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Healing Swashbuckler - any recommendations?

thearkadythearkady Posts: 337 Arc User
edited January 2014 in Builds and Roles
Right, I made a dumb bet, and a potential new subscriber is at stake - if I can demonstrate there is indeed a CO freeform build that approximates a certain character concept I had from a totally different PnP RPG yet doesn't completely suck.

So, I'm stuck trying to create a super-nimble dual blade swashbuckler who can toss around some heals and buffs, preferably including some passive party-wide boosts, and who has a "sonic" ranged attack or two.

Stat-wise, based on backstory, he should have some combination of DEX, INT, PRE and EGO. Considering Ego does nothing for melee anymore these days, I'm down to three regardless.

Talent picks are a bit background-oriented, but it shouldn't matter that much... right?

Going DEX PSS and using a WotW/FotT dual blades core with some splashes seems obvious... but for the passive party buffing bit, something with an Aura might be better.

Because really, while the Arbiter and Sentry speciailization trees seem an obvious route toward passive party-wide buffs, I'm not sure if that isn't sacrificing too much of dual blades' crit-awesomeness.

So, here's a rough draft of what I'm thinking of.

PowerHouse (Link to this build)

Name:

Archetype: Freeform

Super Stats:
Level 6: Dexterity (Primary)
Level 10: Intelligence (Secondary)
Level 15: Presence (Secondary)

Talents:
Level 1: The Hero
Level 6: Coordinated
Level 9: Finesse
Level 12: Jack of All Trades
Level 15: Acrobat
Level 18: Martial Focus
Level 21: Covert Ops Training

Powers:
Level 1: Which EB is most like a basic sonic attack?
Level 1: Blade Tempest
Level 6: Form of the Tempest
Level 8: Which Slotted Passive is the way to go?
Level 11: Eye of the Storm (Rank 2, Blade Beyond the Veil)
Level 14: Which Heal seems the best fit for the concept?
Level 17: Dragon's Wrath (Rank 2, Tiger's Courage)
Level 20: Mindful Reinforcement (Rank 2)
Level 23: Very undecided for Block, tbh. Parry+DM or Force Shield + Sheath seem the most obvious options.
Level 26: Crushing Wave (Rank 2, Disruptive Force) - is there a nicer "sonic" attack?
Level 29: Bountiful Chi Resurgence (Resurgent Reiki)
Level 32: Masterful Dodge (Unfettered Strikes)
Level 35: Ascension
Level 38: Planar Fracture would fit for thematic reasons, but I'm sure there's something better to fill the slot with.

Travel Powers:
Level 6: Acrobatics (Rank 2, Rank 3, Versatility)
Level 35: Whatever.

Specializations:
Dexterity: Combat Training (3/3)
Dexterity: Brush It Off (2/2)
Dexterity: Evasion (2/2)
Dexterity: Quick Reflexes (3/3)
Arbiter: Ruthless (2/2)
Arbiter: Arbiter Aura (3/3)
Arbiter: Preservation (2/2)
Arbiter: Enhanced Gear (3/3)
Sentry: Precise (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Fortify (2/2)
Sentry: Reinforce (2/2)
Mastery: Dexterity Mastery (1/1)

I'm pretty sure the powers sequence can be improved (it should be a levelling build), but am I missing anything important or is there something you feel I should switch out?

Again, I'm really uncertain about the speciailizations. Sentry seems good concept-wise, but I can't shake the feel I should use Vindicator instead, particularly if I wind up using an Aura passive. Actually, Arbiter is problematic, too, seeing DW may be my only single target attack...

Anyone have thoughts/recommendations?
Post edited by thearkady on

Comments

  • flowcytoflowcyto Posts: 12,742 Arc User
    edited January 2014
    Here's a stab (or slash) at it:

    PowerHouse (Link to this build)

    Archetype: Freeform

    Super Stats:
    Level 6: Intelligence (Primary)
    Level 10: Presence (Secondary)
    Level 15: Dexterity (Secondary)

    Talents:
    Level 1: The Hero
    Level 6: Coordinated
    Level 9: Finesse
    Level 12: Jack of All Trades
    Level 15: Acrobat
    Level 18: Martial Focus
    Level 21: Covert Ops Training

