link to this build)

    Name: Red Mage-y

    Archetype: Freeform

    Super Stats:
    Level 6: Intelligence (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Presence (Secondary)

    Talents:
    Level 1: The Disciple
    Level 6: Finesse
    Level 9: Coordinated
    Level 12: Diplomatic
    Level 15: Negotiator
    Level 18: Impresario
    Level 21: Lasting Impression

    Powers:
    Level 1: Kinetic Darts
    Level 1: Ice Blast (Rank 2, Hard Frost)
    Level 6: Frost Breath (Frost Bite)
    Level 8: Concentration
    Level 11: Aura of Primal Majesty (Rank 2, Rank 3)
    Level 14: Rebuke (Rank 2, Rank 3)
    Level 17: Dragon's Bite (Rank 2, Cull the Weak)
    Level 20: Lightning Storm (Rank 2, Stolen Thunder)
    Level 23: Void Shift (Emerging Nightmares)
    Level 26: Molecular Self-Assembly
    Level 29: Arcane Vitality (Rank 2, Rank 3)
    Level 32: Fire Snake (Trail Blazer)
    Level 35: Palliate (Absolve)
    Level 38: Rimefire Burst (Rank 2)

    Travel Powers:
    Level 6:
    Level 35:

    Specializations:
    Intelligence: Enlightened (3/3)
    Intelligence: Tactician (2/2)
    Intelligence: Detect Vulnerability (3/3)
    Intelligence: Expertise (2/2)
    Overseer: Administer (3/3)
    Overseer: Ruthless (2/2)
    Overseer: Impact (2/2)
    Overseer: Honor (1/2)
    Overseer: Conservation (2/2)
    Guardian: Fortified Gear (2/3)
    Guardian: Locus (1/2)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Mastery: Intelligence Mastery (1/1)

    Attack spells are focused on the elemental trees, since the Black Mages of FF, whose spells Red Mages sample from, are at the core elementalists (at least, for their basic attacks). Gave it the most well-rounded passive in AoPM, which seems fitting, and adequate healing capability w/ a single target & a aoe heal, plus a threat wipe. Rimefire burst rounds out the ability list, since some incarnations of the Red Mage had a type of 'Double Casting' as an ultimate ability, and Rimefire being two spell types into one somewhat emulates that. Otherwise I just tried to make it versatile but functional in its attack types- Ice for single target, fire for burst dmg and debuffing, lightning for AoE.

    Sticking a SB ability in there (since TK blades dun really fit what a Red Mage could wield) was a bit tricky. I chose Dragon's Bite cause it can at least serve as an execute of sorts- all other attacks would just be redundant_inferior w/ all the attack spells. Void lunge backs it up and applies Fear to boot.

    Oh, and I only picked Darts as the end builder cause they default as a reddish color :p

    TPs were left open, w/ 2 adv points free at lvl 40.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • oniganononiganon Posts: 155 Arc User
    edited February 2014
    Well you could use Stormbringer with Thermal Reverb + Flashfire + SS End for energy generation, Avalanche/Lightning Storm for the AoE and Lightning Arc/Ice Blast for single target, then just pick up some healing powers.

    Or you could go with Seraphim, Conduit, adv Ego Sleep, SS Con + Spirit Reverb.
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