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I can't believe i'm saying this but...

skcarkskcark Posts: 715 Arc User
edited January 2014 in Champions Online Discussion
For once.. there might be a positive thing with alerts.. Grond, Qyjibo, Kigatilik.. Teliousaurus.. currently these things are a massive pain in the butt to do.. for kigatilik at least.. ever since i can remember, he's always been farmed.. it takes 6 hours for him to spawn, and pretty much only ever one team of devoted farmers for the most part seem to have a monopoly on him untill a new team takes over.. it's bad enough he takes 6 hours to spawn, but to be waiting for so long just to work out his next spawn, because you have no idea when he last died, only for some team to pounce out of no where after you and anyone you might be with deal with the minions by yourselves.. they jump in just for kiga and take the prize. You waited, you fought the minions to make kiga fightable now.. and someone else pounces on it and darts off again till next time. FUN

The biggest problem i see with this is... unlike missions with cooldown timers after completing.. because it's open world.. it means literally everyone misses out each time someone else does it. So it's not only just a pain to farm his costume pieces which would already be rare enough a drop.. but then you also have to fight for the rare chance of getting the kill count because of the monopoly farmers getting it.

Same issue with qyjibo, though from what i remember he has a much longer spawn timer. and teliousaurus etc... grond is just thrown in because he's another cosmic that's a pain to chase down, i can't remember if he even has anything worthwhile.



But... if they were made into some form of alerts then at least people might finally have a chance to get to do them for once without feeling screwed over when the no-life brigade pop out of no where to finish off kiga in an instant and then return for the next spawn.
Post edited by skcark on

Comments

  • avianosavianos Posts: 6,226 Arc User
    edited January 2014
    Not to mention how Mean Spirited and Competitive Kigatilik makes the Farming Teams!
    I mean JESUS CHRISTS! I waited for him to spawn and I got into Gang Wars! and all these for 2 horrible Costume Pieces?

    Fair Play my arse! :|

    Kigatilik need to be Revamped, put him inside an Instance, adventure pack, comic series or a Rampage Alert

    Seeing players Dogfighting over his corpse is ridiculous
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  • jennymachxjennymachx Posts: 3,002 Arc User
    edited January 2014
    I think it would be great to have all of them have their own rampage alerts.
  • malvoumalvou Posts: 484 Arc User
    edited January 2014
    There's got to be a better way than having it as an Alert. Everything is an Alert now. No one ever leaves MC.

    I do like having open world bosses that make the areas feel alive, but I sympathize with you and having the dedicated Cosmic killers always fighting over them.
  • skcarkskcark Posts: 715 Arc User
    edited January 2014
    Normally.. i wouldn't suggest this... i mean.. i'm all for the unique feel of having a purpose for another zone with a cosmic etc.. but my patience has worn down from there always seemingly being one person and their group who get full advantage of it while everyone else have to wait and wait and miss out each time because every time trying to work out the new spawning times, and then miss out once again.. heck.. it just makes it feel as if it's content only for them at this rate and i feel something needs to be done to make it more fair.


    Maybe not an alert, but something, anything
  • roughbearmattachroughbearmattach Posts: 4,785 Arc User
    edited January 2014
    You can screw with Kiga farmers by continually summoning pets for him to eat.
    :D
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  • skcarkskcark Posts: 715 Arc User
    edited January 2014
    You can screw with Kiga farmers by continually summoning pets for him to eat.
    :D

    good point... maybe i'll start doing that to the ones who try to hijack my fight... does kiga kill them instantly or only if they agro him enough? cause they can kill kiga with Backup! spam withing seconds.
  • roughbearmattachroughbearmattach Posts: 4,785 Arc User
    edited January 2014
    Forgot about the Backup! spam.