    Powers:
    Level 1: Sonic Blaster
    Level 1: Blade Tempest (Rank 2, Rank 3)
    Level 6: Form of the Tempest
    Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
    Level 11: Parry (The Elusive Monk)
    Level 14: Dragon's Wrath (Rank 2, Tiger's Courage)
    Level 17: Sonic Arrow (Rank 2, Deadly Dissonance)
    Level 20: Sword Cyclone (Rank 2, Rank 3)
    Level 23: Vala's Light (Rank 2, Rank 3)
    Level 26: Protection Field (Rank 2)
    Level 29: Bountiful Chi Resurgence (Resurgent Reiki)
    Level 32: Ascension
    Level 35: Resurrection Serum
    Level 38: Masterful Dodge

    Travel Powers:
    Level 6: Acrobatics (Rank 2, Rank 3, Versatility)
    Level 35: Earth Flight (Rank 2)

    Specializations:
    Intelligence: Enlightened (3/3)
    Intelligence: Tactician (2/2)
    Intelligence: Detect Vulnerability (3/3)
    Intelligence: Expertise (2/2)
    Warden: Fortified Gear (2/3)
    Warden: Slaughter (2/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (1/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (2/3)
    Vindicator: Mass Destruction (3/3)
    Mastery: Intelligence Mastery (1/1)

    I replaced EotS w/ Sword Cyclone since the latter gives you stronger aoe and mobility (shouldn't really need the shield EotS provides, given ur heals, higher stats, and other defense options, but I can understand if you still want it).

    Made ur sonic power Sonic Arrow since, at full charge, it stuns in an area and applies Disorient (which is good for reducing mob/boss dmg to the team). I figured a nimble show-off hero would resort to mixing it up w/ some marksmanship once in a while to impress any on-lookers.

    AoPM was chosen as ur passive to keep you versatile and make good use of that Presence. I made Int ur PSS cause w/ AoPM it gives a great return on *all* stats, including Dex for crit chance. Dex and Pres should still prob be ur primary geared stats, but some Int on the side for cd /cost reduction and the Defense penetration is still good.

    MF and Protection Feild are both good shields, I just chose Protection Field cause it lasts longer and returns energy on hit targets, but MF w/ the energy return adv can work fine as well.
    I made Vala's Light ur no-cd heal cause ur melee and a short-range sphere aoe would be most fitting to someone whose grouped up in melee often.

    I chose Parry as the block because Elusive Monk gives you some extra dodge and knock resist while attacking (AoPM will give you 70-90ish Str innately at lvl 40, but more knock resist is always nice). Also to keep you crit-focused I gave you the ol' Wardicator spec, which also gives you better severity for attacks and heal crits. A more support-style alternative is to swap one of them out for Arbiter.

    Also added a res in there, to complete the healing repertoire.


    Kinda an oddball concept, but it could work. Let me know what ya think.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • oniganononiganon Posts: 155 Arc User
    edited January 2014
    Another example, similar to the above.

    PowerHouse (Link to this build)

    Super Stats:
    Level 6: Intelligence (Primary)
    Level 10: Presence (Secondary)
    Level 15: Dexterity (Secondary)

    Powers:
    Level 1: Sonic Blaster
    Level 1: Ricochet Throw (Rank 2, Rank 3)
    Level 6: Sonic Device (Rank 2, Rank 3)
    Level 8: Molecular Self-Assembly
    Level 11: Thunderbolt Lunge
    Level 14: Dragon's Wrath (Rank 2, Tiger's Courage)
    Level 17: Form of the Tempest
    Level 20: Sword Cyclone (Rank 2, Rank 3)
    Level 23: Aura of Primal Majesty (Rank 2, Rank 3)
    Level 26: Force Shield (Force Sheathe)
    Level 29: Protection Field (Rank 2, Rank 3)
    Level 32: Empathic Healing (Rank 2, Rank 3)
    Level 35: Unbreakable
    Level 38: Redemption (Rank 2, Salvation)

    Travel Powers:
    Level 6: Athletics (Rank 2, Versatility)
    Level 35: Teleportation

    Specializations:
    Intelligence: Enlightened (3/3)
    Intelligence: Tactician (2/2)
    Intelligence: Detect Vulnerability (3/3)
    Intelligence: Expertise (2/2)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Modified Gear (2/2)
    Vindicator: Mass Destruction (3/3)
    Mastery: Intelligence Mastery (1/1)
  • superalfgornsuperalfgorn Posts: 558 Arc User
    edited January 2014
    So, I get you want to play a D&D bard. At least that's how I see your PC ;)

    Below I propose a version that uses "enchanted" fiery swords for its attacks. And goes full tilt on self- and group-healing with the Arbiter Mastery (this is why his PSS is CON). The bonus healing is provided not by PRE, but by Hybrid Role+Seraphim. Healing in the front lines comes from Arbiter Mastery (at lvl.40, of course), Seraphim+Adv, Conviction+Adv.

