In case I attempt to go point-blank with the next FF slot.
PowerHouse (Link to this build)Name:Archetype: FreeformSuper Stats:Level 6: Dexterity (Primary)Level 10:Level 15: Strength (Secondary)Talents:Level 1:Level 6:Level 9:Level 12:Level 15:Level 18:Level 21:Powers:Level 1: Vicious StrikesLevel 1: Thundering Kicks (Floating Lotus Blossom)Level 6: Smoke Bomb Lunge (Nailed to the Ground)Level 8: Way of the Warrior (Rank 2, Rank 3)Level 11: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)Level 14: Form of the MasterLevel 17: Shuriken StormLevel 20: Parry (Rank 2)Level 23: Shuriken ThrowLevel 26: Masterful DodgeLevel 29: Inexorable TidesLevel 32: Dragon KickLevel 35: Burning Chi Fist (Rank 2)Level 38:Travel Powers:Level 6:Level 35:Specializations:Dexterity: Combat Training (2/3)Dexterity: Gear Utilization (3/3)Dexterity: Evasion (2/2)Dexterity: Quick Reflexes (3/3)Warden: Fortified Gear (3/3)Warden: Slaughter (3/3)Warden: Ruthless (2/2)Warden: The Best Defense (2/3)Protector: Fortified Gear (3/3)Protector: Unrelenting (2/2)Protector: Exhausting Strikes (2/2)Protector: Resolute (3/3)Mastery: Protector Mastery (1/1)
There's a reason why it's a WIP. 20 Adv. points are still not spent, TPs aren't chosen yet, same for talents. And also, there's a free power slot.
Comments
If this is to be a leveling build, I'd move Inexorable Tides and Dragon Kick to level 11 and 14 --- they'll be more useful than any of the powers currently listed before them. As a combo, they work great --- lunge in, legswep everyone with Tides, then Dragon Kick will stun them briefly (and trigger your Focus stacks from the Form)...
I don't really remember what triggers Form of the Master --- I almost always use Form of the Tempest since it's SO easy to hit max stacks by critting (especially with DEX primary).
Dunno if it's in concept or not, but One Hundred Hands is an awesome AoE, particularly with the Ghostly Fists advantage thrown in.
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Savage
Level 6: Acrobat
Level 9: Coordinated
Level 12: Impresario
Level 15: Healthy Mind
Level 18: Quick Recovery
Level 21: Negotiator
Powers:
Level 1: Vicious Strikes
Level 1: Thundering Kicks (Rank 2, Floating Lotus Blossom)
Level 6: Way of the Warrior (Rank 2, Rank 3)
Level 8: Form of the Tempest
Level 11: Smoke Bomb Lunge (Nailed to the Ground)
Level 14: Molecular Self-Assembly
Level 17: Dragon Kick (Rank 2, Rank 3)
Level 20: Burning Chi Fist (Rank 2, Rank 3)
Level 23: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 26: Masterful Dodge
Level 29: Lock N Load (Rank 2, Rank 3)
Level 32: Parry (The Elusive Monk)
Level 35: Evasive Maneuvers
Level 38: Rising Knee (Flowing Strikes)
Travel Powers:
Level 6: Swinging (Rank 2, Rank 3, Flippin')
Level 35: Acrobatics (Rank 2)
Specializations:
Dexterity: Gear Utilization (3/3)
Dexterity: Brush It Off (2/2)
Dexterity: Power Swell (2/2)
Dexterity: Deadly Aim (3/3)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (2/3)
Vindicator: Focused Strikes (3/3)
Mastery: Dexterity Mastery (1/1)
I didn't end up settling on FotM for my LR tank, though, just cause I couldn't always hold aggro w/ him, and Form of the Tempest stacks even w/o having to be hit (as long as the crit rate is decent.. which for a dodge tank getting some Dex, it should be).
Since this build isn't outlining a full out tank (esp using WotW passive), you'd prob be better served getting FotT over FotM as well.
Here's a bit of a re-working I did of ur build, geared more to dps but w/ a side of sturdy dodge-based mitigation. I tried not to change too many of the abilities cause I don't quite know the theme, and the last power slot is still up to you:
PowerHouse (Link to this build)
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Strength (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Master
Level 6: Martial Focus
Level 9: Physical Conditioning
Level 12: Acrobat
Level 15: Quick Recovery
Level 18: Relentless
Level 21: Impresario
Powers:
Level 1: Boomerang Toss
Level 1: Thundering Kicks (Rank 2, Rank 3)
Level 6: Way of the Warrior (Rank 2, Rank 3)
Level 8: Form of the Tempest
Level 11: Smoke Bomb Lunge (Nailed to the Ground)
Level 14: Molecular Self-Assembly
Level 17: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 20: Shuriken Storm (Rank 2, Rank 3, Strong Arm)
Level 23: Parry (The Elusive Monk)
Level 26: Dragon Kick (Rank 2, Lashing Dragon Tail)
Level 29: Burning Chi Fist (Rank 2, Fists of Righteous Flame)
Level 32: Masterful Dodge
Level 35: Rising Knee (Rank 2, Flowing Strikes)
Level 38:
Travel Powers:
Level 6: Athletics (Rank 2, Rank 3)
Level 35:
Specializations:
Dexterity: Gear Utilization (3/3)
Dexterity: Brush It Off (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Dexterity Mastery (1/1)
- Be safe and have fun, champs - for science!