    :(
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  • speekasspeekas Posts: 42 Arc User
    edited January 2014
    skcark wrote: »
    For once.. there might be a positive thing with alerts.. Grond, Qyjibo, Kigatilik.. Teliousaurus......
    Whining whining whining...
    You can screw with Kiga farmers by continually summoning pets for him to eat.
    :D
    Ummmm...Nope :D You would actually help them :D Remember that this is Champions Online Realoaded or are you still in Pre-Alert era?
    skcark wrote: »
    maybe i'll start doing that to the ones who try to hijack my fight...
    Your fights, your loot, hell maybe all this game belongs to you?
    skcark wrote: »
    cause they can kill kiga with Backup! spam withing seconds.
    Not after Backups neft :P
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  • stergasterga Posts: 2,353 Arc User
    edited January 2014
    I'm surprised after four years there are still dedicated teams to farming all of these things. It's sad that Cryptic still hasn't done anything to make this content available to more than a small part of the population. Perfectly good stuff already in the game that could be so much better, but in ignored in favor of adding more half finished stuff.

    I've already said several times I'd rather these bosses be beefed up to be proper open world events. Getting rid of those ridiculous timers would be a great start. Every hour would be much better. It's not like they drop any game breaking loot or even anything that great.
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  • taintedmesstaintedmess Posts: 446 Arc User
    edited January 2014
    I'm torn on this idea while I would be a great way of allowing more people to face them it would remove some "life" from the zones which i don't like the idea off though I suppose there's no reason they couldn't do both maybe even boost the power levels of the out side versions to stupid lvls just so they hang around for a good while.
  • skcarkskcark Posts: 715 Arc User
    edited January 2014
    speekas wrote: »
    Whining whining whining...

    Ummmm...Nope :D You would actually help them :D Remember that this is Champions Online Realoaded or are you still in Pre-Alert era?

    Your fights, your loot, hell maybe all this game belongs to you?

    Not after Backups neft :P

    When i take the time to wait a few hours for a 6hour spawn cycled cosmic, and i'm the one who starts the fight with the lesser minions to make kigatilik vulnerable and i start fighting kiga, and THEN these guys pounce out of no where to hijack the fight so they get the reward? yeah.. my fight.

    No, i don't say this game belongs to me, but it also doesn't belong to 'them' (maybe you're one of them with the way you're getting so agressive) so a little decency to not take over when someone else has already engaged with the fight.
  • skcarkskcark Posts: 715 Arc User
    edited January 2014
    I'm torn on this idea while I would be a great way of allowing more people to face them it would remove some "life" from the zones which i don't like the idea off though I suppose there's no reason they couldn't do both maybe even boost the power levels of the out side versions to stupid lvls just so they hang around for a good while.

    not really removing life when it's just being leeched, they join only for kiga, and leave when he's gone.. it remains lifeless again except for a small few probabaly.. either way i don't see it making much impact
  • jaazaniah1jaazaniah1 Posts: 5,572 Arc User
    edited January 2014
    I posted a similarly themed idea last week: http://co-forum.perfectworld.com/showthread.php?t=260251

    I've been playing for 997 days now. On Live only got to go against Kigatilik once. Never had a chance to go after Qwijibo. Only chance I've had to fight them was on PTS :frown: Would love to participate in a Grond hunt.

    I still like the idea of turning these Cosmics into mini-rampages for 5 man teams of lvl 35s+. Only other possibility is to reduce the respawn timers to a couple hours (and put the timers out there for everyone to see).
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  • towershield#4714 towershield Posts: 1,232 Arc User
    edited January 2014
    skcark wrote: »
    When i take the time to wait a few hours for a 6hour spawn cycled cosmic, and i'm the one who starts the fight with the lesser minions to make kigatilik vulnerable and i start fighting kiga, and THEN these guys pounce out of no where to hijack the fight so they get the reward? yeah.. my fight.

    No, i don't say this game belongs to me, but it also doesn't belong to 'them' (maybe you're one of them with the way you're getting so agressive) so a little decency to not take over when someone else has already engaged with the fight.