    Mental Discipline is there for Crits (that provide self healing) and damage.

    The energy builder should have the emanation point changed to head for a nice "scream" effect. If you want a more exotic spell-chant effect you can go with the Sorcery EB. Another sonic "spell" is Howl, granting Enrage to the group and Fear to enemies. Honestly I would skip Crushing Wave for another sword power, nevertheless you can fit it in.

    Of course you can cut the resurrection power for anything that you like more.


    PowerHouse (Link to this build)

    Name: Frontline Bard

    Archetype: Freeform

    Super Stats:
    Level 6: Constitution (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Intelligence (Secondary)

    Talents:
    Level 1: The Glacier
    Level 6: Field Ops Training
    Level 9: Survival Training
    Level 12: Ascetic
    Level 15: Jack of All Trades
    Level 18: Shooter
    Level 21: Academics

    Powers:
    Level 1: Kinetic Darts
    Level 1: Ego Weaponry (Rank 2, Siphoning Strikes)
    Level 6: Ego Blade Dash
    Level 8: Seraphim (Rank 2, Balance)
    Level 11: Mental Discipline (Rank 2, Rank 3)
    Level 14: Parry (The Elusive Monk)
    Level 17: Conviction (Rank 2, Reverence)
    Level 20: Howl (Make them Tremble)
    Level 23: Molecular Self-Assembly
    Level 26: Crushing Wave (Disruptive Force)
    Level 29: Ego Surge (Rank 2, Nimble Mind)
    Level 32: Masterful Dodge
    Level 35: Divine Renewal (Rank 2, Radiant Renewal)
    Level 38: Ascension (Rank 2)

    Travel Powers:
    Level 6: Acrobatics (Rank 2, Rank 3)
    Level 35: Teleportation

    Specializations:
    Constitution: Unyielding (1/2)
    Constitution: Tough (3/3)
    Constitution: Resilient (2/2)
    Constitution: Adrenaline Rush (2/2)
    Constitution: Armored (2/2)
    Warden: Fortified Gear (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (3/3)
    Arbiter: Enforcer (3/3)
    Arbiter: Ruthless (2/2)
    Arbiter: Arbiter Aura (1/3)
    Arbiter: Rend (2/2)
    Arbiter: Honor (2/2)
    Mastery: Arbiter Mastery (1/1)
    ______________________________________________________________
    My Characters

  • thearkadythearkady Posts: 337 Arc User
    edited January 2014
    Thanks for the input so far!
    So, I get you want to play a D&D bard. At least that's how I see your PC ;)

    Technically, no. Practically, yes.

    It started out with "what kind of crazies could pop through interdimensional rifts and start acting all super-heroey". I did, however, pitched a D&D bard because it's a great class for a character that does all the right things for all the wrong reasons (and isn't a glory hound who just wants to get the girls the perfect superhero?). It turns out with a bit of house ruling, that worked fairly well in the GM's chosen superhero RPG.

    Unfortunately, the INT/PRE/DEX trio is set in stone, he won't led me budge on that. Same goes for using physical blades (though imo, ego blades would capture the spirit of the character, which is mostly having an inflated ego, better).

    Hmm, I might just go ahead and show him both a truer-to-paper AoPM build and this as a look-whats-possible in CO thing.

    Now to toss all the ideas around in my head and get a refined draft of my take on AoPMer up for further critique.
  • superalfgornsuperalfgorn Posts: 558 Arc User
    edited January 2014
    thearkady wrote: »
    I did, however, pitched a D&D bard because it's a great class for a character that does all the right things for all the wrong reasons (and isn't a glory hound who just wants to get the girls the perfect superhero?).

    [...]

    Unfortunately, the INT/PRE/DEX trio is set in stone, he won't led me budge on that. Same goes for using physical blades (though imo, ego blades would capture the spirit of the character, which is mostly having an inflated ego, better).

    Yeah bards are over-the-top in a cool way.

    That said given that the physical blades are necessary and the stats are set in stone AoPM has the best bard feel of all passives, at least in the spirit of Jack-of-all-trades-master-of-none.