    Agreed. It's considered good form to not jump in and take advantage of another group's attempt at a cosmic. I'm of the opinion that pulling any of Kiga's snow puppies should tag the entirety of Kiga's little group to the pulling group. They're all part of the overall encounter and opportunists that show up to move in on Kiga himself while the unaffiliated pulling group of players handles his pets shouldn't be rewarded with kill credit or loot.
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  • spinnytopspinnytop Posts: 16,467 Arc User
    edited January 2014
    If all the rewards were removed from these world bosses, is there anyone who would continue to do them simply because their fight mechanics are fun?
  • roughbearmattachroughbearmattach Posts: 4,785 Arc User
    edited January 2014
    I would do the fights whenever the opportunity presents itself. I sometimes still fight Mega D in Millennium City, and there is no real reward.
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  • jerax1011jerax1011 Posts: 974 Arc User
    edited January 2014
    When I first heard of on alert coming to the game my very first thought was something where the cosmics would actually have their own instance or lead up event (like kill so many of this "minion" to summon so and so) to fight in, so that you'd have like every hour a notice that so and so was attacking here and to "join the fight" much like the Mega D event, just in the usual spawning location. That way there was much more hype, and that the cosmics were adjusted to actually feel like cosmics, and players would actually have a shot to get to not only down them, but get their loot too.
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  • forutnefireforutnefire Posts: 482 Arc User
    edited January 2014
    *this post looks familiar...*

    There are multiple parties gunning for Kiga's pieces. Some are *very* courteous behind the scenes--trust me on that one, others are... not so much--as you may have encountered. But no team is doing anything wrong in the game. They're just really, really good.

    Kiga is the main problem here. He indeed needs to be fixed a number of ways as suggested by multiple people in the game:
    • Reduced respawn time
    • Increased drop rates
    • Better drops
    • Notification in zone just before he spawns
    • System where defeating the villain enough allows you to purchase the items wanted.
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  • theravenforcetheravenforce Posts: 7,156 Arc User
    edited January 2014
    Just going to say, I think that *something* has changed slightly with Qwijibo and the Teleiosaur.

    I managed to catch them both on Mentella and Black Diamond a couple of hours apart on LIVE (Yes. I do mean two with one toon then switch then come back and fight them again.)

    However.

    I definitely agree that something needs to be done about cosmic re-spawn timers, as the posts here say they need to be lessened cause it's pretty crazy at the moment.

    I think the issue with cosmic fights is that...they aren't even -that- difficult anymore. The raw power that players possess now is at such a high level that 6 players or less can tear through a cosmic in a very very short time frame. (I think as BD, we had about 7 players hitting on both T-Saur and Qwijibo and they went down fairly fast.)

    But them being difficult or how hard they hit etc is -mainly- an NPC AI issue. I cannot remember the last time NPC AI was looked at to bring them up to standard with players in some shape or form. (Or even if this has ever happened since ever).

    However, I think some people just need to be that much more friendly and invite others or announce when these things are going on.

    I know from personal experience some players -do- call out in Zone or even send tells asking if I need to come and take out some cosmic, but then again, if the timers were adjusted then I guess more people would be doing it instead of perhaps a select few who are well aware of the timings for the Cosmic foes.
  • theravenforcetheravenforce Posts: 7,156 Arc User
    edited January 2014
    spinnytop wrote: »
    If all the rewards were removed from these world bosses, is there anyone who would continue to do them simply because their fight mechanics are fun?

    Personally, I just fight them if they are around, I don't usually do stuff like that for rare drops, because I'm largely not interested in it, however if these rewards were sufficiently interesting, for both cosmic fights, open missions etc, I think people would do them more.

    There is one annoying/interesting mechanic on a "boss" fight I've seen in open world, and that is Mega Terak's static field which damages players if you fly in. It may be annoying, but I always found it a little funny.
  • skcarkskcark Posts: 715 Arc User
    edited January 2014
    jerax1011 wrote: »
    When I first heard of on alert coming to the game my very first thought was something where the cosmics would actually have their own instance or lead up event (like kill so many of this "minion" to summon so and so) to fight in, so that you'd have like every hour a notice that so and so was attacking here and to "join the fight" much like the Mega D event, just in the usual spawning location. That way there was much more hype, and that the cosmics were adjusted to actually feel like cosmics, and players would actually have a shot to get to not only down them, but get their loot too.

    That was the impression i was led to believe too where there were some zone events that when they occurred everyone could get involved, and everyone got rewarded.. not this badly thought out system where only the highest damaging entity got the only reward...

    (what i mean by entity is either an individual, or a team both count as one thing each. the collective powers of each teammate still count as one teaming winning etc.. so entity covers both teams and indies at once)

    *this post looks familiar...*

    There are multiple parties gunning for Kiga's pieces. Some are *very* courteous behind the scenes--trust me on that one, others are... not so much--as you may have encountered. But no team is doing anything wrong in the game. They're just really, really good.

    Kiga is the main problem here. He indeed needs to be fixed a number of ways as suggested by multiple people in the game:
    • Reduced respawn time
    • Increased drop rates
    • Better drops
    • Notification in zone just before he spawns
    • System where defeating the villain enough allows you to purchase the items wanted.

    Well.. i never said anyone was doing anything wrong... just that the system in it's current state is frustrating and easily excludes others from ever having a chance.

    However wrong is subjective anyway.. sure, they arne't breaking rules.. but the ones who intentionally just pounce onto kiga AFTER the minions are killed are clearly just wasting my time, out of sheer laziness or to further be jerks by making sure i do some effort and still get nothing for my troubles are wrong in the sense that it's just rude.

    I wouldn't call 5 people whipping out their Backup! as really really good either though.. again, just sheer laziness from them
  • stellariodragonstellariodragon Posts: 588 Arc User
    edited January 2014
    I am of the opinion that it would be nice if the cosmics were thrown into rampage alerts. Mostly because I've been playing this game for years and have not run into some of these cosmics.

    The only thing is that would probably tone down some of the epic-ness that is a Grond Hunt, which usually requires multiple teams at multiple locations (unless you have a group of lv 40s in uber gear).

    It would be nice, but I don't think it's going to happen.
  • spinnytopspinnytop Posts: 16,467 Arc User
    edited January 2014
    I am of the opinion that it would be nice if the cosmics were thrown into rampage alerts. Mostly because I've been playing this game for years and have not run into some of these cosmics.

    The only thing is that would probably tone down some of the epic-ness that is a Grond Hunt, which usually requires multiple teams at multiple locations (unless you have a group of lv 40s in uber gear).

    It would be nice, but I don't think it's going to happen.

    The world bosses aren't particularly interesting enough for Rampage alerts. If they just cut and pasted them as is into rampages, it'd be about as interesting as a 10-man Smash alert.
  • skcarkskcark Posts: 715 Arc User
    edited January 2014
    spinnytop wrote: »
    The world bosses aren't particularly interesting enough for Rampage alerts. If they just cut and pasted them as is into rampages, it'd be about as interesting as a 10-man Smash alert.

    I wouldn't be opposed to a buff up to the rampaged versions if they were ever given new life.. make the rampage version more of a challenge that you can't just simply win by having 5 people spam their Backup!' devices and win so easily..
  • crypticbuxomcrypticbuxom Posts: 4,633 Arc User
    edited January 2014
    If the cosmics should be part of a queue, then the only way to queue for them should be an interactive object in the area where they spawn and it having a requirement.

    Or they can just lower the respawn time. Maybe add a debuff that prevents players who made an attempt recently to take horrible amounts more damage.