    Keeping the Arbiter Mastery idea you could go with the following using Wind powers for sonic attacks (shouts).

    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Dexterity (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Presence (Secondary)

    Talents:
    Level 1: The Hero
    Level 6: Jack of All Trades
    Level 9: Field Ops Training
    Level 12: Survival Training
    Level 15: Command Training
    Level 18: Sniper Training
    Level 21: Discipline Training

    Powers:
    Level 1: Wind Lash (Stiff Breeze)
    Level 1: Blade Tempest (Rank 2, Rank 3)
    Level 6: Form of the Tempest
    Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
    Level 11: Thunderbolt Lunge
    Level 14: Eye of the Storm (Rank 2, Blade Beyond the Veil)
    Level 17: Dragon's Wrath (Rank 2, Tiger's Courage)
    Level 20: Mindful Reinforcement (Rank 2, Rank 3)
    Level 23: Parry (The Elusive Monk)
    Level 26: Molecular Self-Assembly
    Level 29: Wind Breath (Rank 2, Unstable Footing, Challenging Strikes)
    Level 32: Bountiful Chi Resurgence (Resurgent Reiki)
    Level 35: Masterful Dodge
    Level 38: Ascension

    Travel Powers:
    Level 6: Acrobatics (Rank 2, Rank 3, Versatility)
    Level 35:

    Specializations:
    Dexterity: Gear Utilization (3/3)
    Dexterity: Brush It Off (2/2)
    Dexterity: Evasion (1/2)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Quick Reflexes (1/3)
    Warden: Fortified Gear (3/3)
    Warden: Slaughter (2/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (3/3)
    Arbiter: Enforcer (3/3)
    Arbiter: Ruthless (2/2)
    Arbiter: Arbiter Aura (3/3)
    Arbiter: Rend (2/2)
    Mastery: Arbiter Mastery (1/1)
    ______________________________________________________________
    My Characters

  • thearkadythearkady Posts: 337 Arc User
    edited January 2014
    I don't quite get Arbiter Mastery, tbh. It seems to rely on extensively using an attack that will be second choice most of the time - or am I looking at this the wrong way?

    After some thought, I'm inclined to simply go with the "sonic" attacks from Gadgeteering. It would fit the character, who's basically a guy who'd go and ste... appropriate this kind of gadget first thing he winds up in the Champions universe. (Well, maybe second thing, after fighting Foxbat for the right to stalk Sapphire.)

    My biggest problem is I haven't actually been on a melee toon for a while, so not sure how essential a lunge is these days. Considering you didn't put NTTG on it, I'm inclined to assume athletic maneuvering should pretty much do in PvE (?)

    Also, somewhat sceptical about Arbiter Mastery. It seems to me it'd apply ony to Blade Tempest. Isn't DEX Mastery for the added crit likely to matter more? My instinct says that in a team where Arbiter Mastery starts mattering, we're as good as dead anyways. What am I overlooking?

    Anyways, I'm currently leaning toward something along these lines:

    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Dexterity (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Presence (Secondary)

    Talents:
    Level 1: The Hero
    Level 6: Jack of All Trades
    Level 9: Survival Training
    Level 12: Covert Ops Training
    Level 15: Sniper Training
    Level 18: Command Training
    Level 21: Field Ops Training

    Powers:
    Level 1: Sonic Blaster
    Level 1: Blade Tempest (Rank 2, Rank 3)
    Level 6: Form of the Tempest
    Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
    Level 11: Empathic Healing (Rank 2, Rank 3)
    Level 14: Eye of the Storm (Rank 2, Blade Beyond the Veil)
    Level 17: Dragon's Wrath (Rank 2, Tiger's Courage)
    Level 20: Mindful Reinforcement (Rank 2, Rank 3)
    Level 23: Parry (The Elusive Monk)
    Level 26: Sonic Boom Generator (Rank 2)
    Level 29: Bountiful Chi Resurgence (Resurgent Reiki)
    Level 32: Molecular Self-Assembly
    Level 35: Masterful Dodge
    Level 38: Ascension

    Travel Powers:
    Level 6: Acrobatics (Rank 2, Rank 3, Versatility)
    Level 35: Mystic Flight

    Specializations:
    Dexterity: Gear Utilization (3/3)
    Dexterity: Brush It Off (2/2)
    Dexterity: Evasion (1/2)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Quick Reflexes (1/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Tenacious (2/2)
    Warden: The Best Defense (3/3)
    Arbiter: Ruthless (2/2)
    Arbiter: Arbiter Aura (3/3)
    Arbiter: Rend (2/2)
    Arbiter: Enhanced Gear (3/3)
    Mastery: Dexterity Mastery (1/1)