    Realistically, I don't want older content being made into a queue. I want an open mission update that includes the cosmics.
  • roughbearmattachroughbearmattach Posts: 4,785 Arc User
    edited January 2014
    This is my imagination of Cosmics in rampages:

    Grond: huge desert map, he jumps around, there are radiation hazards in the terrain, and he does different types of attacks at stages 1, 2, and 3 of health; maybe he has to be defeated in a set amount of time

    Kigatilik: entire rampage has the blizzard effect--slows, damages; use the frosthounds--can't hurt kiga when they are up, and one spawns each time a hero is defeated

    Teleiosaurus: use a map from Monster Island; simply make her the toughest cosmic possible; massive health, serious defenses, and even higher damage output than now; maybe add a very long range (150') attack

    Qwijybo: another Monster Island map; gets frequent bombarments from the volcano that damage and hinder the heroes; maybe you have to keep him from reaching civilians that are trapped--defeat him, draw aggro, etc, so he does not hurt them
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  • jaazaniah1jaazaniah1 Posts: 5,572 Arc User
    edited January 2014
    You know, I kind of like the idea of a Rampage where one aspect is to protect civilians and limit property damage. E.g. maybe civilians periodically enter/appear from random directions (door of a building, side street, out of a bus) and they need to be escorted some place safe. Shielding them from attacks, putting out fires (or similar), clearing debris (rubble, damaged cars, etc.) could all be part of it. Of course one still has to defeat the villain, but the level of victory (i.e. rewards) would, at least in part, depend on how well the heroes did saving lives.

    This is my imagination of Cosmics in rampages:

    Qwijybo: another Monster Island map; gets frequent bombarments from the volcano that damage and hinder the heroes; maybe you have to keep him from reaching civilians that are trapped--defeat him, draw aggro, etc, so he does not hurt them
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  • twg042370twg042370 Posts: 592 Arc User
    edited January 2014
    sterga wrote: »
    It's not like they drop any game breaking loot or even anything that great.

    That's why I never bother.

    Funnily enough, the lack of enticing rewards is why I never bother doing Vibora Bay's lvl 40 missions as well.
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  • rianfrostrianfrost Posts: 578 Arc User
    edited January 2014
    spinnytop wrote: »
    If all the rewards were removed from these world bosses, is there anyone who would continue to do them simply because their fight mechanics are fun?

    i do when i see call for it, fighting giant monsters is just a superhero thing, did it in coh too, though with full incarnates it lost some zest.
  • skcarkskcark Posts: 715 Arc User
    edited January 2014
    If the cosmics should be part of a queue, then the only way to queue for them should be an interactive object in the area where they spawn and it having a requirement.

    Or they can just lower the respawn time. Maybe add a debuff that prevents players who made an attempt recently to take horrible amounts more damage.

    Realistically, I don't want older content being made into a queue. I want an open mission update that includes the cosmics.

    Hmm... actually i like this idea a lot more than queueing too.. some sort of object at their locations that lets you create an instance to fight them, and afterwarward people have to wait 6 hours(as per the normal respawn time of the cosmic) so you can't just endlessly farm it but make it possible for more than one group to ever have a chance..

    or... as you say open mission-ify it, turn the loot reward from a mob drop for the most damaging player, and make it a reward drop for everyone. Maybe in Kiga's case, reward for all who fight is best.. and make some form of the former, interact with an object is best for the rest, which would also include a drop for everyone imo.
  • skylygerskylyger Posts: 227 Arc User
    edited January 2014
    Ah another QQ thread crying about the unfairness of being mediocre.

    Listen if you single handedly cant get it done better then the late comers, or dont have a group to bring to counter act a late comer group, you have no right to the drops, nor any reason to complain about others.

    Go back to the powerhouse, and work on that build. Until you can solo a cosmic and his adds like a pile of ants in need of a boot stomping, your not entitled to killing one.

    THATS ALL THIS IS IS A QQ I AM ENTITLED TO A CHANCE AT SOMETHING WAH WAH WAH!.

    Pathetic, and the exact same kind of QQ that has brought this games once shining potential so deep into the sewers the Turtles think it smells foul.
  • jerax1011jerax1011 Posts: 974 Arc User
    edited January 2014
    skylyger wrote: »
    Until you can solo a cosmic and his adds like a pile of ants in need of a boot stomping, your not entitled to killing one.

    If I want to solo smash in a game and win everything... I'll go play Skyrim.