    What do you think?
  • superalfgornsuperalfgorn Posts: 558 Arc User
    edited January 2014
    Maybe you are right, Arbiter mastery is not so hot, but combo attacks can be buffed quite a bit, both Spec trees do so with increased Crit Chance and Increased damage. If you do not plan on using the mastery I think you would be better off with Vindicator for the additional dmg (+15% severity) and the health on kill spec.
    In this build by the way you are definitely right, without CON as a SS you will not heal the team as much.

    The lunge is good to trigger MSA, and in general to quickly and accurately move from one target to the next without overshooting (maybe I like to jump too much with Athletics). Honestly, I never considered NttG for PvE (I only do PvE btw) since very few enemies require it.

    Anyway the build looks good. Try leveling with it to get a feel of it!!
    ______________________________________________________________
    My Characters

  • thearkadythearkady Posts: 337 Arc User
    edited January 2014
    D'oh, completely overlooked the lunge+MSA synergy. And that looks kind of essential, getting MSA with only BCR to trigger it reliably (active defense/offense do have kind of a long CD) seems kind of wasteful.

    I don't like giving up that heal though. In fact, I'd prefer being able to add a resurrect at high levels (I know that's stretching the bard "origin", but basically, that looks like it'd be the best way for this character to contribute to a Gravitar alert; without a CON SS, going in close seems rather risky...).

    I rather like the Arbiter tree concept-wise, the +5% to all melee damage in group is nice. Admittedly, the Sentry tree would be even nicer in terms of group buffs (+DR helps everyone), but it feels to much like a dedicated healer tree when the character should be more of a DPS off-healer.

    Having slept over it, I'm wondering if maybe INT PSS is the better way to go. I think it should let me skip MSA (more INT, REC, and END mean way more energy, anyways). Something along these lines:

    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Intelligence (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Presence (Secondary)

    Talents:
    Level 1: The Hero
    Level 6: Jack of All Trades
    Level 9: Survival Training
    Level 12: Covert Ops Training
    Level 15: Sniper Training
    Level 18: Command Training
    Level 21: Field Ops Training

    Powers:
    Level 1: Sonic Blaster
    Level 1: Blade Tempest (Rank 2, Rank 3)
    Level 6: Form of the Tempest
    Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
    Level 11: Empathic Healing (Rank 2, Rank 3)
    Level 14: Eye of the Storm (Rank 2, Blade Beyond the Veil)
    Level 17: Thunderbolt Lunge
    Level 20: Mindful Reinforcement (Rank 2, Rank 3)
    Level 23: Parry (The Elusive Monk)
    Level 26: Dragon's Wrath (Rank 2, Tiger's Courage)
    Level 29: Bountiful Chi Resurgence (Resurgent Reiki)
    Level 32: Sonic Boom Generator (Rank 2)
    Level 35: Masterful Dodge
    Level 38: Resurrection Serum (I know R1 isn't much... but he's just a bard, not a cleric :wink:)

    Travel Powers:
    Level 6: Acrobatics (Rank 2, Rank 3, Versatility)
    Level 35: Mystic Flight (Rank 2)

    Specializations:
    Intelligence: Enlightened (3/3)
    Intelligence: Tactician (2/2)
    Intelligence: Detect Vulnerability (1/3)
    Intelligence: Tinkering (2/2) (or drop for more of the above?)
    Intelligence: Expertise (2/2)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Tenacious (2/2)
    Warden: The Best Defense (3/3)
    Arbiter: Ruthless (2/2)
    Arbiter: Arbiter Aura (3/3)
    Arbiter: Rend (2/2)
    Arbiter: Enhanced Gear (3/3)
    Mastery: Really not sure, is INT or Arbiter likely to be better here?

    Regardless, I think I'm going to tell my friend to give CO a shot now. It's pretty evident the question isn't so much whether the char can be done, it's what variant would be most effective.
  • superalfgornsuperalfgorn Posts: 558 Arc User
    edited January 2014
    Oh that the great thing about CO, you can easily replicate all superhero concepts and a lot of SCI-Fi and fantasy concepts too!

    In particular, if you plan to play as a group you can plan some extra cool syneriges.
    ______________________________________________________________
    My Characters

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