    The point is that the Cosmics aren't meant to be roflstomped into nothing at the expense of other players who are interested in a shot at fighting them, or even seeing them for once.

    This is something in game that needs to be fixed, not nerfed, but actually brought to a respectable level to make it a challenge for a few (or many equivalent players) to be involved in.
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  • blademaster5121blademaster5121 Posts: 956 Arc User
    edited January 2014
    skylyger wrote: »
    Ah another QQ thread crying about the unfairness of being mediocre.

    Listen if you single handedly cant get it done better then the late comers, or dont have a group to bring to counter act a late comer group, you have no right to the drops, nor any reason to complain about others.

    Go back to the powerhouse, and work on that build. Until you can solo a cosmic and his adds like a pile of ants in need of a boot stomping, your not entitled to killing one.

    THATS ALL THIS IS IS A QQ I AM ENTITLED TO A CHANCE AT SOMETHING WAH WAH WAH!.

    Pathetic, and the exact same kind of QQ that has brought this games once shining potential so deep into the sewers the Turtles think it smells foul.

    You sound like someone I know. Arrogant, snide, condescending, appears to believe soloing Cosmics is intended. Do I know you?
  • themightyzeniththemightyzenith Posts: 4,598 Arc User
    edited January 2014
    You sound like someone I know. Arrogant, snide, condescending, appears to believe soloing Cosmics is intended. Do I know you?

    He is simply your common or garden Trollius Forumis, mate. Do a simple forum search of his posts, he is to be pitied.

    Don't feed the troll.
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  • skcarkskcark Posts: 715 Arc User
    edited January 2014
    skylyger wrote: »
    Ah another QQ thread crying about the unfairness of being mediocre.

    Listen if you single handedly cant get it done better then the late comers, or dont have a group to bring to counter act a late comer group, you have no right to the drops, nor any reason to complain about others.

    Go back to the powerhouse, and work on that build. Until you can solo a cosmic and his adds like a pile of ants in need of a boot stomping, your not entitled to killing one.

    THATS ALL THIS IS IS A QQ I AM ENTITLED TO A CHANCE AT SOMETHING WAH WAH WAH!.

    Pathetic, and the exact same kind of QQ that has brought this games once shining potential so deep into the sewers the Turtles think it smells foul.

    Lol? Are you really that dense you can't read a single thing?

    if by mediocre you mean.. "can't out DPS 5 Backup! spamming greedy jerks" then yes.. i'm mediocre.

    but then.. i wouldn't expect a selfish idiotwho reads all critiques as being"selfentitled" Sure, clearly i'm peeved at wasting effor and time camping, waiting ages for him to spawn.. but the truly self entitled brats here are the ones who just jump in AFTER i spend all my time killing the adds.. so they can use their backups to fight for them. it's just rude to hijack a teams kill are the ones who are acting so entitled..

    I'm just giving feedback on something that could do with some improvement..

    But hey.. your name is familiar.. so maybe you're one of those entitled brats i saw at kiga and would rather attack me so you can keep all the shinies to yourself and your no life buddies.

    What's worse than a no lifing basement dweller? A no lifing basement dweller who only knows how to do backup! spam and then pretends the problem is with my build.
  • spinnytopspinnytop Posts: 16,467 Arc User
    edited January 2014
    skcark wrote: »
    -response to trolling-

    He's just trolling you man. It's painfully obvious. He probably isn't even one of those people, just some random bored person.
  • neuraldamageneuraldamage Posts: 590 Arc User
    edited January 2014
    Maybe you should spend time trying to make friends with them. This... probably isn't your best effort.

    But then I know nothing about this. :tongue:
    skcark wrote: »
    Are you really that dense you can't read a single thing?

    "can't out DPS 5 Backup! spamming greedy jerks"

    but then.. i wouldn't expect a selfish idiotwho reads all critiques as being"selfentitled"

    but the truly self entitled brats here

    ientitled brats i saw at kiga

    and your no life buddies.

    a no lifing basement dweller?

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